Init Filesystem... Registered FS device "local" Registered FS device "base" Registered FS device "lang" Init UpdateChain... Init Timer... Init Screen... Init Scriptscheduler... !Graphics system: NVIDIA Corporation GeForce 9400 GT/PCI/SSE2/3DNOW! GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror Init GFX... Init Vision... |Vision DLL path: C:\games\Emergency 4 Deluxe\vision71.dll |Vision(TM), Version PC-4, 7, 28, 0 |Loading entity plugins of directory ... |List of loaded plug-ins: |Plug-in named 'CubeMapHandle_cl' loaded statically! |Plug-in named 'VisionConsoleEntity_cl' loaded statically! |Plug-in named 'VisBase_cl' loaded statically! |Plug-in named 'VisBaseEntity_cl' loaded statically! |Plug-in named 'VisMouseCamera_cl' loaded statically! |Plug-in named 'VisObject3D_cl' loaded statically! |Plug-in named 'VisActionHelperEntity_cl' loaded statically! |Plug-in named 'VarManager_cl' loaded statically! |Plug-in named 'BaseEntity_cl' loaded statically! |Plug-in named 'VBaseCameraEntity' loaded statically! |Plug-in named 'VCamEntity' loaded statically! |Plug-in named 'GameEntity_cl' loaded statically! |Plug-in named 'Emitter_cl' loaded statically! |Plug-in named 'BaseGameEntity_cl' loaded statically! |Plug-in named 'TargetEntity_cl' loaded statically! |Registering plug-ins done ! |Initializing Vision Graphics Engine |Detecting CPU type and features |CPU:Pentium IV FPU MMX ISSE 3DNow! |Vision Core: Allocated 28 kB of memory for Polygon Chunks |Vision Core: Allocated 9 kB of memory for Entities |Settings renderer configuration Initializing post processor 'PerceptionCore' * Skipping config file Initializing post processor 'MotionBlur' * Skipping config file Initializing post processor 'Nightvision' * Skipping config file |Initialising video driver: 0 |Setting screen mode to x:1280 / y:1024 / bpp:32 / refresh:0 |Screen Mode is fullscreen, return value: 0 |Stencil buffer: 0 bit / ZBuffer: 24 bit |Initializing OpenGL rendering subsystem |Setting initial Renderer States |Vendor: NVIDIA Corporation |Renderer: GeForce 9400 GT/PCI/SSE2/3DNOW! |Driver Version: 3.2.0 |Found Extension GL_EXT_texture_filter_anisotropic |Found Extension GL_EXT_texture_lod_bias |Found Extension GL_ARB_multitexture |Found Extension GL_ARB_texture_env_dot3 |Extension GL_ARB_texture_env_subtract not available |Found Extension GL_EXT_texture_edge_clamp |Found Extension GL_EXT_texture_env_add |Found Extension GL_EXT_texture_env_combine |Found Extension GL_EXT_texture_cube_map |Found Extension GL_ARB_texture_compression |Found Extension GL_EXT_texture_compression_s3tc |Found Extension GL_EXT_point_parameters |Extension GL_EXT_clip_volume_hint not available |Extension GL_EXT_vertex_weighting not available |Found Extension GL_EXT_separate_specular_color |Found Extension GL_EXT_stencil_wrap |Extension GL_EXT_vertex_shader not available |Found Extension GL_EXT_multi_draw_arrays |Extension GL_ATI_fragment_shader not available |Extension GL_ATI_pn_triangles not available |Extension GL_ATI_map_object_buffer not available |Found Extension GL_NV_texgen_reflection |Found Extension GL_NV_fence |Found Extension GL_NV_blend_square |Found Extension GL_NV_register_combiners |Found Extension GL_NV_register_combiners2 |Found Extension GL_NV_texture_env_combine4 |Found Extension GL_NV_texture_shader |Found Extension GL_NV_vertex_program |Found Extension GL_NV_vertex_program1_1 |Found Extension GL_NV_occlusion_query |Extension GL_EXT_paletted_texture not available |Extension GL_ATI_separate_stencil not available |Extension GL_EXT_texture_rectangle not available |Found Extension GL_ARB_depth_texture |Found Extension GL_ARB_shadow |Found Extension GL_SGIS_generate_mipmap |Found Extension GL_ARB_vertex_buffer_object |Found Extension WGL_ARB_render_texture |Found Extension WGL_NV_render_depth_texture |Found Extension WGL_NV_render_texture_rectangle |Found Extension WGL_ARB_pbuffer |Found Extension WGL_ARB_pixel_format |Found Extension WGL_EXT_swap_control |Found Extension GL_ARB_shader_objects |Found Extension GL_ARB_fragment_shader |Found Extension GL_ARB_vertex_shader |Found Extension GL_ARB_shading_language_100 |Using ARB_vertex_buffer_object for fast geometry memory! OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 9400 GT/PCI/SSE2/3DNOW! renderer-string: NVIDIA;GF;GFN Init Input... Registered FS device "save" Init GameFramework... Init Audio... Init XGUI... Font loaded: base:/Fonts/Tahoma 11.xff Font loaded: base:/Fonts/Tahoma 11 bold.xff Font loaded: base:/Fonts/Lucida Console 11.xff ?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL EM4 Version 1.3f language de Registered FS device "mod" mod found: Winterberg Update |VisMain_cl::DeInit |DeInitializing Object Data... |DeInitializing World Data... |DeInitializing Surface and Texture Data... |Initializing Vision Graphics Engine |Detecting CPU type and features |CPU:Pentium IV FPU MMX ISSE 3DNow! |Vision Core: Allocated 28 kB of memory for Polygon Chunks |Vision Core: Allocated 9 kB of memory for Entities |Settings renderer configuration |Loading World mod:\Maps\empty.v3d ?ERROR: dynlight.vsf Version 3.0.0.0 or higher required! |Vision Core: Allocated 38 kB of memory for primitive data |Vision Core: Allocated 5 kB of memory for Patches |Vision Core: Allocated 1 kB of memory for Patch Edges |Vision Core: Allocated 75 kB of memory for Heightfields |Vision Core: Allocated 0 kB of memory for Texture Planes |Vision Core: Allocated 1 kB of memory for Vis Areas |Vision Core: Allocated 0 kB of memory for Vis Area Planes |Vision Core: Allocated 0 kB of memory for Vis Area Portals |Vision Core: Allocated 3 kB of memory for Lights |Vision Core: Allocated 8 kB of memory for World Vertices |Vision Core: Allocated 21 kB of memory for Vertex References |World contains 289 vertices, 256 polygons, 0 patches, 0 lights |Vision Core: Resized memory for Patch Edges to 1 kB. |Loading Font allyouneed.VFN |Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o |[VNUM=1.43] |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes Scanning units... Scanning equipment... Loading equipment mod:Units/Equipment/F010Fire Extinguisher/... Loading equipment mod:Units/Equipment/F020Fire Hose/... Loading equipment mod:Units/Equipment/F030Jaws Of Life/... Loading equipment mod:Units/Equipment/F040Chain Saw/... Loading equipment mod:Units/Equipment/F050Axe/... Loading equipment mod:Units/Equipment/F060Jump Pad/... Loading equipment mod:Units/Equipment/P010Flash Grenade/... Loading equipment mod:Units/Equipment/P020Road Block/... Scanning personnel... Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/... |Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o |[VNUM=1.43] |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached |Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o |[VNUM=1.43] |Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precached Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precached Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/... |Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o |[VNUM=1.43] |Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached |Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o |[VNUM=1.43] |Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precached Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/... |Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o |[VNUM=1.43] |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached |Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o |[VNUM=1.43] |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precached Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Fire Department/040Diver/... |Loading Model mod:Models\Persons\Fire Department\diver.v3o |[VNUM=1.43] |Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/diver.e4p precached |Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o |[VNUM=1.43] |Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precached Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precached Scanning personnel... Loading personnel mod:Units/Personnel/Ambulance/010Doctor/... |Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o |[VNUM=1.43] |Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached |Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o |[VNUM=1.43] |Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached |Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o |[VNUM=1.43] |Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached |Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o |[VNUM=1.43] |Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precached Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precached Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precached Loading personnel mod:Units/Personnel/Ambulance/020Paramedics/... |Loading Model mod:Models\Persons\Ambulance\paramedic.v3o |[VNUM=1.43] |Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to P: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached |Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o |[VNUM=1.43] |Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to P: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached ?Cannot add default animation set to P: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/... |Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o |[VNUM=1.43] |Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached |Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o |[VNUM=1.43] |Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precached Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precached Scanning personnel... Loading personnel mod:Units/Personnel/Police/010Policeman/... |Loading Model mod:Models\Persons\Police\policeman_m.v3o |[VNUM=1.43] |Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/policeman_m.e4p precached |Loading Model mod:Models\Persons\Police\policeman_f.v3o |[VNUM=1.43] |Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 27 kB. Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached |Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o |[VNUM=1.43] |Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached |Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o |[VNUM=1.43] |Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precached Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precached Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precached Loading personnel mod:Units/Personnel/Police/020Shooter/... |Loading Model mod:Models\Persons\Police\shooter.v3o |[VNUM=1.43] |Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/shooter.e4p precached |Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o |[VNUM=1.43] |Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precached Prototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Police/030Sharp Shooter/... |Loading Model mod:Models\Persons\Police\sharpshooter.v3o |[VNUM=1.43] |Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached |Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o |[VNUM=1.43] |Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precached Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Police/040Scout/... |Loading Model mod:Models\Persons\Police\scout.v3o |[VNUM=1.43] |Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/scout.e4p precached |Loading Model mod:Models\Persons\Police\scout_upgraded.v3o |[VNUM=1.43] |Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precached Prototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Police/050Profiler/... |Loading Model mod:Models\Persons\Police\profiler.v3o |[VNUM=1.43] |Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/profiler.e4p precached |Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o |[VNUM=1.43] |Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precached Prototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precached Scanning personnel... Loading personnel mod:Units/Personnel/TEC/010Engineer/... |Loading Model mod:Models\Persons\TEC\engineer.v3o |[VNUM=1.43] |Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/TEC/engineer.e4p precached |Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o |[VNUM=1.43] |Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precached Prototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precached Scanning vehicles... Loading vehicle mod:Units/Vehicles/Fire Department/010RW/... |Loading Model mod:Models\Vehicles\Fire Department\rw.v3o |[VNUM=1.43] |Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o |[VNUM=1.43] |Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o |[VNUM=1.43] |Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o |[VNUM=1.43] |Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o |[VNUM=1.43] |Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o |[VNUM=1.43] |Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o |[VNUM=1.43] |Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/020GTF/... |Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o |[VNUM=1.43] |Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o |[VNUM=1.43] |Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o |[VNUM=1.43] |Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o |[VNUM=1.43] |Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/030TLF/... |Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o |[VNUM=1.43] |Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o |[VNUM=1.43] |Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o |[VNUM=1.43] |Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o |[VNUM=1.43] |Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o |[VNUM=1.43] |Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o |[VNUM=1.43] |Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/040DLK/... |Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o |[VNUM=1.43] |Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o |[VNUM=1.43] |Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o |[VNUM=1.43] |Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o |[VNUM=1.43] |Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o |[VNUM=1.43] |Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o |[VNUM=1.43] |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o |[VNUM=1.43] |Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o |[VNUM=1.43] |Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o |[VNUM=1.43] |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/050LPF/... |Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o |[VNUM=1.43] |Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o |[VNUM=1.43] |Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o |[VNUM=1.43] |Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o |[VNUM=1.43] |Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/060DEKON/... |Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o |[VNUM=1.43] |Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o |[VNUM=1.43] |Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o |[VNUM=1.43] |Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o |[VNUM=1.43] |Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/070FMB/... |Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o |[VNUM=1.43] |Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o |[VNUM=1.43] |Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/080TFMB/... |Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o |[VNUM=1.43] |Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 45 kB. |Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o |[VNUM=1.43] |Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/090FLB/... |Loading Model mod:Models\Vehicles\Fire Department\flb.v3o |[VNUM=1.43] |Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o |[VNUM=1.43] |Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/100LF/... |Loading Model mod:Models\Vehicles\Fire Department\lf.v3o |[VNUM=1.43] |Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precached Scanning vehicles... Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/... |Loading Model mod:Models\Vehicles\Ambulance\nef.v3o |[VNUM=1.43] |Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o |[VNUM=1.43] |Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/020RTW/... |Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o |[VNUM=1.43] |Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o |[VNUM=1.43] |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o |[VNUM=1.43] |Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o |[VNUM=1.43] |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/030RHF/... |Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o |[VNUM=1.43] |Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o |[VNUM=1.43] |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o |[VNUM=1.43] |Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o |[VNUM=1.43] |Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/040ITW/... |Loading Model mod:Models\Vehicles\Ambulance\itw.v3o |[VNUM=1.43] |Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o |[VNUM=1.43] |Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o |[VNUM=1.43] |Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o |[VNUM=1.43] |Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/050RHC/... |Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o |[VNUM=1.43] |Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o |[VNUM=1.43] |Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o |[VNUM=1.43] |Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precached Scanning vehicles... Loading vehicle mod:Units/Vehicles/Police/010STW/... |Loading Model mod:Models\Vehicles\Police\stw.v3o |[VNUM=1.43] |Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\stw_door01.v3o |[VNUM=1.43] |Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/stw.e4p precached Loading vehicle mod:Units/Vehicles/Police/020MTW/... |Loading Model mod:Models\Vehicles\Police\mtw.v3o |[VNUM=1.43] |Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o |[VNUM=1.43] |Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/mtw.e4p precached Loading vehicle mod:Units/Vehicles/Police/030SW/... |Loading Model mod:Models\Vehicles\Police\sw.v3o |[VNUM=1.43] |Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o |[VNUM=1.43] |Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\sw_door01.v3o |[VNUM=1.43] |Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/sw.e4p precached Loading vehicle mod:Units/Vehicles/Police/040WAW/... |Loading Model mod:Models\Vehicles\Police\waw.v3o |[VNUM=1.43] |Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o |[VNUM=1.43] |Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o |[VNUM=1.43] |Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/waw.e4p precached Loading vehicle mod:Units/Vehicles/Police/050GTW/... |Loading Model mod:Models\Vehicles\Police\gtw.v3o |[VNUM=1.43] |Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o |[VNUM=1.43] |Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o |[VNUM=1.43] |Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/gtw.e4p precached Loading vehicle mod:Units/Vehicles/Police/060PHC/... |Loading Model mod:Models\Vehicles\Police\phc.v3o |[VNUM=1.43] |Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\Police\phc_door01.v3o |[VNUM=1.43] |Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o |[VNUM=1.43] |Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/phc.e4p precached Loading vehicle mod:Units/Vehicles/Police/070FLIGHT/... |Loading Model mod:Models\Vehicles\Police\getawaycar.v3o |[VNUM=1.43] |Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o |[VNUM=1.43] |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o |[VNUM=1.43] |Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o |[VNUM=1.43] |Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precached Scanning vehicles... Loading vehicle mod:Units/Vehicles/TEC/010FGRI/... |Loading Model mod:Models\Vehicles\TEC\fgri.v3o |[VNUM=1.43] |Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o |[VNUM=1.43] |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o |[VNUM=1.43] |Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgri.e4p precached Loading vehicle mod:Units/Vehicles/TEC/020ASF/... |Loading Model mod:Models\Vehicles\TEC\asf.v3o |[VNUM=1.43] |Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o |[VNUM=1.43] |Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/asf.e4p precached Loading vehicle mod:Units/Vehicles/TEC/030FGRR/... |Loading Model mod:Models\Vehicles\TEC\fgr.v3o |[VNUM=1.43] |Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o |[VNUM=1.43] |Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o |[VNUM=1.43] |Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o |[VNUM=1.43] |Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o |[VNUM=1.43] |Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o |[VNUM=1.43] |Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o |[VNUM=1.43] |Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgr.e4p precached Loading vehicle mod:Units/Vehicles/TEC/040FGRB/... |Loading Model mod:Models\Vehicles\TEC\fgrb.v3o |[VNUM=1.43] |Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 63 kB. |Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o |[VNUM=1.43] |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o |[VNUM=1.43] |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o |[VNUM=1.43] |Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o |[VNUM=1.43] |Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precached Loading vehicle mod:Units/Vehicles/TEC/050FGRT/... |Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o |[VNUM=1.43] |Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o |[VNUM=1.43] |Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o |[VNUM=1.43] |Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o |[VNUM=1.43] |Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precached Loading vehicle mod:Units/Vehicles/TEC/060RL/... |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o |[VNUM=1.43] |Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o |[VNUM=1.43] |Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precached Loading vehicle mod:Units/Vehicles/TEC/070TRL/... |Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o |[VNUM=1.43] |Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o |[VNUM=1.43] |Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precached command icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not found command icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not found command icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not found command icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/AimedShot.dds not found cursor mod:UI/Game/Icons/Cursor/AimEnd.dds not found command icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not found command icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not found command icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not found command icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not found command icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not found command icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not found command icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not found command icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not found command icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not found command icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not found command icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not found command icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/FlyTo.dds not found command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not found command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not found command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not found command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not found command icon mod:UI/Game/Icons/Commands/Lift_disable.dds not found command icon mod:UI/Game/Icons/Commands/Lift_normal.dds not found command icon mod:UI/Game/Icons/Commands/Lift_over.dds not found command icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/Lift.dds not found command icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not found command icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not found command icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not found command icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_normal.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/LoadUp.dds not found command icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not found command icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not found command icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not found command icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not found command icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M11EnterStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not found command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not found command icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not found command icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not found command icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not found command icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not found command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not found command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not found command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not found command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not found command icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not found command icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not found command icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not found command icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not found command icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not found command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_normal.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_normal.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not found command icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M4EnterStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not found command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_over.dds not found command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD01StartConvoy.dds not found command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_over.dds not found command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD01StopConvoy.dds not found command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_over.dds not found command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD03EmptyCar.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInCar_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInCar_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInCar_over.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInCar_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD03PutInCar.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInTent_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInTent_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInTent_over.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInTent_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD03PutInTent.dds not found command icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not found command icon mod:UI/Game/Icons/Commands/PickUp_normal.dds not found command icon mod:UI/Game/Icons/Commands/PickUp_over.dds not found command icon mod:UI/Game/Icons/Commands/PickUp_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/PickUp.dds not found command icon mod:UI/Game/Icons/Commands/Pull_disable.dds not found command icon mod:UI/Game/Icons/Commands/Pull_normal.dds not found command icon mod:UI/Game/Icons/Commands/Pull_over.dds not found command icon mod:UI/Game/Icons/Commands/Pull_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/Pull.dds not found command icon mod:UI/Game/Icons/Commands/PutInCar_disable.dds not found command icon mod:UI/Game/Icons/Commands/PutInCar_normal.dds not found command icon mod:UI/Game/Icons/Commands/PutInCar_over.dds not found command icon mod:UI/Game/Icons/Commands/PutInCar_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/PutInCar.dds not found command icon mod:UI/Game/Icons/Commands/RemoveEquipment_disable.dds not found command icon mod:UI/Game/Icons/Commands/RemoveEquipment_normal.dds not found command icon mod:UI/Game/Icons/Commands/RemoveEquipment_over.dds not found command icon mod:UI/Game/Icons/Commands/RemoveEquipment_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/RemoveEquipment.dds not found command icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not found command icon mod:UI/Game/Icons/Commands/ScoutArea_disable.dds not found command icon mod:UI/Game/Icons/Commands/ScoutArea_normal.dds not found command icon mod:UI/Game/Icons/Commands/ScoutArea_over.dds not found command icon mod:UI/Game/Icons/Commands/ScoutArea_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/ScoutArea.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOff_normal.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOff_over.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOff_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/SearchLightOff.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOn_normal.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOn_over.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOn_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/SearchLightOn.dds not found command icon mod:UI/Game/Icons/Commands/StopPull_disable.dds not found command icon mod:UI/Game/Icons/Commands/StopPull_normal.dds not found command icon mod:UI/Game/Icons/Commands/StopPull_over.dds not found command icon mod:UI/Game/Icons/Commands/StopPull_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/StopPull.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_normal.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_over.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_disable.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_normal.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_over.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_disable.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_normal.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_over.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_normal.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_over.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not found command icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not found command icon mod:UI/Game/Icons/Commands/TutThrow_normal.dds not found command icon mod:UI/Game/Icons/Commands/TutThrow_over.dds not found command icon mod:UI/Game/Icons/Commands/TutThrow_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/TutThrow.dds not found command icon mod:UI/Game/Icons/Commands/Unload_disable.dds not found command icon mod:UI/Game/Icons/Commands/Unload_normal.dds not found command icon mod:UI/Game/Icons/Commands/Unload_over.dds not found command icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/Unload.dds not found Loading strings meta list... Loaded lang:infotexts.xml Loaded lang:poi.xml Loaded lang:portraits.xml Loaded lang:fail.xml Loaded lang:ingamehelp.xml Loaded lang:objectives.xml Loaded lang:hints.xml Loaded lang:missiontitles.xml Loaded lang:missiontips.xml Loaded lang:mission.xml Loaded lang:talk.xml Loaded lang:supervobj.xml Loaded lang:supervfail.xml Loaded lang:supervresult.xml Loaded lang:supervtut.xml Loaded lang:tutorial.xml Loaded lang:command.xml Loaded lang:supervobj.xml Loaded lang:credits.xml Loaded lang:supervquest.xml Loaded lang:quest.xml Loaded lang:supervaward.xml Loaded lang:events.xml Loaded lang:supervevents.xml Loaded lang:superveventsobj.xml Loaded lang:mainmenu.xml Loaded lang:gui.xml Loaded lang:score.xml Loaded lang:strings.xml Loaded lang:voices.xml mod found: Winterberg Update Init Network... Campaign: 24 entries loaded |Loading Model base:Models\Objects\misc\theobject01.v3o |[VNUM=1.43] |Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes |Loading Model base:Models\Objects\misc\theobject02.v3o |[VNUM=1.43] |Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes !Precaching prototypes |Loading Model mod:Models\Objects\Equipment\stretcher.v3o |[VNUM=1.43] |Model contains 216 vertices, 102 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Objects/Equipment/stretcher.e4p precached |Loading Model mod:Models\Objects\Wrecks\freightcarwreck01.v3o |[VNUM=1.43] |Model contains 802 vertices, 380 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Objects/Wrecks/freightcarwreck01.e4p precached |Loading Model mod:Models\Objects\Wrecks\wreck01.v3o |[VNUM=1.43] |Model contains 875 vertices, 607 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Objects/Wrecks/wreck01.e4p precached |Loading Model mod:Models\Objects\Wrecks\wreck02.v3o |[VNUM=1.43] |Model contains 957 vertices, 688 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Objects/Wrecks/wreck02.e4p precached |Loading Model mod:Models\Objects\Wrecks\wreck03.v3o |[VNUM=1.43] |Model contains 932 vertices, 646 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Objects/Wrecks/wreck03.e4p precached |Loading Model mod:Models\Objects\Wrecks\wreck04.v3o |[VNUM=1.43] |Model contains 1396 vertices, 920 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Objects/Wrecks/wreck04.e4p precached |Loading Model mod:Models\Objects\Wrecks\wreck05.v3o |[VNUM=1.43] |Model contains 1246 vertices, 798 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Objects/Wrecks/wreck05.e4p precached |Loading Model mod:Models\Objects\Wrecks\heliwreck01.v3o |[VNUM=1.43] |Model contains 1721 vertices, 926 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Objects/Wrecks/heliwreck01.e4p precached |Loading Model mod:Models\Objects\Wrecks\truckwreck03.v3o |[VNUM=1.43] |Model contains 1721 vertices, 914 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Objects/Wrecks/truckwreck03.e4p precached Loading gamma ramp... Deleting units... Scanning units... Scanning equipment... Loading equipment mod:Units/Equipment/F010Fire Extinguisher/... Loading equipment mod:Units/Equipment/F020Fire Hose/... Loading equipment mod:Units/Equipment/F030Jaws Of Life/... Loading equipment mod:Units/Equipment/F040Chain Saw/... Loading equipment mod:Units/Equipment/F050Axe/... Loading equipment mod:Units/Equipment/F060Jump Pad/... Loading equipment mod:Units/Equipment/P010Flash Grenade/... Loading equipment mod:Units/Equipment/P020Road Block/... Scanning personnel... Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/... |Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o |[VNUM=1.43] |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached |Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o |[VNUM=1.43] |Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precached |Loading Model mod:Models\Persons\Fire Department\firefighternorm02_upgrade.v3o |[VNUM=1.43] |Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precached Loading personnel mod:Units/Personnel/Fire Department/011GRUFUEM/... |Loading Model mod:Models\Persons\Fire Department\grufue.v3o |[VNUM=1.43] |Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/grufue_60.e4p precached Loading personnel mod:Units/Personnel/Fire Department/012WEFUEM/... |Loading Model mod:Models\Persons\Fire Department\wefue.v3o |[VNUM=1.43] |Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/wefue.e4p precached Loading personnel mod:Units/Personnel/Fire Department/013DOCHELMM/... |Loading Model mod:Models\Persons\Fire Department\dochelm.v3o |[VNUM=1.43] |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/dochelm.e4p precached Loading personnel mod:Units/Personnel/Fire Department/014DOCLNA/... |Loading Model mod:Models\Persons\Fire Department\LNA.v3o |[VNUM=1.43] |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/LNA.e4p precached Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/... |Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o |[VNUM=1.43] |Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached |Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o |[VNUM=1.43] |Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precached |Loading Model mod:Models\Persons\Fire Department\firefightermask02.v3o |[VNUM=1.43] |Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Fire Department/021GRUFUEMASKM/... |Loading Model mod:Models\Persons\Fire Department\grufue_mask02.v3o |[VNUM=1.43] |Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/grufue60_mask.e4p precached Loading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/... |Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o |[VNUM=1.43] |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached |Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o |[VNUM=1.43] |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precached Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Fire Department/031GRUFUEABC/... |Loading Model mod:Models\Persons\Fire Department\grufue_tesimax.v3o |[VNUM=1.43] |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/grufue60_tesimax.e4p precached Loading personnel mod:Units/Personnel/Fire Department/040Diver/... |Loading Model mod:Models\Persons\Fire Department\diver.v3o |[VNUM=1.43] |Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/diver.e4p precached |Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o |[VNUM=1.43] |Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precached Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Fire Department/098MANOMAN/... |Loading Model mod:Models\Persons\Civil\civildeliveryman.v3o |[VNUM=1.41] |Model contains 380 vertices, 452 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Fire Department/manoman.e4p precached Loading personnel mod:Units/Personnel/Fire Department/099PUMPMAN/... Prototype mod:Prototypes/Persons/Fire Department/pumpman.e4p precached Scanning personnel... Loading personnel mod:Units/Personnel/Ambulance/010Doctor/... |Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o |[VNUM=1.43] |Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached |Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o |[VNUM=1.43] |Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached |Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o |[VNUM=1.43] |Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached |Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o |[VNUM=1.43] |Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precached Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precached Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precached Loading personnel mod:Units/Personnel/Ambulance/011CHR25DOC/... |Loading Model mod:Models\Persons\Ambulance\chr25doc.v3o |[VNUM=1.43] |Model contains 615 vertices, 484 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/chr25doc_upgraded2_m.e4p precached Loading personnel mod:Units/Personnel/Ambulance/012CHR7DOC/... |Loading Model mod:Models\Persons\Ambulance\chr7doc.v3o |[VNUM=1.43] |Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/chr7doc_upgraded2_m.e4p precached Loading personnel mod:Units/Personnel/Ambulance/013SAR41DOC/... |Loading Model mod:Models\Persons\Ambulance\sar41doc.v3o |[VNUM=1.43] |Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/sar41doc_upgraded2_m.e4p precached Loading personnel mod:Units/Personnel/Ambulance/020Paramedics/... |Loading Model mod:Models\Persons\Ambulance\paramedic02.v3o |[VNUM=1.43] |Model contains 1589 vertices, 1182 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to P: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/paramedic02.e4p precached |Loading Model mod:Models\Persons\Ambulance\paramedic02_upgraded.v3o |[VNUM=1.43] |Model contains 1589 vertices, 1182 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to P: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/paramedic02_upgraded.e4p precached ?Cannot add default animation set to P: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/paramedic02_upgraded2.e4p precached |Loading Model mod:Models\Persons\Ambulance\paramedic_single_upgraded.v3o |[VNUM=1.43] |Model contains 649 vertices, 504 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2_single.e4p precached Loading personnel mod:Units/Personnel/Ambulance/021BESTATTER/... |Loading Model mod:Models\Persons\Ambulance\bestatter.v3o |[VNUM=1.43] |Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to B: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/bestatter.e4p precached Loading personnel mod:Units/Personnel/Ambulance/022CHR25RA/... |Loading Model mod:Models\Persons\Ambulance\chr25ra.v3o |[VNUM=1.43] |Model contains 1589 vertices, 1182 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to C: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/chr25ra_upgraded2.e4p precached |Loading Model mod:Models\Persons\Ambulance\chr25ra_single.v3o |[VNUM=1.43] |Model contains 615 vertices, 484 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/chr25ra_upgraded2_single.e4p precached Loading personnel mod:Units/Personnel/Ambulance/023CHR7RA/... |Loading Model mod:Models\Persons\Ambulance\chr7ra.v3o |[VNUM=1.43] |Model contains 1589 vertices, 1182 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to C: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/chr7ra_upgraded2.e4p precached |Loading Model mod:Models\Persons\Ambulance\chr7ra_single.v3o |[VNUM=1.43] |Model contains 615 vertices, 484 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/chr7ra_upgraded2_single.e4p precached Loading personnel mod:Units/Personnel/Ambulance/024DLRGM/... |Loading Model mod:Models\Persons\Ambulance\dlrg_helfer.v3o |[VNUM=1.43] |Model contains 615 vertices, 484 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/dlrg_helfer.e4p precached Loading personnel mod:Units/Personnel/Ambulance/025DRK/... |Loading Model mod:Models\Persons\Ambulance\drk_helfer.v3o |[VNUM=1.43] |Model contains 615 vertices, 484 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/drk_helfer.e4p precached Loading personnel mod:Units/Personnel/Ambulance/026EINZELRA/... Loading personnel mod:Units/Personnel/Ambulance/027CHR25RAEINZEL/... Loading personnel mod:Units/Personnel/Ambulance/028CHR7RAEINZEL/... Loading personnel mod:Units/Personnel/Ambulance/029ARZT/... |Loading Model mod:Models\Persons\Ambulance\arzt.v3o |[VNUM=1.41] |Model contains 368 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/arzt.e4p precached Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/... |Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o |[VNUM=1.43] |Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached |Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o |[VNUM=1.43] |Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precached Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Ambulance/030PFLEGER/... |Loading Model mod:Models\Persons\Ambulance\pfleger.v3o |[VNUM=1.41] |Model contains 576 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/pfleger.e4p precached Loading personnel mod:Units/Personnel/Ambulance/031DRK_EL/... |Loading Model mod:Models\Persons\Ambulance\drk_el.v3o |[VNUM=1.43] |Model contains 615 vertices, 484 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/drk_el.e4p precached Loading personnel mod:Units/Personnel/Ambulance/032ZIVI/... |Loading Model mod:Models\Persons\Ambulance\ampelzivi.v3o |[VNUM=1.43] |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/ampelzivi.e4p precached Loading personnel mod:Units/Personnel/Ambulance/033OPARZT/... |Loading Model mod:Models\Persons\Ambulance\oparzt.v3o |[VNUM=1.41] |Model contains 368 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/oparzt.e4p precached Loading personnel mod:Units/Personnel/Ambulance/034OPPFLEGER/... |Loading Model mod:Models\Persons\Ambulance\oppfleger.v3o |[VNUM=1.41] |Model contains 576 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/oppfleger.e4p precached Loading personnel mod:Units/Personnel/Ambulance/035SAR41RA/... |Loading Model mod:Models\Persons\Ambulance\sar41ra.v3o |[VNUM=1.43] |Model contains 1589 vertices, 1182 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to S: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/sar41ra_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Ambulance/036SAR41RAEINZEL/... |Loading Model mod:Models\Persons\Ambulance\sar41ra_single.v3o |[VNUM=1.43] |Model contains 615 vertices, 484 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/sar41ra_upgraded2_single.e4p precached Loading personnel mod:Units/Personnel/Ambulance/037CHR8DOC/... Prototype mod:Prototypes/Persons/Ambulance/chr8doc_upgraded2_m.e4p precached Loading personnel mod:Units/Personnel/Ambulance/038CHR8RA/... ?Cannot add default animation set to C: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/chr8ra_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Ambulance/039CHR8RAEINZEL/... Prototype mod:Prototypes/Persons/Ambulance/chr8ra_upgraded2_single.e4p precached Loading personnel mod:Units/Personnel/Ambulance/040HSRA/... |Loading Model mod:Models\Persons\Ambulance\hagelsteinra.v3o |[VNUM=1.43] |Model contains 1589 vertices, 1182 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to H: incompatible bone structure? Prototype mod:Prototypes/Persons/Ambulance/hsra_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Ambulance/041HSRAEINZEL/... |Loading Model mod:Models\Persons\Ambulance\hagelsteinra_single.v3o |[VNUM=1.43] |Model contains 615 vertices, 484 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/hsra_upgraded2_single.e4p precached Loading personnel mod:Units/Personnel/Ambulance/042HUNDEF/... |Loading Model mod:Models\Persons\Ambulance\hundefuehrer.v3o |[VNUM=1.43] |Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Ambulance/hundefuehrer.e4p precached Scanning personnel... Loading personnel mod:Units/Personnel/Police/010Policeman/... |Loading Model mod:Models\Persons\Police\policeman02_m.v3o |[VNUM=1.43] |Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/policeman_m.e4p precached |Loading Model mod:Models\Persons\Police\policeman02_f.v3o |[VNUM=1.43] |Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached |Loading Model mod:Models\Persons\Police\policeman02_upgraded_m.v3o |[VNUM=1.43] |Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached |Loading Model mod:Models\Persons\Police\policeman02_upgraded_f.v3o |[VNUM=1.43] |Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precached Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precached Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precached Loading personnel mod:Units/Personnel/Police/011PMZIVIL/... |Loading Model mod:Models\Persons\Civil\civilman02_blue.v3o |[VNUM=1.41] |Model contains 348 vertices, 448 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/policeman_zivil1.e4p precached |Loading Model mod:Models\Persons\Civil\civilman02_silver.v3o |[VNUM=1.41] |Model contains 348 vertices, 448 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/policeman_zivil2.e4p precached Loading personnel mod:Units/Personnel/Police/020BEPO/... |Loading Model mod:Models\Persons\Police\BePo.v3o |[VNUM=1.43] |Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/BePo.e4p precached Loading personnel mod:Units/Personnel/Police/020Shooter/... |Loading Model mod:Models\Persons\Police\shooter.v3o |[VNUM=1.43] |Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/shooter.e4p precached |Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o |[VNUM=1.43] |Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precached Prototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Police/021SEKShooter/... |Loading Model mod:Models\Persons\SEK\shooter_upgraded.v3o |[VNUM=1.43] |Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/SEK/shooter_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Police/030Sharp Shooter/... |Loading Model mod:Models\Persons\Police\sharpshooter.v3o |[VNUM=1.43] |Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached |Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o |[VNUM=1.43] |Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precached Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Police/031SEKSharp Shooter/... |Loading Model mod:Models\Persons\SEK\sharpshooter_upgraded.v3o |[VNUM=1.43] |Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/SEK/sharpshooter_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Police/040Scout/... |Loading Model mod:Models\Persons\Police\scout.v3o |[VNUM=1.43] |Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/scout.e4p precached |Loading Model mod:Models\Persons\Police\scout_upgraded.v3o |[VNUM=1.43] |Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precached Prototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Police/041SEKScout/... |Loading Model mod:Models\Persons\SEK\scout_upgraded.v3o |[VNUM=1.43] |Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/SEK/scout_upgraded2.e4p precached Loading personnel mod:Units/Personnel/Police/050Profiler/... |Loading Model mod:Models\Persons\Police\profiler.v3o |[VNUM=1.43] |Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/profiler.e4p precached |Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o |[VNUM=1.43] |Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precached Prototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precached Loading personnel mod:Units/Personnel/Police/051SEKProfiler/... |Loading Model mod:Models\Persons\SEK\profiler_upgrade.v3o |[VNUM=1.43] |Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/SEK/profiler_upgrade.e4p precached Scanning personnel... Loading personnel mod:Units/Personnel/TEC/010Engineer/... |Loading Model mod:Models\Persons\TEC\engineer.v3o |[VNUM=1.43] |Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/TEC/engineer.e4p precached |Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o |[VNUM=1.43] |Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precached Prototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precached Loading personnel mod:Units/Personnel/TEC/011ADAC/... |Loading Model mod:Models\Persons\TEC\adac_person.v3o |[VNUM=1.43] |Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/TEC/adac.e4p precached Loading personnel mod:Units/Personnel/TEC/012KMRDM/... |Loading Model mod:Models\Persons\TEC\KMRD.v3o |[VNUM=1.43] |Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/TEC/kmrd.e4p precached Loading personnel mod:Units/Personnel/TEC/013NFMM/... |Loading Model mod:Models\Persons\TEC\nfm.v3o |[VNUM=1.43] |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes Prototype mod:Prototypes/Persons/TEC/nfm.e4p precached Scanning vehicles... Loading vehicle mod:Units/Vehicles/Fire Department/001_0011/... |Loading Model mod:Models\Passat\kbm.v3o |[VNUM=1.43] |Model contains 428 vertices, 318 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\stw3_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\fanfare_door.v3o |[VNUM=1.43] |Model contains 42 vertices, 27 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\Antenne1_Door.v3o |[VNUM=1.43] |Model contains 34 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Passat\kbmaufsatz_door.v3o |[VNUM=1.43] |Model contains 62 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Passat\kbm_door01.v3o |[VNUM=1.43] |Model contains 45 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Passat\kbmrtk.v3o |[VNUM=1.43] |Model contains 501 vertices, 290 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/kbm.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/010_8101/... |Loading Model mod:Models\Vehicles\niedersfeld\kdow_niedersfeld.v3o |[VNUM=1.43] |Model contains 970 vertices, 1238 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Squid\BL_Pott_rtw_Door.v3o |[VNUM=1.43] |Model contains 69 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\niedersfeld\RTK4.v3o |[VNUM=1.43] |Model contains 501 vertices, 290 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Squid\BL_Haensch_gef_Door.v3o |[VNUM=1.43] |Model contains 74 vertices, 36 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/niedersfeld/8101.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/010_8102/... |Loading Model mod:Models\Vehicles\Winterberg\kdow8102.v3o |[VNUM=1.43] |Model contains 5053 vertices, 1807 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\kdow8102_wheel.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\kdow8102_door01.v3o |[VNUM=1.43] |Model contains 722 vertices, 321 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\kdow8102_door02.v3o |[VNUM=1.43] |Model contains 1056 vertices, 512 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\blinker_door.v3o |[VNUM=1.43] |Model contains 48 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\Hänsch DBS 3000 LED.v3o |[VNUM=1.43] |Model contains 506 vertices, 184 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/kdow8102.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/010_8103/... |Loading Model mod:Models\Vehicles\Winterberg\kdow8103.v3o |[VNUM=1.43] |Model contains 2151 vertices, 2302 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/kdow8103.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/010RW/... |Loading Model mod:Models\Vehicles\Fire Department\rw.v3o |[VNUM=1.43] |Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o |[VNUM=1.43] |Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o |[VNUM=1.43] |Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o |[VNUM=1.43] |Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o |[VNUM=1.43] |Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o |[VNUM=1.43] |Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o |[VNUM=1.43] |Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/011_8111/... |Loading Model mod:Models\Vehicles\Fire Department\elw8111.v3o |[VNUM=1.43] |Model contains 1549 vertices, 1523 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw2neu_wheel01.v3o |[VNUM=1.43] |Model contains 1333 vertices, 560 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\elw8111_door1.v3o |[VNUM=1.43] |Model contains 70 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\Funkmast_door.v3o |[VNUM=1.43] |Model contains 779 vertices, 650 polygons, 0 bones, 12 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/elw.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/012_1121/... |Loading Model mod:Models\Vehicles\Feuerwehr Arnsberg\elw_arnsberg.v3o |[VNUM=1.43] |Model contains 3243 vertices, 4496 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Feuerwehr Arnsberg\wheel02.v3o |[VNUM=1.43] |Model contains 160 vertices, 236 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Feuerwehr Arnsberg\wheel01.v3o |[VNUM=1.43] |Model contains 240 vertices, 396 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Feuerwehr Arnsberg\CHIDEA_Martinshorn02.v3o |[VNUM=1.43] |Model contains 70 vertices, 102 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Feuerwehr Arnsberg\CHIDEA_Martinshorn01.v3o |[VNUM=1.43] |Model contains 70 vertices, 102 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Feuerwehr Arnsberg/ELW2.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/012_1122/... |Loading Model mod:Models\Vehicles\Feuerwehr Arnsberg\elw_arnsberg_offen.v3o |[VNUM=1.43] |Model contains 3942 vertices, 5385 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Feuerwehr Arnsberg/ELW2-offen.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/012_TEL/... |Loading Model mod:Models\Objects\Equipment\fsammel.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/fsammel.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/020GTF/... |Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o |[VNUM=1.43] |Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o |[VNUM=1.43] |Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o |[VNUM=1.43] |Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o |[VNUM=1.43] |Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/021_8211/... |Loading Model mod:Models\Vehicles\Fire Department\tlf8211.v3o |[VNUM=1.43] |Model contains 1196 vertices, 1277 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\unimog_wheel.v3o |[VNUM=1.43] |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlfzue_door1.v3o |[VNUM=1.43] |Model contains 11 vertices, 9 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlfzue_door2.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlfzue_door3.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\saugrohr_door.v3o |[VNUM=1.43] |Model contains 18 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Squid\BL_Pott_rtw6831_Door.v3o |[VNUM=1.43] |Model contains 69 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\Chidea_steckleiter_2er_02.v3o |[VNUM=1.43] |Model contains 296 vertices, 210 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\Chidea_steckleiter_2er_01.v3o |[VNUM=1.43] |Model contains 248 vertices, 186 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/tlf8211.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/021_8212/... |Loading Model mod:Models\Vehicles\Fire Department\tlf8212.v3o |[VNUM=1.43] |Model contains 1212 vertices, 1285 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\LF\Steckleiter.v3o |[VNUM=1.43] |Model contains 225 vertices, 84 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\signallamp01.v3o |[VNUM=1.43] |Model contains 104 vertices, 96 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\scheinw_door.v3o |[VNUM=1.43] |Model contains 48 vertices, 34 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/tlf8212.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/023_8231/... |Loading Model mod:Models\Vehicles\Fire Department\FWB_TLF16_LZ1.v3o |[VNUM=1.43] |Model contains 2723 vertices, 2733 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\FWB_TLF16_LZ1_door01.v3o |[VNUM=1.43] |Model contains 28 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\Lichtmast_door.v3o |[VNUM=1.43] |Model contains 68 vertices, 52 polygons, 0 bones, 4 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\FWB_TLF16_LZ1_cannon_super.v3o |[VNUM=1.43] |Model contains 96 vertices, 158 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\CHIDEA_Martinshorn01.v3o |[VNUM=1.43] |Model contains 70 vertices, 102 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\CHIDEA_Martinshorn02.v3o |[VNUM=1.43] |Model contains 70 vertices, 102 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\Chidea_1ner_haspel.v3o |[VNUM=1.43] |Model contains 388 vertices, 464 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/WB_TLF_16_25.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/029_8291/... |Loading Model mod:Models\Vehicles\niedersfeld\tlf5000.v3o |[VNUM=1.43] |Model contains 6847 vertices, 10128 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel02.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/niedersfeld/wawe8291.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/029_SI4291/... |Loading Model mod:Models\Vehicles\Fire Department\CHI_GTLF_Berleburg.v3o |[VNUM=1.43] |Model contains 3253 vertices, 3767 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\CHI_GTLF_wheel01.v3o |[VNUM=1.43] |Model contains 160 vertices, 236 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\CHI_GTLF_wheel02.v3o |[VNUM=1.43] |Model contains 240 vertices, 396 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\CHI_GTLF_Berleburg_door01.v3o |[VNUM=1.43] |Model contains 166 vertices, 190 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\Chidea_Back_Leiter.v3o |[VNUM=1.43] |Model contains 193 vertices, 148 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/gtlf_berleburg.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/030TLF/... |Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o |[VNUM=1.43] |Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\tlf_door01.v3o |[VNUM=1.43] |Model contains 83 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\tlf_door02.v3o |[VNUM=1.43] |Model contains 18 vertices, 16 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\tlf_door03.v3o |[VNUM=1.43] |Model contains 15 vertices, 18 polygons, 0 bones, 7 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\tlf_door04.v3o |[VNUM=1.43] |Model contains 15 vertices, 18 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o |[VNUM=1.43] |Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/033_7331/... |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG.v3o |Model contains 2239 vertices, 2474 polygons, 0 bones, 6 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\tilli_wheel02.v3o |[VNUM=1.43] |Model contains 160 vertices, 236 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tilli_wheel01.v3o |[VNUM=1.43] |Model contains 240 vertices, 396 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG_Bluelight_door01.v3o |Model contains 56 vertices, 100 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG_Bluelight_door01 does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG_base_super.v3o |Model contains 325 vertices, 350 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG_base_super does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG_basket_super.v3o |Model contains 236 vertices, 350 polygons, 0 bones, 16 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG_basket_super does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG_l1_super.v3o |Model contains 741 vertices, 616 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG_l1_super does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG_l2_super.v3o |Model contains 1548 vertices, 632 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG_l2_super does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG_l3_super.v3o |Model contains 1548 vertices, 632 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG_l3_super does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG_l4_super.v3o |Model contains 1548 vertices, 632 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_OLSBERG_l4_super does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\Chidea_DLKMonitor_cannon_super.v3o |Model contains 56 vertices, 86 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\Chidea_DLKMonitor_cannon_super does not contain version number information. Prototype mod:Prototypes/Vehicles/Fire Department/CHIDEA_DLK_OLSBERG.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/033_8331/... |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_WINTERBERG.v3o |Model contains 1702 vertices, 1745 polygons, 0 bones, 6 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_WINTERBERG does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_Winterberg_Bluelight_door01.v3o |Model contains 68 vertices, 96 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_Winterberg_Bluelight_door01 does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_WINTERBERG_Tuergriffe_door01.v3o |Model contains 156 vertices, 168 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_WINTERBERG_Tuergriffe_door01 does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_Winterberg_base_super.v3o |Model contains 413 vertices, 433 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_Winterberg_base_super does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_WINTERBERG_basket_super.v3o |Model contains 216 vertices, 332 polygons, 0 bones, 16 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_WINTERBERG_basket_super does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_WINTERBERG_l1_super.v3o |Model contains 662 vertices, 538 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_WINTERBERG_l1_super does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_WINTERBERG_l2_super.v3o |Model contains 1548 vertices, 632 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_WINTERBERG_l2_super does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_WINTERBERG_l3_super.v3o |Model contains 1548 vertices, 632 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_WINTERBERG_l3_super does not contain version number information. |Loading Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_WINTERBERG_l4_super.v3o |Model contains 1548 vertices, 632 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Fire Department\CHIDEA_DLK_WINTERBERG_l4_super does not contain version number information. Prototype mod:Prototypes/Vehicles/Fire Department/CHIDEA_DLK_WINTERBERG.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/033_8331R/... |Loading Model mod:Models\Vehicles\metz\Reserve_DLK.v3o |[VNUM=1.43] |Model contains 3675 vertices, 3762 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\metz\dlk_vorderrad.v3o |[VNUM=1.43] |Model contains 1333 vertices, 560 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\metz\dlk_hinterrad.v3o |[VNUM=1.43] |Model contains 1345 vertices, 660 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\metz\dlk_reserve_base_super.v3o |Model contains 413 vertices, 433 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\metz\dlk_reserve_base_super does not contain version number information. |Loading Model mod:Models\Vehicles\metz\dlk_reserve_l1_super.v3o |Model contains 662 vertices, 538 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\metz\dlk_reserve_l1_super does not contain version number information. |Loading Model mod:Models\Vehicles\metz\dlk_reserve_l2_super.v3o |Model contains 1548 vertices, 632 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\metz\dlk_reserve_l2_super does not contain version number information. |Loading Model mod:Models\Vehicles\metz\dlk_reserve_l3_super.v3o |Model contains 1548 vertices, 632 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\metz\dlk_reserve_l3_super does not contain version number information. |Loading Model mod:Models\Vehicles\metz\dlk_reserve_l4_super.v3o |Model contains 1548 vertices, 632 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\metz\dlk_reserve_l4_super does not contain version number information. |Loading Model mod:Models\Vehicles\metz\dlk_reserve_basket_super.v3o |Model contains 216 vertices, 332 polygons, 0 bones, 16 muscleanimframes ?ERROR: Model mod:Models\Vehicles\metz\dlk_reserve_basket_super does not contain version number information. |Loading Model mod:Models\Vehicles\metz\dlk_reserve_cannon_super.v3o |Model contains 56 vertices, 86 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\metz\dlk_reserve_cannon_super does not contain version number information. Prototype mod:Prototypes/Vehicles/Fire Department/dlk_reserve.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/040DLK/... |Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o |[VNUM=1.43] |Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o |[VNUM=1.43] |Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o |[VNUM=1.43] |Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o |[VNUM=1.43] |Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o |[VNUM=1.43] |Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o |[VNUM=1.43] |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o |[VNUM=1.43] |Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o |[VNUM=1.43] |Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o |[VNUM=1.43] |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/042_8421/... |Loading Model mod:Models\Vehicles\Winterberg\LF8.v3o |[VNUM=1.43] |Model contains 1634 vertices, 1276 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\LF86Spiegellinks.v3o |[VNUM=1.43] |Model contains 72 vertices, 102 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\LF86Spiegelrechts.v3o |[VNUM=1.43] |Model contains 116 vertices, 156 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\LF86Leiste.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 81 kB. |Loading Model mod:Models\Vehicles\Winterberg\LF86Kasten.v3o |[VNUM=1.43] |Model contains 48 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\Chidea_Frontstrahler.v3o |[VNUM=1.43] |Model contains 182 vertices, 274 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\Chidea_steckleiter_4er_02.v3o |[VNUM=1.43] |Model contains 1032 vertices, 500 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\Chidea_schiebleiter_02.v3o |[VNUM=1.43] |Model contains 1096 vertices, 394 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/Lf86.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/042_8422/... |Loading Model mod:Models\Vehicles\Fire Department\FWB_LF8_LZZ.v3o |[VNUM=1.43] |Model contains 4393 vertices, 3414 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\FWB_LF8_LZZ_door01.v3o |[VNUM=1.43] |Model contains 28 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\Chidea_steckleiter_4er_01.v3o |[VNUM=1.43] |Model contains 528 vertices, 332 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\Chidea_schiebleiter_01.v3o |[VNUM=1.43] |Model contains 592 vertices, 226 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/LF_8_Zuechen.e4p precached ?ScanVehicles: mod:Units/Vehicles/Fire Department/044_8441/unit.xml not found or error in file Loading vehicle mod:Units/Vehicles/Fire Department/044_8442/... |Loading Model mod:Models\Vehicles\Fire Department\LF1612.v3o |[VNUM=1.43] |Model contains 4673 vertices, 3964 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\LF\Antenne.v3o |[VNUM=1.43] |Model contains 27 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\fw_triblitz.v3o |[VNUM=1.43] |Model contains 110 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Childs\signalhorn_door.v3o |[VNUM=1.43] |Model contains 57 vertices, 39 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/LF1612.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/046_8461/... |Loading Model mod:Models\Vehicles\Winterberg\HLF_WiB.v3o |[VNUM=1.43] |Model contains 7049 vertices, 9626 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\HLF_wheel01.v3o |[VNUM=1.43] |Model contains 1333 vertices, 560 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\HLF_wheel02.v3o |[VNUM=1.43] |Model contains 1345 vertices, 660 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\FWB_HLF_LZ1_cannon_super.v3o |[VNUM=1.43] |Model contains 96 vertices, 158 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\flashgrenade.v3o |[VNUM=1.43] |Model contains 90 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\microphone.v3o |[VNUM=1.43] |Model contains 57 vertices, 39 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\unimog_abdeckung.v3o |[VNUM=1.43] |Model contains 72 vertices, 124 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\Steckleiter_2er.v3o |[VNUM=1.43] |Model contains 248 vertices, 186 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\Chidea_Monitor_02.v3o |[VNUM=1.43] |Model contains 147 vertices, 151 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/hlf_wtbg.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/047_8471/... |Loading Model mod:Models\Vehicles\TSF8471\TSF8471.v3o |[VNUM=1.43] |Model contains 2695 vertices, 2423 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TSF8471\TSF8471Turre.v3o |[VNUM=1.43] |Model contains 186 vertices, 155 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TSF8471\TSF8471Turli.v3o |[VNUM=1.43] |Model contains 185 vertices, 155 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TSF8471\TSF8471hili.v3o |[VNUM=1.43] |Model contains 53 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TSF8471\TSF8471hire.v3o |[VNUM=1.43] |Model contains 53 vertices, 54 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/tsf8471.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/047_8472/... |Loading Model mod:Models\Vehicles\TSF8472\TSF8472.v3o |[VNUM=1.43] |Model contains 2655 vertices, 2387 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TSF8472\TSF8473hili.v3o |[VNUM=1.43] |Model contains 53 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TSF8472\TSF8473hire.v3o |[VNUM=1.43] |Model contains 53 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TSF8472\TSF8473Turli.v3o |[VNUM=1.43] |Model contains 185 vertices, 155 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TSF8472\TSF8473Turre.v3o |[VNUM=1.43] |Model contains 186 vertices, 155 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/tsf8472.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/047_8473/... |Loading Model mod:Models\Vehicles\TSF8473\TSF8473.v3o |[VNUM=1.43] |Model contains 2655 vertices, 2387 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TSF8473\TSF8473hili.v3o |[VNUM=1.43] |Model contains 53 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TSF8473\TSF8473hire.v3o |[VNUM=1.43] |Model contains 53 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TSF8473\TSF8473Turli.v3o |[VNUM=1.43] |Model contains 185 vertices, 155 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TSF8473\TSF8473Turre.v3o |[VNUM=1.43] |Model contains 186 vertices, 155 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Squid\BL_Pott_pkw_Door.v3o |[VNUM=1.43] |Model contains 69 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\scheinw2_door.v3o |[VNUM=1.43] |Model contains 48 vertices, 34 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/tsf8473.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/047_8474/... |Loading Model mod:Models\Vehicles\niedersfeld\tsf_niedersfeld.v3o |[VNUM=1.43] |Model contains 949 vertices, 1016 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/niedersfeld/8474.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/047_8475/... |Loading Model mod:Models\Vehicles\niedersfeld\tsf_hildfeld.v3o |[VNUM=1.43] |Model contains 862 vertices, 759 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/niedersfeld/8475.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/048_8481/... |Loading Model mod:Models\Vehicles\Winterberg\tsfw8481.v3o |[VNUM=1.43] |Model contains 780 vertices, 566 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\lf16box_door.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/tsfw8481.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/048_8482/... |Loading Model mod:Models\Vehicles\Winterberg\tsfw8482.v3o |[VNUM=1.43] |Model contains 780 vertices, 566 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/tsfw8482.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/048_8483/... |Loading Model mod:Models\Vehicles\Winterberg\tsfw8483.v3o |[VNUM=1.43] |Model contains 830 vertices, 519 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Squid\BL_Topas_rtw_Door.v3o |[VNUM=1.43] |Model contains 70 vertices, 92 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\tsfw8483_door01.v3o |[VNUM=1.43] |Model contains 47 vertices, 26 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/tsfw8483.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/048_8484/... |Loading Model mod:Models\Vehicles\Winterberg\TSFW8484.v3o |[VNUM=1.43] |Model contains 2174 vertices, 1826 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\rad1.v3o |[VNUM=1.43] |Model contains 128 vertices, 112 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\rad2.v3o |[VNUM=1.43] |Model contains 128 vertices, 112 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Squid\BL_Strobo_rtw_Door.v3o |[VNUM=1.43] |Model contains 68 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\tuer.v3o |[VNUM=1.43] |Model contains 229 vertices, 228 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\klappe.v3o |[VNUM=1.43] |Model contains 42 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\Chidea_hella_rts_qs_2200.v3o |[VNUM=1.43] |Model contains 118 vertices, 194 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/tsfw8484.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/050LPF/... |Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o |[VNUM=1.43] |Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o |[VNUM=1.43] |Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o |[VNUM=1.43] |Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o |[VNUM=1.43] |Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/051_8511/... |Loading Model mod:Models\Vehicles\Fire Department\unimog.v3o |[VNUM=1.43] |Model contains 7420 vertices, 6172 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\rw1_lichtmast.v3o |[VNUM=1.43] |Model contains 394 vertices, 580 polygons, 0 bones, 4 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/unimog.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/060DEKON/... |Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o |[VNUM=1.43] |Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o |[VNUM=1.43] |Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o |[VNUM=1.43] |Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o |[VNUM=1.43] |Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 99 kB. Prototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/064_5641/... |Loading Model mod:Models\Vehicles\brilon\5641_body.v3o |[VNUM=1.43] |Model contains 1566 vertices, 1270 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\brilon\5641_door01.v3o |[VNUM=1.43] |Model contains 167 vertices, 130 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\brilon\5641_door02.v3o |[VNUM=1.43] |Model contains 96 vertices, 96 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\brilon\5641_door03.v3o |[VNUM=1.43] |Model contains 84 vertices, 96 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/brilon/5641.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/070FMB/... |Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o |[VNUM=1.43] |Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o |[VNUM=1.43] |Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/074_8741/... |Loading Model mod:Models\Vehicles\Winterberg\lkw_winterberg.v3o |[VNUM=1.43] |Model contains 1466 vertices, 936 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\Schlauchbox.v3o |[VNUM=1.43] |Model contains 54 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\constr_cementbag01.v3o |[VNUM=1.43] |Model contains 39 vertices, 22 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\pylon01.v3o |[VNUM=1.43] |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\constr_spade01.v3o |[VNUM=1.43] |Model contains 26 vertices, 11 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\spotlight2.v3o |[VNUM=1.43] |Model contains 15 vertices, 13 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/LKW.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/080TFMB/... |Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o |[VNUM=1.43] |Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o |[VNUM=1.43] |Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/089_LICHTB/... |Loading Model mod:Models\Vehicles\Winterberg\lichtbruecke.v3o |[VNUM=1.43] |Model contains 26 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\spotlight.v3o |[VNUM=1.43] |Model contains 15 vertices, 13 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/lichtbruecke.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/090_LUEFT/... |Loading Model mod:Models\Vehicles\Winterberg\lüfter.v3o |[VNUM=1.43] |Model contains 1293 vertices, 1952 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/luefter.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/090FLB/... |Loading Model mod:Models\Vehicles\Fire Department\flb.v3o |[VNUM=1.43] |Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o |[VNUM=1.43] |Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/091_LEIT1/... |Loading Model mod:Models\Vehicles\Winterberg\Funktisch1.v3o |[VNUM=1.43] |Model contains 160 vertices, 63 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/Funktisch1.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/092_8921/... |Loading Model mod:Models\Vehicles\gwmess\c_3749_body.v3o |[VNUM=1.43] |Model contains 1566 vertices, 1270 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\gwmess\c_3749_door01.v3o |[VNUM=1.43] |Model contains 167 vertices, 130 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\gwmess\c_3749_door02.v3o |[VNUM=1.43] |Model contains 96 vertices, 96 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\gwmess\c_3749_door03.v3o |[VNUM=1.43] |Model contains 84 vertices, 96 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\megaphone.v3o |[VNUM=1.43] |Model contains 212 vertices, 132 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/gwmess/8921.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/093_LEIT2/... |Loading Model mod:Models\Vehicles\Winterberg\Funktisch2.v3o |[VNUM=1.43] |Model contains 163 vertices, 63 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/Funktisch2.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/094_4941/... |Loading Model mod:Models\Vehicles\Winterberg\Dekon-P_geschlossen.v3o |[VNUM=1.43] |Model contains 2904 vertices, 4281 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\child_antenne.v3o |[VNUM=1.43] |Model contains 27 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\Astabweiser_2_gef.v3o |[VNUM=1.43] |Model contains 2570 vertices, 1584 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/dekon_od.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/094_4941L/... |Loading Model mod:Models\Vehicles\Winterberg\Dekon-P_offen.v3o |[VNUM=1.43] |Model contains 2910 vertices, 4281 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\dekon_unit4.v3o |[VNUM=1.43] |Model contains 24 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\dekon_unit3.v3o |[VNUM=1.43] |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\floodlight01.v3o |[VNUM=1.41] |Model contains 642 vertices, 362 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\dekon_unit.v3o |[VNUM=1.43] |Model contains 22 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\dekon_unit2.v3o |[VNUM=1.43] |Model contains 32 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\jumppad01.v3o |[VNUM=1.43] |Model contains 488 vertices, 472 polygons, 0 bones, 18 muscleanimframes |Loading Model mod:Models\Objects\Debris\tunnel01_debris_alpha01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding04_vbox.v3o |[VNUM=1.43] |Model contains 72 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\factory01_ventilationbox03.v3o |[VNUM=1.43] |Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/dekon_od_installed_left.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/094_4941R/... Prototype mod:Prototypes/Vehicles/Winterberg/dekon_od_installed.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/094_LIMA/... Prototype mod:Prototypes/Vehicles/Winterberg/lichtmast.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/095_TS/... |Loading Model mod:Models\Vehicles\Winterberg\ts2.v3o |[VNUM=1.43] |Model contains 2620 vertices, 2908 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/ts.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/096_bma/... |Loading Model mod:Models\Vehicles\Winterberg\BMA.v3o |[VNUM=1.43] |Model contains 77 vertices, 30 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/bma.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/097_WAWE/... |Loading Model mod:Models\Vehicles\Winterberg\monitor.v3o |[VNUM=1.43] |Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\fence01b_post.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/monitor.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/098_VERT/... |Loading Model mod:Models\Vehicles\Winterberg\verteiler.v3o |[VNUM=1.43] |Model contains 2228 vertices, 3051 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\gtf2_tube_super.v3o |[VNUM=1.43] |Model contains 40 vertices, 32 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/verteiler.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/099_GFLF/... |Loading Model mod:Models\Vehicles\GFLF\Simba8x8.v3o |[VNUM=1.43] |Model contains 1215 vertices, 1666 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\GFLF\Simba8x8_Wheel01.v3o |[VNUM=1.43] |Model contains 112 vertices, 192 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\GFLF\Simba_Cannon01.v3o |[VNUM=1.43] |Model contains 346 vertices, 170 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/GFLF/GFLF Simba 8x8.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/099_PYL/... |Loading Model mod:Models\Vehicles\Winterberg\barrier001.v3o |[VNUM=1.41] |Model contains 75 vertices, 64 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/pylone.e4p precached Loading vehicle mod:Units/Vehicles/Fire Department/100LF/... |Loading Model mod:Models\Vehicles\Fire Department\lf.v3o |[VNUM=1.43] |Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precached Scanning vehicles... Loading vehicle mod:Units/Vehicles/Ambulance/010_LNA/... |Loading Model mod:Models\Vehicles\Ambulance\LNA_Jeep.v3o |[VNUM=1.43] |Model contains 1397 vertices, 1846 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\LNA_Jeep_wheel01.v3o |[VNUM=1.43] |Model contains 72 vertices, 112 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\BL_Techno_pkw_Door.v3o |[VNUM=1.43] |Model contains 116 vertices, 88 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\LNA_Jeep_door01.v3o |[VNUM=1.43] |Model contains 104 vertices, 82 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\LNA_Jeep_door02.v3o |[VNUM=1.43] |Model contains 104 vertices, 80 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/lna_jeep.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/... |Loading Model mod:Models\Vehicles\Ambulance\nef.v3o |[VNUM=1.43] |Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o |[VNUM=1.43] |Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 117 kB. Prototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/019RHS/... |Loading Model mod:Models\Vehicles\Ambulance\ford_transit_rhs.v3o |[VNUM=1.43] |Model contains 1619 vertices, 2385 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\ford_wheel.v3o |Model contains 79 vertices, 72 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Vehicles\Ambulance\ford_wheel does not contain version number information. Prototype mod:Prototypes/Vehicles/Ambulance/rhs2191.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/020RTW/... |Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o |[VNUM=1.43] |Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o |[VNUM=1.43] |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o |[VNUM=1.43] |Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o |[VNUM=1.43] |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/025BSW/... |Loading Model mod:Models\Vehicles\Ambulance\bestatter.v3o |[VNUM=1.43] |Model contains 632 vertices, 772 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\bestatter_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/bsw.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/030RHF/... |Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o |[VNUM=1.43] |Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o |[VNUM=1.43] |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o |[VNUM=1.43] |Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o |[VNUM=1.43] |Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/040ITW/... |Loading Model mod:Models\Vehicles\Ambulance\itw.v3o |[VNUM=1.43] |Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o |[VNUM=1.43] |Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o |[VNUM=1.43] |Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o |[VNUM=1.43] |Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/050RHC/... |Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o |[VNUM=1.43] |Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o |[VNUM=1.43] |Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/051RHC/... |Loading Model mod:Models\Vehicles\Ambulance\Christoph 25.v3o |[VNUM=1.43] |Model contains 2880 vertices, 2719 polygons, 0 bones, 21 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\EC135_Rotor.v3o |[VNUM=1.43] |Model contains 735 vertices, 588 polygons, 0 bones, 195 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rhc2.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/052CHR7/... |Loading Model mod:Models\Vehicles\Ambulance\Christoph 7.v3o |[VNUM=1.43] |Model contains 2935 vertices, 2852 polygons, 0 bones, 21 muscleanimframes |Loading Model mod:Models\vehicles\Ambulance\EC135BMI_Rotor.v3o |[VNUM=1.43] |Model contains 735 vertices, 588 polygons, 0 bones, 195 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/chr7neu.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/052CHR8/... |Loading Model mod:Models\Vehicles\Ambulance\Christoph 8.v3o |[VNUM=1.43] |Model contains 2880 vertices, 2719 polygons, 0 bones, 21 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/chr8.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/052RHC/... |Loading Model mod:Models\Vehicles\Ambulance\chr7_body.v3o |[VNUM=1.43] |Model contains 1061 vertices, 835 polygons, 0 bones, 64 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\chr7_door01.v3o |[VNUM=1.43] |Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/chr7.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/053ITH/... |Loading Model mod:Models\Vehicles\Ambulance\chrwestf.v3o |[VNUM=1.43] |Model contains 3769 vertices, 4534 polygons, 0 bones, 21 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\Zusatztank.v3o |[VNUM=1.43] |Model contains 196 vertices, 316 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\BK117_rotor.v3o |[VNUM=1.43] |Model contains 2490 vertices, 1928 polygons, 0 bones, 194 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/chrwestf.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/054ITH2/... |Loading Model mod:Models\Vehicles\Ambulance\ith2.v3o |[VNUM=1.43] |Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\ith2_door01.v3o |[VNUM=1.43] |Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o |[VNUM=1.43] |Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o |[VNUM=1.43] |Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/ith2.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/055ITH3/... |Loading Model mod:Models\Vehicles\Bell\Bell.v3o |[VNUM=1.43] |Model contains 1986 vertices, 2024 polygons, 0 bones, 21 muscleanimframes |Loading Model mod:Models\Vehicles\Bell\bell_door01.v3o |[VNUM=1.43] |Model contains 80 vertices, 60 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\Bell\bell_door02.v3o |[VNUM=1.43] |Model contains 80 vertices, 60 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\BellUH1D_Rotor.v3o |[VNUM=1.43] |Model contains 1490 vertices, 1224 polygons, 0 bones, 195 muscleanimframes Prototype mod:Prototypes/Vehicles/bell/rhc.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/073_7731/... |Loading Model mod:Models\Vehicles\Ambulance\drk-vito.v3o |[VNUM=1.43] |Model contains 1063 vertices, 1369 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Squid\BL_Strobo_pkw_Door.v3o |[VNUM=1.43] |Model contains 68 vertices, 64 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/vito_drk.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/074_7741/... |Loading Model mod:Models\Vehicles\Ambulance\DRK_Truck.v3o |[VNUM=1.43] |Model contains 916 vertices, 618 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Special\twinkletruck01_wheel01.v3o |[VNUM=1.43] |Model contains 68 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Special\twinkletruck01_wheel02.v3o |[VNUM=1.43] |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\DRK_Truck_door01.v3o |[VNUM=1.43] |Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/DRK_truck.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/082_1821/... |Loading Model mod:Models\Vehicles\Ambulance\1821.v3o |[VNUM=1.43] |Model contains 1397 vertices, 1846 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\1821_door01.v3o |[VNUM=1.43] |Model contains 104 vertices, 82 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\1821_door02.v3o |[VNUM=1.43] |Model contains 104 vertices, 80 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\1821rtk6sl.v3o |[VNUM=1.43] |Model contains 501 vertices, 290 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/nef1821.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/082_2821/... |Loading Model mod:Models\Vehicles\Ambulance\2821.v3o |[VNUM=1.43] |Model contains 1172 vertices, 1688 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Squid\BL_Techno_trsp_Door.v3o |[VNUM=1.43] |Model contains 116 vertices, 88 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Fire Department\bluelight6_door.v3o |[VNUM=1.43] |Model contains 15 vertices, 13 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/nef2821.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/082_3821/... |Loading Model mod:Models\Vehicles\Audi A6 Sani\3821.v3o |[VNUM=1.43] |Model contains 1032 vertices, 1236 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Audi A6 Sani\audi-sani_wheel01.v3o |[VNUM=1.43] |Model contains 72 vertices, 112 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Audi A6 Sani\audi-sani-blinker_door.v3o |[VNUM=1.43] |Model contains 84 vertices, 80 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Audi A6 Sani\3821-aufsatz_door.v3o |[VNUM=1.43] |Model contains 62 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Audi A6 Sani\3821_door01.v3o |[VNUM=1.43] |Model contains 120 vertices, 90 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Audi A6 Sani\3821_door02.v3o |[VNUM=1.43] |Model contains 214 vertices, 180 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Blaulichter\topas.v3o |[VNUM=1.43] |Model contains 357 vertices, 448 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\emcase.v3o |[VNUM=1.43] |Model contains 559 vertices, 432 polygons, 0 bones, 10 muscleanimframes |Loading Model mod:Models\Objects\Equipment\Lichtkoffer.v3o |[VNUM=1.43] |Model contains 60 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\rt_defi.v3o |[VNUM=1.43] |Model contains 196 vertices, 84 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Audi A6 Sani/nef3821.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/082_4821/... |Loading Model mod:Models\Vehicles\Audi A6 Sani\audi-sani.v3o |[VNUM=1.43] |Model contains 1032 vertices, 1236 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Audi A6 Sani\audi-sani-aufsatz_door.v3o |[VNUM=1.43] |Model contains 62 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Audi A6 Sani\audi-sani_door01.v3o |[VNUM=1.43] |Model contains 120 vertices, 90 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 135 kB. |Loading Model mod:Models\Vehicles\Audi A6 Sani\audi-sani_door02.v3o |[VNUM=1.43] |Model contains 214 vertices, 180 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Audi A6 Sani/audi-sani.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/082_7821/... |Loading Model mod:Models\Vehicles\Ambulance\nef7821_body.v3o |[VNUM=1.43] |Model contains 1064 vertices, 1367 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nef7821_wheel.v3o |[VNUM=1.43] |Model contains 128 vertices, 112 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nefrtk6sl.v3o |[VNUM=1.43] |Model contains 501 vertices, 290 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nef7821_door01.v3o |[VNUM=1.43] |Model contains 102 vertices, 81 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nef7821_door02.v3o |[VNUM=1.43] |Model contains 57 vertices, 84 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/nef7821.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/082_8821/... |Loading Model mod:Models\Vehicles\Ambulance\nef8821_body.v3o |[VNUM=1.43] |Model contains 1064 vertices, 1367 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nef8821_wheel.v3o |[VNUM=1.43] |Model contains 128 vertices, 112 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nef8821_door01.v3o |[VNUM=1.43] |Model contains 102 vertices, 81 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nef8821_door02.v3o |[VNUM=1.43] |Model contains 57 vertices, 84 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/nef8821.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/082_SAMA8882/... |Loading Model mod:Models\Vehicles\Ambulance\nef8882.v3o |[VNUM=1.43] |Model contains 415 vertices, 328 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nef8882_door01.v3o |[VNUM=1.43] |Model contains 45 vertices, 30 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/nef8882.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/082_SI4821/... |Loading Model mod:Models\Vehicles\Ambulance\nef_si4821_body.v3o |[VNUM=1.43] |Model contains 439 vertices, 340 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nef_si4821_door01.v3o |[VNUM=1.43] |Model contains 45 vertices, 30 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/nef_si4821.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_10831/... |Loading Model mod:Models\Vehicles\Ambulance\10831.v3o |[VNUM=1.43] |Model contains 5318 vertices, 3889 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtwneu_wheel01.v3o |[VNUM=1.43] |Model contains 1333 vertices, 560 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtwneu_wheel02.v3o |[VNUM=1.43] |Model contains 1345 vertices, 660 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\7831_door04.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\7831_door05.v3o |[VNUM=1.43] |Model contains 26 vertices, 12 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\10831_door02.v3o |[VNUM=1.43] |Model contains 34 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\10831_door03.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Squid\BL_Topas_rtw5831_Door.v3o |[VNUM=1.43] |Model contains 70 vertices, 92 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\dachfenster.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\infekt.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\na_erf.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\pol_erf.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rtw10831.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_11831/... |Loading Model mod:Models\Vehicles\Ambulance\11831neu.v3o |[VNUM=1.43] |Model contains 4446 vertices, 3680 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\8831neu_door05.v3o |[VNUM=1.43] |Model contains 26 vertices, 12 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\8831neu_door04.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\8831neu_door03.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\11831neu_door01.v3o |[VNUM=1.43] |Model contains 34 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\Hänsch DBS 3000 LED.v3o |[VNUM=1.43] |Model contains 506 vertices, 184 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rtw11831.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_1831/... |Loading Model mod:Models\Vehicles\rd\rtw_arnsberg.v3o |[VNUM=1.43] |Model contains 758 vertices, 582 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Special\civilcarpressvan01_wheel01.v3o |[VNUM=1.43] |Model contains 80 vertices, 36 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/rd/rtw1.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_18311/... |Loading Model mod:Models\Vehicles\rd\rtw_hagelstein.v3o |[VNUM=1.43] |Model contains 758 vertices, 582 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\ktw_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\logo_hs.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/rd/rtwhagelstein.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_18312/... |Loading Model mod:Models\Vehicles\rd\18312_body.v3o |[VNUM=1.43] |Model contains 2332 vertices, 2955 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\rd\18312_door02.v3o |[VNUM=1.43] |Model contains 16 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\rd\18312_door03.v3o |[VNUM=1.43] |Model contains 16 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\rd\18312schieb_door04.v3o |[VNUM=1.43] |Model contains 36 vertices, 44 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\Squid\BL_Strobo_gef_Door.v3o |[VNUM=1.43] |Model contains 68 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Chidea\Chidea_hella_rts_qs_1400.v3o |[VNUM=1.43] |Model contains 118 vertices, 194 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/rd/rtwhagelstein2.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_2831/... |Loading Model mod:Models\Vehicles\Ambulance\2831.v3o |[VNUM=1.43] |Model contains 4758 vertices, 3936 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\2831_door01.v3o |[VNUM=1.43] |Model contains 34 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\2831_door03.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rtw2831.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_3831/... |Loading Model mod:Models\Vehicles\Ambulance\3831.v3o |[VNUM=1.43] |Model contains 4872 vertices, 3813 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Squid\BL_Box1_Door.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\3831_door02.v3o |[VNUM=1.43] |Model contains 34 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\3831_door03.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rtw3831.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_4831/... |Loading Model mod:Models\Vehicles\Ambulance\4831.v3o |[VNUM=1.43] |Model contains 4758 vertices, 3936 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\7831_door03.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\4831_door01.v3o |[VNUM=1.43] |Model contains 34 vertices, 12 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/4831.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_5831/... |Loading Model mod:Models\Vehicles\Ambulance\5831.v3o |[VNUM=1.43] |Model contains 7587 vertices, 2554 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Squid\4Pressis_Door.v3o |[VNUM=1.43] |Model contains 80 vertices, 128 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\5831_door01.v3o |[VNUM=1.43] |Model contains 795 vertices, 392 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\5831_door02.v3o |[VNUM=1.43] |Model contains 34 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\5831_door03.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rtw5831.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_5832/... |Loading Model mod:Models\Vehicles\Ambulance\5832.v3o |[VNUM=1.43] |Model contains 4758 vertices, 3936 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\5832_door01.v3o |[VNUM=1.43] |Model contains 34 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\5832_door03.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rtw5832.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_6831/... |Loading Model mod:Models\Vehicles\Ambulance\6831.v3o |[VNUM=1.43] |Model contains 4872 vertices, 3813 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 153 kB. |Loading Model mod:Models\Vehicles\Ambulance\6831_door02.v3o |[VNUM=1.43] |Model contains 34 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\6831_door03.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rtw6831.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_7831/... |Loading Model mod:Models\Vehicles\Ambulance\7831.v3o |[VNUM=1.43] |Model contains 4758 vertices, 3936 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\7831_door01.v3o |[VNUM=1.43] |Model contains 34 vertices, 12 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/7831.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_8831/... |Loading Model mod:Models\Vehicles\Ambulance\8831neu.v3o |[VNUM=1.43] |Model contains 4446 vertices, 3680 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\8831neu_door01.v3o |[VNUM=1.43] |Model contains 34 vertices, 12 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rtw8831.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_8832/... |Loading Model mod:Models\Vehicles\Ambulance\8831.v3o |[VNUM=1.43] |Model contains 10251 vertices, 3425 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtwrtk6sl.v3o |[VNUM=1.43] |Model contains 501 vertices, 290 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\8831_door01.v3o |[VNUM=1.43] |Model contains 795 vertices, 392 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\8831_door02.v3o |[VNUM=1.43] |Model contains 36 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\8831_door03.v3o |[VNUM=1.43] |Model contains 50 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\8831_door04.v3o |[VNUM=1.43] |Model contains 36 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\8831_door05.v3o |[VNUM=1.43] |Model contains 190 vertices, 86 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\8831_door06.v3o |[VNUM=1.43] |Model contains 197 vertices, 106 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\8831_door07.v3o |[VNUM=1.43] |Model contains 197 vertices, 110 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\8831_door08.v3o |[VNUM=1.43] |Model contains 16 vertices, 12 polygons, 0 bones, 6 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rtw8832.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_KB9183/... |Loading Model mod:Models\Vehicles\Ambulance\rtw9183.v3o |[VNUM=1.43] |Model contains 516 vertices, 412 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw9183_door01.v3o |[VNUM=1.43] |Model contains 84 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw9183_door02.v3o |[VNUM=1.43] |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\rtw9183_door03.v3o |[VNUM=1.43] |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rtw9183.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_SAMA8583/... |Loading Model mod:Models\Vehicles\sama8583\vario_rtw.v3o |[VNUM=1.43] |Model contains 19539 vertices, 21146 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\sama8583\vario_rtw_door02.v3o |[VNUM=1.43] |Model contains 2667 vertices, 3436 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\sama8583\vario_rtw_door03.v3o |[VNUM=1.43] |Model contains 1467 vertices, 825 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\sama8583\vario_rtw_door04.v3o |[VNUM=1.43] |Model contains 3626 vertices, 1966 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\sama8583\vario_rtw_door05.v3o |[VNUM=1.43] |Model contains 2454 vertices, 1938 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\sama8583\vario_rtw_door01.v3o |[VNUM=1.43] |Model contains 2637 vertices, 3436 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Blaulichter\BL_Pott_rtw_Door.v3o |[VNUM=1.43] |Model contains 69 vertices, 72 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/vsama/variobody.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/083_SI4831/... |Loading Model mod:Models\Vehicles\Fire Department\bluelight5_door.v3o |[VNUM=1.43] |Model contains 15 vertices, 13 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/rtw_si4831.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/085_8851/... |Loading Model mod:Models\Vehicles\Ambulance\ktw_winter.v3o |[VNUM=1.43] |Model contains 632 vertices, 772 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\ktw_aufbau.v3o |[VNUM=1.43] |Model contains 1003 vertices, 1417 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/ktw8851.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/085_8852/... |Loading Model mod:Models\Vehicles\Ambulance\drk8591.v3o |[VNUM=1.43] |Model contains 632 vertices, 772 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\drkrtk6sl.v3o |[VNUM=1.43] |Model contains 501 vertices, 290 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Ambulance/ktw_seg.e4p precached Loading vehicle mod:Units/Vehicles/Ambulance/090_ZELT/... |Loading Model mod:Models\Vehicles\Winterberg\zelt2.v3o |[VNUM=1.43] |Model contains 296 vertices, 106 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Winterberg/tent.e4p precached Scanning vehicles... Loading vehicle mod:Units/Vehicles/Police/010STW/... |Loading Model mod:Models\Vehicles\Police\stw.v3o |[VNUM=1.43] |Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\stw_door01.v3o |[VNUM=1.43] |Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/stw.e4p precached Loading vehicle mod:Units/Vehicles/Police/010STW3/... |Loading Model mod:Models\Vehicles\Passat\Passat.v3o |[VNUM=1.43] |Model contains 428 vertices, 318 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Passat\Passat_door01.v3o |[VNUM=1.43] |Model contains 45 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Passat\polaufsatz_door.v3o |[VNUM=1.43] |Model contains 62 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Passat\topas_pol_door.v3o |[VNUM=1.43] |Model contains 357 vertices, 448 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/stw1.e4p precached Loading vehicle mod:Units/Vehicles/Police/011SEKPKW/... |Loading Model mod:Models\Vehicles\SEK\BMW E90_schwarz.v3o |[VNUM=1.43] |Model contains 9788 vertices, 9010 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\SEK\BMW E90_wheel01.v3o |[VNUM=1.43] |Model contains 72 vertices, 112 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Polizei SEK/SEK KOMBI.e4p precached Loading vehicle mod:Units/Vehicles/Police/012STW2/... |Loading Model mod:Models\Vehicles\Passat\Passatblau.v3o |[VNUM=1.43] |Model contains 428 vertices, 318 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Passat\Passatblau_door01.v3o |[VNUM=1.43] |Model contains 45 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Passat\topas_polblau_door.v3o |[VNUM=1.43] |Model contains 357 vertices, 448 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Passat\polaufsatzblau_door.v3o |[VNUM=1.43] |Model contains 62 vertices, 60 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/stw2.e4p precached Loading vehicle mod:Units/Vehicles/Police/020BWMTW/... |Loading Model mod:Models\Vehicles\BW\T5.v3o |[VNUM=1.43] |Model contains 5053 vertices, 1807 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\t5pol_wheel.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\T5_door01.v3o |[VNUM=1.43] |Model contains 722 vertices, 321 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\T5_door02.v3o |[VNUM=1.43] |Model contains 1056 vertices, 512 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Antenne T5.v3o |[VNUM=1.43] |Model contains 126 vertices, 108 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Squid\BL_Haensch_FJ_Door.v3o |[VNUM=1.43] |Model contains 74 vertices, 36 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/BW/t5_fj1.e4p precached Loading vehicle mod:Units/Vehicles/Police/020MTW/... |Loading Model mod:Models\Vehicles\Police\mtw.v3o |[VNUM=1.43] |Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o |[VNUM=1.43] |Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/mtw.e4p precached Loading vehicle mod:Units/Vehicles/Police/020MTW1/... |Loading Model mod:Models\Vehicles\Police\T5pol.v3o |[VNUM=1.43] |Model contains 5053 vertices, 1807 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\T5pol_door01.v3o |[VNUM=1.43] |Model contains 722 vertices, 321 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\T5pol_door02.v3o |[VNUM=1.43] |Model contains 1056 vertices, 512 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\polrtk6sl.v3o |[VNUM=1.43] |Model contains 501 vertices, 290 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/mtw1.e4p precached Loading vehicle mod:Units/Vehicles/Police/021WAWEP/... |Loading Model mod:Models\Vehicles\polizei\Wasser.v3o |[VNUM=1.43] |Model contains 2282 vertices, 916 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\polizei\waw_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\polizei\waw_wheel02.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Squid\BL_Pott_gef_Door.v3o |[VNUM=1.43] |Model contains 69 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\polizei\waw_cannon_super.v3o |[VNUM=1.43] |Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 171 kB. Prototype mod:Prototypes/Vehicles/polizei/Wasser.e4p precached Loading vehicle mod:Units/Vehicles/Police/022SEKMTW/... |Loading Model mod:Models\Vehicles\SEK\Mercedes-Benz Vito.v3o |[VNUM=1.43] |Model contains 1063 vertices, 1369 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Polizei SEK/SEK MTW.e4p precached Loading vehicle mod:Units/Vehicles/Police/030_KRIPO/... |Loading Model mod:Models\Vehicles\Police\civilcar01_silver_body.v3o |[VNUM=1.43] |Model contains 461 vertices, 377 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\civilcar01_wheel01.v3o |[VNUM=1.43] |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\civilcar01_silver_door01.v3o |[VNUM=1.43] |Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o |[VNUM=1.43] |Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/kripo.e4p precached Loading vehicle mod:Units/Vehicles/Police/030SW/... |Loading Model mod:Models\Vehicles\Police\sw.v3o |[VNUM=1.43] |Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o |[VNUM=1.43] |Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\sw_door01.v3o |[VNUM=1.43] |Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/sw.e4p precached Loading vehicle mod:Units/Vehicles/Police/031_KRIPO2/... |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar19_sandorange_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/kripo2.e4p precached Loading vehicle mod:Units/Vehicles/Police/040_HUMMEL/... |Loading Model mod:Models\Vehicles\Police\BK117_Hummel.v3o |[VNUM=1.43] |Model contains 3769 vertices, 4534 polygons, 0 bones, 21 muscleanimframes |Loading Model mod:Models\Vehicles\Police\HummelChilds.v3o |[VNUM=1.43] |Model contains 396 vertices, 444 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\Radarnase.v3o |[VNUM=1.43] |Model contains 233 vertices, 432 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/phc.e4p precached Loading vehicle mod:Units/Vehicles/Police/040WAW/... |Loading Model mod:Models\Vehicles\Police\waw.v3o |[VNUM=1.43] |Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o |[VNUM=1.43] |Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o |[VNUM=1.43] |Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/waw.e4p precached Loading vehicle mod:Units/Vehicles/Police/050_FLUCHT/... |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar02_silver.v3o |[VNUM=1.43] |Model contains 734 vertices, 449 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar02_wheel01.v3o |[VNUM=1.43] |Model contains 77 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar02_silver_door.v3o |[VNUM=1.43] |Model contains 64 vertices, 33 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/fluchtwagen.e4p precached Loading vehicle mod:Units/Vehicles/Police/050GTW/... |Loading Model mod:Models\Vehicles\Police\gtw.v3o |[VNUM=1.43] |Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o |[VNUM=1.43] |Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o |[VNUM=1.43] |Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/gtw.e4p precached Loading vehicle mod:Units/Vehicles/Police/060PHC/... Loading vehicle mod:Units/Vehicles/Police/070FLIGHT/... |Loading Model mod:Models\Vehicles\Police\getawaycar.v3o |[VNUM=1.43] |Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o |[VNUM=1.43] |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o |[VNUM=1.43] |Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precached Scanning vehicles... Loading vehicle mod:Units/Vehicles/TEC/010FGRI/... |Loading Model mod:Models\Vehicles\TEC\fgri.v3o |[VNUM=1.43] |Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o |[VNUM=1.43] |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o |[VNUM=1.43] |Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgri.e4p precached Loading vehicle mod:Units/Vehicles/TEC/011_SIEMENS/... |Loading Model mod:Models\Vehicles\THW\siemens_body.v3o |[VNUM=1.43] |Model contains 516 vertices, 389 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\THW\siemens_wheel01.v3o |[VNUM=1.43] |Model contains 128 vertices, 112 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\THW\siemens_wheel02.v3o |[VNUM=1.43] |Model contains 128 vertices, 112 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\THW\siemens_door01.v3o |[VNUM=1.43] |Model contains 84 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\THW\siemens_door02.v3o |[VNUM=1.43] |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\THW\siemens_door03.v3o |[VNUM=1.43] |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Service_Childs\Schiebleiter.v3o |[VNUM=1.43] |Model contains 96 vertices, 120 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Service_Childs\gbl.v3o |[VNUM=1.43] |Model contains 69 vertices, 72 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/THW/siemens.e4p precached Loading vehicle mod:Units/Vehicles/TEC/012_NFM/... |Loading Model mod:Models\Vehicles\TEC\VW_T5_MTW.v3o |[VNUM=1.43] |Model contains 2125 vertices, 3282 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Ambulance\nfmrtk6sl.v3o |[VNUM=1.43] |Model contains 501 vertices, 290 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/Nfm.e4p precached Loading vehicle mod:Units/Vehicles/TEC/013_WW/... |Loading Model mod:Models\Vehicles\TEC\t4_wasserwerk.v3o |[VNUM=1.43] |Model contains 632 vertices, 772 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/wasserwerk.e4p precached Loading vehicle mod:Units/Vehicles/TEC/014_KMRD1/... |Loading Model mod:Models\Vehicles\KmrD\kmrd2.v3o |[VNUM=1.43] |Model contains 1161 vertices, 918 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Kmrd/kmrd_sprinter.e4p precached Loading vehicle mod:Units/Vehicles/TEC/015_KMRD2/... |Loading Model mod:Models\Vehicles\KmrD\kmrd.v3o |[VNUM=1.43] |Model contains 5345 vertices, 3379 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\KmrD\kmrd1_wheel01.v3o |[VNUM=1.43] |Model contains 1333 vertices, 560 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\KmrD\kmrd1_wheel02.v3o |[VNUM=1.43] |Model contains 1345 vertices, 660 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/Kmrd/kmrd_lkw.e4p precached Loading vehicle mod:Units/Vehicles/TEC/020ASF/... |Loading Model mod:Models\Vehicles\TEC\asf.v3o |[VNUM=1.43] |Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o |[VNUM=1.43] |Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/asf.e4p precached Loading vehicle mod:Units/Vehicles/TEC/021ASF/... |Loading Model mod:Models\Vehicles\Winterberg\asf.v3o |[VNUM=1.43] |Model contains 4749 vertices, 5260 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\GWU_wheel01.v3o |[VNUM=1.43] |Model contains 1333 vertices, 560 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\GWU_wheel02.v3o |[VNUM=1.43] |Model contains 1345 vertices, 660 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/asfwtb.e4p precached Loading vehicle mod:Units/Vehicles/TEC/030FGRR/... |Loading Model mod:Models\Vehicles\THW\fgr_body.v3o |[VNUM=1.43] |Model contains 823 vertices, 491 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Vehicles\THW\fgr_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\THW\fgr_arm_super.v3o |[VNUM=1.43] |Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\THW\fgr_arm2_super.v3o |[VNUM=1.43] |Model contains 95 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\THW\fgr_base_super.v3o |[VNUM=1.43] |Model contains 209 vertices, 120 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\THW\fgr_hook_super.v3o |[VNUM=1.43] |Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\THW\fgr_arm3_super.v3o |[VNUM=1.43] |Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgr.e4p precached Loading vehicle mod:Units/Vehicles/TEC/040FGRB/... |Loading Model mod:Models\Vehicles\TEC\fgrb.v3o |[VNUM=1.43] |Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o |[VNUM=1.43] |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o |[VNUM=1.43] |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o |[VNUM=1.43] |Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 189 kB. |Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o |[VNUM=1.43] |Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precached Loading vehicle mod:Units/Vehicles/TEC/050FGRT/... |Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o |[VNUM=1.43] |Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o |[VNUM=1.43] |Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precached Loading vehicle mod:Units/Vehicles/TEC/060RL/... |Loading Model mod:Models\Vehicles\KmrD\bagger_gestell.v3o |[VNUM=1.43] |Model contains 930 vertices, 1222 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\KmrD\bagger_super.v3o |[VNUM=1.43] |Model contains 1722 vertices, 2408 polygons, 0 bones, 0 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precached Loading vehicle mod:Units/Vehicles/TEC/070TRL/... |Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o |[VNUM=1.43] |Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o |[VNUM=1.43] |Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o |[VNUM=1.43] |Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes Prototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precached Campaign: 24 entries loaded Loading strings meta list... Loaded mod:Lang/de/infotexts.xml Loaded lang:poi.xml Loaded mod:Lang/de/portraits.xml Loaded lang:fail.xml Loaded lang:ingamehelp.xml Loaded lang:objectives.xml Loaded mod:Lang/de/hints.xml Loaded mod:Lang/de/missiontitles.xml Loaded mod:Lang/de/missiontips.xml Loaded mod:Lang/de/mission.xml Loaded lang:talk.xml Loaded lang:supervobj.xml Loaded lang:supervfail.xml Loaded lang:supervresult.xml Loaded lang:supervtut.xml Loaded lang:tutorial.xml Loaded mod:Lang/de/command.xml Loaded lang:supervobj.xml Loaded mod:Lang/de/credits.xml Loaded lang:supervquest.xml Loaded lang:quest.xml Loaded lang:supervaward.xml Loaded mod:Lang/de/events.xml Loaded mod:Lang/de/supervevents.xml Loaded lang:superveventsobj.xml Loaded mod:Lang/de/mainmenu.xml Loaded mod:Lang/de/gui.xml Loaded lang:score.xml Loaded mod:Lang/de/strings.xml Loaded mod:Lang/de/voices.xml Loaded mod:Specs/wb_parm.xml Loaded mod:Specs/wib_fz.xml Loading gamma ramp... command icon mod:UI/Game/Icons/Commands/ActionMotorSound_disable.dds not found command icon mod:UI/Game/Icons/Commands/ActionMotorSound_normal.dds not found command icon mod:UI/Game/Icons/Commands/ActionMotorSound_over.dds not found command icon mod:UI/Game/Icons/Commands/ActionMotorSound_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/ActionMotorSound.dds not found command icon mod:UI/Game/Icons/Commands/ActionStopSound_disable.dds not found command icon mod:UI/Game/Icons/Commands/ActionStopSound_normal.dds not found command icon mod:UI/Game/Icons/Commands/ActionStopSound_over.dds not found command icon mod:UI/Game/Icons/Commands/ActionStopSound_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/ActionStopSound.dds not found command icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not found command icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not found command icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not found command icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/AimedShot.dds not found command icon mod:UI/Game/Icons/Commands/ArrestEm_disable.dds not found command icon mod:UI/Game/Icons/Commands/ArrestEm_normal.dds not found command icon mod:UI/Game/Icons/Commands/ArrestEm_over.dds not found command icon mod:UI/Game/Icons/Commands/ArrestEm_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/ArrestEm.dds not found command icon mod:UI/Game/Icons/Commands/DUMMYArrest_disable.dds not found command icon mod:UI/Game/Icons/Commands/DUMMYArrest_normal.dds not found command icon mod:UI/Game/Icons/Commands/DUMMYArrest_over.dds not found command icon mod:UI/Game/Icons/Commands/DUMMYArrest_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/DUMMYArrest.dds not found command icon mod:UI/Game/Icons/Commands/DummySleeper_disable.dds not found command icon mod:UI/Game/Icons/Commands/DummySleeper_normal.dds not found command icon mod:UI/Game/Icons/Commands/DummySleeper_over.dds not found command icon mod:UI/Game/Icons/Commands/DummySleeper_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/DummySleeper.dds not found command icon mod:UI/Game/Icons/Commands/WaffenEinsatz_disable.dds not found command icon mod:UI/Game/Icons/Commands/WaffenEinsatz_normal.dds not found command icon mod:UI/Game/Icons/Commands/WaffenEinsatz_over.dds not found command icon mod:UI/Game/Icons/Commands/WaffenEinsatz_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/WaffenEinsatz.dds not found command icon mod:UI/Game/Icons/Commands/sichern_disable.dds not found command icon mod:UI/Game/Icons/Commands/sichern_normal.dds not found command icon mod:UI/Game/Icons/Commands/sichern_over.dds not found command icon mod:UI/Game/Icons/Commands/sichern_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/sichern.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_Freeplay_disable.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_Freeplay_normal.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_Freeplay_over.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_Freeplay_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/LoadUp_Freeplay.dds not found command icon mod:UI/Game/Icons/Commands/Wib_Unload_disable.dds not found command icon mod:UI/Game/Icons/Commands/Wib_Unload_normal.dds not found command icon mod:UI/Game/Icons/Commands/Wib_Unload_over.dds not found command icon mod:UI/Game/Icons/Commands/Wib_Unload_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/Wib_Unload.dds not found command icon mod:UI/Game/Icons/Commands/Cool_wawe_disable.dds not found command icon mod:UI/Game/Icons/Commands/Cool_wawe_normal.dds not found command icon mod:UI/Game/Icons/Commands/Cool_wawe_over.dds not found command icon mod:UI/Game/Icons/Commands/Cool_wawe_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/Cool_wawe.dds not found command icon mod:UI/Game/Icons/Commands/kaufen_disable.dds not found command icon mod:UI/Game/Icons/Commands/kaufen_normal.dds not found command icon mod:UI/Game/Icons/Commands/kaufen_over.dds not found command icon mod:UI/Game/Icons/Commands/kaufen_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/kaufen.dds not found command icon mod:UI/Game/Icons/Commands/rufe_winterberg_disable.dds not found command icon mod:UI/Game/Icons/Commands/rufe_winterberg_normal.dds not found command icon mod:UI/Game/Icons/Commands/rufe_winterberg_over.dds not found command icon mod:UI/Game/Icons/Commands/rufe_winterberg_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/rufe_winterberg.dds not found command icon mod:UI/Game/Icons/Commands/alarmiere_winterberg_disable.dds not found command icon mod:UI/Game/Icons/Commands/alarmiere_winterberg_normal.dds not found command icon mod:UI/Game/Icons/Commands/alarmiere_winterberg_over.dds not found command icon mod:UI/Game/Icons/Commands/alarmiere_winterberg_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/alarmiere_winterberg.dds not found command icon mod:UI/Game/Icons/Commands/fz_raus_disable.dds not found command icon mod:UI/Game/Icons/Commands/fz_raus_normal.dds not found command icon mod:UI/Game/Icons/Commands/fz_raus_over.dds not found command icon mod:UI/Game/Icons/Commands/fz_raus_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/fz_raus.dds not found command icon mod:UI/Game/Icons/Commands/nachbar_holen_disable.dds not found command icon mod:UI/Game/Icons/Commands/nachbar_holen_normal.dds not found command icon mod:UI/Game/Icons/Commands/nachbar_holen_over.dds not found command icon mod:UI/Game/Icons/Commands/nachbar_holen_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/nachbar_holen.dds not found command icon mod:UI/Game/Icons/Commands/ZiviWeg_disable.dds not found command icon mod:UI/Game/Icons/Commands/ZiviWeg_normal.dds not found command icon mod:UI/Game/Icons/Commands/ZiviWeg_over.dds not found command icon mod:UI/Game/Icons/Commands/ZiviWeg_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/ZiviWeg.dds not found command icon mod:UI/Game/Icons/Commands/ResetSpeed_disable.dds not found command icon mod:UI/Game/Icons/Commands/ResetSpeed_normal.dds not found command icon mod:UI/Game/Icons/Commands/ResetSpeed_over.dds not found command icon mod:UI/Game/Icons/Commands/ResetSpeed_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/ResetSpeed.dds not found command icon mod:UI/Game/Icons/Commands/gohome_winterberg_disable.dds not found command icon mod:UI/Game/Icons/Commands/gohome_winterberg_normal.dds not found command icon mod:UI/Game/Icons/Commands/gohome_winterberg_over.dds not found command icon mod:UI/Game/Icons/Commands/gohome_winterberg_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/gohome_winterberg.dds not found command icon mod:UI/Game/Icons/Commands/GH_place_correct_disable.dds not found command icon mod:UI/Game/Icons/Commands/GH_place_correct_normal.dds not found command icon mod:UI/Game/Icons/Commands/GH_place_correct_over.dds not found command icon mod:UI/Game/Icons/Commands/GH_place_correct_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/GH_place_correct.dds not found command icon mod:UI/Game/Icons/Commands/WacheAussteigen_disable.dds not found command icon mod:UI/Game/Icons/Commands/WacheAussteigen_normal.dds not found command icon mod:UI/Game/Icons/Commands/WacheAussteigen_over.dds not found command icon mod:UI/Game/Icons/Commands/WacheAussteigen_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/WacheAussteigen.dds not found command icon mod:UI/Game/Icons/Commands/FzFrei_disable.dds not found command icon mod:UI/Game/Icons/Commands/FzFrei_normal.dds not found command icon mod:UI/Game/Icons/Commands/FzFrei_over.dds not found command icon mod:UI/Game/Icons/Commands/FzFrei_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/FzFrei.dds not found command icon mod:UI/Game/Icons/Commands/Fine_disable.dds not found command icon 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mod:UI/Game/Icons/Commands/TriageKarte_disable.dds not found command icon mod:UI/Game/Icons/Commands/TriageKarte_normal.dds not found command icon mod:UI/Game/Icons/Commands/TriageKarte_over.dds not found command icon mod:UI/Game/Icons/Commands/TriageKarte_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/TriageKarte.dds not found command icon mod:UI/Game/Icons/Commands/helmab_disable.dds not found command icon mod:UI/Game/Icons/Commands/helmab_normal.dds not found command icon mod:UI/Game/Icons/Commands/helmab_over.dds not found command icon mod:UI/Game/Icons/Commands/helmab_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/helmab.dds not found command icon mod:UI/Game/Icons/Commands/helmauf_disable.dds not found command icon mod:UI/Game/Icons/Commands/helmauf_normal.dds not found command icon mod:UI/Game/Icons/Commands/helmauf_over.dds not found command icon mod:UI/Game/Icons/Commands/helmauf_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/helmauf.dds not found command icon mod:UI/Game/Icons/Commands/eh_disable.dds not found command icon mod:UI/Game/Icons/Commands/eh_normal.dds not found command icon mod:UI/Game/Icons/Commands/eh_over.dds not found command icon mod:UI/Game/Icons/Commands/eh_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/eh.dds not found command icon mod:UI/Game/Icons/Commands/blutung_disable.dds not found command icon mod:UI/Game/Icons/Commands/blutung_normal.dds not found command icon mod:UI/Game/Icons/Commands/blutung_over.dds not found command icon mod:UI/Game/Icons/Commands/blutung_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/blutung.dds not found command icon mod:UI/Game/Icons/Commands/RDVersorgt_disable.dds not found command icon mod:UI/Game/Icons/Commands/RDVersorgt_normal.dds not found command icon mod:UI/Game/Icons/Commands/RDVersorgt_over.dds not found command icon mod:UI/Game/Icons/Commands/RDVersorgt_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/RDVersorgt.dds not found command icon mod:UI/Game/Icons/Commands/BasisRea_disable.dds not found command icon mod:UI/Game/Icons/Commands/BasisRea_normal.dds not found command icon mod:UI/Game/Icons/Commands/BasisRea_over.dds not found command icon mod:UI/Game/Icons/Commands/BasisRea_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/BasisRea.dds not found command icon mod:UI/Game/Icons/Commands/RDueberwacht_disable.dds not found command icon mod:UI/Game/Icons/Commands/RDueberwacht_normal.dds not found command icon mod:UI/Game/Icons/Commands/RDueberwacht_over.dds not found command icon mod:UI/Game/Icons/Commands/RDueberwacht_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/RDueberwacht.dds not found command icon mod:UI/Game/Icons/Commands/art_blutung_disable.dds not found command icon mod:UI/Game/Icons/Commands/art_blutung_normal.dds not found command icon mod:UI/Game/Icons/Commands/art_blutung_over.dds not found command icon mod:UI/Game/Icons/Commands/art_blutung_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/art_blutung.dds not found command icon mod:UI/Game/Icons/Commands/patstat1_disable.dds not found command icon mod:UI/Game/Icons/Commands/patstat1_normal.dds not found command icon mod:UI/Game/Icons/Commands/patstat1_over.dds not found command icon mod:UI/Game/Icons/Commands/patstat1_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/patstat1.dds not found command icon mod:UI/Game/Icons/Commands/patstat2_disable.dds not found command icon mod:UI/Game/Icons/Commands/patstat2_normal.dds not found command icon mod:UI/Game/Icons/Commands/patstat2_over.dds not found command icon mod:UI/Game/Icons/Commands/patstat2_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/patstat2.dds not found command icon mod:UI/Game/Icons/Commands/patstat3_disable.dds not found command icon mod:UI/Game/Icons/Commands/patstat3_normal.dds not found command icon mod:UI/Game/Icons/Commands/patstat3_over.dds not found command icon mod:UI/Game/Icons/Commands/patstat3_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/patstat3.dds not found command icon mod:UI/Game/Icons/Commands/patstat4_disable.dds not found command icon mod:UI/Game/Icons/Commands/patstat4_normal.dds not found command icon mod:UI/Game/Icons/Commands/patstat4_over.dds not found command icon mod:UI/Game/Icons/Commands/patstat4_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/patstat4.dds not found command icon mod:UI/Game/Icons/Commands/Lift_disable.dds not found command icon mod:UI/Game/Icons/Commands/Lift_normal.dds not found command icon mod:UI/Game/Icons/Commands/Lift_over.dds not found command icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/Lift.dds not found command icon mod:UI/Game/Icons/Commands/RD_aufsitzen_befehlen_disable.dds not found command icon mod:UI/Game/Icons/Commands/RD_aufsitzen_befehlen_normal.dds not found command icon mod:UI/Game/Icons/Commands/RD_aufsitzen_befehlen_over.dds not found command icon mod:UI/Game/Icons/Commands/RD_aufsitzen_befehlen_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/RD_aufsitzen_befehlen.dds not found command icon mod:UI/Game/Icons/Commands/WaitNoAct_disable.dds not found command icon mod:UI/Game/Icons/Commands/WaitNoAct_normal.dds not found command icon mod:UI/Game/Icons/Commands/WaitNoAct_over.dds not found command icon mod:UI/Game/Icons/Commands/WaitNoAct_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/WaitNoAct.dds not found command icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not found command icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not found command icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not found command icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_normal.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not found command icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/LoadUp.dds not found command icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not found command icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not found command icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not found command icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not found command icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M11EnterStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not found command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not found command icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not found command icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not found command icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not found command icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not found command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not found command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not found command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not found command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not found command icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not found command icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not found command icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not found command icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not found command icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not found command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_normal.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_normal.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not found command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not found command icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not found command icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not found command icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not found command icon mod:UI/Game/Icons/Commands/M4EnterStation_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not found command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_over.dds not found command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD01StartConvoy.dds not found command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_over.dds not found command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD01StopConvoy.dds not found command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_over.dds not found command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD03EmptyCar.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInCar_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInCar_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInCar_over.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInCar_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD03PutInCar.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInTent_disable.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInTent_normal.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInTent_over.dds not found command icon mod:UI/Game/Icons/Commands/MD03PutInTent_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MD03PutInTent.dds not found command icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not found command icon mod:UI/Game/Icons/Commands/PickUp_normal.dds not found command icon mod:UI/Game/Icons/Commands/PickUp_over.dds not found command icon mod:UI/Game/Icons/Commands/PickUp_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/PickUp.dds not found command icon mod:UI/Game/Icons/Commands/aufloesen_disable.dds not found command icon mod:UI/Game/Icons/Commands/aufloesen_normal.dds not found command icon mod:UI/Game/Icons/Commands/aufloesen_over.dds not found command icon mod:UI/Game/Icons/Commands/aufloesen_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/aufloesen.dds not found command icon mod:UI/Game/Icons/Commands/Pull_disable.dds not found command icon mod:UI/Game/Icons/Commands/Pull_normal.dds not found command icon mod:UI/Game/Icons/Commands/Pull_over.dds not found command icon mod:UI/Game/Icons/Commands/Pull_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/Pull.dds not found command icon mod:UI/Game/Icons/Commands/PutInCar_disable.dds not found command icon mod:UI/Game/Icons/Commands/PutInCar_normal.dds not found command icon mod:UI/Game/Icons/Commands/PutInCar_over.dds not found command icon mod:UI/Game/Icons/Commands/PutInCar_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/PutInCar.dds not found command icon mod:UI/Game/Icons/Commands/RemoveEquipment_disable.dds not found command icon mod:UI/Game/Icons/Commands/RemoveEquipment_normal.dds not found command icon mod:UI/Game/Icons/Commands/RemoveEquipment_over.dds not found command icon mod:UI/Game/Icons/Commands/RemoveEquipment_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/RemoveEquipment.dds not found command icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not found command icon mod:UI/Game/Icons/Commands/Deconnect_disable.dds not found command icon mod:UI/Game/Icons/Commands/Deconnect_normal.dds not found command icon mod:UI/Game/Icons/Commands/Deconnect_over.dds not found command icon mod:UI/Game/Icons/Commands/Deconnect_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/Deconnect.dds not found command icon mod:UI/Game/Icons/Commands/bma_repair_disable.dds not found command icon mod:UI/Game/Icons/Commands/bma_repair_normal.dds not found command icon mod:UI/Game/Icons/Commands/bma_repair_over.dds not found command icon mod:UI/Game/Icons/Commands/bma_repair_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/bma_repair.dds not found command icon mod:UI/Game/Icons/Commands/ScoutArea_disable.dds not found command icon mod:UI/Game/Icons/Commands/ScoutArea_normal.dds not found command icon mod:UI/Game/Icons/Commands/ScoutArea_over.dds not found command icon mod:UI/Game/Icons/Commands/ScoutArea_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/ScoutArea.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOff_normal.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOff_over.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOff_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/SearchLightOff.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOn_normal.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOn_over.dds not found command icon mod:UI/Game/Icons/Commands/SearchLightOn_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/SearchLightOn.dds not found command icon mod:UI/Game/Icons/Commands/StopPull_disable.dds not found command icon mod:UI/Game/Icons/Commands/StopPull_normal.dds not found command icon mod:UI/Game/Icons/Commands/StopPull_over.dds not found command icon mod:UI/Game/Icons/Commands/StopPull_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/StopPull.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_normal.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_over.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_disable.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_normal.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_over.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_disable.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_normal.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_over.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_normal.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_over.dds not found command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not found command icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not found command icon mod:UI/Game/Icons/Commands/TutThrow_normal.dds not found command icon mod:UI/Game/Icons/Commands/TutThrow_over.dds not found command icon mod:UI/Game/Icons/Commands/TutThrow_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/TutThrow.dds not found command icon mod:UI/Game/Icons/Commands/Unload_disable.dds not found command icon mod:UI/Game/Icons/Commands/Unload_normal.dds not found command icon mod:UI/Game/Icons/Commands/Unload_over.dds not found command icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/Unload.dds not found command icon mod:UI/Game/Icons/Commands/UseSchranke_disable.dds not found command icon mod:UI/Game/Icons/Commands/UseSchranke_normal.dds not found command icon mod:UI/Game/Icons/Commands/UseSchranke_over.dds not found command icon mod:UI/Game/Icons/Commands/UseSchranke_mousedown.dds not found cursor mod:UI/Game/Icons/Cursor/UseSchranke.dds not found Deleting units... Scanning units... Scanning equipment... Loading equipment mod:Units/Equipment/F010Fire Extinguisher/... Loading equipment mod:Units/Equipment/F020Fire Hose/... Loading equipment mod:Units/Equipment/F030Jaws Of Life/... Loading equipment mod:Units/Equipment/F040Chain Saw/... Loading equipment mod:Units/Equipment/F050Axe/... Loading equipment mod:Units/Equipment/F060Jump Pad/... Loading equipment mod:Units/Equipment/P010Flash Grenade/... Loading equipment mod:Units/Equipment/P020Road Block/... Scanning personnel... Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/... Loading personnel mod:Units/Personnel/Fire Department/011GRUFUEM/... Loading personnel mod:Units/Personnel/Fire Department/012WEFUEM/... Loading personnel mod:Units/Personnel/Fire Department/013DOCHELMM/... Loading personnel mod:Units/Personnel/Fire Department/014DOCLNA/... Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/... 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Loading personnel mod:Units/Personnel/Police/051SEKProfiler/... Scanning personnel... Loading personnel mod:Units/Personnel/TEC/010Engineer/... Loading personnel mod:Units/Personnel/TEC/011ADAC/... Loading personnel mod:Units/Personnel/TEC/012KMRDM/... Loading personnel mod:Units/Personnel/TEC/013NFMM/... Scanning vehicles... Loading vehicle mod:Units/Vehicles/Fire Department/001_0011/... Loading vehicle mod:Units/Vehicles/Fire Department/010_8101/... Loading vehicle mod:Units/Vehicles/Fire Department/010_8102/... Loading vehicle mod:Units/Vehicles/Fire Department/010_8103/... Loading vehicle mod:Units/Vehicles/Fire Department/010RW/... Loading vehicle mod:Units/Vehicles/Fire Department/011_8111/... Loading vehicle mod:Units/Vehicles/Fire Department/012_1121/... Loading vehicle mod:Units/Vehicles/Fire Department/012_1122/... Loading vehicle mod:Units/Vehicles/Fire Department/012_TEL/... Loading vehicle mod:Units/Vehicles/Fire Department/020GTF/... Loading vehicle mod:Units/Vehicles/Fire Department/021_8211/... Loading vehicle mod:Units/Vehicles/Fire Department/021_8212/... Loading vehicle mod:Units/Vehicles/Fire Department/023_8231/... Loading vehicle mod:Units/Vehicles/Fire Department/029_8291/... Loading vehicle mod:Units/Vehicles/Fire Department/029_SI4291/... Loading vehicle mod:Units/Vehicles/Fire Department/030TLF/... Loading vehicle mod:Units/Vehicles/Fire Department/033_7331/... Loading vehicle mod:Units/Vehicles/Fire Department/033_8331/... Loading vehicle mod:Units/Vehicles/Fire Department/033_8331R/... Loading vehicle mod:Units/Vehicles/Fire Department/040DLK/... Loading vehicle mod:Units/Vehicles/Fire Department/042_8421/... Loading vehicle mod:Units/Vehicles/Fire Department/042_8422/... ?ScanVehicles: mod:Units/Vehicles/Fire Department/044_8441/unit.xml not found or error in file Loading vehicle mod:Units/Vehicles/Fire Department/044_8442/... Loading vehicle mod:Units/Vehicles/Fire Department/046_8461/... Loading vehicle mod:Units/Vehicles/Fire Department/047_8471/... Loading vehicle mod:Units/Vehicles/Fire Department/047_8472/... Loading vehicle mod:Units/Vehicles/Fire Department/047_8473/... Loading vehicle mod:Units/Vehicles/Fire Department/047_8474/... Loading vehicle mod:Units/Vehicles/Fire Department/047_8475/... Loading vehicle mod:Units/Vehicles/Fire Department/048_8481/... Loading vehicle mod:Units/Vehicles/Fire Department/048_8482/... Loading vehicle mod:Units/Vehicles/Fire Department/048_8483/... Loading vehicle mod:Units/Vehicles/Fire Department/048_8484/... Loading vehicle mod:Units/Vehicles/Fire Department/050LPF/... Loading vehicle mod:Units/Vehicles/Fire Department/051_8511/... Loading vehicle mod:Units/Vehicles/Fire Department/060DEKON/... Loading vehicle mod:Units/Vehicles/Fire Department/064_5641/... Loading vehicle mod:Units/Vehicles/Fire Department/070FMB/... Loading vehicle mod:Units/Vehicles/Fire Department/074_8741/... Loading vehicle mod:Units/Vehicles/Fire Department/080TFMB/... Loading vehicle mod:Units/Vehicles/Fire Department/089_LICHTB/... Loading vehicle mod:Units/Vehicles/Fire Department/090_LUEFT/... Loading vehicle mod:Units/Vehicles/Fire Department/090FLB/... Loading vehicle mod:Units/Vehicles/Fire Department/091_LEIT1/... Loading vehicle mod:Units/Vehicles/Fire Department/092_8921/... Loading vehicle mod:Units/Vehicles/Fire Department/093_LEIT2/... Loading vehicle mod:Units/Vehicles/Fire Department/094_4941/... Loading vehicle mod:Units/Vehicles/Fire Department/094_4941L/... Loading vehicle mod:Units/Vehicles/Fire Department/094_4941R/... Loading vehicle mod:Units/Vehicles/Fire Department/094_LIMA/... Loading vehicle mod:Units/Vehicles/Fire Department/095_TS/... Loading vehicle mod:Units/Vehicles/Fire Department/096_bma/... Loading vehicle mod:Units/Vehicles/Fire Department/097_WAWE/... Loading vehicle mod:Units/Vehicles/Fire Department/098_VERT/... Loading vehicle mod:Units/Vehicles/Fire Department/099_GFLF/... Loading vehicle mod:Units/Vehicles/Fire Department/099_PYL/... Loading vehicle mod:Units/Vehicles/Fire Department/100LF/... Scanning vehicles... Loading vehicle mod:Units/Vehicles/Ambulance/010_LNA/... Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/... Loading vehicle mod:Units/Vehicles/Ambulance/019RHS/... Loading vehicle mod:Units/Vehicles/Ambulance/020RTW/... Loading vehicle mod:Units/Vehicles/Ambulance/025BSW/... Loading vehicle mod:Units/Vehicles/Ambulance/030RHF/... Loading vehicle mod:Units/Vehicles/Ambulance/040ITW/... Loading vehicle mod:Units/Vehicles/Ambulance/050RHC/... Loading vehicle mod:Units/Vehicles/Ambulance/051RHC/... Loading vehicle mod:Units/Vehicles/Ambulance/052CHR7/... Loading vehicle mod:Units/Vehicles/Ambulance/052CHR8/... Loading vehicle mod:Units/Vehicles/Ambulance/052RHC/... Loading vehicle mod:Units/Vehicles/Ambulance/053ITH/... Loading vehicle mod:Units/Vehicles/Ambulance/054ITH2/... Loading vehicle mod:Units/Vehicles/Ambulance/055ITH3/... Loading vehicle mod:Units/Vehicles/Ambulance/073_7731/... Loading vehicle mod:Units/Vehicles/Ambulance/074_7741/... Loading vehicle mod:Units/Vehicles/Ambulance/082_1821/... Loading vehicle mod:Units/Vehicles/Ambulance/082_2821/... Loading vehicle mod:Units/Vehicles/Ambulance/082_3821/... Loading vehicle mod:Units/Vehicles/Ambulance/082_4821/... Loading vehicle mod:Units/Vehicles/Ambulance/082_7821/... Loading vehicle mod:Units/Vehicles/Ambulance/082_8821/... Loading vehicle mod:Units/Vehicles/Ambulance/082_SAMA8882/... Loading vehicle mod:Units/Vehicles/Ambulance/082_SI4821/... Loading vehicle mod:Units/Vehicles/Ambulance/083_10831/... Loading vehicle mod:Units/Vehicles/Ambulance/083_11831/... Loading vehicle mod:Units/Vehicles/Ambulance/083_1831/... Loading vehicle mod:Units/Vehicles/Ambulance/083_18311/... Loading vehicle mod:Units/Vehicles/Ambulance/083_18312/... Loading vehicle mod:Units/Vehicles/Ambulance/083_2831/... Loading vehicle mod:Units/Vehicles/Ambulance/083_3831/... Loading vehicle mod:Units/Vehicles/Ambulance/083_4831/... Loading vehicle mod:Units/Vehicles/Ambulance/083_5831/... Loading vehicle mod:Units/Vehicles/Ambulance/083_5832/... Loading vehicle mod:Units/Vehicles/Ambulance/083_6831/... Loading vehicle mod:Units/Vehicles/Ambulance/083_7831/... Loading vehicle mod:Units/Vehicles/Ambulance/083_8831/... Loading vehicle mod:Units/Vehicles/Ambulance/083_8832/... Loading vehicle mod:Units/Vehicles/Ambulance/083_KB9183/... Loading vehicle mod:Units/Vehicles/Ambulance/083_SAMA8583/... Loading vehicle mod:Units/Vehicles/Ambulance/083_SI4831/... Loading vehicle mod:Units/Vehicles/Ambulance/085_8851/... Loading vehicle mod:Units/Vehicles/Ambulance/085_8852/... Loading vehicle mod:Units/Vehicles/Ambulance/090_ZELT/... Scanning vehicles... Loading vehicle mod:Units/Vehicles/Police/010STW/... Loading vehicle mod:Units/Vehicles/Police/010STW3/... Loading vehicle mod:Units/Vehicles/Police/011SEKPKW/... Loading vehicle mod:Units/Vehicles/Police/012STW2/... Loading vehicle mod:Units/Vehicles/Police/020BWMTW/... Loading vehicle mod:Units/Vehicles/Police/020MTW/... Loading vehicle mod:Units/Vehicles/Police/020MTW1/... Loading vehicle mod:Units/Vehicles/Police/021WAWEP/... Loading vehicle mod:Units/Vehicles/Police/022SEKMTW/... Loading vehicle mod:Units/Vehicles/Police/030_KRIPO/... Loading vehicle mod:Units/Vehicles/Police/030SW/... Loading vehicle mod:Units/Vehicles/Police/031_KRIPO2/... Loading vehicle mod:Units/Vehicles/Police/040_HUMMEL/... Loading vehicle mod:Units/Vehicles/Police/040WAW/... Loading vehicle mod:Units/Vehicles/Police/050_FLUCHT/... Loading vehicle mod:Units/Vehicles/Police/050GTW/... Loading vehicle mod:Units/Vehicles/Police/060PHC/... Loading vehicle mod:Units/Vehicles/Police/070FLIGHT/... Scanning vehicles... Loading vehicle mod:Units/Vehicles/TEC/010FGRI/... Loading vehicle mod:Units/Vehicles/TEC/011_SIEMENS/... Loading vehicle mod:Units/Vehicles/TEC/012_NFM/... Loading vehicle mod:Units/Vehicles/TEC/013_WW/... Loading vehicle mod:Units/Vehicles/TEC/014_KMRD1/... Loading vehicle mod:Units/Vehicles/TEC/015_KMRD2/... Loading vehicle mod:Units/Vehicles/TEC/020ASF/... Loading vehicle mod:Units/Vehicles/TEC/021ASF/... Loading vehicle mod:Units/Vehicles/TEC/030FGRR/... Loading vehicle mod:Units/Vehicles/TEC/040FGRB/... Loading vehicle mod:Units/Vehicles/TEC/050FGRT/... Loading vehicle mod:Units/Vehicles/TEC/060RL/... Loading vehicle mod:Units/Vehicles/TEC/070TRL/... mod found: Winterberg Update |Loading Model mod:Models\Objects\Street\litterbox04.v3o |[VNUM=1.43] |Model contains 224 vertices, 140 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\litterbox03.v3o |[VNUM=1.43] |Model contains 152 vertices, 102 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\bicyclestand01.v3o |[VNUM=1.43] |Model contains 774 vertices, 417 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\hydrant01.v3o |[VNUM=1.43] |Model contains 74 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Lanterns\riverwall02_latern.v3o |[VNUM=1.43] |Model contains 84 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\tor_rd.v3o |[VNUM=1.43] |Model contains 23 vertices, 10 polygons, 0 bones, 14 muscleanimframes |Loading Model mod:Models\Objects\Equipment\parken.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Rettungswache\RDWache_Winterberg.v3o |[VNUM=1.43] |Model contains 16179 vertices, 5420 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\appletree01.v3o |[VNUM=1.43] |Model contains 195 vertices, 140 polygons, 0 bones, 21 muscleanimframes |Loading Model mod:Models\Houses\Town - Apartment\town_family_house_ni_01.v3o |[VNUM=1.43] |Model contains 830 vertices, 376 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\two_family_house_ni_01_balcony.v3o |[VNUM=1.43] |Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\tfhi01_balcony.v3o |[VNUM=1.43] |Model contains 77 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\TFHI01_gazeboroof.v3o |[VNUM=1.43] |Model contains 19 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\tfhi01_roofwindow.v3o |[VNUM=1.43] |Model contains 35 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedirt04.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedeco06.v3o |[VNUM=1.43] |Model contains 81 vertices, 58 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedeco02.v3o |[VNUM=1.43] |Model contains 92 vertices, 50 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housead10.v3o |[VNUM=1.43] |Model contains 34 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Suburb - Apartment\apartmentbuilding05b.v3o |[VNUM=1.43] |Model contains 1183 vertices, 650 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding05_funnel.v3o |[VNUM=1.43] |Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding05_balcony.v3o |[VNUM=1.43] |Model contains 50 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedeco13.v3o |[VNUM=1.43] |Model contains 74 vertices, 58 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Industry\pumpstation01_c.v3o |[VNUM=1.43] |Model contains 552 vertices, 308 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Town - Apartment\singlefamily10.v3o |[VNUM=1.43] |Model contains 1795 vertices, 995 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\singlefamily10_flowerpot_medium.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\singlefamily10_flowerpot_small.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\singlefamily10_funnel.v3o |[VNUM=1.43] |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\singlefamily10_shutter.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\singlefamily10_window_medium.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\singlefamily10_window_small.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedirt07.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\apartment_building_1970_child04.v3o |[VNUM=1.43] |Model contains 119 vertices, 96 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedeco08.v3o |[VNUM=1.43] |Model contains 79 vertices, 68 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Town - Apartment\singlefamily11.v3o |[VNUM=1.43] |Model contains 1440 vertices, 848 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\singlefamily11_balcony.v3o |[VNUM=1.43] |Model contains 56 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\singlefamily11_balcony02.v3o |[VNUM=1.43] |Model contains 148 vertices, 68 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\singlefamily11_funnel.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\singlefamily11_flowerpot_big.v3o |[VNUM=1.43] |Model contains 48 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\singlefamily11_gazebo.v3o |[VNUM=1.43] |Model contains 85 vertices, 49 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\singlefamily11_small.v3o |[VNUM=1.43] |Model contains 48 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\singlefamily11_window_big.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Town - Apartment\town_family_house_ni_02.v3o |[VNUM=1.43] |Model contains 997 vertices, 571 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedeco04.v3o |[VNUM=1.43] |Model contains 108 vertices, 82 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedeco01.v3o |[VNUM=1.43] |Model contains 96 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding04_roofwindow01.v3o |[VNUM=1.43] |Model contains 48 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\one_family_house_i_01_solarcell.v3o |[VNUM=1.43] |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Hedges\hedge05_middle.v3o |[VNUM=1.43] |Model contains 50 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Hedges\hedge05_corner.v3o |[VNUM=1.43] |Model contains 100 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Hedges\hedge05_end.v3o |[VNUM=1.43] |Model contains 50 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Lanterns\streetlight01.v3o |[VNUM=1.43] |Model contains 62 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\sign_limit02.v3o |[VNUM=1.43] |Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Apartment\cityapartment10.v3o |[VNUM=1.43] |Model contains 1923 vertices, 990 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\graffiti03.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding04_flowerbasket.v3o |[VNUM=1.43] |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 208 kB. |Loading Model mod:Models\Objects\HouseChildren\apartment_building_corner01_balustrade.v3o |[VNUM=1.43] |Model contains 72 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\branch_bank01_child03.v3o |[VNUM=1.43] |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\branch_bank01_child02.v3o |[VNUM=1.43] |Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\factory02_ladder.v3o |[VNUM=1.43] |Model contains 14 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\guesthouse01_flowerpot01.v3o |[VNUM=1.43] |Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housead06.v3o |[VNUM=1.43] |Model contains 60 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedirt01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\polizeiwache.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Sirene\Sirene.v3o |[VNUM=1.43] |Model contains 830 vertices, 286 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\ebox01.v3o |[VNUM=1.43] |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\two_family_house_i\two_family_house_i_floor.v3o |[VNUM=1.43] |Model contains 189 vertices, 107 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\two_family_house_i\two_family_house_i_ceiling.v3o |[VNUM=1.43] |Model contains 666 vertices, 284 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\two_family_house_i\two_family_house_i_walls.v3o |[VNUM=1.43] |Model contains 1082 vertices, 462 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\two_family_house_i\two_family_house_i_walls_windows.v3o |[VNUM=1.43] |Model contains 168 vertices, 84 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\two_family_house_i\two_family_house_i_door01.v3o |[VNUM=1.43] |Model contains 26 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\TFHI01_gazebobalcony.v3o |[VNUM=1.43] |Model contains 60 vertices, 22 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\town_residential_01_bed.v3o |[VNUM=1.43] |Model contains 48 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\town_residential_01_furniture01.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\town_residential_01_furniture02.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\one_family_house_i_01_carpet.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ruin01_lamp.v3o |[VNUM=1.43] |Model contains 61 vertices, 37 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\one_family_house_i_01_table.v3o |[VNUM=1.43] |Model contains 84 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tfhi01_lamp.v3o |[VNUM=1.43] |Model contains 53 vertices, 45 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\bankmain01_chair01.v3o |[VNUM=1.43] |Model contains 60 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cityapartment01_wardrobe02.v3o |[VNUM=1.43] |Model contains 26 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tfhi01_bookcase.v3o |[VNUM=1.43] |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tfhi01_painting.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\one_family_house_i_01_hifi.v3o |[VNUM=1.43] |Model contains 60 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tfhi01_sofa.v3o |[VNUM=1.43] |Model contains 118 vertices, 82 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\town_residential_01_table.v3o |[VNUM=1.43] |Model contains 20 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\one_family_house_i_01_bookshelf04.v3o |[VNUM=1.43] |Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\one_family_house_i_01_bookshelf03.v3o |[VNUM=1.43] |Model contains 28 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\one_family_house_i_01_bookshelf01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\town_residential_01_tv.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\guesthouse01_plant02.v3o |[VNUM=1.43] |Model contains 51 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tfhi01_carpet.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cityapartment01_table01.v3o |[VNUM=1.43] |Model contains 26 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cityapartment01_chair01.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\town_residential_01_furniture03.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cityapartment01_picture02.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\branch_bank01_housepalm01.v3o |[VNUM=1.43] |Model contains 60 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\TFHI01_funnel.v3o |[VNUM=1.43] |Model contains 71 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\TFHI01_bigroofgazebo.v3o |[VNUM=1.43] |Model contains 58 vertices, 22 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\guesthouse01_flowerpot02.v3o |[VNUM=1.43] |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\skyscraper02_monitor01.v3o |[VNUM=1.43] |Model contains 72 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\skyscraper02_desktop.v3o |[VNUM=1.43] |Model contains 33 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\two_family_house_stairs.v3o |[VNUM=1.43] |Model contains 44 vertices, 25 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar14_white.v3o |[VNUM=1.43] |Model contains 415 vertices, 409 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar14_green_wheel01.v3o |[VNUM=1.43] |Model contains 76 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar14_white_door01.v3o |[VNUM=1.43] |Model contains 45 vertices, 29 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\litterbox01c.v3o |[VNUM=1.43] |Model contains 78 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\litterbox01b.v3o |[VNUM=1.43] |Model contains 78 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Park\bench03.v3o |[VNUM=1.43] |Model contains 132 vertices, 76 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Garages\garage02_2.v3o |[VNUM=1.43] |Model contains 113 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_floor.v3o |[VNUM=1.43] |Model contains 141 vertices, 78 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_ceiling.v3o |[VNUM=1.43] |Model contains 3172 vertices, 1402 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_walls.v3o |[VNUM=1.43] |Model contains 2009 vertices, 880 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_wall_window01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_wall_window02.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_wall_window03.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_wall_window04.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_wall_window05.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_wall_window06.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_wall_window07.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 226 kB. |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_wall_window08.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_wall_window09.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_wall_window10.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_wall_window11.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_wall_window12.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_wall_window13.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\apartmentbuilding_i\apartmentbuilding_i_door.v3o |[VNUM=1.43] |Model contains 33 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding_i_balcony2.v3o |[VNUM=1.43] |Model contains 208 vertices, 92 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding_i_gazebo.v3o |[VNUM=1.43] |Model contains 133 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\gun_big.v3o |[VNUM=1.43] |Model contains 144 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\bottle.v3o |[VNUM=1.43] |Model contains 74 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\pizza01.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel_i_couch.v3o |[VNUM=1.43] |Model contains 123 vertices, 80 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\dealerbag.v3o |[VNUM=1.43] |Model contains 86 vertices, 36 polygons, 0 bones, 40 muscleanimframes |Loading Model mod:Models\Objects\Equipment\rifle.v3o |[VNUM=1.43] |Model contains 214 vertices, 94 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_tv.v3o |[VNUM=1.43] |Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\one_family_house_i_01_bed.v3o |[VNUM=1.43] |Model contains 42 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\tvcamera.v3o |[VNUM=1.43] |Model contains 155 vertices, 143 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\streetpost01.v3o |[VNUM=1.43] |Model contains 14 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\trafficlights_pedestrian.v3o |[VNUM=1.43] |Model contains 110 vertices, 57 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_bigshop01ruin_flyer01.v3o |[VNUM=1.43] |Model contains 44 vertices, 22 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tirewarehouse01_washbasin.v3o |[VNUM=1.43] |Model contains 76 vertices, 45 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tfhi01_wardrobe.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\fireaxe.v3o |[VNUM=1.43] |Model contains 111 vertices, 73 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\constr_bucket01.v3o |[VNUM=1.43] |Model contains 89 vertices, 39 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\basket01.v3o |[VNUM=1.43] |Model contains 326 vertices, 160 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\office_g_basket.v3o |[VNUM=1.43] |Model contains 44 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding_i_stairs.v3o |[VNUM=1.43] |Model contains 64 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\boutique\boutique_floor.v3o |[VNUM=1.43] |Model contains 139 vertices, 71 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\boutique\boutique_ceiling.v3o |[VNUM=1.43] |Model contains 690 vertices, 405 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\boutique\boutique_wall_alpha01.v3o |[VNUM=1.43] |Model contains 81 vertices, 41 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\boutique\boutique_wall01.v3o |[VNUM=1.43] |Model contains 868 vertices, 497 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\boutique\boutique_door01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_cashdesk.v3o |[VNUM=1.43] |Model contains 144 vertices, 78 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_dummie01.v3o |[VNUM=1.43] |Model contains 118 vertices, 102 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_dummie02.v3o |[VNUM=1.43] |Model contains 118 vertices, 102 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_dummie03.v3o |[VNUM=1.43] |Model contains 92 vertices, 73 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_lamp.v3o |[VNUM=1.43] |Model contains 20 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_longstand.v3o |[VNUM=1.43] |Model contains 248 vertices, 172 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_lowtable01.v3o |[VNUM=1.43] |Model contains 76 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_picture01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_poster01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_roundstand.v3o |[VNUM=1.43] |Model contains 448 vertices, 294 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_shelve01.v3o |[VNUM=1.43] |Model contains 50 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_shelve02.v3o |[VNUM=1.43] |Model contains 46 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_wardrobe01.v3o |[VNUM=1.43] |Model contains 58 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_wclothe01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_blinds01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_carpet01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\boutique_stairs.v3o |[VNUM=1.43] |Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\holidayhouse\holidayhouse_floor.v3o |[VNUM=1.43] |Model contains 88 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\holidayhouse\holidayhouse_ceiling.v3o |[VNUM=1.43] |Model contains 130 vertices, 70 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\holidayhouse\holidayhouse_walls.v3o |[VNUM=1.43] |Model contains 512 vertices, 352 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\holidayhouse\holidayhouse_walls_windows.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\holidayhouse\holidayhouse_door01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\office_g_desk01.v3o |[VNUM=1.43] |Model contains 218 vertices, 114 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\office_g_desk02.v3o |[VNUM=1.43] |Model contains 148 vertices, 78 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\skyscraper02_chair.v3o |[VNUM=1.43] |Model contains 67 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\skyscraper02_papers.v3o |[VNUM=1.43] |Model contains 103 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\boutique_wclothe02.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_coffeemachine.v3o |[VNUM=1.43] |Model contains 74 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cinema01_toilet01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cityapartment01_kitchen.v3o |[VNUM=1.43] |Model contains 134 vertices, 59 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 244 kB. |Loading Model mod:Models\Objects\HouseFurniture\skyscraper02_monitor02.v3o |[VNUM=1.43] |Model contains 84 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\skyscraper02_printer.v3o |[VNUM=1.43] |Model contains 33 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cinema01_moviepicture02.v3o |[VNUM=1.43] |Model contains 16 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\holidayhouse_satelite.v3o |[VNUM=1.43] |Model contains 137 vertices, 118 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\one_family_house_i_01\one_family_house_i_01_floor.v3o |[VNUM=1.43] |Model contains 92 vertices, 66 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\one_family_house_i_01\one_family_house_i_01_ceiling.v3o |[VNUM=1.43] |Model contains 323 vertices, 174 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\one_family_house_i_01\one_family_house_i_01_walls.v3o |[VNUM=1.43] |Model contains 556 vertices, 374 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\one_family_house_i_01\one_family_house_i_01_walls_windows.v3o |[VNUM=1.43] |Model contains 116 vertices, 58 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\one_family_house_i_01\one_family_house_i_01_door01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\one_family_house_i_01_weathercock.v3o |[VNUM=1.43] |Model contains 38 vertices, 20 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\one_family_house_i_01_bookshelf02.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\one_family_house_i_01_chair.v3o |[VNUM=1.43] |Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\one_family_house_i_01_triangletable.v3o |[VNUM=1.43] |Model contains 64 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\one_family_house_i_01_wallflower.v3o |[VNUM=1.43] |Model contains 64 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\one_family_house_i_01_wardrobe.v3o |[VNUM=1.43] |Model contains 25 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\one_family_house_i_01_curtain.v3o |[VNUM=1.43] |Model contains 28 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\apartmentbuilding_i_hifi.v3o |[VNUM=1.43] |Model contains 148 vertices, 88 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\one_family_house_i_02\one_family_house_i_02_floor.v3o |[VNUM=1.43] |Model contains 168 vertices, 96 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\one_family_house_i_02\one_family_house_i_02_ceiling.v3o |[VNUM=1.43] |Model contains 440 vertices, 222 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\one_family_house_i_02\one_family_house_i_02_walls.v3o |[VNUM=1.43] |Model contains 517 vertices, 332 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\one_family_house_i_02\one_family_house_i_02_walls_windows.v3o |[VNUM=1.43] |Model contains 32 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\one_family_house_i_02\one_family_house_i_02_door01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cityapartment01_wardrobe03.v3o |[VNUM=1.43] |Model contains 44 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cityapartment01_carpet.v3o |[VNUM=1.43] |Model contains 9 vertices, 4 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ruin01_armchair.v3o |[VNUM=1.43] |Model contains 109 vertices, 76 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\bankmain01_trashcan05.v3o |[VNUM=1.43] |Model contains 40 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\guesthouse01_couch02.v3o |[VNUM=1.43] |Model contains 137 vertices, 92 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tfhi01_plant.v3o |[VNUM=1.43] |Model contains 115 vertices, 121 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\rowhouse01_funnel01.v3o |[VNUM=1.43] |Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\one_family_house_i_02_stairs.v3o |[VNUM=1.43] |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\villa\villa01_floor.v3o |[VNUM=1.43] |Model contains 82 vertices, 48 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\villa\villa01_ceiling.v3o |[VNUM=1.43] |Model contains 2959 vertices, 1223 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\villa\villa01_walls.v3o |[VNUM=1.43] |Model contains 3137 vertices, 1376 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\villa\villa01_walls_windows.v3o |[VNUM=1.43] |Model contains 84 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\villa\villa01_door.v3o |[VNUM=1.43] |Model contains 26 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\guesthouse01_bookcase01.v3o |[VNUM=1.43] |Model contains 40 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel_i_armchair.v3o |[VNUM=1.43] |Model contains 96 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cinema01_speakerbig.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cafe01_tablesmall.v3o |[VNUM=1.43] |Model contains 46 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\apartmentbuilding_i_TV.v3o |[VNUM=1.43] |Model contains 16 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\guesthouse01_picture02.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cityapartment01_picture01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel_i_roofchair01.v3o |[VNUM=1.43] |Model contains 56 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_kitchen04.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_kitchen05.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_kitchen01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_smallshop03_chair01.v3o |[VNUM=1.43] |Model contains 32 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_smallshop03_table02.v3o |[VNUM=1.43] |Model contains 53 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\guesthouse01_picture01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\guesthouse01_plant01.v3o |[VNUM=1.43] |Model contains 46 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_painting02.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\beer01.v3o |[VNUM=1.43] |Model contains 172 vertices, 128 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_plant01.v3o |[VNUM=1.43] |Model contains 35 vertices, 25 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cityapartment01_table02.v3o |[VNUM=1.43] |Model contains 26 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\sunshade01.v3o |[VNUM=1.43] |Model contains 132 vertices, 68 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\football01.v3o |[VNUM=1.43] |Model contains 375 vertices, 300 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\villa01_stairs.v3o |[VNUM=1.43] |Model contains 237 vertices, 131 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Town - Apartment\twofamilyhouse03.v3o |[VNUM=1.43] |Model contains 940 vertices, 591 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\twofamilyhouse03_balconydoor.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\twofamilyhouse03_foorgazebo01.v3o |[VNUM=1.43] |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\twofamilyhouse03_funnel01.v3o |[VNUM=1.43] |Model contains 68 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\twofamilyhouse03_roofwindow.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedirt03.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\graffiti02.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 262 kB. |Loading Model mod:Models\Objects\ObjectChildren\housedeco03.v3o |[VNUM=1.43] |Model contains 99 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\residential\residential_b_floor.v3o |[VNUM=1.43] |Model contains 358 vertices, 214 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\residential\residential_b_ceiling.v3o |[VNUM=1.43] |Model contains 815 vertices, 468 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\residential\residential_b_walls.v3o |[VNUM=1.43] |Model contains 733 vertices, 407 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\residential\residential_door.v3o |[VNUM=1.43] |Model contains 5 vertices, 3 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\residential\residential_door1.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_shower01.v3o |[VNUM=1.43] |Model contains 52 vertices, 50 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_toilet.v3o |[VNUM=1.43] |Model contains 53 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_washbasin.v3o |[VNUM=1.43] |Model contains 56 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_mirror.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel_i_table.v3o |[VNUM=1.43] |Model contains 52 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cinema01_chair01.v3o |[VNUM=1.43] |Model contains 56 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_plant.v3o |[VNUM=1.43] |Model contains 43 vertices, 29 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_bigshop03_coffeemachine.v3o |[VNUM=1.43] |Model contains 100 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ruin06_dirtclothes.v3o |[VNUM=1.43] |Model contains 18 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_tv.v3o |[VNUM=1.43] |Model contains 32 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\restaurant01_wardrobe.v3o |[VNUM=1.43] |Model contains 45 vertices, 25 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\guesthouse01_picture03.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\oa_guitar01.v3o |[VNUM=1.43] |Model contains 276 vertices, 182 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\guesthouse01_lamp01.v3o |[VNUM=1.43] |Model contains 44 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel_i\hotel_i_floor.v3o |[VNUM=1.43] |Model contains 288 vertices, 194 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel_i\hotel_i_ceiling.v3o |[VNUM=1.43] |Model contains 2271 vertices, 1331 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel_i\hotel_i_walls.v3o |[VNUM=1.43] |Model contains 2983 vertices, 1845 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel_i\hotel_i_walls_windows.v3o |[VNUM=1.43] |Model contains 184 vertices, 106 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel_i\hotel_i_door_l.v3o |[VNUM=1.43] |Model contains 8 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel_i\hotel_i_door_r.v3o |[VNUM=1.43] |Model contains 8 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel_i\hotel_i_door01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel_i_elevator03_crushed.v3o |[VNUM=1.43] |Model contains 685 vertices, 386 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel_i_elevator03.v3o |[VNUM=1.43] |Model contains 482 vertices, 264 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel_i_elevator02.v3o |[VNUM=1.43] |Model contains 912 vertices, 500 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel_i_ashtray01.v3o |[VNUM=1.43] |Model contains 41 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel_i_fusebox.v3o |[VNUM=1.43] |Model contains 32 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\bush06.v3o |[VNUM=1.43] |Model contains 186 vertices, 98 polygons, 0 bones, 25 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel02\hotel02_floor.v3o |[VNUM=1.43] |Model contains 401 vertices, 244 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel02\hotel02_ceiling.v3o |[VNUM=1.43] |Model contains 2612 vertices, 1438 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel02\hotel02_walls.v3o |[VNUM=1.43] |Model contains 1132 vertices, 618 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel02\hotel02_door04.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel02\hotel02_door03.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel02\hotel02_door01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel02\hotel02_door05.v3o |[VNUM=1.43] |Model contains 26 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_toilet.v3o |[VNUM=1.43] |Model contains 90 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_armchair.v3o |[VNUM=1.43] |Model contains 57 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_couch.v3o |[VNUM=1.43] |Model contains 76 vertices, 66 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_wardrobe.v3o |[VNUM=1.43] |Model contains 33 vertices, 19 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_carpet.v3o |[VNUM=1.43] |Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\hotel02_logo.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_restrictionrobe.v3o |[VNUM=1.43] |Model contains 48 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\restaurant01_bar.v3o |[VNUM=1.43] |Model contains 212 vertices, 134 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_smallshop02_chair.v3o |[VNUM=1.43] |Model contains 15 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop01_plant09.v3o |[VNUM=1.43] |Model contains 101 vertices, 76 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\mall02_mobilewall_small.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_bed.v3o |[VNUM=1.43] |Model contains 70 vertices, 50 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_receptiondesk.v3o |[VNUM=1.43] |Model contains 112 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_recepitonsign.v3o |[VNUM=1.43] |Model contains 16 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_table.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\litterbox01.v3o |[VNUM=1.43] |Model contains 78 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Garages\garage02.v3o |[VNUM=1.43] |Model contains 113 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\gangster02.v3o |[VNUM=1.43] |Model contains 418 vertices, 504 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\forest04.v3o |[VNUM=1.43] |Model contains 3272 vertices, 2113 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\fir02.v3o |[VNUM=1.43] |Model contains 167 vertices, 111 polygons, 0 bones, 34 muscleanimframes |Loading Model mod:Models\OpenHouses\bank_k\bank_k_floor.v3o |[VNUM=1.43] |Model contains 180 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\bank_k\bank_k_ceiling.v3o |[VNUM=1.43] |Model contains 2902 vertices, 1135 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\bank_k\bank_k_walls.v3o |[VNUM=1.43] |Model contains 1027 vertices, 426 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 280 kB. |Loading Model mod:Models\OpenHouses\bank_k\bank_k_walls_windows.v3o |[VNUM=1.43] |Model contains 79 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\bank_k\bank_k_door_l.v3o |[VNUM=1.43] |Model contains 9 vertices, 4 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\bank_k\bank_k_door_r.v3o |[VNUM=1.43] |Model contains 9 vertices, 4 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\bank_k\bank_k_door03.v3o |[VNUM=1.43] |Model contains 27 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\bank_k\bank_k_vault_door01.v3o |[VNUM=1.43] |Model contains 166 vertices, 68 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\bank_k\bank_k_vault_door02.v3o |[VNUM=1.43] |Model contains 166 vertices, 68 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\bank_k_roofwindow.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\bank_k_gold.v3o |[VNUM=1.43] |Model contains 247 vertices, 96 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\bankmain01_bancomat03.v3o |[VNUM=1.43] |Model contains 57 vertices, 22 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\bankmain01_bancomat05.v3o |[VNUM=1.43] |Model contains 49 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\bankmain01_standtable.v3o |[VNUM=1.43] |Model contains 99 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_bigshop05_pay.v3o |[VNUM=1.43] |Model contains 645 vertices, 242 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_bigshop05_cabinet.v3o |[VNUM=1.43] |Model contains 77 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_bigshop05_infopoint.v3o |[VNUM=1.43] |Model contains 124 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\bankmain01_bancomat04.v3o |[VNUM=1.43] |Model contains 135 vertices, 48 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\stable_bucket02.v3o |[VNUM=1.43] |Model contains 56 vertices, 48 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_bigshop05_periodicals02.v3o |[VNUM=1.43] |Model contains 94 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\office_g_divider01.v3o |[VNUM=1.43] |Model contains 28 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_bigshop05_table01.v3o |[VNUM=1.43] |Model contains 69 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\packet01.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\lightgoround01.v3o |[VNUM=1.43] |Model contains 116 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\guesthouse01_couch01.v3o |[VNUM=1.43] |Model contains 102 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_bigshop05_table02.v3o |[VNUM=1.43] |Model contains 75 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_bigshop03_carpet.v3o |[VNUM=1.43] |Model contains 24 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ps_dome_rack01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Shopping\branch_bank10.v3o |[VNUM=1.43] |Model contains 1660 vertices, 672 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\branch_bank10_balcony.v3o |[VNUM=1.43] |Model contains 283 vertices, 117 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\branch_bank10_funnel.v3o |[VNUM=1.43] |Model contains 27 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\branch_bank10_goldbeanscafe.v3o |[VNUM=1.43] |Model contains 364 vertices, 180 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\branch_bank10_roofgazebo.v3o |[VNUM=1.43] |Model contains 30 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housead01.v3o |[VNUM=1.43] |Model contains 60 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housead02.v3o |[VNUM=1.43] |Model contains 60 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housead04.v3o |[VNUM=1.43] |Model contains 60 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Office\bank01.v3o |[VNUM=1.43] |Model contains 2207 vertices, 1228 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\bank01_alpha.v3o |[VNUM=1.43] |Model contains 84 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Shopping\cityshop01.v3o |[VNUM=1.43] |Model contains 2197 vertices, 1306 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\cityshop01_balcony.v3o |[VNUM=1.43] |Model contains 22 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\cityshop01_funnel.v3o |[VNUM=1.43] |Model contains 27 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\cityshop01_roofdoor.v3o |[VNUM=1.43] |Model contains 27 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\cityshop01_roofwindow.v3o |[VNUM=1.43] |Model contains 28 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\cityshop01_schopcafe.v3o |[VNUM=1.43] |Model contains 38 vertices, 22 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\cityshop01_shopfashion.v3o |[VNUM=1.43] |Model contains 49 vertices, 31 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\cityshop01_shopicafe.v3o |[VNUM=1.43] |Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\cityshop01_ventilationbox.v3o |[VNUM=1.43] |Model contains 93 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Shopping\branch_bank10b.v3o |[VNUM=1.43] |Model contains 2475 vertices, 988 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\TrainStation\railwaystation10.v3o |[VNUM=1.43] |Model contains 5024 vertices, 2189 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Village\church01.v3o |[VNUM=1.43] |Model contains 3648 vertices, 2179 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Suburb - Apartment\apartment_building_03.v3o |[VNUM=1.43] |Model contains 1110 vertices, 620 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\cityapartment02_funnel.v3o |[VNUM=1.43] |Model contains 50 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedeco05.v3o |[VNUM=1.43] |Model contains 72 vertices, 50 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\oilrig_antenna01.v3o |[VNUM=1.43] |Model contains 35 vertices, 17 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housead03.v3o |[VNUM=1.43] |Model contains 20 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Suburb - Apartment\floridahouse01.v3o |[VNUM=1.43] |Model contains 2262 vertices, 990 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding04_funnel.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedeco07.v3o |[VNUM=1.43] |Model contains 88 vertices, 76 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedeco11.v3o |[VNUM=1.43] |Model contains 40 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Suburb - Apartment\rowhouse01.v3o |[VNUM=1.43] |Model contains 747 vertices, 462 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\rowhouse01_backdoor.v3o |[VNUM=1.43] |Model contains 24 vertices, 18 polygons, 0 bones, 9 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\rowhouse01_balcony.v3o |[VNUM=1.43] |Model contains 16 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\rowhouse01_lamp.v3o |[VNUM=1.43] |Model contains 52 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\rowhouse01_roofwindow.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\rowhouse01_sidewindow.v3o |[VNUM=1.43] |Model contains 8 vertices, 4 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedeco10.v3o |[VNUM=1.43] |Model contains 76 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedirt05.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 298 kB. |Loading Model mod:Models\Houses\Suburb - Apartment\residential20.v3o |[VNUM=1.43] |Model contains 1861 vertices, 1044 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\residential20_antenna01.v3o |[VNUM=1.43] |Model contains 39 vertices, 19 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\residential20_antenna02.v3o |[VNUM=1.43] |Model contains 47 vertices, 23 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\residential_dovecote.v3o |[VNUM=1.43] |Model contains 280 vertices, 140 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\officeblock02_satelite.v3o |[VNUM=1.43] |Model contains 103 vertices, 87 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\deserthouse02_satelite.v3o |[VNUM=1.43] |Model contains 129 vertices, 87 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Suburb - Apartment\residential21.v3o |[VNUM=1.43] |Model contains 2690 vertices, 1562 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Garages\garage03.v3o |[VNUM=1.43] |Model contains 196 vertices, 98 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Garages\garage01.v3o |[VNUM=1.43] |Model contains 104 vertices, 68 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Garages\garage05.v3o |[VNUM=1.43] |Model contains 148 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\doghouse.v3o |[VNUM=1.43] |Model contains 47 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\flowerbed02.v3o |[VNUM=1.43] |Model contains 189 vertices, 205 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\highseat01.v3o |[VNUM=1.43] |Model contains 756 vertices, 376 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\terrace01a.v3o |[VNUM=1.43] |Model contains 796 vertices, 516 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\swimmingpool02.v3o |[VNUM=1.43] |Model contains 436 vertices, 176 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Special\civillimo01.v3o |[VNUM=1.43] |Model contains 464 vertices, 389 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Special\civillimo01_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Special\civillimo01_door01.v3o |[VNUM=1.43] |Model contains 55 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar18_blue.v3o |[VNUM=1.43] |Model contains 440 vertices, 360 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar18_blue_wheel01.v3o |[VNUM=1.43] |Model contains 76 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar18_blue_door01.v3o |[VNUM=1.43] |Model contains 41 vertices, 25 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Shopping\fashionhouse01.v3o |[VNUM=1.43] |Model contains 1524 vertices, 874 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\branch_bank01_child01.v3o |[VNUM=1.43] |Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\advertflag03.v3o |[VNUM=1.43] |Model contains 168 vertices, 170 polygons, 0 bones, 14 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\factoryinv03_ventilation.v3o |[VNUM=1.43] |Model contains 46 vertices, 18 polygons, 0 bones, 5 muscleanimframes |Loading Model mod:Models\Houses\City - Shopping\shopping_center_10.v3o |[VNUM=1.43] |Model contains 2605 vertices, 1341 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\shopping_center_10_alphas.v3o |[VNUM=1.43] |Model contains 76 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\shopping_center_10_DIY01.v3o |[VNUM=1.43] |Model contains 202 vertices, 124 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\shopping_center_10_DIY02.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\shopping_center_10_plakat01.v3o |[VNUM=1.43] |Model contains 152 vertices, 66 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\shopping_center_10_plakat02.v3o |[VNUM=1.43] |Model contains 152 vertices, 66 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\shopping_center_10_roof_tunnel02.v3o |[VNUM=1.43] |Model contains 63 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Apartment\hotel01.v3o |[VNUM=1.43] |Model contains 1597 vertices, 865 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel_i_roofchair.v3o |[VNUM=1.43] |Model contains 56 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\palm01.v3o |[VNUM=1.43] |Model contains 154 vertices, 171 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\flag01.v3o |[VNUM=1.43] |Model contains 150 vertices, 125 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Objects\Street\railwaybridge02_side.v3o |[VNUM=1.43] |Model contains 286 vertices, 128 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\vat03.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\fitness01_glassroof.v3o |[VNUM=1.43] |Model contains 26 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\st_smallshop01\st_smallshop01_floor.v3o |[VNUM=1.43] |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\st_smallshop01\st_smallshop01_ceiling.v3o |[VNUM=1.43] |Model contains 128 vertices, 102 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\st_smallshop01\st_smallshop01_wall01.v3o |[VNUM=1.43] |Model contains 607 vertices, 353 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\st_smallshop01\st_smallshop01_wall02.v3o |[VNUM=1.43] |Model contains 86 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\st_smallshop01\st_smallshop01_wall03.v3o |[VNUM=1.43] |Model contains 78 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\st_smallshop01\st_smallshop01_wall04.v3o |[VNUM=1.43] |Model contains 86 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\st_smallshop01\st_smallshop01_wall01b.v3o |[VNUM=1.43] |Model contains 20 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\Dummy\virtual_door01.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_smallshop01_cab02.v3o |[VNUM=1.43] |Model contains 284 vertices, 142 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_smallshop01_cab03.v3o |[VNUM=1.43] |Model contains 100 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_smallshop01_cab04.v3o |[VNUM=1.43] |Model contains 100 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_smallshop01_paydesk.v3o |[VNUM=1.43] |Model contains 274 vertices, 144 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_smallshop01_smallshop01_cab01.v3o |[VNUM=1.43] |Model contains 256 vertices, 128 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\restaurant01_seats01.v3o |[VNUM=1.43] |Model contains 124 vertices, 80 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_counterbig.v3o |[VNUM=1.43] |Model contains 338 vertices, 256 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwoman02_beige.v3o |[VNUM=1.41] |Model contains 424 vertices, 536 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Apartment\apartmentbuilding04_corner_b.v3o |[VNUM=1.43] |Model contains 513 vertices, 212 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding04_corner_window.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\marquee01.v3o |[VNUM=1.43] |Model contains 26 vertices, 18 polygons, 0 bones, 9 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housead08.v3o |[VNUM=1.43] |Model contains 45 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Apartment\apartmentbuilding04_small.v3o |[VNUM=1.43] |Model contains 393 vertices, 166 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Apartment\apartment_building_corner01_b.v3o |[VNUM=1.43] |Model contains 2180 vertices, 1234 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\apartment_building_corner01_glassroof.v3o |[VNUM=1.43] |Model contains 10 vertices, 4 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\roofad02.v3o |[VNUM=1.43] |Model contains 258 vertices, 108 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Apartment\apartment_building_corner01_main.v3o |[VNUM=1.43] |Model contains 1288 vertices, 742 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 316 kB. |Loading Model mod:Models\Objects\ObjectChildren\bridge01_part01_efeu.v3o |[VNUM=1.43] |Model contains 122 vertices, 160 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\roofad04.v3o |[VNUM=1.43] |Model contains 258 vertices, 108 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Apartment\apartment_building_corner01_c.v3o |[VNUM=1.43] |Model contains 1734 vertices, 988 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housead07.v3o |[VNUM=1.43] |Model contains 57 vertices, 22 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\mall02\mall02_floor.v3o |[VNUM=1.43] |Model contains 298 vertices, 160 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\mall02\mall02_ceiling.v3o |[VNUM=1.43] |Model contains 899 vertices, 477 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\mall02\mall02_walls.v3o |[VNUM=1.43] |Model contains 658 vertices, 436 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\mall02\mall02_walls_windows.v3o |[VNUM=1.43] |Model contains 52 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\mall02\mall02_door01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\mall02\mall02_door02.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\mall02_glassroof_small.v3o |[VNUM=1.43] |Model contains 26 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\mall02_bookshelf.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\mall02_comp.v3o |[VNUM=1.43] |Model contains 180 vertices, 90 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\mall02_discmanshelf.v3o |[VNUM=1.43] |Model contains 114 vertices, 58 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\mall02_eshelf.v3o |[VNUM=1.43] |Model contains 216 vertices, 92 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\mall02_eshelf02main.v3o |[VNUM=1.43] |Model contains 534 vertices, 268 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\mall02_eshelf03.v3o |[VNUM=1.43] |Model contains 264 vertices, 132 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\mall02_jewelryshelf.v3o |[VNUM=1.43] |Model contains 52 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\mall02_lowboard.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\mall02_lowtable01.v3o |[VNUM=1.43] |Model contains 164 vertices, 142 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\mall02_paydesk.v3o |[VNUM=1.43] |Model contains 240 vertices, 122 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\mall02_perfumeshelf.v3o |[VNUM=1.43] |Model contains 52 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\mall02_musicstand.v3o |[VNUM=1.43] |Model contains 152 vertices, 76 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\mall02_shopwindow.v3o |[VNUM=1.43] |Model contains 8 vertices, 4 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\mall02_shopwindow_broken.v3o |[VNUM=1.43] |Model contains 8 vertices, 4 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\miningbarrack\miningbarrack_floor.v3o |[VNUM=1.43] |Model contains 196 vertices, 114 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\miningbarrack\miningbarrack_ceiling.v3o |[VNUM=1.43] |Model contains 372 vertices, 226 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\miningbarrack\miningbarrack_walls.v3o |[VNUM=1.43] |Model contains 566 vertices, 296 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\miningbarrack\miningbarrack_door.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\miningbarrack\miningbarrack_door_toilet.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_basin01.v3o |[VNUM=1.43] |Model contains 61 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_bed.v3o |[VNUM=1.43] |Model contains 142 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_cabindoor.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_chair01.v3o |[VNUM=1.43] |Model contains 34 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_chair02.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_countersmall.v3o |[VNUM=1.43] |Model contains 98 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_kitchen02.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_kitchen03.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_kitchen06.v3o |[VNUM=1.43] |Model contains 16 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_pissoir.v3o |[VNUM=1.43] |Model contains 25 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_table.v3o |[VNUM=1.43] |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\miningbarrack_toiletwalls.v3o |[VNUM=1.43] |Model contains 370 vertices, 232 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ps_dome_lockermedium.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\oa_stagebox02.v3o |[VNUM=1.43] |Model contains 56 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cinema01_movieposter01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cinema01_moviepicture03.v3o |[VNUM=1.43] |Model contains 16 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\office_g_waterdispenser.v3o |[VNUM=1.43] |Model contains 63 vertices, 43 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop01_plant10.v3o |[VNUM=1.43] |Model contains 101 vertices, 76 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\miningbarrack_stairs.v3o |[VNUM=1.43] |Model contains 63 vertices, 33 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Office\officeblock03b.v3o |[VNUM=1.43] |Model contains 1894 vertices, 1024 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\building_logo01.v3o |[VNUM=1.43] |Model contains 118 vertices, 48 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\postbuilding01\postbuilding01_floor.v3o |[VNUM=1.43] |Model contains 174 vertices, 102 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\postbuilding01\postbuilding01_ceiling.v3o |[VNUM=1.43] |Model contains 2142 vertices, 1209 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\postbuilding01\postbuilding01_walls.v3o |[VNUM=1.43] |Model contains 859 vertices, 628 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\postbuilding01\postbuilding01_door01.v3o |[VNUM=1.43] |Model contains 12 vertices, 6 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\postbuilding01\postbuilding01_door02.v3o |[VNUM=1.43] |Model contains 12 vertices, 6 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\postbuilding01_windows.v3o |[VNUM=1.43] |Model contains 52 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\postbuilding01_stairs.v3o |[VNUM=1.43] |Model contains 30 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\postbuilding01_counter01.v3o |[VNUM=1.43] |Model contains 85 vertices, 43 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\postbuilding01_deposit.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\postbuilding01_deposit01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\postbuilding01_desk.v3o |[VNUM=1.43] |Model contains 64 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\postbuilding01_discretionsign01.v3o |[VNUM=1.43] |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\postbuilding01_glaswall01.v3o |[VNUM=1.43] |Model contains 28 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 334 kB. |Loading Model mod:Models\Objects\HouseFurniture\postbuilding01_lettershelf.v3o |[VNUM=1.43] |Model contains 85 vertices, 57 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\bankmain01_deskset01.v3o |[VNUM=1.43] |Model contains 375 vertices, 150 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\branch_bank01_advert01.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop01_plant06.v3o |[VNUM=1.43] |Model contains 92 vertices, 74 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop03_shelf09.v3o |[VNUM=1.43] |Model contains 63 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\residential\residential_floor.v3o |[VNUM=1.43] |Model contains 358 vertices, 214 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\residential\residential_ceiling.v3o |[VNUM=1.43] |Model contains 815 vertices, 468 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\residential\residential_walls.v3o |[VNUM=1.43] |Model contains 733 vertices, 407 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cityapartment01_bookstand.v3o |[VNUM=1.43] |Model contains 54 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cityapartment01_bed02.v3o |[VNUM=1.43] |Model contains 50 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cinema01_moviepicture01.v3o |[VNUM=1.43] |Model contains 16 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ruin01_table.v3o |[VNUM=1.43] |Model contains 30 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\schnuffi.v3o |[VNUM=1.43] |Model contains 340 vertices, 532 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\oa_keyboard01a.v3o |[VNUM=1.43] |Model contains 465 vertices, 240 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\oa_tv01.v3o |[VNUM=1.43] |Model contains 74 vertices, 39 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\bush50.v3o |[VNUM=1.43] |Model contains 98 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\cuppedbush02.v3o |[VNUM=1.43] |Model contains 25 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\cuppedbush10.v3o |[VNUM=1.43] |Model contains 419 vertices, 194 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\cuppedflowerbush01.v3o |[VNUM=1.43] |Model contains 72 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\cuppedbush11.v3o |[VNUM=1.43] |Model contains 220 vertices, 138 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwoman01_yellow.v3o |[VNUM=1.41] |Model contains 401 vertices, 502 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilman01_white2.v3o |[VNUM=1.43] |Model contains 348 vertices, 448 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilman01_white.v3o |[VNUM=1.41] |Model contains 348 vertices, 448 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Park\treeholder02.v3o |[VNUM=1.43] |Model contains 156 vertices, 76 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Hedges\hedge01_middle.v3o |[VNUM=1.43] |Model contains 38 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\letterbox01.v3o |[VNUM=1.43] |Model contains 86 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\gravestone01.v3o |[VNUM=1.43] |Model contains 50 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\gravestone02.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Walls\wall02_post02.v3o |[VNUM=1.43] |Model contains 86 vertices, 45 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Walls\wall02_part01.v3o |[VNUM=1.43] |Model contains 12 vertices, 6 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\cuppedflowerbush02.v3o |[VNUM=1.43] |Model contains 66 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\cuppedflowerbush03.v3o |[VNUM=1.43] |Model contains 72 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\cuppedflowerbush06.v3o |[VNUM=1.43] |Model contains 36 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\cuppedflowerbush07.v3o |[VNUM=1.43] |Model contains 36 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\tropicalbush02.v3o |[VNUM=1.43] |Model contains 82 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Hedges\hedge03_middle.v3o |[VNUM=1.43] |Model contains 38 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Hedges\hedge03_corner.v3o |[VNUM=1.43] |Model contains 76 vertices, 48 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Lanterns\streetlight03.v3o |[VNUM=1.43] |Model contains 110 vertices, 126 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Hedges\hedge03_end.v3o |[VNUM=1.43] |Model contains 38 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Town - Shopping\shop01a.v3o |[VNUM=1.43] |Model contains 1547 vertices, 673 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\shop01_backdoors.v3o |[VNUM=1.43] |Model contains 22 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\shop01_blinds.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\shop01_funnel.v3o |[VNUM=1.43] |Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\shop01_gsm.v3o |[VNUM=1.43] |Model contains 41 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\shop01_perfumes.v3o |[VNUM=1.43] |Model contains 246 vertices, 118 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\shop01_ventilation.v3o |[VNUM=1.43] |Model contains 39 vertices, 22 polygons, 0 bones, 21 muscleanimframes |Loading Model mod:Models\Objects\Trees\cuppedtree02.v3o |[VNUM=1.43] |Model contains 238 vertices, 203 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\bush02.v3o |[VNUM=1.43] |Model contains 56 vertices, 28 polygons, 0 bones, 27 muscleanimframes |Loading Model mod:Models\Objects\Bushes\bush07.v3o |[VNUM=1.43] |Model contains 162 vertices, 88 polygons, 0 bones, 28 muscleanimframes |Loading Model mod:Models\Objects\Bushes\bush15.v3o |[VNUM=1.43] |Model contains 368 vertices, 204 polygons, 0 bones, 23 muscleanimframes |Loading Model mod:Models\Objects\Bushes\cuppedbush03.v3o |[VNUM=1.43] |Model contains 72 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Missionspec\bursted_window02.v3o |[VNUM=1.43] |Model contains 1681 vertices, 987 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\bursted_window02_alpha.v3o |[VNUM=1.43] |Model contains 1452 vertices, 728 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Playground\sandbox01.v3o |[VNUM=1.43] |Model contains 84 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Playground\swing01.v3o |[VNUM=1.43] |Model contains 80 vertices, 72 polygons, 0 bones, 17 muscleanimframes |Loading Model mod:Models\Objects\Trees\leafedtree_01.v3o |[VNUM=1.43] |Model contains 268 vertices, 210 polygons, 0 bones, 32 muscleanimframes |Loading Model mod:Models\Objects\Hedges\hedge02_middle.v3o |[VNUM=1.43] |Model contains 38 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tent20_campbeds.v3o |[VNUM=1.43] |Model contains 67 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\fence02_part.v3o |[VNUM=1.43] |Model contains 20 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\wall01_part.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\fence03_part.v3o |[VNUM=1.43] |Model contains 76 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\courtyardgate01b.v3o |[VNUM=1.43] |Model contains 152 vertices, 88 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 352 kB. |Loading Model mod:Models\Objects\Fences\fence12_part.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\fence12_post.v3o |[VNUM=1.43] |Model contains 25 vertices, 13 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\fence11_post.v3o |[VNUM=1.43] |Model contains 34 vertices, 13 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Stones\boulder09.v3o |[VNUM=1.43] |Model contains 111 vertices, 101 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\bush04_b.v3o |[VNUM=1.43] |Model contains 88 vertices, 46 polygons, 0 bones, 29 muscleanimframes |Loading Model mod:Models\Objects\Bushes\bush08a.v3o |[VNUM=1.43] |Model contains 92 vertices, 46 polygons, 0 bones, 26 muscleanimframes |Loading Model mod:Models\Objects\Hedges\hedge02_end.v3o |[VNUM=1.43] |Model contains 38 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\clotheshorse02.v3o |[VNUM=1.43] |Model contains 76 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\terrace02b.v3o |[VNUM=1.43] |Model contains 477 vertices, 346 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Plants\cornfield01.v3o |[VNUM=1.43] |Model contains 420 vertices, 360 polygons, 0 bones, 44 muscleanimframes |Loading Model mod:Models\Objects\Plants\reed02a.v3o |[VNUM=1.43] |Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop02_shelf02.v3o |[VNUM=1.43] |Model contains 197 vertices, 76 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\bankmain01_shelf02.v3o |[VNUM=1.43] |Model contains 139 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\ruin03_wall01.v3o |[VNUM=1.43] |Model contains 70 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\ruin03_log02.v3o |[VNUM=1.43] |Model contains 20 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\ruin01_debris01.v3o |[VNUM=1.43] |Model contains 84 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Park\parkbench_01.v3o |[VNUM=1.43] |Model contains 80 vertices, 58 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Playground\wip02.v3o |[VNUM=1.43] |Model contains 314 vertices, 196 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\foresttree02.v3o |[VNUM=1.43] |Model contains 260 vertices, 193 polygons, 0 bones, 35 muscleanimframes |Loading Model mod:Models\Persons\Civil\soldier01.v3o |[VNUM=1.43] |Model contains 357 vertices, 462 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\soldier02.v3o |[VNUM=1.43] |Model contains 391 vertices, 496 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwoman04_N2.v3o |[VNUM=1.41] |Model contains 389 vertices, 492 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilman06b.v3o |[VNUM=1.41] |Model contains 547 vertices, 460 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar20_red.v3o |[VNUM=1.43] |Model contains 404 vertices, 373 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar20_blue_wheel01.v3o |[VNUM=1.43] |Model contains 76 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar20_red_door01.v3o |[VNUM=1.43] |Model contains 45 vertices, 31 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\gate12.v3o |[VNUM=1.43] |Model contains 448 vertices, 224 polygons, 0 bones, 14 muscleanimframes |Loading Model mod:Models\Objects\Fences\militaryfence01_corner.v3o |[VNUM=1.43] |Model contains 256 vertices, 156 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\militaryfence01_part.v3o |[VNUM=1.43] |Model contains 164 vertices, 96 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Railway\railend01.v3o |[VNUM=1.43] |Model contains 156 vertices, 80 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Railway\rail02.v3o |[VNUM=1.43] |Model contains 380 vertices, 190 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Railway\railpylon01b.v3o |[VNUM=1.43] |Model contains 190 vertices, 134 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Railway\railsignal01.v3o |[VNUM=1.43] |Model contains 462 vertices, 296 polygons, 0 bones, 10 muscleanimframes |Loading Model mod:Models\Objects\Railway\railwayplatform02a.v3o |[VNUM=1.43] |Model contains 23 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Railway\railwayplatform01a.v3o |[VNUM=1.43] |Model contains 38 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Railway\rail01.v3o |[VNUM=1.43] |Model contains 380 vertices, 190 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Railway\railpylon01.v3o |[VNUM=1.43] |Model contains 177 vertices, 86 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\TrainStation\stationm18_clock.v3o |[VNUM=1.43] |Model contains 66 vertices, 26 polygons, 0 bones, 31 muscleanimframes |Loading Model mod:Models\Objects\Walls\wall03_corner.v3o |[VNUM=1.43] |Model contains 32 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Walls\wall03_straight.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\graffiti01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\foresttree01.v3o |[VNUM=1.43] |Model contains 183 vertices, 122 polygons, 0 bones, 34 muscleanimframes |Loading Model mod:Models\Objects\Trees\logs01.v3o |[VNUM=1.43] |Model contains 293 vertices, 242 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Train\freightcar20.v3o |[VNUM=1.43] |Model contains 618 vertices, 324 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\airportroom01\ap_room01a_floor.v3o |[VNUM=1.43] |Model contains 40 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\airportroom01\ap_room01a_ceiling.v3o |[VNUM=1.43] |Model contains 446 vertices, 244 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\airportroom01\ap_room01a_walls.v3o |[VNUM=1.43] |Model contains 3351 vertices, 1577 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\airportroom01\ap_room01a_walls_windows.v3o |[VNUM=1.43] |Model contains 120 vertices, 84 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\ap_room01a_ceiling_windowchild.v3o |[VNUM=1.43] |Model contains 8 vertices, 4 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Park\bench01.v3o |[VNUM=1.43] |Model contains 108 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Airport\ap_infoterminal01.v3o |[VNUM=1.43] |Model contains 65 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Airport\snackbox01.v3o |[VNUM=1.43] |Model contains 95 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Airport\snackbox02.v3o |[VNUM=1.43] |Model contains 95 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Airport\checkin04.v3o |[VNUM=1.43] |Model contains 228 vertices, 116 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\ap_shop\ap_shop03_floor.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\ap_shop\ap_shop03_ceiling.v3o |[VNUM=1.43] |Model contains 1143 vertices, 476 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\ap_shop\ap_shop03_walls.v3o |[VNUM=1.43] |Model contains 574 vertices, 296 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\ap_shop\ap_shop03_walls_windows.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop03_desk01.v3o |[VNUM=1.43] |Model contains 334 vertices, 130 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop03_desk02.v3o |[VNUM=1.43] |Model contains 332 vertices, 128 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop03_shelf01.v3o |[VNUM=1.43] |Model contains 260 vertices, 118 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop03_shelf02.v3o |[VNUM=1.43] |Model contains 281 vertices, 130 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop03_shelf04.v3o |[VNUM=1.43] |Model contains 126 vertices, 48 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop03_shelf05.v3o |[VNUM=1.43] |Model contains 230 vertices, 92 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 370 kB. |Loading Model mod:Models\Objects\HouseFurniture\ap_shop03_shelf06.v3o |[VNUM=1.43] |Model contains 63 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop03_shelf07.v3o |[VNUM=1.43] |Model contains 63 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop03_shelf08.v3o |[VNUM=1.43] |Model contains 37 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\ap_shop03_ceiling_windowchild.v3o |[VNUM=1.43] |Model contains 8 vertices, 4 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\depot03i\depot03_floor.v3o |[VNUM=1.43] |Model contains 52 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\depot03i\depot03_ceiling.v3o |[VNUM=1.43] |Model contains 979 vertices, 528 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\depot03i\depot03_walls.v3o |[VNUM=1.43] |Model contains 1889 vertices, 971 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\depot03i\depot03_door01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\depot03_depotinv02.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\depot03_depotinv01.v3o |[VNUM=1.43] |Model contains 272 vertices, 136 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\plasticcontainer01_closed.v3o |[VNUM=1.43] |Model contains 70 vertices, 76 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\depot01_pallet.v3o |[VNUM=1.43] |Model contains 84 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Industry\woodbox01.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\depot03_depotinv01b.v3o |[VNUM=1.43] |Model contains 276 vertices, 176 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\depot03_depotinv01c.v3o |[VNUM=1.43] |Model contains 390 vertices, 262 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\depot03_stairs.v3o |[VNUM=1.43] |Model contains 68 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\oilrig_controlbuilding01\oilrig_controlbuilding01_floor.v3o |[VNUM=1.43] |Model contains 32 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\oilrig_controlbuilding01\oilrig_controlbuilding01_ceiling.v3o |[VNUM=1.43] |Model contains 152 vertices, 80 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\oilrig_controlbuilding01\oilrig_controlbuilding01_wall01.v3o |[VNUM=1.43] |Model contains 197 vertices, 111 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\oilrig_controlbuilding01\oilrig_controlbuilding01_door01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\oilrig_controlbuilding01_chair.v3o |[VNUM=1.43] |Model contains 114 vertices, 88 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\oilrig_controlbuilding01_console01.v3o |[VNUM=1.43] |Model contains 460 vertices, 249 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\oilrig_controlbuilding01_console02.v3o |[VNUM=1.43] |Model contains 195 vertices, 105 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\oilrig_controlbuilding01_shelf01.v3o |[VNUM=1.43] |Model contains 16 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\tutstation02\tutstation02_floor.v3o |[VNUM=1.43] |Model contains 454 vertices, 210 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\tutstation02\tutstation02_ceiling.v3o |[VNUM=1.43] |Model contains 906 vertices, 380 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\tutstation02\tutstation02_walls.v3o |[VNUM=1.43] |Model contains 264 vertices, 108 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Apartment\cityapartment02.v3o |[VNUM=1.43] |Model contains 1101 vertices, 742 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\cityapartment02_roofgazebo.v3o |[VNUM=1.43] |Model contains 36 vertices, 15 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\fence01_part.v3o |[VNUM=1.43] |Model contains 74 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\fence01_post.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Walls\wall11_straight.v3o |[VNUM=1.43] |Model contains 74 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Walls\wall01_straight.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\SkiLift\chairliftpylon01.v3o |[VNUM=1.43] |Model contains 275 vertices, 158 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\SkiLift\chairliftstation01.v3o |[VNUM=1.43] |Model contains 1777 vertices, 1027 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\SkiLift\chairliftpylon01_rope.v3o |[VNUM=1.43] |Model contains 8 vertices, 4 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\SkiLift\chairliftseat01.v3o |[VNUM=1.43] |Model contains 141 vertices, 152 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Schnee\ski01.v3o |[VNUM=1.43] |Model contains 21 vertices, 11 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\deserthouse01_clothesline.v3o |[VNUM=1.43] |Model contains 66 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\log01.v3o |[VNUM=1.43] |Model contains 47 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\stump01.v3o |[VNUM=1.43] |Model contains 44 vertices, 50 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\busstop01.v3o |[VNUM=1.43] |Model contains 272 vertices, 141 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\eisdiele04.v3o |[VNUM=1.43] |Model contains 428 vertices, 222 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\kiosk04_flag01.v3o |[VNUM=1.43] |Model contains 30 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\kiosk04_flag02.v3o |[VNUM=1.43] |Model contains 24 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\phonebooth01.v3o |[VNUM=1.43] |Model contains 92 vertices, 48 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Signs\advertizer02.v3o |[VNUM=1.43] |Model contains 258 vertices, 165 polygons, 0 bones, 38 muscleanimframes |Loading Model mod:Models\Objects\Signs\advertizer01.v3o |[VNUM=1.43] |Model contains 258 vertices, 165 polygons, 0 bones, 38 muscleanimframes |Loading Model mod:Models\Objects\Signs\Advert09.v3o |[VNUM=1.43] |Model contains 216 vertices, 114 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Signs\advert08.v3o |[VNUM=1.43] |Model contains 216 vertices, 114 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Playground\wip01.v3o |[VNUM=1.43] |Model contains 192 vertices, 122 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Playground\swing02.v3o |[VNUM=1.43] |Model contains 286 vertices, 184 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Plants\reed03b.v3o |[VNUM=1.43] |Model contains 32 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\trailer01.v3o |[VNUM=1.43] |Model contains 278 vertices, 214 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\depot10_debris_bit05.v3o |[VNUM=1.43] |Model contains 307 vertices, 128 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\depot10_debris_bit07.v3o |[VNUM=1.43] |Model contains 158 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\depot10_debris_bit06.v3o |[VNUM=1.43] |Model contains 307 vertices, 132 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\gardenfurniture03.v3o |[VNUM=1.43] |Model contains 97 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\gardenfurniture04.v3o |[VNUM=1.43] |Model contains 74 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\gardenfurniture01.v3o |[VNUM=1.43] |Model contains 67 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\gardenfurniture02.v3o |[VNUM=1.43] |Model contains 67 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\tropicalbush01.v3o |[VNUM=1.43] |Model contains 74 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilboy02_green.v3o |[VNUM=1.41] |Model contains 372 vertices, 472 polygons, 20 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 388 kB. |Loading Model mod:Models\Persons\Civil\civilman01.v3o |[VNUM=1.41] |Model contains 366 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilman01_red.v3o |[VNUM=1.41] |Model contains 348 vertices, 448 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilman03_grey.v3o |[VNUM=1.41] |Model contains 576 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwoman02_red.v3o |[VNUM=1.41] |Model contains 424 vertices, 536 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwoman03_grey.v3o |[VNUM=1.41] |Model contains 428 vertices, 515 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\one_family_house_i_01_balcony.v3o |[VNUM=1.43] |Model contains 56 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Lanterns\streetlight04_2.v3o |[VNUM=1.43] |Model contains 108 vertices, 78 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Apartment\cityapartment11.v3o |[VNUM=1.43] |Model contains 686 vertices, 408 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\cityapartment11_funnel.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\cityapartment11_roofgazebo.v3o |[VNUM=1.43] |Model contains 26 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedeco14.v3o |[VNUM=1.43] |Model contains 92 vertices, 74 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housead05.v3o |[VNUM=1.43] |Model contains 60 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Apartment\cityapartment21.v3o |[VNUM=1.43] |Model contains 2726 vertices, 1484 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedeco09.v3o |[VNUM=1.43] |Model contains 79 vertices, 68 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\City - Apartment\apartment_building_corner01_a.v3o |[VNUM=1.43] |Model contains 1395 vertices, 801 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\brokentree01a.v3o |[VNUM=1.43] |Model contains 756 vertices, 472 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\cuppedtree01.v3o |[VNUM=1.43] |Model contains 220 vertices, 187 polygons, 0 bones, 30 muscleanimframes |Loading Model mod:Models\Objects\Trees\forest01.v3o |[VNUM=1.43] |Model contains 3058 vertices, 2050 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\cuppedtree03.v3o |[VNUM=1.43] |Model contains 126 vertices, 65 polygons, 0 bones, 34 muscleanimframes |Loading Model mod:Models\Objects\Playground\climb01.v3o |[VNUM=1.43] |Model contains 454 vertices, 242 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Playground\merrygoround01.v3o |[VNUM=1.43] |Model contains 184 vertices, 116 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Plants\grass03.v3o |[VNUM=1.43] |Model contains 145 vertices, 67 polygons, 0 bones, 22 muscleanimframes |Loading Model mod:Models\Objects\Park\statue20.v3o |[VNUM=1.43] |Model contains 727 vertices, 780 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Suburb - Apartment\shop03.v3o |[VNUM=1.43] |Model contains 1474 vertices, 855 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\fence10_part.v3o |[VNUM=1.43] |Model contains 132 vertices, 66 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\barrier20.v3o |[VNUM=1.43] |Model contains 212 vertices, 124 polygons, 0 bones, 30 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar01_silver.v3o |[VNUM=1.43] |Model contains 432 vertices, 377 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar01_wheel01.v3o |[VNUM=1.43] |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar01_silver_door01.v3o |[VNUM=1.43] |Model contains 42 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar07_yellow.v3o |[VNUM=1.43] |Model contains 439 vertices, 405 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar07_wheel01.v3o |[VNUM=1.43] |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar07_yellow_door01.v3o |[VNUM=1.43] |Model contains 64 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar08_white.v3o |[VNUM=1.43] |Model contains 496 vertices, 457 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar08_white_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar08_white_door01.v3o |[VNUM=1.43] |Model contains 55 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Suburb - Shopping\petrolstation10.v3o |[VNUM=1.43] |Model contains 939 vertices, 396 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\petrolstation10_logo.v3o |[VNUM=1.43] |Model contains 50 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\apartment_building_corner01_ventilation.v3o |[VNUM=1.43] |Model contains 54 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\factory01_ventilationbox01.v3o |[VNUM=1.43] |Model contains 76 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\tutcenter01_roofwindows01.v3o |[VNUM=1.43] |Model contains 102 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\tutcenter01_ventilation02.v3o |[VNUM=1.43] |Model contains 31 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Suburb - Shopping\petrolstation10_pumpart.v3o |[VNUM=1.43] |Model contains 496 vertices, 194 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Suburb - Shopping\supermarket02.v3o |[VNUM=1.43] |Model contains 1163 vertices, 644 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\housedirt08.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\petrolstation10_sign.v3o |[VNUM=1.43] |Model contains 58 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\ftruck01a.v3o |[VNUM=1.43] |Model contains 1740 vertices, 1300 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\gastank01.v3o |[VNUM=1.43] |Model contains 168 vertices, 155 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\gastank01_table.v3o |[VNUM=1.43] |Model contains 110 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\petrolstation10_pumps.v3o |[VNUM=1.43] |Model contains 156 vertices, 78 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\fence03_door.v3o |[VNUM=1.43] |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\courtyardgate01ba.v3o |[VNUM=1.43] |Model contains 76 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\courtyardgate01bb.v3o |[VNUM=1.43] |Model contains 76 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\stable_pitchfork.v3o |[VNUM=1.43] |Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\yamyam_plant.v3o |[VNUM=1.43] |Model contains 32 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop01_plant03.v3o |[VNUM=1.43] |Model contains 133 vertices, 116 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Plants\grass03b.v3o |[VNUM=1.43] |Model contains 145 vertices, 67 polygons, 0 bones, 21 muscleanimframes |Loading Model mod:Models\Objects\Plants\plants01.v3o |[VNUM=1.43] |Model contains 85 vertices, 60 polygons, 0 bones, 17 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\sign_playstreet01.v3o |[VNUM=1.43] |Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\cherrytree01.v3o |[VNUM=1.43] |Model contains 429 vertices, 334 polygons, 0 bones, 20 muscleanimframes |Loading Model mod:Models\Objects\Fences\fence02_post.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Village\log_cabin01.v3o |[VNUM=1.43] |Model contains 1110 vertices, 640 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Walls\wall04_straight.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 406 kB. |Loading Model mod:Models\Objects\Walls\wall05_straight.v3o |[VNUM=1.43] |Model contains 48 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\wall01_post.v3o |[VNUM=1.43] |Model contains 57 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Hedges\hedge02_corner.v3o |[VNUM=1.43] |Model contains 76 vertices, 48 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Hedges\hedge05_gate.v3o |[VNUM=1.43] |Model contains 124 vertices, 88 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Feuerwache\Wache_02.v3o |[VNUM=1.43] |Model contains 1104 vertices, 801 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\bicycle02.v3o |[VNUM=1.43] |Model contains 193 vertices, 105 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\advertflagwtb.v3o |[VNUM=1.43] |Model contains 182 vertices, 183 polygons, 0 bones, 15 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\fitness01_desktops02.v3o |[VNUM=1.43] |Model contains 602 vertices, 302 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\fitness01_monitors.v3o |[VNUM=1.43] |Model contains 728 vertices, 362 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Signs\advert05.v3o |[VNUM=1.43] |Model contains 216 vertices, 114 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Signs\advert02.v3o |[VNUM=1.43] |Model contains 216 vertices, 114 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Signs\advert01.v3o |[VNUM=1.43] |Model contains 216 vertices, 114 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\gate_fw1.v3o |[VNUM=1.43] |Model contains 23 vertices, 10 polygons, 0 bones, 14 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\gate_fw2.v3o |[VNUM=1.43] |Model contains 23 vertices, 10 polygons, 0 bones, 14 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\gate_fw3.v3o |[VNUM=1.43] |Model contains 23 vertices, 10 polygons, 0 bones, 14 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\gate_fw4.v3o |[VNUM=1.43] |Model contains 23 vertices, 10 polygons, 0 bones, 14 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\gate_fw5.v3o |[VNUM=1.43] |Model contains 23 vertices, 10 polygons, 0 bones, 14 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\krankenhaus.v3o |[VNUM=1.43] |Model contains 104 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\foresttree11.v3o |[VNUM=1.43] |Model contains 194 vertices, 145 polygons, 0 bones, 31 muscleanimframes |Loading Model mod:Models\Objects\Trees\forest03.v3o |[VNUM=1.43] |Model contains 3254 vertices, 2101 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\petrolstation01_pressure.v3o |[VNUM=1.43] |Model contains 187 vertices, 94 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Train\BR143.v3o |[VNUM=1.43] |Model contains 1644 vertices, 1988 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Construction\builthouse01.v3o |[VNUM=1.43] |Model contains 5382 vertices, 3283 polygons, 0 bones, 11 muscleanimframes |Loading Model mod:Models\Objects\Construction\constrcontainer01.v3o |[VNUM=1.43] |Model contains 55 vertices, 70 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\constrcontainer02.v3o |[VNUM=1.43] |Model contains 147 vertices, 163 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\cementmixer01.v3o |[VNUM=1.43] |Model contains 290 vertices, 194 polygons, 0 bones, 17 muscleanimframes |Loading Model mod:Models\Objects\Construction\constrtiles02b.v3o |[VNUM=1.43] |Model contains 247 vertices, 96 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\constrtiles02a.v3o |[VNUM=1.43] |Model contains 131 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\constr_ladder01.v3o |[VNUM=1.43] |Model contains 118 vertices, 48 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\wheelbarrow01.v3o |[VNUM=1.43] |Model contains 234 vertices, 150 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\rubble03.v3o |[VNUM=1.43] |Model contains 50 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\highrise10_debris_small01.v3o |[VNUM=1.43] |Model contains 207 vertices, 83 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Construction\bulldozer_01.v3o |[VNUM=1.43] |Model contains 1069 vertices, 710 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Construction\civiltruck12.v3o |[VNUM=1.43] |Model contains 549 vertices, 401 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Construction\civiltruck12_wheel01.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\civiltruck12_child01.v3o |[VNUM=1.43] |Model contains 264 vertices, 148 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Construction\forklift01.v3o |[VNUM=1.43] |Model contains 1320 vertices, 822 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Construction\lorry_01.v3o |[VNUM=1.43] |Model contains 818 vertices, 519 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Construction\lorry_01_wheel02.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Construction\lorry_01_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\barriersign01.v3o |[VNUM=1.43] |Model contains 144 vertices, 84 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\constructionhole01_barrier.v3o |[VNUM=1.43] |Model contains 54 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\constructionhole02.v3o |[VNUM=1.43] |Model contains 24 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\constrcontainer03_empty.v3o |[VNUM=1.43] |Model contains 244 vertices, 146 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\crane01.v3o |[VNUM=1.43] |Model contains 775 vertices, 393 polygons, 4 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\pipes01.v3o |[VNUM=1.43] |Model contains 126 vertices, 138 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\portacabin01.v3o |[VNUM=1.43] |Model contains 599 vertices, 389 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\portacabin02.v3o |[VNUM=1.43] |Model contains 124 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\transportable_loo_01.v3o |[VNUM=1.43] |Model contains 27 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\woodenslatspile01.v3o |[VNUM=1.43] |Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civildocker01.v3o |[VNUM=1.41] |Model contains 386 vertices, 502 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\Civilworker02_a.v3o |[VNUM=1.43] |Model contains 396 vertices, 506 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\Civilworker02.v3o |[VNUM=1.43] |Model contains 396 vertices, 506 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Industry\gasbottle01.v3o |[VNUM=1.43] |Model contains 54 vertices, 68 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\movesign01.v3o |[VNUM=1.43] |Model contains 102 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Construction\bagger.v3o |[VNUM=1.43] |Model contains 1722 vertices, 2408 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\leafedtree_04.v3o |[VNUM=1.43] |Model contains 261 vertices, 205 polygons, 0 bones, 31 muscleanimframes |Loading Model mod:Models\Objects\Trees\leafedtree_03.v3o |[VNUM=1.43] |Model contains 234 vertices, 177 polygons, 0 bones, 23 muscleanimframes |Loading Model mod:Models\Objects\Trees\leafedtree_02.v3o |[VNUM=1.43] |Model contains 236 vertices, 212 polygons, 0 bones, 14 muscleanimframes |Loading Model mod:Models\Objects\Trees\stump02b.v3o |[VNUM=1.43] |Model contains 264 vertices, 158 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\treedebris04.v3o |[VNUM=1.43] |Model contains 58 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 424 kB. |Loading Model mod:Models\Objects\Misc\scarecrow.v3o |[VNUM=1.43] |Model contains 343 vertices, 233 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\bush04_a.v3o |[VNUM=1.43] |Model contains 64 vertices, 34 polygons, 0 bones, 29 muscleanimframes |Loading Model mod:Models\Objects\Plants\grass01.v3o |[VNUM=1.43] |Model contains 112 vertices, 56 polygons, 0 bones, 21 muscleanimframes |Loading Model mod:Models\Objects\Trees\enbankmentfrags01.v3o |[VNUM=1.43] |Model contains 46 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\enbankmentfrags02.v3o |[VNUM=1.43] |Model contains 32 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\enbankmentfrags05.v3o |[VNUM=1.43] |Model contains 27 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\enbankmentfrags06.v3o |[VNUM=1.43] |Model contains 12 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\enbankmentfrags04.v3o |[VNUM=1.43] |Model contains 26 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Plants\reed03d.v3o |[VNUM=1.43] |Model contains 36 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Plants\grass02.v3o |[VNUM=1.43] |Model contains 112 vertices, 56 polygons, 0 bones, 19 muscleanimframes |Loading Model mod:Models\Objects\Fences\fence10_door.v3o |[VNUM=1.43] |Model contains 31 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Stones\boulder09b.v3o |[VNUM=1.43] |Model contains 108 vertices, 99 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Signs\advert06.v3o |[VNUM=1.43] |Model contains 216 vertices, 114 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Signs\advert03.v3o |[VNUM=1.43] |Model contains 216 vertices, 114 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\bigsign01.v3o |[VNUM=1.43] |Model contains 50 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\cityend01.v3o |[VNUM=1.43] |Model contains 35 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\rightnoleft.v3o |[VNUM=1.43] |Model contains 68 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\sign_row02.v3o |[VNUM=1.43] |Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\sign_stop01.v3o |[VNUM=1.43] |Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\trafficlight03.v3o |[VNUM=1.43] |Model contains 722 vertices, 514 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Highway\crashbarrier01.v3o |[VNUM=1.43] |Model contains 135 vertices, 86 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Plants\reed01c.v3o |[VNUM=1.43] |Model contains 40 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Plants\plants03.v3o |[VNUM=1.43] |Model contains 96 vertices, 48 polygons, 0 bones, 15 muscleanimframes |Loading Model mod:Models\Objects\Bushes\bush03.v3o |[VNUM=1.43] |Model contains 86 vertices, 46 polygons, 0 bones, 23 muscleanimframes |Loading Model mod:Models\Objects\Bushes\bush05.v3o |[VNUM=1.43] |Model contains 112 vertices, 60 polygons, 0 bones, 25 muscleanimframes |Loading Model mod:Models\Houses\Town - Shopping\shop01b.v3o |[VNUM=1.43] |Model contains 1731 vertices, 753 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\flowerbed01.v3o |[VNUM=1.43] |Model contains 288 vertices, 175 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\oa_tent01.v3o |[VNUM=1.43] |Model contains 105 vertices, 61 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\feuerwache\Garagen.v3o |[VNUM=1.43] |Model contains 140 vertices, 118 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\falttor1.v3o |[VNUM=1.43] |Model contains 10 vertices, 6 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Houses\Missionspec\stormed01.v3o |[VNUM=1.43] |Model contains 1398 vertices, 791 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Missionspec\stormed03.v3o |[VNUM=1.43] |Model contains 1516 vertices, 542 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\stormed02_balcony.v3o |[VNUM=1.43] |Model contains 44 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\stormed02_windows.v3o |[VNUM=1.43] |Model contains 64 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Walls\wall02_corner.v3o |[VNUM=1.43] |Model contains 47 vertices, 25 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Walls\wall02_post01.v3o |[VNUM=1.43] |Model contains 52 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\constrfence02.v3o |[VNUM=1.43] |Model contains 56 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\constrfence02_singlefoot.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\dest_town\dest_townbuilding01_debris04.v3o |[VNUM=1.43] |Model contains 1086 vertices, 582 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\housebush01.v3o |[VNUM=1.43] |Model contains 80 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bomben\kmrd_bombe03.v3o |[VNUM=1.43] |Model contains 901 vertices, 664 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Industry\barrelpile01.v3o |[VNUM=1.43] |Model contains 218 vertices, 120 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Lanterns\streetlight04.v3o |[VNUM=1.43] |Model contains 162 vertices, 158 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\terrace01b.v3o |[VNUM=1.43] |Model contains 232 vertices, 120 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\townfountain01.v3o |[VNUM=1.43] |Model contains 570 vertices, 344 polygons, 0 bones, 27 muscleanimframes |Loading Model mod:Models\Objects\Misc\townfountain01_walkable.v3o |[VNUM=1.43] |Model contains 974 vertices, 596 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\bucketwheel01_debris02.v3o |[VNUM=1.43] |Model contains 56 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\flood_carwreck00.v3o |[VNUM=1.43] |Model contains 1407 vertices, 807 polygons, 0 bones, 1 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\flood_cat.v3o |[VNUM=1.43] |Model contains 475 vertices, 430 polygons, 17 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Plants\reed01b.v3o |[VNUM=1.43] |Model contains 40 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Plants\reed03a.v3o |[VNUM=1.43] |Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Plants\reed01a.v3o |[VNUM=1.43] |Model contains 120 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Construction\civiltruck11.v3o |[VNUM=1.43] |Model contains 1160 vertices, 760 polygons, 0 bones, 16 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Construction\civiltruck11_wheel.v3o |[VNUM=1.43] |Model contains 42 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Construction\civiltruck11_door.v3o |[VNUM=1.43] |Model contains 57 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\fir01.v3o |[VNUM=1.43] |Model contains 197 vertices, 141 polygons, 0 bones, 28 muscleanimframes |Loading Model mod:Models\Objects\Fences\paddock01_gate01.v3o |[VNUM=1.43] |Model contains 165 vertices, 110 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\paddock01_pole01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Animals\horse03.v3o |[VNUM=1.43] |Model contains 334 vertices, 485 polygons, 25 bones, 0 muscleanimframes ?Cannot add default animation set to H: incompatible bone structure? |Loading Model mod:Models\Persons\Animals\horse02.v3o |[VNUM=1.43] |Model contains 334 vertices, 485 polygons, 25 bones, 0 muscleanimframes ?Cannot add default animation set to H: incompatible bone structure? |Loading Model mod:Models\Persons\Animals\horse01.v3o |[VNUM=1.43] |Model contains 334 vertices, 485 polygons, 25 bones, 0 muscleanimframes ?Cannot add default animation set to H: incompatible bone structure? |Loading Model mod:Models\Persons\Animals\sheep01.v3o |[VNUM=1.43] |Model contains 375 vertices, 524 polygons, 15 bones, 0 muscleanimframes ?Cannot add default animation set to S: incompatible bone structure? |Loading Model mod:Models\Persons\Animals\cow01_black.v3o |[VNUM=1.43] |Model contains 475 vertices, 646 polygons, 17 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 442 kB. ?Cannot add default animation set to C: incompatible bone structure? |Loading Model mod:Models\Objects\Fences\fence01_door.v3o |[VNUM=1.43] |Model contains 112 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\tractor01.v3o |[VNUM=1.43] |Model contains 628 vertices, 356 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\tractor01_wheel01.v3o |[VNUM=1.43] |Model contains 36 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\tractor01_wheel02.v3o |[VNUM=1.43] |Model contains 86 vertices, 76 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\tractor01_2.v3o |[VNUM=1.43] |Model contains 452 vertices, 251 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiljeep01_blue.v3o |[VNUM=1.43] |Model contains 1404 vertices, 665 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiljeep01_blue_wheel01.v3o |[VNUM=1.43] |Model contains 80 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiljeep01_blue_door01.v3o |[VNUM=1.43] |Model contains 124 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck03_red.v3o |[VNUM=1.43] |Model contains 487 vertices, 397 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck03_white_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck03_red_door01.v3o |[VNUM=1.43] |Model contains 98 vertices, 62 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\fence11_part.v3o |[VNUM=1.43] |Model contains 43 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\stable_horseparking.v3o |[VNUM=1.43] |Model contains 48 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\cuppedflowerbush10.v3o |[VNUM=1.43] |Model contains 66 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\cafe01_chair.v3o |[VNUM=1.43] |Model contains 32 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilpress01.v3o |[VNUM=1.41] |Model contains 700 vertices, 532 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilpress02.v3o |[VNUM=1.41] |Model contains 371 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\bankmain01_advertstand02.v3o |[VNUM=1.43] |Model contains 18 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Walls\wall04_corner.v3o |[VNUM=1.43] |Model contains 32 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\tire01.v3o |[VNUM=1.43] |Model contains 66 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop04_sign01.v3o |[VNUM=1.43] |Model contains 21 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar32_white.v3o |[VNUM=1.43] |Model contains 443 vertices, 398 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar32_white_wheel01.v3o |[VNUM=1.43] |Model contains 73 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar32_white_door01.v3o |[VNUM=1.43] |Model contains 54 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar30_red.v3o |[VNUM=1.43] |Model contains 443 vertices, 345 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar30_orange_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar30_red_door01.v3o |[VNUM=1.43] |Model contains 48 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\cable01.v3o |[VNUM=1.43] |Model contains 88 vertices, 62 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\constrcontainer03_full.v3o |[VNUM=1.43] |Model contains 264 vertices, 169 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Service_Childs\constrfence04.v3o |[VNUM=1.43] |Model contains 88 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Signs\advert04.v3o |[VNUM=1.43] |Model contains 216 vertices, 114 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\constructionhole01.v3o |[VNUM=1.43] |Model contains 383 vertices, 226 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\constrtiles01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\rubble02.v3o |[VNUM=1.43] |Model contains 42 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Plants\farn01.v3o |[VNUM=1.43] |Model contains 166 vertices, 100 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilboy01_green.v3o |[VNUM=1.41] |Model contains 351 vertices, 450 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilboy01_white.v3o |[VNUM=1.41] |Model contains 351 vertices, 450 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilboy01_blue.v3o |[VNUM=1.41] |Model contains 351 vertices, 450 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar12_yellow.v3o |[VNUM=1.43] |Model contains 573 vertices, 454 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar12_yellow_wheel01.v3o |[VNUM=1.43] |Model contains 76 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar12_yellow_door01.v3o |[VNUM=1.43] |Model contains 58 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck03_white.v3o |[VNUM=1.43] |Model contains 487 vertices, 397 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck03_white_door01.v3o |[VNUM=1.43] |Model contains 98 vertices, 62 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Signs\neonsign04.v3o |[VNUM=1.43] |Model contains 180 vertices, 142 polygons, 0 bones, 4 muscleanimframes |Loading Model mod:Models\Objects\Street\litterbox02.v3o |[VNUM=1.43] |Model contains 66 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Hedges\hedge01_end.v3o |[VNUM=1.43] |Model contains 38 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Lanterns\streetlight02.v3o |[VNUM=1.43] |Model contains 46 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\bees01.v3o |[VNUM=1.43] |Model contains 44 vertices, 22 polygons, 0 bones, 30 muscleanimframes |Loading Model mod:Models\Objects\Misc\goal02.v3o |[VNUM=1.43] |Model contains 116 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\skate_board.v3o |[VNUM=1.43] |Model contains 132 vertices, 88 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\tent01.v3o |[VNUM=1.43] |Model contains 58 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\oa_tent02.v3o |[VNUM=1.43] |Model contains 101 vertices, 57 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\travelvan01.v3o |[VNUM=1.43] |Model contains 1070 vertices, 474 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Plants\burnedplant01.v3o |[VNUM=1.43] |Model contains 96 vertices, 52 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Village\summerhouse01.v3o |[VNUM=1.43] |Model contains 54 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\bush01.v3o |[VNUM=1.43] |Model contains 34 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 460 kB. |Loading Model mod:Models\Persons\Animals\cat01.v3o |[VNUM=1.43] |Model contains 327 vertices, 430 polygons, 17 bones, 0 muscleanimframes ?Cannot add default animation set to C: incompatible bone structure? |Loading Model mod:Models\Persons\Animals\wolf01.v3o |[VNUM=1.43] |Model contains 385 vertices, 494 polygons, 19 bones, 0 muscleanimframes ?Cannot add default animation set to W: incompatible bone structure? |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar15_grey.v3o |[VNUM=1.43] |Model contains 457 vertices, 423 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar15_grey_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar15_grey_door01.v3o |[VNUM=1.43] |Model contains 58 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_purple.v3o |[VNUM=1.43] |Model contains 414 vertices, 405 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_purple_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_purple_door01.v3o |[VNUM=1.43] |Model contains 58 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar12_green.v3o |[VNUM=1.43] |Model contains 573 vertices, 454 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar12_green_wheel01.v3o |[VNUM=1.43] |Model contains 76 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar12_green_door01.v3o |[VNUM=1.43] |Model contains 58 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar13_red.v3o |[VNUM=1.43] |Model contains 481 vertices, 431 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar13_red_wheel01.v3o |[VNUM=1.43] |Model contains 52 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar13_red_door01.v3o |[VNUM=1.43] |Model contains 64 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Animals\fish01.v3o |[VNUM=1.43] |Model contains 34 vertices, 32 polygons, 0 bones, 9 muscleanimframes ?Cannot add default animation set to F: incompatible bone structure? |Loading Model mod:Models\Objects\Misc\catwalk01.v3o |[VNUM=1.43] |Model contains 236 vertices, 122 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\clotheshorse01.v3o |[VNUM=1.43] |Model contains 65 vertices, 39 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Houses\Suburb - Office\officeblock02.v3o |[VNUM=1.43] |Model contains 1708 vertices, 953 polygons, 0 bones, 0 muscleanimframes ?Prototype not found: mod:Prototypes/Objects/HouseChildren/depot01_ventilationshaft.e4p ?Prototype not found: mod:Prototypes/Objects/HouseChildren/depot01_ventilationshaft.e4p |Loading Model mod:Models\Objects\HouseChildren\depot02_roofwindows02.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\factory01_glassroof.v3o |[VNUM=1.43] |Model contains 56 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\officeblock02_barrier.v3o |[VNUM=1.43] |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\roofad01.v3o |[VNUM=1.43] |Model contains 258 vertices, 108 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseChildren\officeblock_02_rail.v3o |[VNUM=1.43] |Model contains 156 vertices, 84 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\gritbox01.v3o |[VNUM=1.43] |Model contains 28 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\glasscontainer03.v3o |[VNUM=1.43] |Model contains 140 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\glasscontainer02.v3o |[VNUM=1.43] |Model contains 140 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\glasscontainer01.v3o |[VNUM=1.43] |Model contains 140 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Signs\advertpillar01.v3o |[VNUM=1.43] |Model contains 76 vertices, 68 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bomben\kmrd_bombe01.v3o |[VNUM=1.43] |Model contains 901 vertices, 664 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\fence01b_part.v3o |[VNUM=1.43] |Model contains 80 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\fence12_door.v3o |[VNUM=1.43] |Model contains 60 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\citypole01.v3o |[VNUM=1.43] |Model contains 26 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar07_silver.v3o |[VNUM=1.43] |Model contains 439 vertices, 405 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar07_silver_door01.v3o |[VNUM=1.43] |Model contains 64 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\travelvan01b.v3o |[VNUM=1.43] |Model contains 783 vertices, 474 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\skate_ramp.v3o |[VNUM=1.43] |Model contains 84 vertices, 50 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\camper01.v3o |[VNUM=1.43] |Model contains 917 vertices, 414 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\burnedwoodobj03.v3o |[VNUM=1.43] |Model contains 313 vertices, 120 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\oa_table01.v3o |[VNUM=1.43] |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar11_blue.v3o |[VNUM=1.43] |Model contains 455 vertices, 403 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar11_blue_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar11_blue_door01.v3o |[VNUM=1.43] |Model contains 65 vertices, 47 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar16_green.v3o |[VNUM=1.43] |Model contains 497 vertices, 483 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar16_green_wheel01.v3o |[VNUM=1.43] |Model contains 46 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar16_green_door01.v3o |[VNUM=1.43] |Model contains 54 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\blocked.v3o |[VNUM=1.43] |Model contains 28 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\sign_limit01.v3o |[VNUM=1.43] |Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\sign_noparking01.v3o |[VNUM=1.43] |Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\sign_parking01.v3o |[VNUM=1.43] |Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\sign_dirright01.v3o |[VNUM=1.43] |Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar18_red.v3o |[VNUM=1.43] |Model contains 440 vertices, 360 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar18_red_wheel01.v3o |[VNUM=1.43] |Model contains 76 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar18_red_door01.v3o |[VNUM=1.43] |Model contains 41 vertices, 25 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Unfallfahrzeuge\truck01_body.v3o |[VNUM=1.43] |Model contains 1544 vertices, 1170 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Unfallfahrzeuge\truck01_sliceable_door01.v3o |[VNUM=1.43] |Model contains 42 vertices, 30 polygons, 0 bones, 7 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks\carwreck06.v3o |[VNUM=1.43] |Model contains 1005 vertices, 630 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks\sportscar01_wreck02.v3o |[VNUM=1.43] |Model contains 782 vertices, 588 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\cartruckwreck01.v3o |[VNUM=1.43] |Model contains 1633 vertices, 1091 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\cartruckwreck01_sliceable_door01.v3o |[VNUM=1.43] |Model contains 55 vertices, 61 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks\forklifttruck01_wreck.v3o |[VNUM=1.43] |Model contains 1448 vertices, 1015 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilgirl01_green.v3o |[VNUM=1.41] |Model contains 520 vertices, 508 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilgirl02_red.v3o |[VNUM=1.41] |Model contains 531 vertices, 520 polygons, 20 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 478 kB. |Loading Model mod:Models\Persons\Civil\civilman03_green.v3o |[VNUM=1.41] |Model contains 576 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\sign_row01.v3o |[VNUM=1.43] |Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck13b.v3o |[VNUM=1.43] |Model contains 635 vertices, 524 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck13b_door01.v3o |[VNUM=1.43] |Model contains 59 vertices, 44 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck09.v3o |[VNUM=1.43] |Model contains 666 vertices, 543 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck09_sliceable_door01.v3o |[VNUM=1.43] |Model contains 81 vertices, 42 polygons, 0 bones, 7 muscleanimframes |Loading Model mod:Models\Objects\Debris\skidmarks02.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\burned_spot02.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\scratches01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\glas01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\oil_m02.v3o |[VNUM=1.43] |Model contains 36 vertices, 31 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\oil_m01.v3o |[VNUM=1.43] |Model contains 19 vertices, 15 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\tankwagen_haenger.v3o |[VNUM=1.43] |Model contains 554 vertices, 338 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\tankwagen.v3o |[VNUM=1.43] |Model contains 688 vertices, 488 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\fatman01.v3o |[VNUM=1.43] |Model contains 384 vertices, 486 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks\carwreck04.v3o |[VNUM=1.43] |Model contains 925 vertices, 512 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks\carwreck03.v3o |[VNUM=1.43] |Model contains 983 vertices, 566 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\captain01.v3o |[VNUM=1.41] |Model contains 604 vertices, 490 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks\carwreck22.v3o |[VNUM=1.43] |Model contains 671 vertices, 595 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilmanold02.v3o |[VNUM=1.43] |Model contains 363 vertices, 436 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilmother01_blue.v3o |[VNUM=1.41] |Model contains 659 vertices, 516 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck08.v3o |[VNUM=1.43] |Model contains 678 vertices, 514 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck08_sliceable_door01.v3o |[VNUM=1.43] |Model contains 82 vertices, 46 polygons, 0 bones, 7 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck09b.v3o |[VNUM=1.43] |Model contains 630 vertices, 541 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck09b_sliceable_door01.v3o |[VNUM=1.43] |Model contains 87 vertices, 42 polygons, 0 bones, 7 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks\carwreck21.v3o |[VNUM=1.43] |Model contains 1025 vertices, 595 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilman03_red.v3o |[VNUM=1.41] |Model contains 576 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Unfallfahrzeuge\dangersign01destroyed.v3o |[VNUM=1.43] |Model contains 455 vertices, 297 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck07_yellow.v3o |[VNUM=1.43] |Model contains 862 vertices, 597 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck07_yellow_wheel01.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck07_yellow_door01.v3o |[VNUM=1.43] |Model contains 114 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\skidmarks03.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\civilbusdebris02.v3o |[VNUM=1.43] |Model contains 512 vertices, 325 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\truckwreck10.v3o |[VNUM=1.43] |Model contains 2084 vertices, 905 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\truckwreck10_sliceable_door01.v3o |[VNUM=1.43] |Model contains 141 vertices, 66 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck00b.v3o |[VNUM=1.43] |Model contains 818 vertices, 673 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck00b_sliceable_door01.v3o |[VNUM=1.43] |Model contains 83 vertices, 86 polygons, 0 bones, 6 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwoman03_white.v3o |[VNUM=1.43] |Model contains 428 vertices, 515 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilpress03.v3o |[VNUM=1.41] |Model contains 385 vertices, 476 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilpizza01.v3o |[VNUM=1.41] |Model contains 390 vertices, 452 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilsailor02.v3o |[VNUM=1.41] |Model contains 386 vertices, 502 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilrocker01.v3o |[VNUM=1.43] |Model contains 567 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar02_brown.v3o |[VNUM=1.43] |Model contains 734 vertices, 449 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar02_brown_door.v3o |[VNUM=1.43] |Model contains 64 vertices, 33 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_yellow.v3o |[VNUM=1.43] |Model contains 446 vertices, 411 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_red_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_yellow_door01.v3o |[VNUM=1.43] |Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar05_blue.v3o |[VNUM=1.43] |Model contains 499 vertices, 420 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar05_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar05_blue_door01.v3o |[VNUM=1.43] |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar05_red.v3o |[VNUM=1.43] |Model contains 499 vertices, 420 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar05_red_door01.v3o |[VNUM=1.43] |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar05_green.v3o |[VNUM=1.43] |Model contains 499 vertices, 420 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar05_green_door01.v3o |[VNUM=1.43] |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar07_red.v3o |[VNUM=1.43] |Model contains 439 vertices, 405 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar07_red_door01.v3o |[VNUM=1.43] |Model contains 64 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\stump02a.v3o |[VNUM=1.43] |Model contains 264 vertices, 158 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\brokentree01c.v3o |[VNUM=1.43] |Model contains 798 vertices, 497 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\airplanewreck01\airplanewreck01_floor.v3o |[VNUM=1.43] |Model contains 839 vertices, 406 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\airplanewreck01\airplanewreck01_ceiling.v3o |[VNUM=1.43] |Model contains 372 vertices, 274 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\airplanewreck01\airplanewreck01_walls.v3o |[VNUM=1.43] |Model contains 2295 vertices, 1134 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\airplanewreck01\airplanewreck01_door.v3o |[VNUM=1.43] |Model contains 27 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 497 kB. |Loading Model mod:Models\OpenHouses\airplanewreck01\airplanewreck01_door02.v3o |[VNUM=1.43] |Model contains 270 vertices, 168 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\airplanewreck01_seatdouble.v3o |[VNUM=1.43] |Model contains 90 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\airplanewreck01_seatdoublewreck.v3o |[VNUM=1.43] |Model contains 102 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\airplanewreck01_seatsingle.v3o |[VNUM=1.43] |Model contains 50 vertices, 22 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\airplanewreck01_seatsinglewreck.v3o |[VNUM=1.43] |Model contains 56 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilgirl01_blue.v3o |[VNUM=1.41] |Model contains 520 vertices, 508 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\oil_m03.v3o |[VNUM=1.43] |Model contains 9 vertices, 7 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\airplanewreck01_debris02.v3o |[VNUM=1.43] |Model contains 350 vertices, 169 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Debris\airplanewreck01_debris04.v3o |[VNUM=1.43] |Model contains 168 vertices, 65 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar03_silver.v3o |[VNUM=1.43] |Model contains 432 vertices, 433 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar03_silver_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar03_silver_door01.v3o |[VNUM=1.43] |Model contains 57 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar03_black.v3o |[VNUM=1.43] |Model contains 432 vertices, 433 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar03_black_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar03_black_door01.v3o |[VNUM=1.43] |Model contains 57 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_blue.v3o |[VNUM=1.43] |Model contains 446 vertices, 411 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_blue_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_blue_door01.v3o |[VNUM=1.43] |Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\tirewarehouse01\tirewarehouse01_floor.v3o |[VNUM=1.43] |Model contains 243 vertices, 152 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\tirewarehouse01\tirewarehouse01_ceiling.v3o |[VNUM=1.43] |Model contains 863 vertices, 448 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\tirewarehouse01\tirewarehouse01_walls.v3o |[VNUM=1.43] |Model contains 956 vertices, 604 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\tirewarehouse01\tirewarehouse01_door01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\tirewarehouse01\tirewarehouse01_door02.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tirewarehouse01_aircompressor.v3o |[VNUM=1.43] |Model contains 326 vertices, 208 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tirewarehouse01_electroheatersmall.v3o |[VNUM=1.43] |Model contains 16 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tirewarehouse01_putmachine.v3o |[VNUM=1.43] |Model contains 183 vertices, 105 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tirewarehouse01_rim01.v3o |[VNUM=1.43] |Model contains 38 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tirewarehouse01_rim02.v3o |[VNUM=1.43] |Model contains 38 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tirewarehouse01_shelf01.v3o |[VNUM=1.43] |Model contains 256 vertices, 160 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tirewarehouse01_shelf02.v3o |[VNUM=1.43] |Model contains 462 vertices, 306 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tirewarehouse01_tire01.v3o |[VNUM=1.43] |Model contains 82 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tirewarehouse01_tire02.v3o |[VNUM=1.43] |Model contains 44 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tirewarehouse01_workbench.v3o |[VNUM=1.43] |Model contains 178 vertices, 92 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\tirewarehouse01_electroheaterbig.v3o |[VNUM=1.43] |Model contains 22 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\branch_bank01_chair01.v3o |[VNUM=1.43] |Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_refrigerator.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_painting01.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_painting04.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\tirewarehouse01\tirewarehouse01_walls_windows.v3o |[VNUM=1.43] |Model contains 64 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Walls\tutwall01_corner.v3o |[VNUM=1.43] |Model contains 43 vertices, 16 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Walls\tutwall01.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Walls\wall01_column.v3o |[VNUM=1.43] |Model contains 57 vertices, 26 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\courtyarddoor01a.v3o |[VNUM=1.43] |Model contains 68 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Fences\courtyarddoor01b.v3o |[VNUM=1.43] |Model contains 78 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar28_blue.v3o |[VNUM=1.43] |Model contains 428 vertices, 355 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar28_blue_wheel01.v3o |[VNUM=1.43] |Model contains 74 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar28_blue_door01.v3o |[VNUM=1.43] |Model contains 58 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar32_red.v3o |[VNUM=1.43] |Model contains 443 vertices, 398 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar32_red_wheel01.v3o |[VNUM=1.43] |Model contains 73 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar32_red_door01.v3o |[VNUM=1.43] |Model contains 54 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar31_black.v3o |[VNUM=1.43] |Model contains 473 vertices, 442 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar31_black_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar31_black_door01.v3o |[VNUM=1.43] |Model contains 44 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar30_purple.v3o |[VNUM=1.43] |Model contains 443 vertices, 345 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar30_purple_door01.v3o |[VNUM=1.43] |Model contains 48 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar30_orange.v3o |[VNUM=1.43] |Model contains 443 vertices, 345 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar30_orange_door01.v3o |[VNUM=1.43] |Model contains 48 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar21_silver.v3o |[VNUM=1.43] |Model contains 520 vertices, 451 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar21_silver_wheel01.v3o |[VNUM=1.43] |Model contains 52 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar21_silver_door01.v3o |[VNUM=1.43] |Model contains 66 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\forest02.v3o |[VNUM=1.43] |Model contains 3058 vertices, 2050 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\foresttree10.v3o |[VNUM=1.43] |Model contains 220 vertices, 151 polygons, 0 bones, 30 muscleanimframes |Loading Model mod:Models\Objects\Stones\boulder02.v3o |[VNUM=1.43] |Model contains 82 vertices, 136 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\demosign01.v3o |[VNUM=1.43] |Model contains 48 vertices, 32 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 515 kB. |Loading Model mod:Models\Objects\dest_town\debrisheap01_c.v3o |[VNUM=1.43] |Model contains 186 vertices, 101 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\dest_town\dest_townbuilding02_chair02.v3o |[VNUM=1.43] |Model contains 72 vertices, 30 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\dest_town\dest_townbuilding02_debris02.v3o |[VNUM=1.43] |Model contains 1061 vertices, 569 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\constrsign.v3o |Model contains 130 vertices, 68 polygons, 0 bones, 0 muscleanimframes ?ERROR: Model mod:Models\Objects\Construction\constrsign does not contain version number information. |Loading Model mod:Models\Objects\Construction\depot10_ruin_barrel.v3o |[VNUM=1.43] |Model contains 66 vertices, 76 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\plasticcontainer01_open.v3o |[VNUM=1.43] |Model contains 44 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Construction\rubble01.v3o |[VNUM=1.43] |Model contains 16 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\refugeech02.v3o |[VNUM=1.43] |Model contains 365 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar22_red.v3o |[VNUM=1.43] |Model contains 566 vertices, 515 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar22_black_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar22_red_door01.v3o |[VNUM=1.43] |Model contains 50 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar19_blue.v3o |[VNUM=1.43] |Model contains 429 vertices, 381 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar19_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar19_blue_door01.v3o |[VNUM=1.43] |Model contains 66 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_red.v3o |[VNUM=1.43] |Model contains 414 vertices, 405 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_red_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_red_door01.v3o |[VNUM=1.43] |Model contains 58 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_red.v3o |[VNUM=1.43] |Model contains 446 vertices, 411 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_red_door01.v3o |[VNUM=1.43] |Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\sign_dirahead01.v3o |[VNUM=1.43] |Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\citystart01.v3o |[VNUM=1.43] |Model contains 35 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\sign_limit03.v3o |[VNUM=1.43] |Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\sign_passing01.v3o |[VNUM=1.43] |Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\trafficlight01.v3o |[VNUM=1.43] |Model contains 378 vertices, 282 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\trafficlight01b.v3o |[VNUM=1.43] |Model contains 378 vertices, 282 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar08_grey.v3o |[VNUM=1.43] |Model contains 496 vertices, 457 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar08_grey_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar08_grey_door01.v3o |[VNUM=1.43] |Model contains 55 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck07_blue2.v3o |[VNUM=1.43] |Model contains 862 vertices, 597 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck07_blue_wheel01.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck07_blue2_door01.v3o |[VNUM=1.43] |Model contains 114 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\straw02.v3o |[VNUM=1.43] |Model contains 106 vertices, 122 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Service_Childs\barriersign02.v3o |[VNUM=1.43] |Model contains 52 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Service_Childs\barriersign03.v3o |[VNUM=1.43] |Model contains 52 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck08_yellow.v3o |[VNUM=1.43] |Model contains 916 vertices, 618 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck08_yellow_wheel01.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck08_yellow_wheel02.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck08_yellow_door01.v3o |[VNUM=1.43] |Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck03_yellow.v3o |[VNUM=1.43] |Model contains 487 vertices, 397 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck03_yellow_door01.v3o |[VNUM=1.43] |Model contains 98 vertices, 62 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civilcarbus01_yellow.v3o |[VNUM=1.43] |Model contains 710 vertices, 496 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civilcarbus01_yellow_wheel01.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civilcarbus01_yellow_wheel02.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civilcarbus01_yellow_door02.v3o |[VNUM=1.43] |Model contains 16 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civilcarbus01_yellow_door01.v3o |[VNUM=1.43] |Model contains 26 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civilcarbus01_yellow_door03.v3o |[VNUM=1.43] |Model contains 20 vertices, 8 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Special\servicecar01.v3o |[VNUM=1.43] |Model contains 553 vertices, 449 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Special\servicecar01_wheel.v3o |[VNUM=1.43] |Model contains 46 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilworker03.v3o |[VNUM=1.43] |Model contains 368 vertices, 484 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\vman.v3o |[VNUM=1.43] |Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_bigshop04_chair.v3o |[VNUM=1.43] |Model contains 80 vertices, 38 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\hotel02_couch01.v3o |[VNUM=1.43] |Model contains 51 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ps_dome_devider.v3o |[VNUM=1.43] |Model contains 22 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_bigshop01_table01.v3o |[VNUM=1.43] |Model contains 448 vertices, 165 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\coloredman01.v3o |[VNUM=1.43] |Model contains 366 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Equipment\stretcher.v3o |[VNUM=1.43] |Model contains 216 vertices, 102 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\skyscraper02_table01.v3o |[VNUM=1.43] |Model contains 156 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\ap_shop02_shelf06.v3o |[VNUM=1.43] |Model contains 139 vertices, 58 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\intensiv1a.v3o |[VNUM=1.43] |Model contains 4652 vertices, 2185 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\intensiv1b.v3o |[VNUM=1.43] |Model contains 3018 vertices, 4396 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\intensiv1c.v3o |[VNUM=1.43] |Model contains 2976 vertices, 1418 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\TEC\disponent.v3o |[VNUM=1.43] |Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\start\start.v3o |[VNUM=1.43] |Model contains 219 vertices, 164 polygons, 0 bones, 3 muscleanimframes |Vision Core: Resized memory for Entities to 533 kB. |Loading Model mod:Models\Persons\Civil\civilman04.v3o |[VNUM=1.41] |Model contains 363 vertices, 436 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilmanold01.v3o |[VNUM=1.41] |Model contains 363 vertices, 436 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilgirl02_green.v3o |[VNUM=1.41] |Model contains 531 vertices, 520 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilgirl02_blue.v3o |[VNUM=1.41] |Model contains 531 vertices, 520 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwoman06_yellow.v3o |[VNUM=1.41] |Model contains 383 vertices, 500 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilboy02_white.v3o |[VNUM=1.41] |Model contains 582 vertices, 472 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilrocker02.v3o |[VNUM=1.43] |Model contains 567 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\kiosk01.v3o |[VNUM=1.43] |Model contains 147 vertices, 85 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\kiosk01_tickets.v3o |[VNUM=1.43] |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Passenger Cars\T5taxi.v3o |[VNUM=1.43] |Model contains 5053 vertices, 1807 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Passenger Cars\T5taxi_door01.v3o |[VNUM=1.43] |Model contains 722 vertices, 321 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Passenger Cars\T5taxi_door02.v3o |[VNUM=1.43] |Model contains 1056 vertices, 512 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Passenger Cars\Taxischild.v3o |[VNUM=1.43] |Model contains 188 vertices, 348 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Passenger Cars\vwtouran_taxi.v3o |[VNUM=1.43] |Model contains 1103 vertices, 1540 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\arabman01.v3o |[VNUM=1.43] |Model contains 343 vertices, 466 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\arabman02.v3o |[VNUM=1.43] |Model contains 343 vertices, 466 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilminister01.v3o |[VNUM=1.41] |Model contains 366 vertices, 436 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilmother01_purple.v3o |[VNUM=1.41] |Model contains 659 vertices, 516 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilmother01_green.v3o |[VNUM=1.41] |Model contains 659 vertices, 516 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\driver.v3o |[VNUM=1.43] |Model contains 416 vertices, 512 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\streetwalker01.v3o |[VNUM=1.43] |Model contains 402 vertices, 502 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwoman04_N.v3o |[VNUM=1.41] |Model contains 389 vertices, 492 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\transformerhouse01.v3o |[VNUM=1.43] |Model contains 356 vertices, 164 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Plants\desertplant01b.v3o |[VNUM=1.43] |Model contains 92 vertices, 66 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Lanterns\streetlight01b.v3o |[VNUM=1.43] |Model contains 124 vertices, 144 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar07_black.v3o |[VNUM=1.43] |Model contains 439 vertices, 405 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar07_black_door01.v3o |[VNUM=1.43] |Model contains 64 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_yellow.v3o |[VNUM=1.43] |Model contains 610 vertices, 401 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_yellow_wheel01.v3o |[VNUM=1.43] |Model contains 80 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_yellow_door01.v3o |[VNUM=1.43] |Model contains 87 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar14_green.v3o |[VNUM=1.43] |Model contains 415 vertices, 409 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar14_green_door01.v3o |[VNUM=1.43] |Model contains 45 vertices, 29 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar15_blue.v3o |[VNUM=1.43] |Model contains 457 vertices, 423 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar15_blue_door01.v3o |[VNUM=1.43] |Model contains 58 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar15_red.v3o |[VNUM=1.43] |Model contains 457 vertices, 423 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar15_red_door01.v3o |[VNUM=1.43] |Model contains 58 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar19_sandorange.v3o |[VNUM=1.43] |Model contains 429 vertices, 381 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar19_sandorange_door01.v3o |[VNUM=1.43] |Model contains 66 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar28_green.v3o |[VNUM=1.43] |Model contains 428 vertices, 355 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar28_green_wheel01.v3o |[VNUM=1.43] |Model contains 74 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar28_green_door01.v3o |[VNUM=1.43] |Model contains 58 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel02\krankenhaus_floor.v3o |[VNUM=1.43] |Model contains 401 vertices, 244 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel02\krankenhaus_ceiling.v3o |[VNUM=1.43] |Model contains 2452 vertices, 1342 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\OpenHouses\hotel02\krankenhaus_walls.v3o |[VNUM=1.43] |Model contains 1132 vertices, 618 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\pilot.v3o |[VNUM=1.43] |Model contains 416 vertices, 512 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar02_blue.v3o |[VNUM=1.43] |Model contains 734 vertices, 449 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar02_blue_door.v3o |[VNUM=1.43] |Model contains 64 vertices, 33 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\garbagebag01.v3o |[VNUM=1.43] |Model contains 71 vertices, 76 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar31_brown.v3o |[VNUM=1.43] |Model contains 473 vertices, 442 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar31_brown_door01.v3o |[VNUM=1.43] |Model contains 44 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwoman03_blue.v3o |[VNUM=1.41] |Model contains 428 vertices, 515 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar24_green.v3o |[VNUM=1.43] |Model contains 347 vertices, 336 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar24_blue_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar24_green_door01.v3o |[VNUM=1.43] |Model contains 54 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar28_violet.v3o |[VNUM=1.43] |Model contains 428 vertices, 355 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar28_violet_wheel01.v3o |[VNUM=1.43] |Model contains 74 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar28_violet_door01.v3o |[VNUM=1.43] |Model contains 58 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 551 kB. |Loading Model mod:Models\Objects\Road Signs\busstop01.v3o |[VNUM=1.43] |Model contains 22 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar11_bej.v3o |[VNUM=1.43] |Model contains 455 vertices, 403 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar11_bej_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar11_bej_door01.v3o |[VNUM=1.43] |Model contains 65 vertices, 47 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar12_blue.v3o |[VNUM=1.43] |Model contains 573 vertices, 454 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar12_blue_wheel01.v3o |[VNUM=1.43] |Model contains 76 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar12_blue_door01.v3o |[VNUM=1.43] |Model contains 58 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\man_pritsc.v3o |[VNUM=1.43] |Model contains 230 vertices, 257 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\SW2000_wheel.v3o |[VNUM=1.43] |Model contains 450 vertices, 720 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\3-achser.v3o |[VNUM=1.43] |Model contains 616 vertices, 650 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\man_kat_5t.v3o |[VNUM=1.43] |Model contains 981 vertices, 1238 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\auflieger01.v3o |[VNUM=1.43] |Model contains 749 vertices, 858 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\bw mbg.v3o |[VNUM=1.43] |Model contains 1449 vertices, 810 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\pzh.v3o |[VNUM=1.43] |Model contains 817 vertices, 910 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\tieflader.v3o |[VNUM=1.43] |Model contains 429 vertices, 492 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\zugmaschine.v3o |[VNUM=1.43] |Model contains 1877 vertices, 2317 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\unimog.v3o |[VNUM=1.43] |Model contains 406 vertices, 425 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\unimog_aufbau.v3o |[VNUM=1.43] |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\unimog_door01.v3o |[VNUM=1.43] |Model contains 52 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Wolf\Wolf.v3o |[VNUM=1.43] |Model contains 956 vertices, 722 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Wolf\Wolf_wheel.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Wolf\Antenne_Wolf.v3o |[VNUM=1.43] |Model contains 68 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Wolf\Antenne2_Wolf.v3o |[VNUM=1.43] |Model contains 68 vertices, 64 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Fuchs\Dingo.v3o |[VNUM=1.43] |Model contains 1238 vertices, 943 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Fuchs\Wheel_Vo.v3o |[VNUM=1.43] |Model contains 168 vertices, 313 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Fuchs\Fox.v3o |[VNUM=1.43] |Model contains 2593 vertices, 2084 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Fuchs\Rundumleuchte Fuchs.v3o |[VNUM=1.43] |Model contains 199 vertices, 240 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\T5fp.v3o |[VNUM=1.43] |Model contains 5053 vertices, 1807 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\T5fp_door01.v3o |[VNUM=1.43] |Model contains 722 vertices, 321 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\T5fp_door02.v3o |[VNUM=1.43] |Model contains 1056 vertices, 512 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\T5 Strecke.v3o |[VNUM=1.43] |Model contains 4253 vertices, 1726 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\T5_2.v3o |[VNUM=1.43] |Model contains 5053 vertices, 1807 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\T5_2_door01.v3o |[VNUM=1.43] |Model contains 722 vertices, 321 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\T5_2_door02.v3o |[VNUM=1.43] |Model contains 1056 vertices, 512 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Wolf\Rundumleuchte_Wolf_Blau.v3o |[VNUM=1.43] |Model contains 199 vertices, 240 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Wolf\Rundumleuchte_Wolf.v3o |[VNUM=1.43] |Model contains 199 vertices, 240 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Wolf\Achtung_Panzer.v3o |[VNUM=1.43] |Model contains 144 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\switchbox01.v3o |[VNUM=1.43] |Model contains 107 vertices, 68 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\kiosk03b.v3o |[VNUM=1.43] |Model contains 428 vertices, 225 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\flag02.v3o |[VNUM=1.43] |Model contains 150 vertices, 125 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\BW\SEK1.v3o |[VNUM=1.43] |Model contains 487 vertices, 586 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Mercedes_wheel.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\SEK1_door01.v3o |[VNUM=1.43] |Model contains 248 vertices, 140 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\SEK1_door02.v3o |[VNUM=1.43] |Model contains 248 vertices, 140 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\RTK6SLaufsatz.v3o |[VNUM=1.43] |Model contains 205 vertices, 110 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\RTK6SLRPR.v3o |[VNUM=1.43] |Model contains 2656 vertices, 1304 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck08_red.v3o |[VNUM=1.43] |Model contains 916 vertices, 618 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck08_red_wheel01.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck08_red_wheel02.v3o |[VNUM=1.43] |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck08_red_door01.v3o |[VNUM=1.43] |Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar23_red.v3o |[VNUM=1.43] |Model contains 449 vertices, 379 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar23_green_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar23_red_door01.v3o |[VNUM=1.43] |Model contains 44 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar22_black.v3o |[VNUM=1.43] |Model contains 566 vertices, 515 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar22_black_door01.v3o |[VNUM=1.43] |Model contains 50 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilboy03_red.v3o |[VNUM=1.41] |Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilboy03_yellow.v3o |[VNUM=1.41] |Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Industry\windengine01.v3o |[VNUM=1.43] |Model contains 360 vertices, 248 polygons, 0 bones, 16 muscleanimframes |Loading Model mod:Models\Objects\Street\grillstand01.v3o |[VNUM=1.43] |Model contains 597 vertices, 361 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\grillstand01_roof.v3o |[VNUM=1.43] |Model contains 72 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 569 kB. |Loading Model mod:Models\Objects\Street\luncheonette01.v3o |[VNUM=1.43] |Model contains 556 vertices, 239 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\kiosk04.v3o |[VNUM=1.43] |Model contains 428 vertices, 222 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\kiosk03a.v3o |[VNUM=1.43] |Model contains 324 vertices, 182 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\ObjectChildren\kiosk03a_snacks.v3o |[VNUM=1.43] |Model contains 26 vertices, 16 polygons, 0 bones, 4 muscleanimframes |Loading Model mod:Models\Objects\Lanterns\hanging_latern01.v3o |[VNUM=1.43] |Model contains 90 vertices, 66 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Highway\crashbarrier02_6meter.v3o |[VNUM=1.43] |Model contains 158 vertices, 88 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Highway\streetpole01.v3o |[VNUM=1.43] |Model contains 15 vertices, 7 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Highway\crashbarrier03.v3o |[VNUM=1.43] |Model contains 84 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Highway\crashbarrier02_3meter.v3o |[VNUM=1.43] |Model contains 121 vertices, 72 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\palmforest01_underwood.v3o |[VNUM=1.43] |Model contains 222 vertices, 159 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\palmforest01_bush01.v3o |[VNUM=1.43] |Model contains 45 vertices, 40 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bushes\palmbush01.v3o |[VNUM=1.43] |Model contains 903 vertices, 725 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\radioantenne01.v3o |[VNUM=1.43] |Model contains 276 vertices, 180 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck07_blue.v3o |[VNUM=1.43] |Model contains 868 vertices, 599 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck07_blue_door01.v3o |[VNUM=1.43] |Model contains 108 vertices, 54 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Park\classicfountain01a.v3o |[VNUM=1.43] |Model contains 629 vertices, 413 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwoman01_red.v3o |[VNUM=1.41] |Model contains 401 vertices, 502 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar32_blue.v3o |[VNUM=1.43] |Model contains 443 vertices, 398 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar32_blue_wheel01.v3o |[VNUM=1.43] |Model contains 73 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar32_blue_door01.v3o |[VNUM=1.43] |Model contains 54 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks\sportscar01_wreck03.v3o |[VNUM=1.43] |Model contains 721 vertices, 541 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar23_green.v3o |[VNUM=1.43] |Model contains 449 vertices, 379 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar23_green_door01.v3o |[VNUM=1.43] |Model contains 44 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar27_blue.v3o |[VNUM=1.43] |Model contains 472 vertices, 439 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar27_blue_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar27_blue_door01.v3o |[VNUM=1.43] |Model contains 74 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar27_orange.v3o |[VNUM=1.43] |Model contains 472 vertices, 439 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar27_orange_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar27_orange_door01.v3o |[VNUM=1.43] |Model contains 74 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bodenplatten\Beton3.v3o |[VNUM=1.43] |Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bodenplatten\Beton.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bodenplatten\Beton2.v3o |[VNUM=1.43] |Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilman06.v3o |[VNUM=1.41] |Model contains 547 vertices, 460 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\flak01.v3o |[VNUM=1.43] |Model contains 1357 vertices, 798 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Signs\neonsign01.v3o |[VNUM=1.43] |Model contains 176 vertices, 96 polygons, 0 bones, 11 muscleanimframes |Loading Model mod:Models\Objects\Signs\neonsign06.v3o |[VNUM=1.43] |Model contains 139 vertices, 65 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Signs\neonsign05.v3o |[VNUM=1.43] |Model contains 139 vertices, 65 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Signs\hsk_map.v3o |[VNUM=1.43] |Model contains 216 vertices, 114 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\mwheel01.v3o |[VNUM=1.43] |Model contains 150 vertices, 240 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\tires02.v3o |[VNUM=1.43] |Model contains 594 vertices, 540 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Misc\tires03.v3o |[VNUM=1.43] |Model contains 132 vertices, 120 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\HouseFurniture\st_bigshop01_chair02.v3o |[VNUM=1.43] |Model contains 68 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Missionspec\ftruck01b.v3o |[VNUM=1.43] |Model contains 1750 vertices, 1300 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\marketstand01_vegetables.v3o |[VNUM=1.43] |Model contains 406 vertices, 214 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\marketstand02.v3o |[VNUM=1.43] |Model contains 374 vertices, 198 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Street\marketstand03.v3o |[VNUM=1.43] |Model contains 353 vertices, 188 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\arabwoman01.v3o |[VNUM=1.43] |Model contains 343 vertices, 466 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwoman05_black.v3o |[VNUM=1.41] |Model contains 407 vertices, 524 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwomanold01.v3o |[VNUM=1.43] |Model contains 443 vertices, 524 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwoman05.v3o |[VNUM=1.41] |Model contains 407 vertices, 524 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\arabman03.v3o |[VNUM=1.43] |Model contains 343 vertices, 466 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck04_red.v3o |[VNUM=1.43] |Model contains 678 vertices, 413 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck04_red_wheel01.v3o |[VNUM=1.43] |Model contains 80 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck04_red_door01.v3o |[VNUM=1.43] |Model contains 89 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Bridges\bridge01.v3o |[VNUM=1.43] |Model contains 203 vertices, 107 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Railway\railwayplatform_handrail01.v3o |[VNUM=1.43] |Model contains 124 vertices, 70 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilboy02_blue.v3o |[VNUM=1.41] |Model contains 372 vertices, 472 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Road Signs\sign_pedest01.v3o |[VNUM=1.43] |Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 587 kB. ModelManager unloaded 0 ressources, purged 0 ressources TextureManager unloaded 42 ressources |Vision Core: Resized memory for Entities to 605 kB. |Loading Model mod:Models\Vehicles\TEC\fgrb_ponton_super.v3o |[VNUM=1.43] |Model contains 1042 vertices, 424 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 623 kB. |Vision Core: Resized memory for Entities to 641 kB. |Vision Core: Resized memory for Entities to 659 kB. |Vision Core: Resized memory for Entities to 677 kB. |Loading Model mod:Models\Persons\Civil\civilsailor01.v3o |[VNUM=1.41] |Model contains 368 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 695 kB. |Vision Core: Resized memory for Entities to 713 kB. |Vision Core: Resized memory for Entities to 731 kB. |Vision Core: Resized memory for Entities to 749 kB. |Vision Core: Resized memory for Entities to 767 kB. |Vision Core: Resized memory for Entities to 786 kB. |Vision Core: Resized memory for Entities to 804 kB. |Vision Core: Resized memory for Entities to 822 kB. |Vision Core: Resized memory for Entities to 840 kB. |Vision Core: Resized memory for Entities to 858 kB. |Vision Core: Resized memory for Entities to 876 kB. |Vision Core: Resized memory for Entities to 894 kB. |Vision Core: Resized memory for Entities to 912 kB. |Vision Core: Resized memory for Entities to 930 kB. |Vision Core: Resized memory for Entities to 948 kB. |Vision Core: Resized memory for Entities to 966 kB. |Vision Core: Resized memory for Entities to 984 kB. |Vision Core: Resized memory for Entities to 1002 kB. |Vision Core: Resized memory for Entities to 1020 kB. |Vision Core: Resized memory for Entities to 1038 kB. |Vision Core: Resized memory for Entities to 1056 kB. |Vision Core: Resized memory for Entities to 1075 kB. |Vision Core: Resized memory for Entities to 1093 kB. |Vision Core: Resized memory for Entities to 1111 kB. |Vision Core: Resized memory for Entities to 1129 kB. |Vision Core: Resized memory for Entities to 1147 kB. |Vision Core: Resized memory for Entities to 1165 kB. |Vision Core: Resized memory for Entities to 1183 kB. |Vision Core: Resized memory for Entities to 1201 kB. |Vision Core: Resized memory for Entities to 1219 kB. |Vision Core: Resized memory for Entities to 1237 kB. |Vision Core: Resized memory for Entities to 1255 kB. |Vision Core: Resized memory for Entities to 1273 kB. |Vision Core: Resized memory for Entities to 1291 kB. |Vision Core: Resized memory for Entities to 1309 kB. ?router add open house: child has no entity! |Vision Core: Resized memory for Entities to 1327 kB. ?router add open house: child has no entity! |Vision Core: Resized memory for Entities to 1345 kB. |Vision Core: Resized memory for Entities to 1364 kB. |Vision Core: Resized memory for Entities to 1382 kB. ?router add open house: child has no entity! ?router add open house: child has no entity! |Vision Core: Resized memory for Entities to 1400 kB. |Vision Core: Resized memory for Entities to 1418 kB. |Vision Core: Resized memory for Entities to 1436 kB. |Vision Core: Resized memory for Entities to 1454 kB. |Vision Core: Resized memory for Entities to 1472 kB. |Vision Core: Resized memory for Entities to 1490 kB. |Vision Core: Resized memory for Entities to 1508 kB. |Vision Core: Resized memory for Entities to 1526 kB. |Vision Core: Resized memory for Entities to 1544 kB. |Vision Core: Resized memory for Entities to 1562 kB. |Vision Core: Resized memory for Entities to 1580 kB. |Vision Core: Resized memory for Entities to 1598 kB. |Vision Core: Resized memory for Entities to 1616 kB. |Vision Core: Resized memory for Entities to 1634 kB. |Vision Core: Resized memory for Entities to 1653 kB. |Vision Core: Resized memory for Entities to 1671 kB. |Vision Core: Resized memory for Entities to 1689 kB. |Vision Core: Resized memory for Entities to 1707 kB. |Vision Core: Resized memory for Entities to 1725 kB. |Vision Core: Resized memory for Entities to 1743 kB. |Vision Core: Resized memory for Entities to 1761 kB. |Vision Core: Resized memory for Entities to 1779 kB. |Vision Core: Resized memory for Entities to 1797 kB. |Vision Core: Resized memory for Entities to 1815 kB. |Vision Core: Resized memory for Entities to 1833 kB. |Vision Core: Resized memory for Entities to 1851 kB. |Vision Core: Resized memory for Entities to 1869 kB. |Vision Core: Resized memory for Entities to 1887 kB. |Vision Core: Resized memory for Entities to 1905 kB. |Vision Core: Resized memory for Entities to 1923 kB. |Vision Core: Resized memory for Entities to 1942 kB. |Vision Core: Resized memory for Entities to 1960 kB. |Vision Core: Resized memory for Entities to 1978 kB. |Vision Core: Resized memory for Entities to 1996 kB. |Vision Core: Resized memory for Entities to 2014 kB. |Vision Core: Resized memory for Entities to 2032 kB. |Vision Core: Resized memory for Entities to 2050 kB. |Vision Core: Resized memory for Entities to 2068 kB. |Vision Core: Resized memory for Entities to 2086 kB. |Vision Core: Resized memory for Entities to 2104 kB. |Vision Core: Resized memory for Entities to 2122 kB. |Vision Core: Resized memory for Entities to 2140 kB. |Vision Core: Resized memory for Entities to 2158 kB. |Vision Core: Resized memory for Entities to 2176 kB. |Vision Core: Resized memory for Entities to 2194 kB. |Vision Core: Resized memory for Entities to 2212 kB. |Vision Core: Resized memory for Entities to 2231 kB. |Vision Core: Resized memory for Entities to 2249 kB. |Vision Core: Resized memory for Entities to 2267 kB. |Vision Core: Resized memory for Entities to 2285 kB. |Vision Core: Resized memory for Entities to 2303 kB. |Vision Core: Resized memory for Entities to 2321 kB. |Vision Core: Resized memory for Entities to 2339 kB. |Vision Core: Resized memory for Entities to 2357 kB. |Vision Core: Resized memory for Entities to 2375 kB. |Loading Model mod:Models\Persons\Civil\civilwoman03_red.v3o |[VNUM=1.41] |Model contains 428 vertices, 515 polygons, 20 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 2393 kB. |Loading Model mod:Models\Persons\Civil\civilwoman01_green.v3o |[VNUM=1.41] |Model contains 401 vertices, 502 polygons, 20 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 2411 kB. |Vision Core: Resized memory for Entities to 2429 kB. |Vision Core: Resized memory for Entities to 2447 kB. |Vision Core: Resized memory for Entities to 2465 kB. ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! |Vision Core: Resized memory for Entities to 2483 kB. |Vision Core: Resized memory for Entities to 2501 kB. |Vision Core: Resized memory for Entities to 2520 kB. |Vision Core: Resized memory for Entities to 2538 kB. |Vision Core: Resized memory for Entities to 2556 kB. |Vision Core: Resized memory for Entities to 2574 kB. ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! ?router add open house: child has no entity! |Vision Core: Resized memory for Entities to 2592 kB. |Vision Core: Resized memory for Entities to 2610 kB. |Vision Core: Resized memory for Entities to 2628 kB. |Vision Core: Resized memory for Entities to 2646 kB. |Vision Core: Resized memory for Entities to 2664 kB. |Vision Core: Resized memory for Entities to 2682 kB. |Vision Core: Resized memory for Entities to 2700 kB. |Vision Core: Resized memory for Entities to 2718 kB. |Vision Core: Resized memory for Entities to 2736 kB. |Vision Core: Resized memory for Entities to 2754 kB. |Vision Core: Resized memory for Entities to 2772 kB. |Vision Core: Resized memory for Entities to 2790 kB. |Vision Core: Resized memory for Entities to 2809 kB. |Vision Core: Resized memory for Entities to 2827 kB. |Vision Core: Resized memory for Entities to 2845 kB. |Vision Core: Resized memory for Entities to 2863 kB. |Vision Core: Resized memory for Entities to 2881 kB. |Vision Core: Resized memory for Entities to 2899 kB. |Vision Core: Resized memory for Entities to 2917 kB. |Vision Core: Resized memory for Entities to 2935 kB. |Vision Core: Resized memory for Entities to 2953 kB. |Vision Core: Resized memory for Entities to 2971 kB. |Vision Core: Resized memory for Entities to 2989 kB. |Vision Core: Resized memory for Entities to 3007 kB. |Vision Core: Resized memory for Entities to 3025 kB. |Vision Core: Resized memory for Entities to 3043 kB. |Vision Core: Resized memory for Entities to 3061 kB. |Vision Core: Resized memory for Entities to 3079 kB. |Vision Core: Resized memory for Entities to 3098 kB. |Vision Core: Resized memory for Entities to 3116 kB. |Vision Core: Resized memory for Entities to 3134 kB. |Vision Core: Resized memory for Entities to 3152 kB. |Vision Core: Resized memory for Entities to 3170 kB. |Vision Core: Resized memory for Entities to 3188 kB. |Vision Core: Resized memory for Entities to 3206 kB. |Loading Model mod:\Models\Objects\Equipment\rifle.v3o |[VNUM=1.43] |Model contains 214 vertices, 94 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 3224 kB. |Vision Core: Resized memory for Entities to 3242 kB. |Vision Core: Resized memory for Entities to 3260 kB. |Vision Core: Resized memory for Entities to 3278 kB. |Vision Core: Resized memory for Entities to 3296 kB. |Vision Core: Resized memory for Entities to 3314 kB. |Vision Core: Resized memory for Entities to 3332 kB. |Vision Core: Resized memory for Entities to 3350 kB. |Vision Core: Resized memory for Entities to 3368 kB. |Vision Core: Resized memory for Entities to 3387 kB. |Vision Core: Resized memory for Entities to 3405 kB. |Vision Core: Resized memory for Entities to 3423 kB. |Vision Core: Resized memory for Entities to 3441 kB. |Vision Core: Resized memory for Entities to 3459 kB. |Vision Core: Resized memory for Entities to 3477 kB. |Vision Core: Resized memory for Entities to 3495 kB. |Vision Core: Resized memory for Entities to 3513 kB. |Vision Core: Resized memory for Entities to 3531 kB. |Vision Core: Resized memory for Entities to 3549 kB. |Vision Core: Resized memory for Entities to 3567 kB. |Vision Core: Resized memory for Entities to 3585 kB. |Vision Core: Resized memory for Entities to 3603 kB. |Vision Core: Resized memory for Entities to 3621 kB. |Vision Core: Resized memory for Entities to 3639 kB. |Vision Core: Resized memory for Entities to 3657 kB. |Vision Core: Resized memory for Entities to 3676 kB. |Vision Core: Resized memory for Entities to 3694 kB. |Vision Core: Resized memory for Entities to 3712 kB. |Vision Core: Resized memory for Entities to 3730 kB. |Vision Core: Resized memory for Entities to 3748 kB. |Vision Core: Resized memory for Entities to 3766 kB. |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_orange.v3o |[VNUM=1.43] |Model contains 414 vertices, 405 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_orange_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_orange_door01.v3o |[VNUM=1.43] |Model contains 58 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar17_green.v3o |[VNUM=1.43] |Model contains 426 vertices, 397 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar17_green_wheel01.v3o |[VNUM=1.43] |Model contains 72 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar17_green_door01.v3o |[VNUM=1.43] |Model contains 64 vertices, 35 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar22_white.v3o |[VNUM=1.43] |Model contains 566 vertices, 515 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar22_white_door01.v3o |[VNUM=1.43] |Model contains 50 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\transporttruck01_green.v3o |[VNUM=1.43] |Model contains 1297 vertices, 616 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\transporttruck01_green_wheel.v3o |[VNUM=1.43] |Model contains 74 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\transporttruck01_white.v3o |[VNUM=1.43] |Model contains 1297 vertices, 616 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\transporttruck01_red_wheel.v3o |[VNUM=1.43] |Model contains 74 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\radio112_lkw.v3o |[VNUM=1.43] |Model contains 3268 vertices, 4551 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiljeep01_army.v3o |[VNUM=1.43] |Model contains 1415 vertices, 665 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiljeep01_army_wheel01.v3o |[VNUM=1.43] |Model contains 80 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiljeep01_army_door01.v3o |[VNUM=1.43] |Model contains 130 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Passenger Cars\taxi_zafira.v3o |[VNUM=1.43] |Model contains 1165 vertices, 1753 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Special\civilcarPIZZA01.v3o |[VNUM=1.43] |Model contains 481 vertices, 439 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Special\civilcarPIZZA01_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Special\civilcarPIZZA01_door01.v3o |[VNUM=1.43] |Model contains 63 vertices, 47 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar23_yellow.v3o |[VNUM=1.43] |Model contains 449 vertices, 379 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar23_yellow_door01.v3o |[VNUM=1.43] |Model contains 44 vertices, 20 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar31_silver.v3o |[VNUM=1.43] |Model contains 473 vertices, 442 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar31_silver_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar31_silver_door01.v3o |[VNUM=1.43] |Model contains 44 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck03_deep_blue.v3o |[VNUM=1.43] |Model contains 487 vertices, 397 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck03_deep_blue_door01.v3o |[VNUM=1.43] |Model contains 98 vertices, 62 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar24_brown.v3o |[VNUM=1.43] |Model contains 347 vertices, 336 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar24_brown_door01.v3o |[VNUM=1.43] |Model contains 54 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 3784 kB. |Loading Model mod:Models\Vehicles\Civil - Special\civilcarpressvan01.v3o |[VNUM=1.43] |Model contains 945 vertices, 505 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Special\civilcarpressvan01_door01.v3o |[VNUM=1.43] |Model contains 110 vertices, 49 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Special\civilcarpressvan01_door02.v3o |[VNUM=1.43] |Model contains 100 vertices, 47 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar26_green.v3o |[VNUM=1.43] |Model contains 423 vertices, 374 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar26_blue_wheel01.v3o |[VNUM=1.43] |Model contains 76 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar26_green_door01.v3o |[VNUM=1.43] |Model contains 55 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar10_lightblue.v3o |[VNUM=1.43] |Model contains 403 vertices, 399 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar10_lightblue_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar10_lightblue_door01.v3o |[VNUM=1.43] |Model contains 58 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Passenger Cars\civilcarcab01_body.v3o |[VNUM=1.43] |Model contains 498 vertices, 417 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Special\civilcarcab01_wheel01.v3o |[VNUM=1.43] |Model contains 52 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Passenger Cars\civilcarcab01_door01.v3o |[VNUM=1.43] |Model contains 64 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar13_silver.v3o |[VNUM=1.43] |Model contains 481 vertices, 431 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar13_silver_wheel01.v3o |[VNUM=1.43] |Model contains 52 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar13_silver_door01.v3o |[VNUM=1.43] |Model contains 64 vertices, 42 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar17_grey.v3o |[VNUM=1.43] |Model contains 426 vertices, 397 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar17_grey_door01.v3o |[VNUM=1.43] |Model contains 64 vertices, 35 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar21_mystic.v3o |[VNUM=1.43] |Model contains 520 vertices, 451 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar21_blue2_wheel01.v3o |[VNUM=1.43] |Model contains 52 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar21_blue2_door01.v3o |[VNUM=1.43] |Model contains 66 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilgirl01_violet.v3o |[VNUM=1.41] |Model contains 520 vertices, 508 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilworker01.v3o |[VNUM=1.43] |Model contains 368 vertices, 484 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwoman04.v3o |[VNUM=1.41] |Model contains 389 vertices, 492 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwomanold02.v3o |[VNUM=1.43] |Model contains 443 vertices, 524 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilboy03_blue.v3o |[VNUM=1.41] |Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Animals\dog01.v3o |[VNUM=1.43] |Model contains 570 vertices, 494 polygons, 19 bones, 0 muscleanimframes ?Cannot add default animation set to D: incompatible bone structure? |Loading Model mod:Models\Vehicles\Winterberg\s40.v3o |[VNUM=1.43] |Model contains 706 vertices, 839 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Winterberg\n8.v3o |[VNUM=1.43] |Model contains 706 vertices, 839 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar26_blue.v3o |[VNUM=1.43] |Model contains 423 vertices, 374 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar26_blue_door01.v3o |[VNUM=1.43] |Model contains 55 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck13.v3o |[VNUM=1.43] |Model contains 1123 vertices, 521 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck13_wheel01.v3o |[VNUM=1.43] |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck13_wheel02.v3o |[VNUM=1.43] |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\transporttruck01_red.v3o |[VNUM=1.43] |Model contains 1297 vertices, 616 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar17_red.v3o |[VNUM=1.43] |Model contains 426 vertices, 397 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar17_red_wheel01.v3o |[VNUM=1.43] |Model contains 72 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar17_red_door01.v3o |[VNUM=1.43] |Model contains 64 vertices, 35 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar21_blue.v3o |[VNUM=1.43] |Model contains 520 vertices, 451 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar21_blue_wheel01.v3o |[VNUM=1.43] |Model contains 52 vertices, 28 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar21_blue_door01.v3o |[VNUM=1.43] |Model contains 66 vertices, 44 polygons, 0 bones, 0 muscleanimframes !Illegal path "" defined for Spawnpoint "weihnachtsmann". |Loading Model mod:Models\Persons\Civil\alien2.v3o |[VNUM=1.41] |Model contains 366 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\civilwoman06_red.v3o |[VNUM=1.41] |Model contains 383 vertices, 500 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Civil\streetwalker02.v3o |[VNUM=1.43] |Model contains 402 vertices, 502 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar26_red.v3o |[VNUM=1.43] |Model contains 423 vertices, 374 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar26_red_wheel01.v3o |[VNUM=1.43] |Model contains 76 vertices, 44 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar26_red_door01.v3o |[VNUM=1.43] |Model contains 55 vertices, 46 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar20_green.v3o |[VNUM=1.43] |Model contains 404 vertices, 373 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar20_green_door01.v3o |[VNUM=1.43] |Model contains 45 vertices, 31 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar27_green.v3o |[VNUM=1.43] |Model contains 472 vertices, 439 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar27_green_wheel01.v3o |[VNUM=1.43] |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar27_green_door01.v3o |[VNUM=1.43] |Model contains 74 vertices, 56 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar20_blue.v3o |[VNUM=1.43] |Model contains 404 vertices, 373 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar20_blue_door01.v3o |[VNUM=1.43] |Model contains 45 vertices, 31 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar24_blue.v3o |[VNUM=1.43] |Model contains 347 vertices, 336 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar24_blue_door01.v3o |[VNUM=1.43] |Model contains 54 vertices, 34 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar11_red.v3o |[VNUM=1.43] |Model contains 455 vertices, 403 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Cars\civilcar11_red_door01.v3o |[VNUM=1.43] |Model contains 65 vertices, 47 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Train\VT640.v3o |[VNUM=1.43] |Model contains 4587 vertices, 6716 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Service\blank-tafel.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Train\VT640_2er.v3o |[VNUM=1.43] |Model contains 9166 vertices, 13422 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Train\dieselloc01.v3o |[VNUM=1.43] |Model contains 737 vertices, 502 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civilvan01.v3o |[VNUM=1.43] |Model contains 572 vertices, 482 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Civil - Trucks\civilvan01_wheel01.v3o |[VNUM=1.43] |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 3802 kB. |Loading Model mod:Models\Vehicles\Civil - Trucks\civilvan01_door01.v3o |[VNUM=1.43] |Model contains 88 vertices, 60 polygons, 0 bones, 16 muscleanimframes Loading parameters for event EFPEventCigarette Loading parameters for event EFPRandomFire Loading parameters for event EFPEventHeartAttack Loading parameters for event EFPEventFall Loading parameters for event EFPEventShock Loading parameters for event EFPEventFoodPoisoning Loading parameters for event EFPEventCirculatoryCollapse Loading parameters for event EFPEventStroke Loading parameters for event EFPEventFlashStrike Loading parameters for event EFPGasExplosion Loading parameters for event EFPPickpocketing Loading parameters for event EFPBecomingMurderer Loading parameters for event EFPRunningAmok Loading parameters for event EFPEventTrafficLightFailure Loading parameters for event EFPEventRailwayCrossingFailure Loading parameters for event EFPEventSuicideDrowning Loading parameters for event EFPEventCarAccident Loading parameters for event EFPCarAccidentNoWater Loading parameters for event EFPEventShopLifting Loading parameters for event EFPEventCarTheft Loading parameters for event EFPBomber Loading parameters for event EFPRowdy Loading parameters for event EFPHostageTaking Loading parameters for event EFPEarthquake Loading parameters for event EFPArsonist Loading parameters for event EFPRabidDog Loading parameters for event EFPEventCivilcarDefect Loading parameters for event EFPEventShortCircuit Loading parameters for event EFPDemonstration LoadParameters() failed for event EFPDemonstration Loading parameters for event EFPBankRobbery Loading parameters for event EFPEventSuicideTrack Loading parameters for event EFPEventSuicideWindow Loading parameters for event EFPBirdFlu Loading parameters for event EFPHail Loading parameters for event EFPAmokDrive Loading parameters for event EFPTrafficJam Loading parameters for event EFPHydrantDamaged Loading parameters for event EFPSaboteur Loading parameters for event EFPElectricShock Loading parameters for event EFPSniper Loading parameters for event EFPMissingPerson Loading parameters for event EFPRadioactiveCloud Loading parameters for event EFPZombie Loading parameters for event EFPHomicide Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Loading parameters for event EFPEventCigarette Loading parameters for event EFPRandomFire Loading parameters for event EFPEventHeartAttack Loading parameters for event EFPEventFall Loading parameters for event EFPEventShock Loading parameters for event EFPEventFoodPoisoning Loading parameters for event EFPEventCirculatoryCollapse Loading parameters for event EFPEventStroke Loading parameters for event EFPEventFlashStrike Loading parameters for event EFPGasExplosion Loading parameters for event EFPPickpocketing Loading parameters for event EFPBecomingMurderer Loading parameters for event EFPRunningAmok Loading parameters for event EFPEventTrafficLightFailure Loading parameters for event EFPEventRailwayCrossingFailure Loading parameters for event EFPEventSuicideDrowning Loading parameters for event EFPEventCarAccident Loading parameters for event EFPEventShopLifting Loading parameters for event EFPEventCarTheft Loading parameters for event EFPBomber Loading parameters for event EFPRowdy Loading parameters for event EFPHostageTaking Loading parameters for event EFPEarthquake Loading parameters for event EFPArsonist Loading parameters for event EFPRabidDog Loading parameters for event EFPEventCivilcarDefect Loading parameters for event EFPEventShortCircuit Loading parameters for event EFPDemonstration Loading parameters for event EFPBombExplosion Loading parameters for event EFPForestFire Loading parameters for event EFPRiotMob Loading parameters for event EFPPunchFest Loading parameters for event EFPBankRobbery Loading parameters for event EFPEventSuicideTrack Loading parameters for event EFPEventSuicideWindow Loading parameters for event EFPBirdFlu Loading parameters for event EFPHail Loading parameters for event EFPAmokDrive Loading parameters for event EFPTrafficJam Loading parameters for event EFPHydrantDamaged Loading parameters for event EFPSaboteur Loading parameters for event EFPElectricShock Loading parameters for event EFPSniper Loading parameters for event EFPMissingPerson Loading parameters for event EFPRadioactiveCloud Loading parameters for event EFPZombie Loading parameters for event EFPSylvester Loading parameters for event EFPHomicide Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found !Winterberg Init !:RESTART !:MAP:0 ! ?Tried to assign unknown command 'fza146' to object F ?Tried to assign unknown command 'fza147' to object F ?Tried to assign unknown command 'fza148' to object F ?Tried to assign unknown command 'fza149' to object F ?Tried to assign unknown command 'fza150' to object F ?Tried to assign unknown command 'fza151' to object F ?Tried to assign unknown command 'fza152' to object F ?Tried to assign unknown command 'fza153' to object F ?Tried to assign unknown command 'fza154' to object F ?Tried to assign unknown command 'fza155' to object F ?Tried to assign unknown command 'fza156' to object F ?Tried to assign unknown command 'fza157' to object F ?Tried to assign unknown command 'fza158' to object F ?Tried to assign unknown command 'fza159' to object F ?Tried to assign unknown command 'fza160' to object F ?Tried to assign unknown command 'fza161' to object F ?Tried to assign unknown command 'fza162' to object F ?Tried to assign unknown command 'fza163' to object F ?Tried to assign unknown command 'fza164' to object F ?Tried to assign unknown command 'fza165' to object F ?Tried to assign unknown command 'fza166' to object F ?Tried to assign unknown command 'fza167' to object F ?Tried to assign unknown command 'fza168' to object F ?Tried to assign unknown command 'fza169' to object F ?Tried to assign unknown command 'fza170' to object F ?Tried to assign unknown command 'fza171' to object F ?Tried to assign unknown command 'fza172' to object F ?Tried to assign unknown command 'fza173' to object F ?Tried to assign unknown command 'fza174' to object F ?Tried to assign unknown command 'fza175' to object F ?Tried to assign unknown command 'fza176' to object F ?Tried to assign unknown command 'fza177' to object F ?Tried to assign unknown command 'fza178' to object F ?Tried to assign unknown command 'fza179' to object F ?Tried to assign unknown command 'fza180' to object F ?Tried to assign unknown command 'fza181' to object F ?Tried to assign unknown command 'fza182' to object F ?Tried to assign unknown command 'fza183' to object F ?Tried to assign unknown command 'fza184' to object F ?Tried to assign unknown command 'fza185' to object F ?Tried to assign unknown command 'fza186' to object F ?Tried to assign unknown command 'fza187' to object F ?Tried to assign unknown command 'fza188' to object F ?Tried to assign unknown command 'fza189' to object F ?Tried to assign unknown command 'fza190' to object F ?Tried to assign unknown command 'fza191' to object F ?Tried to assign unknown command 'fza192' to object F ?Tried to assign unknown command 'fza193' to object F ?Tried to assign unknown command 'fza194' to object F ?Tried to assign unknown command 'fza195' to object F ?Tried to assign unknown command 'fza196' to object F ?Tried to assign unknown command 'fza197' to object F ?Tried to assign unknown command 'fza198' to object F ?Tried to assign unknown command 'fza199' to object F ?Tried to assign unknown command 'fza200' to object F ?Tried to assign unknown command 'fza201' to object F ?Tried to assign unknown command 'fza202' to object F ?Tried to assign unknown command 'fza203' to object F ?Tried to assign unknown command 'fza204' to object F !FzBeschaffung abgeschlossen !Leitstelle oeffnen !FP Init Ende 1 100 |Vision Core: Resized memory for Entities to 3820 kB. !12690848 Brandmelder aktiviert !Klinik Init |Loading Model mod:Models\Objects\Misc\empty.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Ambulance\kharzt.v3o |[VNUM=1.41] |Model contains 368 vertices, 468 polygons, 20 bones, 0 muscleanimframes |Loading Model mod:Models\Persons\Ambulance\khpfleger.v3o |[VNUM=1.41] |Model contains 576 vertices, 468 polygons, 20 bones, 0 muscleanimframes !Init Klinik Ende !BMA Init 820 Privathaus Homm !BMA Init 810 Sparkasse 2 !BMA Init 817 Hotel Nuhnethal !BMA Init 818 Bestattung Braun !BMA Init 812 Taeglich !BMA Init 825 Kosmetiksalon Anne Teschner !BMA Init 822 Privathaus Neukirch !BMA Init 823 Privathaus Domeier !BMA Init 801 Einkaufscenter !BMA Init 806 BW Kaserne Winterberg !BMA Init 807 BW MunDepo Winterberg !BMA Init 811 BW Shop !BMA Init 814 Supermarkt Lager !BMA Init 819 Casa del Nils !BMA Init 803 Volksbank !BMA Init 827 Digital Media !BMA Init 802 St Franziskus Hospital !BMA Init 804 Central Hotel Winterberg !BMA Init 805 Hotel Engemann !BMA Init 808 Hotel Hessenhof !BMA Init 809 Post !BMA Init 813 Autoservice !BMA Init 821 Wohnhaus Zimmermann !BMA Init 824 Wohnhaus Wolff !BMA Init 826 Wohnhaus Wassmann !BMA Init 828 Wohnhaus Geyer J !BMA Init 816 Buero RD_Saarland !BMA Init 815 Programmierung Lennox !BMA Init 829 Privathaus Theiler !BMA Init 830 Privathaus Korbe !BMA Init 831 Privathaus Karus !BMA Init 832 Kleiderwunder !BMA Init 833 Boutique Mueller !BMA Init 834 Privathaus Gramm !BMA Init 835 Privathaus Fritsch !BMA Init 836 Privathaus Zackel !BMA Init 837 Privathaus Wilke !BMA Init 838 Privathaus Schmidt !BMA Init 839 Privathaus Bornemann !BMA Init 840 Privathaus Kaefer !BMA Init 841 Shop Neulich !BMA Init 842 Shop Winter !BMA Init 843 Privathaus Zeising !BMA Init 844 Privathaus Schneider !BMA Init 845 Privathaus Aulich !BMA Init 846 Privathaus Schulze !BMA Init 847 BMA Feldjaeger !BMA Init 848 BW Schule !BMA Init 849 Hochhaus Wolke !Parkplatz Init abgeschlossen |Vision Core: Resized memory for Entities to 3838 kB. !Teilzeit Fz Beginn 5 3 stw3... ' .)0O½0T !Teilzeit 7 0 stw3... ' .)0O½0T tenne |Loading Model mod:Models\Vehicles\Winterberg\WB_GW-L.v3o |[VNUM=1.43] |Model contains 5869 vertices, 3354 polygons, 0 bones, 0 muscleanimframes !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne |Vision Core: Resized memory for Entities to 3856 kB. |Loading Model mod:\Models\Objects\ObjectChildren\rhc_stretcher_empty.v3o |[VNUM=1.43] |Model contains 273 vertices, 123 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 3874 kB. !Teilzeit Fz Beginn 5 2 ch25...`' 5,0Y®1@ !Teilzeit 7 0 ch25...`' 5,0Y®1@ tenne !Teilzeit Fz Ende 5 14 ch25...`' 5,0Y®1@ |Vision Core: Resized memory for Entities to 3892 kB. |Vision Core: Resized memory for Entities to 3910 kB. |Vision Core: Resized memory for Entities to 3928 kB. |Vision Core: Resized memory for Entities to 3946 kB. !Teilzeit Fz Beginn 5 2 8851... ' F;@J¬0X !Teilzeit 7 0 8851... ' F;@J¬0X tenne !Teilzeit Fz Ende 5 12 8851... ' F;@J¬0X |Loading Model mod:Models\Vehicles\VW Käfer Feuerwehr\Käfer_body.v3o |[VNUM=1.43] |Model contains 1127 vertices, 792 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\VW Käfer Feuerwehr\Rad.v3o |[VNUM=1.43] |Model contains 96 vertices, 92 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\VW Käfer Feuerwehr\Nebelleuchten.v3o |[VNUM=1.43] |Model contains 24 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\VW Käfer Feuerwehr\Frontblitzer.v3o |[VNUM=1.43] |Model contains 122 vertices, 116 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\VW Käfer Feuerwehr\Blaulicht.v3o |[VNUM=1.43] |Model contains 129 vertices, 222 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\VW Käfer Feuerwehr\Tür.v3o |[VNUM=1.43] |Model contains 144 vertices, 50 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 3965 kB. |Vision Core: Resized memory for Entities to 3983 kB. |Vision Core: Resized memory for Entities to 4001 kB. !Teilzeit Fz Beginn 5 2 chr7...g' QP1Y®1@ !Teilzeit 7 0 chr7...g' QP1Y®1@ tenne !Teilzeit Fz Ende 5 14 chr7...g' QP1Y®1@ |Vision Core: Resized memory for Entities to 4019 kB. |Vision Core: Resized memory for Entities to 4037 kB. |Vision Core: Resized memory for Entities to 4055 kB. |Vision Core: Resized memory for Entities to 4073 kB. |Vision Core: Resized memory for Entities to 4091 kB. !Teilzeit Fz Beginn 5 2 ch8....k'!.w2Y®1@ !Teilzeit 7 0 ch8....k'!.w2Y®1@ tenne !Teilzeit Fz Ende 5 14 ch8....k'!.w2Y®1@ |Vision Core: Resized memory for Entities to 4109 kB. |Loading Model mod:Models\Vehicles\Ambulance\drf_ith.v3o |[VNUM=1.43] |Model contains 3769 vertices, 4534 polygons, 0 bones, 21 muscleanimframes |Vision Core: Resized memory for Entities to 4127 kB. |Loading Model mod:Models\Vehicles\BW\Unimog KrKw.v3o |[VNUM=1.43] |Model contains 7469 vertices, 6149 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Wheel_Vo.v3o |[VNUM=1.43] |Model contains 168 vertices, 313 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Wheel_Hi.v3o |[VNUM=1.43] |Model contains 168 vertices, 313 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Door Side.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Door Back.v3o |[VNUM=1.43] |Model contains 98 vertices, 84 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\BW\Door Back2.v3o |[VNUM=1.43] |Model contains 98 vertices, 84 polygons, 0 bones, 0 muscleanimframes !J32QAR teilzeit )ÿÿ°^]Â |Vision Core: Resized memory for Entities to 4145 kB. !Teilzeit Fz Beginn 5 3 8832... '!EŒAJµ0Q !Teilzeit 7 0 8832... '!EŒAJµ0Q tenne !RTW Rufen 2086 0 !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne !Stufe 2 Abgeschlossen !WTD Init ! Mission 0 p 30 30 DOC_MISSION100 30 ! Mission 1 p 10 40 DOC_MISSION101 10 ! Mission 2 p 1 41 DOC_MISSION102 1 ! Mission 3 p 1 42 DOC_MISSION103 1 ! Mission 4 p 25 67 DOC_MISSION104 25 ! Mission 5 p 10 77 DOC_MISSION105 10 ! Mission 6 p 1 78 DOC_MISSION106 1 ! Mission 7 p 3 81 DOC_MISSION107 3 ! Mission 8 p 1 82 DOC_MISSION108 1 ! Mission 9 p 7 89 DOC_MISSION109 7 ! Mission 10 p 30 119 DOC_MISSION110 30 ! Mission 11 p 3 122 DOC_MISSION111 3 ! Mission 12 p 5 127 DOC_MISSION112 5 !WTD Init Ende |Loading Model mod:Models\Objects\Equipment\trage.v3o |[VNUM=1.43] |Model contains 359 vertices, 214 polygons, 0 bones, 0 muscleanimframes !FZA initialisieren !Lst einschalten start |Loading Model mod:Models\Objects\Equipment\umleiter.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 4163 kB. |Vision Core: Resized memory for Entities to 4181 kB. |Vision Core: Resized memory for Entities to 4199 kB. |Vision Core: Resized memory for Entities to 4217 kB. |Vision Core: Resized memory for Entities to 4235 kB. |Vision Core: Resized memory for Entities to 4254 kB. |Vision Core: Resized memory for Entities to 4272 kB. |Vision Core: Resized memory for Entities to 4290 kB. |Vision Core: Resized memory for Entities to 4308 kB. ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. ?SpawnPoint "bustown01": Assigned path "bus_town01" is blocked. ?SpawnPoint "bus_town03": Assigned path "bus_town03" is blocked. ?SpawnPoint "weihnachtsmann" is blocked. ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. |Vision Core: Resized memory for Entities to 4326 kB. !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne |Loading Model mod:Models\Objects\Equipment\marker.v3o |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes ?Tried to assign unknown command 'alarmdummy' to object b !Leitstelle Start !Leitstelle Neue Estelle !Leitstelle Estelle platzieren !Leitstelle EStelle Debung !Bungar Debung Modul Leitstelle bungar !Debunged !Leitstelle Alarm !Leitstelle Ende estelle ?Tried to remove unassigned command 'sofa' from object 8111... ' 4H0j@0W !FZ ALARM 500 0 40 8111... ' 4H0j@0W ?Tried to remove unassigned command 'sofa' from object 8431... ' (#0I@0a !FZ ALARM 515 0 3 8431... ' (#0I@0a !Alarmierung wird ausgelöst !Einsatz Feuerwehr Winterberg !:SIR:FAE:18:7:8:43 !FZ ALARM 535 0 6 8331... ' *&0I@0a ?Tried to remove unassigned command 'sofa' from object 8442... ' )%1I@0a !FZ ALARM 515 0 5 8442... ' )%1I@0a !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne !Alarm fuer Ort 4294967277 ?Tried to assign unknown command 'alarmdummy' to object b !Leitstelle Start !Leitstelle Neue Estelle !Leitstelle Estelle platzieren !Leitstelle EStelle Debung !Bungar Debung Modul Leitstelle bungar !Debunged !Leitstelle Alarm !Leitstelle Ende estelle ?Tried to remove unassigned command 'sofa' from object 8103...X' XU0j@1Q !Mannschaft rufen 101 stw1... ' ,'0O@0T !FZ ALARM 500 56 53 8103...X' XU0j@1Q ?Tried to remove unassigned command 'sofa' from object 8422...X' 930I@1g !FZ ALARM 515 56 19 8422...X' 930I@1g ?Tried to remove unassigned command 'sofa' from object 8211...X' :>0I@1c !FZ ALARM 515 56 30 8211...X' :>0I@1c ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !Fz rueckt aus WEM4 72 20100501 8111... ' 4H0j@0W 1 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Mannschaft rufen 2 8111... ' 4H0j@0W ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W |Vision Core: Resized memory for Entities to 4344 kB. ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'abwarten' from object stw1... ' ,'0O@0T ?Tried to assign unknown command 'alarmdummy' to object b !Leitstelle Start !Leitstelle Neue Estelle !Leitstelle Estelle platzieren !Leitstelle EStelle Debung !Bungar Debung Modul Leitstelle bungar !Debunged !Leitstelle Alarm !Leitstelle Ende estelle ?An der Wache !FZ ALARM 560 51 20 gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?An der Wache !Alarmierung wird ausgelöst !Einsatz Löschgruppe Züschen !:SIR:FAE:11:7:12:13 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W !WT SOSI : Fz 8111... ' 4H0j@0W Code 2 !WT SOSI : Fz 8111... ' 4H0j@0W Code 2 !Alarm fuer Ort 4294967284 !WT SOSI : Fz 8111... ' 4H0j@0W Code 2 !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne !WT SOSI : Fz 8111... ' 4H0j@0W Code 2 !WT SOSI : Fz 8111... ' 4H0j@0W Code 2 !WT SOSI : Fz 8111... ' 4H0j@0W Code 2 ?Tried to remove unassigned command 'abwarten' from object 8111... ' 4H0j@0W !TL Fz hinzufuegen 8111... ' 4H0j@0W !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'fuehrung' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'fuehrung' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'fuehrung' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'fuehrung' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'fuehrung' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'fuehrung' from object 8111... ' 4H0j@0W !Fz Raus 8111... ' 4H0j@0W estelle 500 !WT SOSI : Fz 8111... ' 4H0j@0W Code 3 !SoSi Switch 8111... ' 4H0j@0W 3 ?SpawnPoint "traffic_car06": Assigned path "traffic_car06" is blocked. !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne ?Tried to assign unknown command 'alarmdummy' to object b !Leitstelle Start !Leitstelle Neue Estelle !Leitstelle Estelle platzieren !Leitstelle EStelle Debung !Bungar Debung Modul Leitstelle bungar !Debunged !Leitstelle Alarm !Leitstelle Ende estelle ?Tried to remove unassigned command 'sofa' from object 8101..._' RQ1j@1Q !FZ ALARM 500 63 49 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'sofa' from object 8441..._' TS1H@1b !FZ ALARM 515 63 51 8441..._' TS1H@1b ?Tried to remove unassigned command 'sofa' from object 8231..._' S$0I@1{ !FZ ALARM 515 63 4 8231..._' S$0I@1{ !WT SOSI : Fz 8111... ' 4H0j@0W Code 10 !SoSi Switch 8111... ' 4H0j@0W 5 !SoSi AN 8111... ' 4H0j@0W SoSi1082807 5 ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne !Fz rueckt aus WEM4 72 20100501 8431... ' (#0I@0a 2 !Mannschaft rufen 2 8431... ' (#0I@0a !Fz rueckt aus WEM4 72 20100501 8331... ' *&0I@0a 3 !Mannschaft rufen 2 8331... ' *&0I@0a !Fz rueckt aus WEM4 72 20100501 8442... ' )%1I@0a 4 !Mannschaft rufen 2 8442... ' )%1I@0a !Fz rueckt aus WEM4 72 20100501 8103...X' XU0j@1Q 1 !Fz rueckt aus WEM4 72 20100501 8422...X' 930I@1g 2 !Fz rueckt aus WEM4 72 20100501 8211...X' :>0I@1c 3 !Mannschaft rufen 2 8103...X' XU0j@1Q !Mannschaft rufen 2 8422...X' 930I@1g !Mannschaft rufen 2 8211...X' :>0I@1c !mod:/Audio/fx/fms/10403.wav !:FMS:40:3:7:17:2 !mod:/Audio/fx/fms/10403.wav ?Nachbarfz !Alarmierung wird ausgelöst !Einsatz GTLF Feuerwehr Bad Berleburg !:SIR:FAE:12:7:17:20 !Fz rueckt aus WEM4 72 20100501 gtlfbb.S' >41H@1f 1 ?Nachbarfz !Alarm fuer Ort 4294967283 ?Nachbarfz !Mannschaft rufen 2 gtlfbb.S' >41H@1f !Mannschaft rufen 101 stw2... ' -(0O@0T |Vision Core: Resized memory for Entities to 4362 kB. ?Nachbarfz ?Nachbarfz ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?Nachbarfz ?Nachbarfz ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?Nachbarfz ?Nachbarfz !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !TL Fz hinzufuegen 8103...X' XU0j@1Q !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8103...X' XU0j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8103...X' XU0j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8103...X' XU0j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8103...X' XU0j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8103...X' XU0j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8103...X' XU0j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8103...X' XU0j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8103...X' XU0j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8103...X' XU0j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8103...X' XU0j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8103...X' XU0j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8103...X' XU0j@1Q !TL Fz hinzufuegen gtlfbb.S' >41H@1f !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'fuehrung' from object gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'fuehrung' from object gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'fuehrung' from object gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'abwarten' from object stw2... ' -(0O@0T !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?An der Wache ?Nachbarfz ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?An der Wache ?Nachbarfz ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?An der Wache ?Nachbarfz ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?An der Wache ?Nachbarfz ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?An der Wache ?Nachbarfz ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a !WT SOSI : Fz 8431... ' (#0I@0a Code 2 !WT SOSI : Fz 8431... ' (#0I@0a Code 2 ?An der Wache ?Nachbarfz ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a !WT SOSI : Fz 8431... ' (#0I@0a Code 2 ?An der Wache ?Nachbarfz ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?An der Wache ?Nachbarfz ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne ?Nachbarfz !WT SOSI : Fz 8431... ' (#0I@0a Code 2 !WT SOSI : Fz 8431... ' (#0I@0a Code 2 !WT SOSI : Fz 8431... ' (#0I@0a Code 2 !WT SOSI : Fz 8431... ' (#0I@0a Code 2 !WT SOSI : Fz 8431... ' (#0I@0a Code 2 !WT SOSI : Fz 8431... ' (#0I@0a Code 2 ?An der Wache !TL Fz hinzufuegen 8422...X' 930I@1g !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'fuehrung' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'fuehrung' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'fuehrung' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'fuehrung' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'fuehrung' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'fuehrung' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'fuehrung' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'fuehrung' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'fuehrung' from object 8422...X' 930I@1g !Kein TL erforderlich !mod:/Audio/fx/fms/10193.wav !:FMS:19:3:7:23:32 !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne !mod:/Audio/fx/fms/10193.wav ?An der Wache !Fz Raus 8103...X' XU0j@1Q estelle 500 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?Nachbarfz !WT SOSI : Fz 8103...X' XU0j@1Q Code 5 !SoSi Switch 8103...X' XU0j@1Q 5 !SoSi AN 8103...X' XU0j@1Q SoSi1082938 5 ?An der Wache !mod:/Audio/fx/fms/10203.wav !:FMS:20:3:7:23:51 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?Nachbarfz !mod:/Audio/fx/fms/10203.wav ?Nachbarfz !mod:/Audio/fx/fms/10533.wav !:FMS:53:3:7:24:10 !mod:/Audio/fx/fms/10533.wav !TL Fz hinzufuegen 8431... ' (#0I@0a !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a !Kein TL erforderlich !mod:/Audio/fx/fms/10033.wav !:FMS:3:3:7:24:27 !Fz Raus 8431... ' (#0I@0a estelle 515 !WT SOSI : Fz 8431... ' (#0I@0a Code 3 !SoSi Switch 8431... ' (#0I@0a 3 !mod:/Audio/fx/fms/10033.wav !WT SOSI : Fz 8331... ' *&0I@0a Code 2 !WT SOSI : Fz 8331... ' *&0I@0a Code 2 !Alarmierung wird ausgelöst !Einsatz Löschzug Niedersfeld !:SIR:FAE:37:7:24:46 !Fz rueckt aus WEM4 72 20100501 8101..._' RQ1j@1Q 1 !Fz rueckt aus WEM4 72 20100501 8441..._' TS1H@1b 2 !Fz rueckt aus WEM4 72 20100501 8231..._' S$0I@1{ 3 !WT SOSI : Fz 8331... ' *&0I@0a Code 2 ?Tried to remove unassigned command 'abwarten' from object 8331... ' *&0I@0a !TL Fz hinzufuegen 8331... ' *&0I@0a !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8331... ' *&0I@0a !Kein TL erforderlich !Fz Raus 8331... ' *&0I@0a estelle 535 !WT SOSI : Fz 8331... ' *&0I@0a Code 3 !SoSi Switch 8331... ' *&0I@0a 3 !Alarm fuer Ort 4294967258 !Mannschaft rufen 2 8101..._' RQ1j@1Q !Mannschaft rufen 2 8441..._' TS1H@1b !Mannschaft rufen 2 8231..._' S$0I@1{ !TL Fz hinzufuegen 8211...X' :>0I@1c !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8211...X' :>0I@1c ?Tried to remove unassigned command 'fuehrung' from object 8211...X' :>0I@1c ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8211...X' :>0I@1c ?Tried to remove unassigned command 'fuehrung' from object 8211...X' :>0I@1c ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8211...X' :>0I@1c ?Tried to remove unassigned command 'fuehrung' from object 8211...X' :>0I@1c !Kein TL erforderlich ?Nachbarfz ?Nachbarfz !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne ?Nachbarfz ?Nachbarfz ?Nachbarfz !WT SOSI : Fz 8431... ' (#0I@0a Code 10 !SoSi Switch 8431... ' (#0I@0a 5 !SoSi AN 8431... ' (#0I@0a SoSi1082772 5 ?Nachbarfz ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !WT SOSI : Fz 8331... ' *&0I@0a Code 10 !SoSi Switch 8331... ' *&0I@0a 5 !SoSi AN 8331... ' *&0I@0a SoSi1082787 5 ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !WT SOSI : Fz 8111... ' 4H0j@0W Code 2 !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !Fz Raus 8422...X' 930I@1g estelle 515 ?An der Wache !WT SOSI : Fz 8422...X' 930I@1g Code 5 !SoSi Switch 8422...X' 930I@1g 5 !SoSi AN 8422...X' 930I@1g SoSi1082819 5 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a |Vision Core: Resized memory for Entities to 4380 kB. !TL Fz hinzufuegen 8101..._' RQ1j@1Q !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8101..._' RQ1j@1Q ?An der Wache !WT SOSI : Fz 8442... ' )%1I@0a Code 2 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !WT SOSI : Fz 8442... ' )%1I@0a Code 2 ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !WT SOSI : Fz 8442... ' )%1I@0a Code 2 ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Nachbarfz !WT SOSI : Fz 8442... ' )%1I@0a Code 2 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !WT SOSI : Fz 8442... ' )%1I@0a Code 2 ?Nachbarfz !WT SOSI : Fz 8442... ' )%1I@0a Code 2 !WT SOSI : Fz 8103...X' XU0j@1Q Code 2 ?Nachbarfz ?Nachbarfz !WT SOSI : Fz 8442... ' )%1I@0a Code 2 !Fz Raus 8211...X' :>0I@1c estelle 515 !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne !WT SOSI : Fz 8211...X' :>0I@1c Code 5 !SoSi Switch 8211...X' :>0I@1c 5 !SoSi AN 8211...X' :>0I@1c SoSi1082827 5 ?Nachbarfz !WT SOSI : Fz 8442... ' )%1I@0a Code 2 !WT SOSI : Fz 8442... ' )%1I@0a Code 2 ?Tried to remove unassigned command 'abwarten' from object 8442... ' )%1I@0a !TL Fz hinzufuegen 8442... ' )%1I@0a !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a !Kein TL erforderlich !Fz Raus 8442... ' )%1I@0a estelle 515 !WT SOSI : Fz 8442... ' )%1I@0a Code 3 !SoSi Switch 8442... ' )%1I@0a 3 ?Nachbarfz ?Nachbarfz ?Nachbarfz ?Nachbarfz !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne !mod:/Audio/fx/fms/10053.wav !:FMS:5:3:7:31:4 !mod:/Audio/fx/fms/10053.wav ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'sofa' from object stw1... ' ,'0O@0T !FZ ALARM 101 0 7 stw1... ' ,'0O@0T !mod:/Audio/fx/fms/100710.wav !:FMS:7:10:7:31:20 !mod:/Audio/fx/fms/100710.wav !WT SOSI : Fz 8442... ' )%1I@0a Code 10 !SoSi Switch 8442... ' )%1I@0a 5 !SoSi AN 8442... ' )%1I@0a SoSi1082781 5 !TL Fz hinzufuegen 8441..._' TS1H@1b !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b !Kein TL erforderlich !mod:/Audio/fx/fms/10513.wav !:FMS:51:3:7:31:37 !mod:/Audio/fx/fms/10513.wav ?Nachbarfz !Fz rueckt aus 5tongeber stw1... ' ,'0O@0T 0 !mod:/Audio/fx/fms/10534.wav !:FMS:53:4:7:32:1 ?Nachbarfz !mod:/Audio/fx/fms/10534.wav ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !TL Fz hinzufuegen stw1... ' ,'0O@0T !Kein gueltiges Zug Ziel ?Nachbarfz !mod:/Audio/fx/fms/10073.wav !:FMS:7:3:7:32:15 !Fz Raus stw1... ' ,'0O@0T bungar 101 ?Tried to remove unassigned command 'wama' from object stw1... ' ,'0O@0T !WT SOSI : Fz stw1... ' ,'0O@0T Code 5 !SoSi Switch stw1... ' ,'0O@0T 5 !SoSi AN stw1... ' ,'0O@0T SoSi1082793 5 !mod:/Audio/fx/fms/10073.wav ?Nachbarfz !mod:/Audio/fx/fms/10493.wav !:FMS:49:3:7:32:39 ?Nachbarfz !mod:/Audio/fx/fms/10493.wav !WT SOSI : Fz stw1... ' ,'0O@0T Code 10 ?Nachbarfz !mod:/Audio/fx/fms/10404.wav !:FMS:40:4:7:33:0 ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'sofa' from object stw2... ' -(0O@0T !FZ ALARM 101 0 8 stw2... ' -(0O@0T !mod:/Audio/fx/fms/10404.wav !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne !mod:/Audio/fx/fms/100810.wav !:FMS:8:10:7:33:6 ?Nachbarfz !mod:/Audio/fx/fms/100810.wav !WT SOSI : Fz 8422...X' 930I@1g Code 2 !mod:/Audio/fx/fms/10194.wav !:FMS:19:4:7:33:15 !mod:/Audio/fx/fms/10194.wav ?Nachbarfz ?Nachbarfz !Fz rueckt aus 5tongeber stw2... ' -(0O@0T 0 !Mannschaft rufen 103 zpol1..X' 0[1TK1Q !TL Fz hinzufuegen stw2... ' -(0O@0T !Kein gueltiges Zug Ziel !mod:/Audio/fx/fms/10303.wav !:FMS:30:3:7:33:56 !Fz Raus stw2... ' -(0O@0T bungar 101 ?Tried to remove unassigned command 'wama' from object stw2... ' -(0O@0T !WT SOSI : Fz stw2... ' -(0O@0T Code 5 !SoSi Switch stw2... ' -(0O@0T 5 !SoSi AN stw2... ' -(0O@0T SoSi1082795 5 ?Nachbarfz !mod:/Audio/fx/fms/10083.wav !:FMS:8:3:7:34:1 !mod:/Audio/fx/fms/10083.wav ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object zpol1..X' 0[1TK1Q !mod:/Audio/fx/fms/10303.wav !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne !mod:/Audio/fx/fms/10063.wav !:FMS:6:3:7:34:33 !WT SOSI : Fz stw2... ' -(0O@0T Code 10 !mod:/Audio/fx/fms/10063.wav !TL Fz hinzufuegen 8231..._' S$0I@1{ !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ !Kein TL erforderlich !mod:/Audio/fx/fms/10043.wav !:FMS:4:3:7:34:51 !mod:/Audio/fx/fms/10043.wav !Fz Raus 8101..._' RQ1j@1Q estelle 500 !WT SOSI : Fz 8101..._' RQ1j@1Q Code 5 !SoSi Switch 8101..._' RQ1j@1Q 5 |Vision Core: Resized memory for Entities to 4398 kB. !SoSi AN 8101..._' RQ1j@1Q SoSi1082917 5 !Fz Raus gtlfbb.S' >41H@1f estelle 560 !WT SOSI : Fz gtlfbb.S' >41H@1f Code 5 !SoSi Switch gtlfbb.S' >41H@1f 5 !SoSi AN gtlfbb.S' >41H@1f SoSi1082849 5 !WT SOSI : Fz 8211...X' :>0I@1c Code 2 !mod:/Audio/fx/fms/10304.wav !:FMS:30:4:7:36:1 !mod:/Audio/fx/fms/10304.wav !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne !WT SOSI : Fz stw1... ' ,'0O@0T Code 2 !mod:/Audio/fx/fms/10074.wav !:FMS:7:4:7:37:38 !mod:/Audio/fx/fms/10074.wav !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !mod:/Audio/fx/fms/10194.wav !:FMS:19:4:7:38:54 !WT SOSI : Fz 8422...X' 930I@1g Code 2 !mod:/Audio/fx/fms/10194.wav !WT SOSI : Fz 8431... ' (#0I@0a Code 2 !mod:/Audio/fx/fms/10034.wav !:FMS:3:4:7:39:12 !Fz Raus 8441..._' TS1H@1b estelle 515 !mod:/Audio/fx/fms/10034.wav !WT SOSI : Fz 8441..._' TS1H@1b Code 5 !SoSi Switch 8441..._' TS1H@1b 5 !SoSi AN 8441..._' TS1H@1b SoSi1082928 5 !GF Absitzen 8211...X' :>0I@1c 0 !mod:/Audio/fx/fms/10304.wav !:FMS:30:4:7:40:20 !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne !mod:/Audio/fx/fms/10304.wav !WT SOSI : Fz 8331... ' *&0I@0a Code 2 !mod:/Audio/fx/fms/10064.wav !:FMS:6:4:7:40:31 !mod:/Audio/fx/fms/10064.wav !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8211...X' :>0I@1c !Geraet aufbauen 20 8211...X' :>0I@1c 0 !GF Absitzen 8422...X' 930I@1g 0 !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne !Mannschaft rufen 103 zpol2..S' 2\1TK1Q ?Nachbarfz |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object zpol2..S' 2\1TK1Q !Fz Raus 8231..._' S$0I@1{ estelle 515 !WT SOSI : Fz 8231..._' S$0I@1{ Code 5 !SoSi Switch 8231..._' S$0I@1{ 5 !SoSi AN 8231..._' S$0I@1{ SoSi1082919 5 !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8422...X' 930I@1g !Geraet aufbauen 20 8422...X' 930I@1g 0 |Loading Model mod:\Models\Objects\Equipment\firehose_connector02.v3o |[VNUM=1.43] |Model contains 35 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:\Models\Objects\Equipment\firehose_connector01.v3o |[VNUM=1.43] |Model contains 28 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:\Models\Objects\Equipment\firehose02.v3o |[VNUM=1.43] |Model contains 67 vertices, 48 polygons, 0 bones, 0 muscleanimframes Rotation of GameObject: 0.251222 -0.967929 0.000000 0.967929 0.251222 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8211...X' :>0I@1c 8211...X' :>0I@1c |Vision Core: Resized memory for Entities to 4416 kB. |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne Rotation of GameObject: -0.412427 -0.910991 0.000000 0.910991 -0.412427 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8422...X' 930I@1g 8422...X' 930I@1g !Wasser marsch/halt 8211...X' :>0I@1c 1 1083626 !Pumpe schalten 1083626 8211...X' :>0I@1c ?Tried to assign unknown command 'alarmdummy' to object b !Rettung an Land EH 0 !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !WT SOSI : Fz 8442... ' )%1I@0a Code 2 !mod:/Audio/fx/fms/10054.wav !:FMS:5:4:7:46:3 ?no door found for animation with door-type 2 !mod:/Audio/fx/fms/10054.wav ?no door found for animation with door-type 2 !Wasser marsch/halt 8422...X' 930I@1g 1 1083626 !Pumpe schalten 1083626 8422...X' 930I@1g !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne !WT SOSI : Fz stw2... ' -(0O@0T Code 2 !mod:/Audio/fx/fms/10084.wav !:FMS:8:4:7:47:55 !mod:/Audio/fx/fms/10084.wav ?Tried to assign unknown command 'alarmdummy' to object b !Verteiler vor 8422...X' 930I@1g 0 0 2675 !Fw Geraete Start Geraet 100 !Geraet entnehmen 0 8422...X' 930I@1g !Geraet aufbauen 0 8422...X' 930I@1g 0 !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?Tried to assign unknown command 'alarmdummy' to object b !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes Rotation of GameObject: 0.753441 -0.657515 0.000000 0.657515 0.753441 0.000000 0.000000 0.000000 1.000000 ?Tried to assign unknown command 'alarmdummy' to object b !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne ?Tried to assign unknown command 'alarmdummy' to object b |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes !WT SOSI : Fz 8101..._' RQ1j@1Q Code 2 !mod:/Audio/fx/fms/10494.wav !:FMS:49:4:7:54:20 !mod:/Audio/fx/fms/10494.wav !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne |Vision Core: Resized memory for Entities to 4434 kB. |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne !WT SOSI : Fz gtlfbb.S' >41H@1f Code 2 !mod:/Audio/fx/fms/10204.wav !:FMS:20:4:7:58:2 !mod:/Audio/fx/fms/10204.wav !Dienstbeginn ? 7 8 stw3... ' .)0O½0T tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 7 8 8832... '!EŒAJµ0Q tenne !EmptyCar gtlfbb.S' >41H@1f 15070 GF 1 Koff 1 RD 0 Verso 0 mitNA 0 !Dienstbeginn ? 8 8 stw3... ' .)0O½0T tenne !Teilzeit Fz Ende 5 13 stw3... ' .)0O½0T !mod:/Audio/fx/fms/10092.wav !:FMS:9:2:8:2:13 !Mannschaft rufen 101 stw3... ' .)0O½0T !mod:/Audio/fx/fms/10092.wav ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !Dienstbeginn ? 8 8 8832... '!EŒAJµ0Q tenne !Teilzeit Fz Ende 5 5 8832... '!EŒAJµ0Q !mod:/Audio/fx/fms/11082.wav !:FMS:108:2:8:3:37 !RTW Rufen 2082 0 !mod:/Audio/fx/fms/11082.wav !WT SOSI : Fz 8441..._' TS1H@1b Code 2 !mod:/Audio/fx/fms/10514.wav !:FMS:51:4:8:4:43 !mod:/Audio/fx/fms/10514.wav ?Tried to remove unassigned command 'abwarten' from object stw3... ' .)0O½0T !GF Absitzen 8431... ' (#0I@0a 0 !mod:/Audio/fx/fms/10064.wav !:FMS:6:4:8:6:49 !WT SOSI : Fz 8331... ' *&0I@0a Code 2 !mod:/Audio/fx/fms/10064.wav !WT SOSI : Fz 8231..._' S$0I@1{ Code 2 !mod:/Audio/fx/fms/10044.wav !:FMS:4:4:8:7:12 !mod:/Audio/fx/fms/10044.wav !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8431... ' (#0I@0a |Loading Model mod:Models\Objects\Equipment\firehose_connector02.v3o |[VNUM=1.43] |Model contains 35 vertices, 36 polygons, 0 bones, 0 muscleanimframes !Geraet aufbauen 20 8431... ' (#0I@0a 0 !GF Absitzen 8331... ' *&0I@0a 0 |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8331... ' *&0I@0a !Geraet aufbauen 20 8331... ' *&0I@0a 0 Rotation of GameObject: -0.260194 -0.965556 0.000000 0.965556 -0.260194 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8431... ' (#0I@0a 8431... ' (#0I@0a |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes !Wasser marsch/halt 8431... ' (#0I@0a 1 1083605 !Pumpe schalten 1083605 8431... ' (#0I@0a !Jetz Korb betreten 8331... ' *&0I@0a ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. |Loading Model mod:Models\Objects\Trees\leafedtree02_hbrnd.v3o |[VNUM=1.43] |Model contains 262 vertices, 177 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\forest03_hbrnd.v3o |[VNUM=1.43] |Model contains 2976 vertices, 2028 polygons, 0 bones, 0 muscleanimframes Rotation of GameObject: -0.177020 0.984207 0.000000 -0.984207 -0.177020 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8331... ' *&0I@0a 8331... ' *&0I@0a !mod:/Audio/fx/fms/10054.wav !:FMS:5:4:8:12:6 !WT SOSI : Fz 8442... ' )%1I@0a Code 2 !GF Absitzen 8442... ' )%1I@0a 0 !mod:/Audio/fx/fms/10054.wav !Wasser marsch/halt 8331... ' *&0I@0a 1 1083605 !Wasser marsch/halt 8331... ' *&0I@0a 1 1083605 |Vision Core: Resized memory for Entities to 4452 kB. !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8442... ' )%1I@0a !Geraet aufbauen 20 8442... ' )%1I@0a 0 |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes !Wasser marsch/halt PU1082849 2 1082849 !Pumpe schalten 1083649 gtlfbb.S' >41H@1f Rotation of GameObject: 0.959090 0.283102 0.000000 -0.283102 0.959090 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8442... ' )%1I@0a 8442... ' )%1I@0a ?Tried to assign unknown command 'alarmdummy' to object b !Verteiler vor 8442... ' )%1I@0a 0 0 2675 !Fw Geraete Start Geraet 100 !Geraet entnehmen 0 8442... ' )%1I@0a !Geraet aufbauen 0 8442... ' )%1I@0a 0 |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to assign unknown command 'alarmdummy' to object b |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes Rotation of GameObject: 0.277070 0.960850 0.000000 -0.960850 0.277070 0.000000 0.000000 0.000000 1.000000 !Wasser marsch/halt 8442... ' )%1I@0a 1 1083605 !Pumpe schalten 1083605 8442... ' )%1I@0a !Wasser marsch/halt 8442... ' )%1I@0a 1 100 !Pumpe schalten 100 8442... ' )%1I@0a ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Tried to assign unknown command 'alarmdummy' to object b |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?SpawnPoint "weihnachtsmann" is blocked. !mod:/Audio/fx/fms/10514.wav !:FMS:51:4:8:25:19 !WT SOSI : Fz 8441..._' TS1H@1b Code 2 !mod:/Audio/fx/fms/10514.wav ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. |Vision Core: Resized memory for Entities to 4470 kB. ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !GF Absitzen 8441..._' TS1H@1b 0 !GF Absitzen 8231..._' S$0I@1{ 0 !mod:/Audio/fx/fms/10044.wav !:FMS:4:4:8:32:44 !mod:/Audio/fx/fms/10044.wav !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'wama' from object gtlfbb.S' >41H@1f !Geraet aufbauen 20 gtlfbb.S' >41H@1f 0 |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. |Loading Model mod:Models\Objects\Trees\firtree02_hbrnd.v3o |[VNUM=1.43] |Model contains 265 vertices, 151 polygons, 0 bones, 0 muscleanimframes !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8231..._' S$0I@1{ !Geraet aufbauen 20 8231..._' S$0I@1{ 0 |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes Rotation of GameObject: -0.622072 -0.782960 0.000000 0.782960 -0.622072 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen gtlfbb.S' >41H@1f gtlfbb.S' >41H@1f Rotation of GameObject: -0.852839 -0.522174 0.000000 0.522174 -0.852839 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8231..._' S$0I@1{ 8231..._' S$0I@1{ ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Wasser marsch/halt gtlfbb.S' >41H@1f 1 1083649 !Pumpe schalten 1083649 gtlfbb.S' >41H@1f !Wasser marsch/halt 8231..._' S$0I@1{ 1 1083672 !Pumpe schalten 1083672 8231..._' S$0I@1{ ?Tried to assign unknown command 'alarmdummy' to object b !Leitstelle Start !Leitstelle Neue Estelle !Leitstelle Estelle platzieren !Leitstelle EStelle Debung !Bungar Debung Modul Leitstelle bungar !Debunged !Leitstelle Alarm !Leitstelle Ende estelle ?Tried to remove unassigned command 'sofa' from object 8481...Y' ;<0K@1d !FZ ALARM 515 57 28 8481...Y' ;<0K@1d !Alarmierung wird ausgelöst !Einsatz Löschgruppe Grönebach !:SIR:SIR:13:8:44:19 !Fz rueckt aus WEM4 72 20100501 8481...Y' ;<0K@1d 1 !Mannschaft rufen 2 8481...Y' ;<0K@1d ?Nachbarfz !Alarm fuer Ort 107 ?Nachbarfz ?Nachbarfz ?Tried to assign unknown command 'alarmdummy' to object b !Leitstelle Start !Leitstelle Neue Estelle !Leitstelle Estelle platzieren !Leitstelle EStelle Debung !Bungar Debung Modul Leitstelle bungar !Debunged !Leitstelle Alarm !Leitstelle Ende estelle ?Nachbarfz ?Tried to remove unassigned command 'sofa' from object 8482...U' <=0K@1i !FZ ALARM 515 53 29 8482...U' <=0K@1i ?Nachbarfz ?Nachbarfz ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Alarmierung wird ausgelöst !Einsatz Löschgruppe Langewiese !:SIR:SIR:14:8:46:33 !Fz rueckt aus WEM4 72 20100501 8482...U' <=0K@1i 1 !Mannschaft rufen 2 8482...U' <=0K@1i !Alarm fuer Ort 103 ?Nachbarfz !TL Fz hinzufuegen 8481...Y' ;<0K@1d !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'fuehrung' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'fuehrung' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'fuehrung' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'fuehrung' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'fuehrung' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'fuehrung' from object 8481...Y' ;<0K@1d ?Nachbarfz ?Nachbarfz ?Nachbarfz ?Nachbarfz |Vision Core: Resized memory for Entities to 4488 kB. ?Nachbarfz ?TurnTo collision and no free position for new rotation found! !mod:/Audio/fx/fms/10283.wav !:FMS:28:3:8:49:8 !mod:/Audio/fx/fms/10283.wav !TL Fz hinzufuegen 8482...U' <=0K@1i !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'fuehrung' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'fuehrung' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'fuehrung' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'fuehrung' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'fuehrung' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'fuehrung' from object 8482...U' <=0K@1i !mod:/Audio/fx/fms/10293.wav !:FMS:29:3:8:49:16 !mod:/Audio/fx/fms/10293.wav !Fz Raus 8481...Y' ;<0K@1d estelle 515 !WT SOSI : Fz 8481...Y' ;<0K@1d Code 5 !SoSi Switch 8481...Y' ;<0K@1d 5 !SoSi AN 8481...Y' ;<0K@1d SoSi1082835 5 !Fz Raus 8482...U' <=0K@1i estelle 515 !WT SOSI : Fz 8482...U' <=0K@1i Code 5 !SoSi Switch 8482...U' <=0K@1i 5 !SoSi AN 8482...U' <=0K@1i SoSi1082843 5 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. |Vision Core: Resized memory for Entities to 4506 kB. ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !mod:/Audio/fx/fms/10534.wav !:FMS:53:4:9:5:21 !WT SOSI : Fz 8103...X' XU0j@1Q Code 2 |Loading Model mod:Models\Objects\Trees\leafedtree02_fbrnd.v3o |[VNUM=1.43] |Model contains 138 vertices, 76 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\forest03_fbrnd.v3o |[VNUM=1.43] |Model contains 3352 vertices, 1804 polygons, 0 bones, 0 muscleanimframes !mod:/Audio/fx/fms/10534.wav !Wasser marsch/halt PU1082849 2 1082849 !Pumpe schalten 1083649 gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ErwarteNA' from object zpol2..S' 2\1TK1Q !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object zpol2..S' 2\1TK1Q !WT SOSI : Fz zpol2..S' 2\1TK1Q Code 1 !Wasser anschliessen zpol2..S' 2\1TK1Q zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'wama' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'haswe' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10601.wav !:FMS:60:1:9:7:49 !mod:/Audio/fx/fms/10601.wav ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !WT SOSI : Fz 8481...Y' ;<0K@1d Code 2 !mod:/Audio/fx/fms/10284.wav !:FMS:28:4:9:11:12 !mod:/Audio/fx/fms/10284.wav !WT SOSI : Fz 8482...U' <=0K@1i Code 2 !mod:/Audio/fx/fms/10294.wav !:FMS:29:4:9:11:22 !mod:/Audio/fx/fms/10294.wav ?SpawnPoint "traffic_car04": Assigned path "traffic_car04" is blocked. ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !GF Absitzen 8482...U' <=0K@1i 0 !GF Absitzen 8482...U' <=0K@1i 5 ?Tried to assign unknown command 'alarmdummy' to object b !Verteiler vor 8482...U' <=0K@1i 0 0 64 !Fw Geraete Start Geraet 100 !Geraet entnehmen 0 8482...U' <=0K@1i !Geraet aufbauen 0 8482...U' <=0K@1i 0 |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?SpawnPoint "BW_PHZ": Assigned path "BW_PHZ" is blocked. Rotation of GameObject: -0.612409 0.790541 0.000000 -0.790541 -0.612409 0.000000 0.000000 0.000000 1.000000 ?Tried to assign unknown command 'alarmdummy' to object b |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?SpawnPoint "traffic_car04": Assigned path "traffic_car04" is blocked. ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !EmptyCar 8481...Y' ;<0K@1d 10872 GF 1 Koff 1 RD 0 Verso 0 mitNA 0 ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. ?Tried to assign unknown command 'alarmdummy' to object b !Verteiler vor 8481...Y' ;<0K@1d 0 0 0 !Fw Geraete Start Geraet 100 !Geraet entnehmen 0 8481...Y' ;<0K@1d !Geraet aufbauen 0 8481...Y' ;<0K@1d 0 ?Tried to assign unknown command 'alarmdummy' to object b |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8481...Y' ;<0K@1d !Geraet aufbauen 20 8481...Y' ;<0K@1d 0 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ErwarteNA' from object zpol1..X' 0[1TK1Q !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object zpol1..X' 0[1TK1Q !WT SOSI : Fz zpol1..X' 0[1TK1Q Code 1 !Wasser anschliessen zpol1..X' 0[1TK1Q zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'wama' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'haswe' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !mod:/Audio/fx/fms/10591.wav !:FMS:59:1:9:27:6 Rotation of GameObject: -0.999881 0.015420 0.000000 -0.015420 -0.999881 0.000000 0.000000 0.000000 1.000000 !mod:/Audio/fx/fms/10591.wav Rotation of GameObject: -0.999285 0.037821 0.000000 -0.037821 -0.999285 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8481...Y' ;<0K@1d 8481...Y' ;<0K@1d !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8482...U' <=0K@1i !Geraet aufbauen 20 8482...U' <=0K@1i 0 |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Trees\firtree01_fbrnd.v3o |[VNUM=1.43] |Model contains 214 vertices, 130 polygons, 0 bones, 0 muscleanimframes Rotation of GameObject: -0.991548 -0.129741 0.000000 0.129741 -0.991548 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8482...U' <=0K@1i 8482...U' <=0K@1i !Wasser marsch/halt 8482...U' <=0K@1i 1 1084354 !Pumpe schalten 1084354 8482...U' <=0K@1i !Wasser marsch/halt 8482...U' <=0K@1i 1 100 !Pumpe schalten 100 8482...U' <=0K@1i !Wasser marsch/halt 8481...Y' ;<0K@1d 1 1084335 !Pumpe schalten 1084335 8481...Y' ;<0K@1d !Wasser marsch/halt 8481...Y' ;<0K@1d 1 100 !Pumpe schalten 100 8481...Y' ;<0K@1d ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?SpawnPoint "traffic_car04": Assigned path "traffic_car04" is blocked. !Aufsitzen 8431... ' (#0I@0a Pl 2 Prs 9 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ErwarteNA' from object stw3... ' .)0O½0T Rotation of GameObject: -0.105803 -0.994387 0.000000 0.994387 -0.105803 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object stw3... ' .)0O½0T !WT SOSI : Fz stw3... ' .)0O½0T Code 1 !Wasser anschliessen stw3... ' .)0O½0T stw3... ' .)0O½0T ?Tried to remove unassigned command 'wama' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'haswe' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !mod:/Audio/fx/fms/10091.wav !:FMS:9:1:9:34:0 !mod:/Audio/fx/fms/10091.wav |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes !Abfahren? 8431... ' (#0I@0a 8431... ' (#0I@0a 9 ?Tried to remove unassigned command 'ErwarteNA' from object 8431... ' (#0I@0a Rotation of GameObject: 0.112408 0.993662 0.000000 -0.993662 0.112408 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up !TL Fz entfernen 8431... ' (#0I@0a !TL Fz entfernen Ende ?Tried to remove unassigned command 'ams' from object 8431... ' (#0I@0a !WT SOSI : Fz 8431... ' (#0I@0a Code 1 !Wasser anschliessen 8431... ' (#0I@0a 8431... ' (#0I@0a ?Tried to remove unassigned command 'wama' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'haswe' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a !mod:/Audio/fx/fms/10031.wav !:FMS:3:1:9:37:4 !mod:/Audio/fx/fms/10031.wav !Wasser marsch/halt PU1082843 2 1082843 !Pumpe schalten 1084354 8482...U' <=0K@1i !Wasser marsch/halt 8482...U' <=0K@1i 2 100 !Pumpe schalten 100 8482...U' <=0K@1i !WT SOSI : Fz 8431... ' (#0I@0a Code 0 !SoSi Switch 8431... ' (#0I@0a 0 !SoSi AN 8431... ' (#0I@0a SoSi1082772 0 !mod:/Audio/fx/fms/10034.wav !:FMS:3:4:9:39:32 ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !mod:/Audio/fx/fms/10034.wav !GF Absitzen 8431... ' (#0I@0a 0 !WT SOSI : Fz 8431... ' (#0I@0a Code 2 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8431... ' (#0I@0a ?Tried to remove unassigned command 'wama' from object 8431... ' (#0I@0a !Geraet aufbauen 20 8431... ' (#0I@0a 0 Rotation of GameObject: 0.714477 -0.699659 0.000000 0.699659 0.714477 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8431... ' (#0I@0a 8431... ' (#0I@0a !FuehrungsFz 8103...X' XU0j@1Q !Aufsitzen 8103...X' XU0j@1Q Pl 0 Prs 6 ChildID 0 cid 112 !Aufsitzen 8422...X' 930I@1g Pl 9 Prs 9 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'wama' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'wama' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'wama' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'wama' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'wama' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'wama' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'wama' from object 8422...X' 930I@1g !Aufsitzen 8211...X' :>0I@1c Pl 2 Prs 3 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8211...X' :>0I@1c !FuehrungsFz 8103...X' XU0j@1Q !Aufsitzen 8103...X' XU0j@1Q Pl 0 Prs 6 ChildID 0 cid 112 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8211...X' :>0I@1c !Abfahren? 8103...X' XU0j@1Q 8103...X' XU0j@1Q 6 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 8103...X' XU0j@1Q ?Tried to remove unassigned command 'ErwarteNA' from object 8103...X' XU0j@1Q !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8103...X' XU0j@1Q !WT SOSI : Fz 8103...X' XU0j@1Q Code 1 !Wasser anschliessen 8103...X' XU0j@1Q 8103...X' XU0j@1Q ?Tried to remove unassigned command 'haswe' from object 8103...X' XU0j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8103...X' XU0j@1Q !mod:/Audio/fx/fms/10531.wav !:FMS:53:1:9:43:25 !mod:/Audio/fx/fms/10531.wav ?SpawnPoint "traffic_car04": Assigned path "traffic_car04" is blocked. !:FOG:2 !FuehrungsFz 8101..._' RQ1j@1Q !Aufsitzen 8101..._' RQ1j@1Q Pl 0 Prs 6 ChildID 0 cid 112 !FuehrungsFz 8101..._' RQ1j@1Q !Aufsitzen 8101..._' RQ1j@1Q Pl 0 Prs 6 ChildID 0 cid 112 !Aufsitzen 8231..._' S$0I@1{ Pl 2 Prs 9 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8231..._' S$0I@1{ !Aufsitzen 8441..._' TS1H@1b Pl 1 Prs 9 ChildID 0 cid 112 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ !Wasser marsch/halt 8431... ' (#0I@0a 1 0 !Pumpe schalten 0 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g !:FOG:4 !Abfahren? 8101..._' RQ1j@1Q 8101..._' RQ1j@1Q 6 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ErwarteNA' from object 8101..._' RQ1j@1Q !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8101..._' RQ1j@1Q !WT SOSI : Fz 8101..._' RQ1j@1Q Code 1 !Wasser anschliessen 8101..._' RQ1j@1Q 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'haswe' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q !mod:/Audio/fx/fms/10491.wav !:FMS:49:1:9:45:25 !mod:/Audio/fx/fms/10491.wav !Abfahren? 8441..._' TS1H@1b 8441..._' TS1H@1b 9 ?Tried to remove unassigned command 'ErwarteNA' from object 8441..._' TS1H@1b !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8441..._' TS1H@1b !WT SOSI : Fz 8441..._' TS1H@1b Code 1 !Abfahren? 8211...X' :>0I@1c 8211...X' :>0I@1c 3 ?Tried to remove unassigned command 'ErwarteNA' from object 8211...X' :>0I@1c !Wasser anschliessen 8441..._' TS1H@1b 8441..._' TS1H@1b ?Tried to remove unassigned command 'wama' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'haswe' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'haswe' from object PU1082928 !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b !mod:/Audio/fx/fms/10511.wav !:FMS:51:1:9:45:43 ?Tried to remove unassigned command 'ams' from object 8211...X' :>0I@1c !WT SOSI : Fz 8211...X' :>0I@1c Code 1 !mod:/Audio/fx/fms/10511.wav !Wasser anschliessen 8211...X' :>0I@1c 8211...X' :>0I@1c ?Tried to remove unassigned command 'wama' from object 8211...X' :>0I@1c ?Tried to remove unassigned command 'haswe' from object 8211...X' :>0I@1c !FuehrungsFz 8111... ' 4H0j@0W !Aufsitzen 8111... ' 4H0j@0W Pl 0 Prs 6 ChildID 0 cid 112 !Aufsitzen 8442... ' )%1I@0a Pl 7 Prs 9 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'wama' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'wama' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'wama' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'wama' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'wama' from object 8442... ' )%1I@0a !FuehrungsFz 8111... ' 4H0j@0W !Aufsitzen 8111... ' 4H0j@0W Pl 0 Prs 6 ChildID 0 cid 112 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8211...X' :>0I@1c !mod:/Audio/fx/fms/10301.wav !:FMS:30:1:9:45:51 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !mod:/Audio/fx/fms/10301.wav !:FOG:6 !Abfahren? 8111... ' 4H0j@0W 8111... ' 4H0j@0W 6 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ErwarteNA' from object 8111... ' 4H0j@0W Rotation of GameObject: 0.112408 0.993662 0.000000 -0.993662 0.112408 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8111... ' 4H0j@0W !WT SOSI : Fz 8111... ' 4H0j@0W Code 1 !Wasser anschliessen 8111... ' 4H0j@0W 8111... ' 4H0j@0W ?Tried to remove unassigned command 'haswe' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W !mod:/Audio/fx/fms/10401.wav !:FMS:40:1:9:46:16 !mod:/Audio/fx/fms/10401.wav !Zum Geraet gehen 100 100 8422...X' 930I@1g !:FOG:7 !Zum Geraet gehen 100 100 8442... ' )%1I@0a !Aufsitzen 8431... ' (#0I@0a Pl 2 Prs 9 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?SpawnPoint "weihnachtsmann" is blocked. !:FOG:9 ?Geraeteobjekt loeschen 100 ?Verteiler |Loading Model mod:\Models\Objects\mod:Models\Vehicles\Winterberg\verteiler.v3o |[VNUM=1.43] |Model contains 2228 vertices, 3051 polygons, 0 bones, 0 muscleanimframes ?Geraeteobjekt loeschen 100 ?Verteiler |Loading Model mod:\Models\Objects\mod:Models\Vehicles\Winterberg\verteiler.v3o |[VNUM=1.43] |Model contains 2228 vertices, 3051 polygons, 0 bones, 0 muscleanimframes !Abfahren? 8231..._' S$0I@1{ 8231..._' S$0I@1{ 9 ?Tried to remove unassigned command 'ErwarteNA' from object 8231..._' S$0I@1{ !WitchDoc Action Start !WitchDoc Action warming up ?Ruesselsheim: Jetzt gehts los ! Code 10 !:FOG:11 ?Tried to remove unassigned command 'ams' from object 8231..._' S$0I@1{ !WT SOSI : Fz 8231..._' S$0I@1{ Code 1 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !Wasser anschliessen 8231..._' S$0I@1{ 8231..._' S$0I@1{ ?Tried to remove unassigned command 'wama' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'haswe' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ !mod:/Audio/fx/fms/10041.wav !:FMS:4:1:9:48:44 !mod:/Audio/fx/fms/10041.wav !FuehrungsFz 8481...Y' ;<0K@1d !Aufsitzen 8481...Y' ;<0K@1d Pl 6 Prs 6 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d !FuehrungsFz 8481...Y' ;<0K@1d !Aufsitzen 8481...Y' ;<0K@1d Pl 6 Prs 6 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'haswe' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g !:FOG:13 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !FuehrungsFz 8482...U' <=0K@1i !Aufsitzen 8482...U' <=0K@1i Pl 6 Prs 6 ChildID 10895 cid 112 ?Tried to remove unassigned command 'wama' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'wama' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'wama' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'wama' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'wama' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'wama' from object 8482...U' <=0K@1i !FuehrungsFz 8482...U' <=0K@1i !Aufsitzen 8482...U' <=0K@1i Pl 6 Prs 6 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'wama' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'wama' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'wama' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'wama' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'wama' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10602.wav !:FMS:60:2:9:49:57 !Wache absitzen zpol2..S' 2\1TK1Q im Fz 2 Prs 2 Trans 0 !Inspektion zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !Fz Wache Funk aus zpol2..S' 2\1TK1Q !Fz Inspektion Ende zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10602.wav !Abfahren? 8422...X' 930I@1g 8422...X' 930I@1g 9 ?Tried to remove unassigned command 'ErwarteNA' from object 8422...X' 930I@1g !WitchDoc Action Start !WitchDoc Action warming up !Aufsitzen 8331... ' *&0I@0a Pl 3 Prs 3 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'wama' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'ams' from object 8422...X' 930I@1g !WT SOSI : Fz 8422...X' 930I@1g Code 1 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a !Wasser anschliessen 8422...X' 930I@1g 8422...X' 930I@1g ?Tried to remove unassigned command 'wama' from object 8422...X' 930I@1g ?Tried to remove unassigned command 'haswe' from object 8422...X' 930I@1g !:FOG:14 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g !mod:/Audio/fx/fms/10191.wav !:FMS:19:1:9:50:20 !mod:/Audio/fx/fms/10191.wav !FuehrungsFz gtlfbb.S' >41H@1f !Aufsitzen gtlfbb.S' >41H@1f Pl 3 Prs 3 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'wama' from object gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'wama' from object gtlfbb.S' >41H@1f !Abfahren? 8442... ' )%1I@0a 8442... ' )%1I@0a 9 ?Tried to remove unassigned command 'ErwarteNA' from object 8442... ' )%1I@0a Rotation of GameObject: 0.112408 0.993662 0.000000 -0.993662 0.112408 0.000000 0.000000 0.000000 1.000000 !FuehrungsFz gtlfbb.S' >41H@1f !Aufsitzen gtlfbb.S' >41H@1f Pl 3 Prs 3 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'haswe' from object gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'wama' from object gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'wama' from object gtlfbb.S' >41H@1f !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'ams' from object 8442... ' )%1I@0a !WT SOSI : Fz 8442... ' )%1I@0a Code 1 ?TurnTo collision and no free position for new rotation found! !Wasser anschliessen 8442... ' )%1I@0a 8442... ' )%1I@0a ?Tried to remove unassigned command 'wama' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'haswe' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !mod:/Audio/fx/fms/10051.wav !:FMS:5:1:9:50:46 !mod:/Audio/fx/fms/10051.wav !Zum Geraet gehen 100 100 8481...Y' ;<0K@1d !Abfahren? 8431... ' (#0I@0a 8431... ' (#0I@0a 9 ?Tried to remove unassigned command 'ErwarteNA' from object 8431... ' (#0I@0a Rotation of GameObject: 0.112408 0.993662 0.000000 -0.993662 0.112408 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8431... ' (#0I@0a !WT SOSI : Fz 8431... ' (#0I@0a Code 1 !Wasser anschliessen 8431... ' (#0I@0a 8431... ' (#0I@0a ?Tried to remove unassigned command 'wama' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'haswe' from object 8431... ' (#0I@0a !Zum Geraet gehen 100 100 8482...U' <=0K@1i ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a !mod:/Audio/fx/fms/10031.wav !:FMS:3:1:9:51:8 !mod:/Audio/fx/fms/10031.wav !:FOG:16 ?Geraeteobjekt loeschen 100 ?Verteiler |Loading Model mod:\Models\Objects\mod:Models\Vehicles\Winterberg\verteiler.v3o |[VNUM=1.43] |Model contains 2228 vertices, 3051 polygons, 0 bones, 0 muscleanimframes !:FOG:18 !Abfahren? 8331... ' *&0I@0a 8331... ' *&0I@0a 3 ?Tried to remove unassigned command 'ErwarteNA' from object 8331... ' *&0I@0a Rotation of GameObject: 0.112408 0.993662 0.000000 -0.993662 0.112408 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8331... ' *&0I@0a !WT SOSI : Fz 8331... ' *&0I@0a Code 1 !Wasser anschliessen 8331... ' *&0I@0a 8331... ' *&0I@0a ?Tried to remove unassigned command 'wama' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'haswe' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a !mod:/Audio/fx/fms/10061.wav !:FMS:6:1:9:52:25 !mod:/Audio/fx/fms/10061.wav ?Geraeteobjekt loeschen 100 ?Verteiler |Loading Model mod:\Models\Objects\mod:Models\Vehicles\Winterberg\verteiler.v3o |[VNUM=1.43] |Model contains 2228 vertices, 3051 polygons, 0 bones, 0 muscleanimframes !:FOG:20 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8482...U' <=0K@1i ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'sofa' from object tjeep..S'!<-0J@1@ !FZ ALARM 710 51 13 tjeep..S'!<-0J@1@ !Alarmierung wird ausgelöst !Einsatz für den Service-Techniker der Fa. Siemens !:SIR:FAE:16:9:53:12 !Fz rueckt aus WEM4 72 20100501 tjeep..S'!<-0J@1@ 1 !Mannschaft rufen 5 tjeep..S'!<-0J@1@ ?Nachbarfz |Loading Model mod:Models\Persons\TEC\techniker.v3o |[VNUM=1.43] |Model contains 368 vertices, 484 polygons, 20 bones, 0 muscleanimframes !Abfahren? 8482...U' <=0K@1i 8482...U' <=0K@1i 6 ?Tried to remove unassigned command 'ErwarteNA' from object 8482...U' <=0K@1i !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8482...U' <=0K@1i !WT SOSI : Fz 8482...U' <=0K@1i Code 1 !Wasser anschliessen 8482...U' <=0K@1i 8482...U' <=0K@1i ?Tried to remove unassigned command 'wama' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8482...U' <=0K@1i ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'sofa' from object kripo.. '!"X1RK0Q !FZ ALARM 101 0 56 kripo.. '!"X1RK0Q !Fz rueckt aus 5tongeber kripo.. '!"X1RK0Q 0 !TL Fz hinzufuegen tjeep..S'!<-0J@1@ !Kein gueltiges Zug Ziel !Abfahren? 8481...Y' ;<0K@1d 8481...Y' ;<0K@1d 6 ?Tried to remove unassigned command 'ErwarteNA' from object 8481...Y' ;<0K@1d !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8481...Y' ;<0K@1d !WT SOSI : Fz 8481...Y' ;<0K@1d Code 1 !Wasser anschliessen 8481...Y' ;<0K@1d 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'haswe' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d !Mannschaft rufen 103 kripo.. '!"X1RK0Q ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !mod:/Audio/fx/fms/10281.wav !:FMS:28:1:9:55:9 ?An der Wache !mod:/Audio/fx/fms/10281.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object kripo.. '!"X1RK0Q !Abfahren? gtlfbb.S' >41H@1f gtlfbb.S' >41H@1f 3 ?Tried to remove unassigned command 'ErwarteNA' from object gtlfbb.S' >41H@1f !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object gtlfbb.S' >41H@1f !WT SOSI : Fz gtlfbb.S' >41H@1f Code 1 !Wasser anschliessen gtlfbb.S' >41H@1f gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'wama' from object gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'haswe' from object gtlfbb.S' >41H@1f ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object kripo.. '!"X1RK0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object gtlfbb.S' >41H@1f !mod:/Audio/fx/fms/10201.wav !:FMS:20:1:9:55:28 !mod:/Audio/fx/fms/10201.wav !mod:/Audio/fx/fms/10133.wav !:FMS:13:3:9:55:46 !mod:/Audio/fx/fms/10133.wav ?SpawnPoint "traffic_car04": Assigned path "traffic_car04" is blocked. !mod:/Audio/fx/fms/10291.wav !:FMS:29:1:9:56:7 !mod:/Audio/fx/fms/10291.wav !Mannschaft rufen 103 zpol2..S' 2\1TK1Q ?Nachbarfz ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object zpol2..S' 2\1TK1Q ?Ruesselsheim: Jetzt gehts los ! Code 11 !:FOG:28 !:FOG:30 ?Tried to remove unassigned command 'abwarten' from object kripo.. '!"X1RK0Q !TL Fz hinzufuegen kripo.. '!"X1RK0Q !Kein gueltiges Zug Ziel !mod:/Audio/fx/fms/10563.wav !:FMS:56:3:9:58:27 !Fz Raus kripo.. '!"X1RK0Q bungar 101 ?Tried to remove unassigned command 'wama' from object kripo.. '!"X1RK0Q !WT SOSI : Fz kripo.. '!"X1RK0Q Code 3 !SoSi Switch kripo.. '!"X1RK0Q 3 ?Tried to remove unassigned command 'abwarten' from object kripo.. '!"X1RK0Q !mod:/Audio/fx/fms/10563.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8103...X' XU0j@1Q !mod:/Audio/fx/fms/10532.wav !:FMS:53:2:9:58:45 !Wache absitzen 8103...X' XU0j@1Q im Fz 6 Prs 6 Trans 0 !Inspektion 8103...X' XU0j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8103...X' XU0j@1Q !Fz Wache Funk aus 8103...X' XU0j@1Q !Fz Inspektion Ende 8103...X' XU0j@1Q !mod:/Audio/fx/fms/10532.wav !WT SOSI : Fz kripo.. '!"X1RK0Q Code 10 !SoSi Switch kripo.. '!"X1RK0Q 5 !SoSi AN kripo.. '!"X1RK0Q SoSi1082948 5 !Ungueltiges FuehrungsFz !WT SOSI : Fz kripo.. '!"X1RK0Q Code 2 !mod:/Audio/fx/fms/10564.wav !:FMS:56:4:9:59:16 !mod:/Audio/fx/fms/10564.wav ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8211...X' :>0I@1c !mod:/Audio/fx/fms/10302.wav !:FMS:30:2:10:1:54 !Wache absitzen 8211...X' :>0I@1c im Fz 3 Prs 3 Trans 0 !Inspektion 8211...X' :>0I@1c ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8211...X' :>0I@1c !Fz Wache Funk aus 8211...X' :>0I@1c !Fz Inspektion Ende 8211...X' :>0I@1c !mod:/Audio/fx/fms/10302.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g !mod:/Audio/fx/fms/10192.wav !:FMS:19:2:10:4:16 !Wache absitzen 8422...X' 930I@1g im Fz 9 Prs 9 Trans 0 !Inspektion 8422...X' 930I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8422...X' 930I@1g !Fz Wache Funk aus 8422...X' 930I@1g !Fz Inspektion Ende 8422...X' 930I@1g !mod:/Audio/fx/fms/10192.wav ?SpawnPoint "traffic_car04": Assigned path "traffic_car04" is blocked. ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !mod:/Audio/fx/fms/10592.wav !:FMS:59:2:10:9:31 !Wache absitzen zpol1..X' 0[1TK1Q im Fz 2 Prs 2 Trans 0 !Inspektion zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !Fz Wache Funk aus zpol1..X' 0[1TK1Q !Fz Inspektion Ende zpol1..X' 0[1TK1Q !mod:/Audio/fx/fms/10592.wav !EmptyCar kripo.. '!"X1RK0Q 0 GF 1 Koff 1 RD 0 Verso 0 mitNA 0 !Fz Raus tjeep..S'!<-0J@1@ bungar 710 ?Tried to remove unassigned command 'wama' from object tjeep..S'!<-0J@1@ !WT SOSI : Fz tjeep..S'!<-0J@1@ Code 5 !SoSi Switch tjeep..S'!<-0J@1@ 5 Rotation of GameObject: -0.102485 -0.994734 0.000000 0.994734 -0.102485 0.000000 0.000000 0.000000 1.000000 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !mod:/Audio/fx/fms/10092.wav !:FMS:9:2:10:12:26 !Wache absitzen stw3... ' .)0O½0T im Fz 2 Prs 2 Trans 0 !Inspektion stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !Fz Wache Funk aus stw3... ' .)0O½0T !Fz Inspektion Ende stw3... ' .)0O½0T !mod:/Audio/fx/fms/10092.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W !mod:/Audio/fx/fms/10402.wav !:FMS:40:2:10:14:7 !Wache absitzen 8111... ' 4H0j@0W im Fz 6 Prs 6 Trans 0 !mod:/Audio/fx/fms/10402.wav !Inspektion 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W !Fz Wache Funk aus 8111... ' 4H0j@0W !Fz Inspektion Ende 8111... ' 4H0j@0W !Ungueltiges FuehrungsFz Rotation of GameObject: -0.102171 -0.994766 0.000000 0.994766 -0.102171 0.000000 0.000000 0.000000 1.000000 !Mannschaft rufen 103 zpol1..X' 0[1TK1Q ?Nachbarfz ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object zpol1..X' 0[1TK1Q Rotation of GameObject: -0.116071 -0.993241 0.000000 0.993241 -0.116071 0.000000 0.000000 0.000000 1.000000 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a !mod:/Audio/fx/fms/10032.wav !:FMS:3:2:10:18:25 !Wache absitzen 8431... ' (#0I@0a im Fz 9 Prs 9 Trans 0 Rotation of GameObject: -0.109601 -0.993975 0.000000 0.993975 -0.109601 0.000000 0.000000 0.000000 1.000000 !Inspektion 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a !Fz Wache Funk aus 8431... ' (#0I@0a !Fz Inspektion Ende 8431... ' (#0I@0a !mod:/Audio/fx/fms/10032.wav ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Ruesselsheim: Jetzt gehts los ! Code 21 !Mannschaft rufen 101 stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a !mod:/Audio/fx/fms/10062.wav !:FMS:6:2:10:20:43 !Wache absitzen 8331... ' *&0I@0a im Fz 3 Prs 3 Trans 0 !Inspektion 8331... ' *&0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a !Fz Wache Funk aus 8331... ' *&0I@0a !Fz Inspektion Ende 8331... ' *&0I@0a ?An der Wache !mod:/Audio/fx/fms/10062.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q !Wache absitzen 8101..._' RQ1j@1Q im Fz 6 Prs 6 Trans 0 !mod:/Audio/fx/fms/10492.wav !:FMS:49:2:10:20:54 !Inspektion 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q !Fz Wache Funk aus 8101..._' RQ1j@1Q !Fz Inspektion Ende 8101..._' RQ1j@1Q !mod:/Audio/fx/fms/10492.wav ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !mod:/Audio/fx/fms/10052.wav !:FMS:5:2:10:21:3 !Wache absitzen 8442... ' )%1I@0a im Fz 9 Prs 9 Trans 0 !Inspektion 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !Fz Wache Funk aus 8442... ' )%1I@0a !Fz Inspektion Ende 8442... ' )%1I@0a !mod:/Audio/fx/fms/10052.wav !Ungueltiges FuehrungsFz ?no free position found to leave car ?SpawnPoint "traffic_car04": Assigned path "traffic_car04" is blocked. !Teilzeit Fz Beginn 5 3 8832... '!EŒAJµ0Q !mod:/Audio/fx/fms/11086.wav !:FMS:108:6:10:22:55 !RTW Rufen 2086 0 !Dienstbeginn ? 10 8 8832... '!EŒAJµ0Q tenne !mod:/Audio/fx/fms/11086.wav ?Tried to remove unassigned command 'abwarten' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b !mod:/Audio/fx/fms/10512.wav !:FMS:51:2:10:23:20 !Wache absitzen 8441..._' TS1H@1b im Fz 9 Prs 9 Trans 0 !Inspektion 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b !Fz Wache Funk aus 8441..._' TS1H@1b !Fz Inspektion Ende 8441..._' TS1H@1b !mod:/Audio/fx/fms/10512.wav ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 10 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object gtlfbb.S' >41H@1f !mod:/Audio/fx/fms/10202.wav !:FMS:20:2:10:27:30 !Wache absitzen gtlfbb.S' >41H@1f im Fz 3 Prs 3 Trans 0 !Inspektion gtlfbb.S' >41H@1f ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object gtlfbb.S' >41H@1f !Fz Wache Funk aus gtlfbb.S' >41H@1f !Fz Inspektion Ende gtlfbb.S' >41H@1f !mod:/Audio/fx/fms/10202.wav !WT SOSI : Fz tjeep..S'!<-0J@1@ Code 2 !mod:/Audio/fx/fms/10134.wav !:FMS:13:4:10:27:40 !mod:/Audio/fx/fms/10134.wav !Ungueltiges FuehrungsFz !Dienstbeginn ? 10 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8482...U' <=0K@1i !mod:/Audio/fx/fms/10292.wav !:FMS:29:2:10:30:26 !Wache absitzen 8482...U' <=0K@1i im Fz 6 Prs 6 Trans 0 !Inspektion 8482...U' <=0K@1i ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8482...U' <=0K@1i !Fz Wache Funk aus 8482...U' <=0K@1i !Fz Inspektion Ende 8482...U' <=0K@1i !mod:/Audio/fx/fms/10292.wav !Ungueltiges FuehrungsFz ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'sofa' from object krkw... '!D !FZ ALARM 610 0 105 krkw... '!D‰?I@0V !RD-Auftrag Nr. 1 !Alarmierung wird ausgelöst !Einsatz BW KrKW !:SIR:FAE:71:10:30:55 !Fz rueckt aus WEM4 72 20100501 krkw... '!D‰?I@0V 1 !Mannschaft rufen 610 krkw... '!D‰?I@0V ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object krkw... '!D ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object krkw... '!D ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ !mod:/Audio/fx/fms/10042.wav !:FMS:4:2:10:33:30 !Wache absitzen 8231..._' S$0I@1{ im Fz 9 Prs 9 Trans 0 !Inspektion 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ !Fz Wache Funk aus 8231..._' S$0I@1{ !Fz Inspektion Ende 8231..._' S$0I@1{ !mod:/Audio/fx/fms/10042.wav !Dienstbeginn ? 10 8 8832... '!EŒAJµ0Q tenne !EmptyCar tjeep..S'!<-0J@1@ 14442 GF 1 Koff 0 RD 0 Verso 0 mitNA 0 ?Tried to remove unassigned command 'DUMMYIR' from object krkw... '!D ?Tried to remove unassigned command 'DUMMYIR' from object krkw... '!D ?Tried to remove unassigned command 'abwarten' from object krkw... '!D !TL Fz hinzufuegen krkw... '!D‰?I@0V !Kein gueltiges Zug Ziel !mod:/Audio/fx/fms/11053.wav !:FMS:105:3:10:34:51 !Fz Raus krkw... '!D‰?I@0V bungar 610 ?Tried to remove unassigned command 'wama' from object krkw... '!D !WT SOSI : Fz krkw... '!D‰?I@0V Code 3 !SoSi Switch krkw... '!D‰?I@0V 3 !mod:/Audio/fx/fms/11053.wav |Loading Model mod:\Models\Objects\Equipment\thwbag.v3o |[VNUM=1.43] |Model contains 60 vertices, 40 polygons, 0 bones, 0 muscleanimframes !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !WT SOSI : Fz krkw... '!D‰?I@0V Code 2 !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !mod:/Audio/fx/fms/11054.wav !:FMS:105:4:10:36:4 !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !mod:/Audio/fx/fms/11054.wav !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ |Loading Model mod:Models\Objects\Equipment\thwbag.v3o |[VNUM=1.43] |Model contains 60 vertices, 40 polygons, 0 bones, 0 muscleanimframes !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d !mod:/Audio/fx/fms/10282.wav !:FMS:28:2:10:36:57 !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !Wache absitzen 8481...Y' ;<0K@1d im Fz 6 Prs 6 Trans 0 !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !Inspektion 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d !Fz Wache Funk aus 8481...Y' ;<0K@1d !Fz Inspektion Ende 8481...Y' ;<0K@1d !mod:/Audio/fx/fms/10282.wav !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !WT SOSI : Fz krkw... '!D‰?I@0V Code 10 !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !Ungueltiges FuehrungsFz !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'sofa' from object ch25...`' 5,0Y®1@ !ggvCheck !tjeep..S'!<-0J@1@ !FZ ALARM 620 64 12 ch25...`' 5,0Y®1@ !RD-Auftrag Nr. 2 !ggvCheck !tjeep..S'!<-0J@1@ !Dienstbeginn ? 10 8 8832... '!EŒAJµ0Q tenne !Alarmierung wird ausgelöst !Zu Ihnen kommt der Christoph 25 !:SIR:FAE:10:10:37:31 !Fz rueckt aus WEM4 72 20100501 ch25...`' 5,0Y®1@ 1 !ggvCheck !tjeep..S'!<-0J@1@ !Mannschaft rufen 610 ch25...`' 5,0Y®1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ ?Nachbarfz !Alarm fuer Ort 4294967285 !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ ?Nachbarfz !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ ?SpawnPoint "traffic_car04": Assigned path "traffic_car04" is blocked. !ggvCheck !tjeep..S'!<-0J@1@ ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'sofa' from object chr7...g' QP1Y®1@ !ggvCheck !tjeep..S'!<-0J@1@ ?Nachbarfz ?Tried to assign unknown command 'rufe_lna' to object U |Loading Model mod:\Models\Objects\Equipment\emcase.v3o |[VNUM=1.43] |Model contains 559 vertices, 432 polygons, 0 bones, 10 muscleanimframes !FZ ALARM 620 71 48 chr7...g' QP1Y®1@ !RD-Auftrag Nr. 3 !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ |Loading Model mod:\Models\Objects\Equipment\thwbag.v3o |[VNUM=1.43] |Model contains 60 vertices, 40 polygons, 0 bones, 0 muscleanimframes !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggvCheck !tjeep..S'!<-0J@1@ !ggv_check : abdichten / Entschaerfen / Reparieren !Aufsitzen tjeep..S'!<-0J@1@ Pl 1 Prs 1 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object tjeep..S'!<-0J@1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object tjeep..S'!<-0J@1@ ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'sofa' from object ch8....k'!.w2Y®1@ !FZ ALARM 620 75 87 ch8....k'!.w2Y®1@ !RD-Auftrag Nr. 4 !TL Fz hinzufuegen ch25...`' 5,0Y®1@ !Kein gueltiges Zug Ziel !Dienstbeginn ? 10 8 8832... '!EŒAJµ0Q tenne !Aufsitzen kripo.. '!"X1RK0Q Pl 4 Prs 2 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object kripo.. '!"X1RK0Q ?Tried to remove unassigned command 'wama' from object kripo.. '!"X1RK0Q ?Tried to remove unassigned command 'DUMMYIR' from object tjeep..S'!<-0J@1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object kripo.. '!"X1RK0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object kripo.. '!"X1RK0Q !Abfahren? tjeep..S'!<-0J@1@ tjeep..S'!<-0J@1@ 1 ?Tried to remove unassigned command 'ErwarteNA' from object tjeep..S'!<-0J@1@ !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object tjeep..S'!<-0J@1@ !WT SOSI : Fz tjeep..S'!<-0J@1@ Code 1 !Wasser anschliessen tjeep..S'!<-0J@1@ tjeep..S'!<-0J@1@ ?Tried to remove unassigned command 'wama' from object tjeep..S'!<-0J@1@ ?Tried to remove unassigned command 'haswe' from object tjeep..S'!<-0J@1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object tjeep..S'!<-0J@1@ ?Tried to remove unassigned command 'DUMMYIR' from object kripo.. '!"X1RK0Q !:FOG:29 ?Tried to remove unassigned command 'DUMMYIR' from object kripo.. '!"X1RK0Q !mod:/Audio/fx/fms/10131.wav !:FMS:13:1:10:43:40 !EmptyCar krkw... '!D‰?I@0V 0 GF 1 Koff 0 RD 1 Verso 0 mitNA 0 !mod:/Audio/fx/fms/10131.wav ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !mod:/Audio/fx/fms/10123.wav !:FMS:12:3:10:43:58 !mod:/Audio/fx/fms/10123.wav !Abfahren? kripo.. '!"X1RK0Q kripo.. '!"X1RK0Q 2 ?Tried to remove unassigned command 'ErwarteNA' from object kripo.. '!"X1RK0Q Rotation of GameObject: -0.126964 -0.991907 0.000000 0.991907 -0.126964 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 114 RandAct 90 Event -1 ?Tried to remove unassigned command 'ams' from object kripo.. '!"X1RK0Q !WT SOSI : Fz kripo.. '!"X1RK0Q Code 1 !Wasser anschliessen kripo.. '!"X1RK0Q kripo.. '!"X1RK0Q ?Tried to remove unassigned command 'wama' from object kripo.. '!"X1RK0Q ?Tried to remove unassigned command 'haswe' from object kripo.. '!"X1RK0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object kripo.. '!"X1RK0Q !mod:/Audio/fx/fms/10561.wav !:FMS:56:1:10:44:15 !mod:/Audio/fx/fms/10561.wav !:FOG:28 !:RAIN:1 !Alarmierung wird ausgelöst !Einsatz Christoph 7 !:SIR:FAE:36:10:44:34 !Fz rueckt aus WEM4 72 20100501 chr7...g' QP1Y®1@ 1 !Mannschaft rufen 610 chr7...g' QP1Y®1@ !:FOG:27 !:RAIN:2 !:STORM:1 !Dienstbeginn ? 10 8 8832... '!EŒAJµ0Q tenne ?Nachbarfz !Alarm fuer Ort 4294967259 ?Nachbarfz ?Nachbarfz ?Tried to assign unknown command 'rufe_lna' to object U ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !:FOG:26 !:RAIN:3 !:FOG:25 !:RAIN:4 !:STORM:2 !TL Fz hinzufuegen chr7...g' QP1Y®1@ !Kein gueltiges Zug Ziel !:FOG:24 !:RAIN:5 !Fz Raus ch25...`' 5,0Y®1@ bungar 620 ?Tried to remove unassigned command 'wama' from object ch25...`' 5,0Y®1@ !WT SOSI : Fz ch25...`' 5,0Y®1@ Code 5 !SoSi Switch ch25...`' 5,0Y®1@ 5 !:FOG:23 !:RAIN:6 !:STORM:3 !mod:/Audio/fx/fms/10483.wav !:FMS:48:3:10:48:16 !mod:/Audio/fx/fms/10483.wav ?no door found for animation with door-type 2 !:FOG:22 !:RAIN:7 !Dienstbeginn ? 10 8 8832... '!EŒAJµ0Q tenne !Alarmierung wird ausgelöst !Einsatz Christoph 8 !:SIR:FAE:62:10:48:37 !Fz rueckt aus WEM4 72 20100501 ch8....k'!.w2Y®1@ 1 ?no door found for animation with door-type 2 !Alarm fuer Ort 4294967233 !Mannschaft rufen 610 ch8....k'!.w2Y®1@ ?Nachbarfz ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object kripo.. '!"X1RK0Q !Wache absitzen kripo.. '!"X1RK0Q im Fz 2 Prs 2 Trans 0 !Inspektion kripo.. '!"X1RK0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object kripo.. '!"X1RK0Q !Fz Wache Funk aus kripo.. '!"X1RK0Q !Fz Inspektion Ende kripo.. '!"X1RK0Q !:FOG:21 !:RAIN:8 !:STORM:4 ?no door found for animation with door-type 2 |Loading Model mod:\Models\Objects\Equipment\triage_red.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage krkw... '!D‰?I@0V Equipment/triage_red.v3o ?Tried to remove unassigned command 'blutung' from object Unnamed ?Nachbarfz ?Tried to remove unassigned command 'sofa' from object 8821... ' &!0M@0Q !FZ ALARM 602 0 1 8821... ' &!0M@0Q !RD-Auftrag Nr. 5 ?no door found for animation with door-type 2 ?Nachbarfz ?Tried to assign unknown command 'rufe_lna' to object U !:FOG:20 !:RAIN:9 !TL Fz hinzufuegen ch8....k'!.w2Y®1@ !Kein gueltiges Zug Ziel !:FOG:19 !:RAIN:10 !:STORM:5 ?SpawnPoint "traffic_car04": Assigned path "traffic_car04" is blocked. !:FOG:18 !:RAIN:11 !mod:/Audio/fx/fms/10873.wav !:FMS:87:3:10:51:57 !mod:/Audio/fx/fms/10873.wav !Dienstbeginn ? 10 8 8832... '!EŒAJµ0Q tenne !mod:/Audio/fx/fms/11055.wav !:FMS:105:5:10:52:18 !mod:/Audio/fx/fms/11055.wav !mod:/Audio/fx/fms/10562.wav !:FMS:56:2:10:52:38 !:FOG:17 !:RAIN:12 !:STORM:6 !mod:/Audio/fx/fms/10562.wav !Alarmierung wird ausgelöst !Einsatz Notarzt 8-82-1 !:SIR:FAE:0:10:52:56 !Fz rueckt aus WEM4 72 20100501 8821... ' &!0M@0Q 1 !Alarm fuer Ort 4294967295 !Mannschaft rufen 610 8821... ' &!0M@0Q ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8821... ' &!0M@0Q ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8821... ' &!0M@0Q !:FOG:15 !:RAIN:14 !:STORM:7 !:FOG:14 !:RAIN:15 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !:FOG:13 !:RAIN:16 !:STORM:8 !Dienstbeginn ? 10 8 8832... '!EŒAJµ0Q tenne !:FOG:12 !:RAIN:17 !:FOG:11 !:RAIN:18 !:STORM:9 !:FOG:9 !:RAIN:20 !:STORM:10 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object tjeep..S'!<-0J@1@ !mod:/Audio/fx/fms/10132.wav !:FMS:13:2:10:59:0 !Wache absitzen tjeep..S'!<-0J@1@ im Fz 1 Prs 1 Trans 0 !Inspektion tjeep..S'!<-0J@1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object tjeep..S'!<-0J@1@ !Fz Wache Funk aus tjeep..S'!<-0J@1@ !Fz Inspektion Ende tjeep..S'!<-0J@1@ !mod:/Audio/fx/fms/10132.wav !Dienstbeginn ? 10 8 8832... '!EŒAJµ0Q tenne !Fz Raus chr7...g' QP1Y®1@ bungar 620 ?Tried to remove unassigned command 'wama' from object chr7...g' QP1Y®1@ !WT SOSI : Fz chr7...g' QP1Y®1@ Code 5 !SoSi Switch chr7...g' QP1Y®1@ 5 !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne !EmptyCar ch25...`' 5,0Y®1@ 0 GF 1 Koff 1 RD 1 Verso 0 mitNA 1 !TL Fz hinzufuegen 8821... ' &!0M@0Q !Kein gueltiges Zug Ziel !mod:/Audio/fx/fms/10013.wav !:FMS:1:3:11:3:42 !Fz Raus 8821... ' &!0M@0Q krkw... '!D‰?I@0V 602 ?Tried to remove unassigned command 'wama' from object 8821... ' &!0M@0Q !WT SOSI : Fz 8821... ' &!0M@0Q Code 3 !SoSi Switch 8821... ' &!0M@0Q 3 !mod:/Audio/fx/fms/10013.wav !Triage ch25...`' 5,0Y®1@ Equipment/triage_red.v3o !Triage ch25...`' 5,0Y®1@ Equipment/triage_red.v3o ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !WT SOSI : Fz 8821... ' &!0M@0Q Code 10 !SoSi Switch 8821... ' &!0M@0Q 5 !SoSi AN 8821... ' &!0M@0Q SoSi1082768 5 ?SpawnPoint "traffic_car04": Assigned path "traffic_car04" is blocked. !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Triage ch25...`' 5,0Y®1@ Equipment/triage_red.v3o ?no door found for animation with name stretcher ?no door found for animation with name stretcher !Fz Raus ch8....k'!.w2Y®1@ bungar 620 ?Tried to remove unassigned command 'wama' from object ch8....k'!.w2Y®1@ !WT SOSI : Fz ch8....k'!.w2Y®1@ Code 5 !SoSi Switch ch8....k'!.w2Y®1@ 5 |Loading Model mod:Models\Persons\Ambulance\chr25ra_injured.v3o |[VNUM=1.43] |Model contains 1826 vertices, 1398 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to C: incompatible bone structure? !Aufsitzen ch25...`' 5,0Y®1@ Pl 3 Prs 2 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'wama' from object ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch25...`' 5,0Y®1@ ?SpawnPoint "weihnachtsmann" is blocked. !Abfahren? ch25...`' 5,0Y®1@ ch25...`' 5,0Y®1@ 2 !ch25...`' 5,0Y®1@ Transported 1 pat ?SpawnPoint "traffic_car02": Assigned path "traffic_car02" is blocked. !WitchDoc Action Start !WD Action : Escal 113 RandAct 91 Event -1 ?Tried to remove unassigned command 'ams' from object ch25...`' 5,0Y®1@ !WT SOSI : Fz ch25...`' 5,0Y®1@ Code 1 !Zum KH mit ch25...`' 5,0Y®1@, ch25...`' 5,0Y®1@ Pat :1 CID:0 sek:0 ext: 0 Einsatz : 0 !mod:/Audio/fx/fms/10127.wav !:FMS:12:7:11:10:13 !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne !mod:/Audio/fx/fms/10127.wav !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne !EmptyCar chr7...g' QP1Y®1@ 0 GF 1 Koff 1 RD 1 Verso 0 mitNA 1 !Triage chr7...g' QP1Y®1@ Equipment/triage_red.v3o !Triage chr7...g' QP1Y®1@ Equipment/triage_red.v3o !Triage chr7...g' QP1Y®1@ Equipment/triage_red.v3o ?no door found for animation with name stretcher ?no door found for animation with name stretcher !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. |Loading Model mod:Models\Persons\Ambulance\chr7ra_injured.v3o |[VNUM=1.43] |Model contains 1826 vertices, 1398 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to C: incompatible bone structure? !Aufsitzen chr7...g' QP1Y®1@ Pl 3 Prs 2 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'wama' from object chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object chr7...g' QP1Y®1@ !WT SOSI : Fz 8821... ' &!0M@0Q Code 2 !mod:/Audio/fx/fms/10014.wav !:FMS:1:4:11:19:54 !mod:/Audio/fx/fms/10014.wav !Versorgen C 8821... ' &!0M@0Q T Unnamed !EmptyCar 8821... ' &!0M@0Q 0 GF 0 Koff 1 RD 1 Verso 1 mitNA 1 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ErwarteNA' from object zpol2..S' 2\1TK1Q !WitchDoc Action Start !WD Action : Escal 112 RandAct 68 Event -1 ?Tried to remove unassigned command 'ams' from object zpol2..S' 2\1TK1Q !WT SOSI : Fz zpol2..S' 2\1TK1Q Code 1 !Wasser anschliessen zpol2..S' 2\1TK1Q zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'wama' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'haswe' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10601.wav !:FMS:60:1:11:20:52 !mod:/Audio/fx/fms/10601.wav !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "traffic_car04": Assigned path "traffic_car04" is blocked. !mod:/Audio/fx/fms/10129.wav !:FMS:12:9:11:22:50 !Extern Aussteigen ch25...`' 5,0Y®1@ 6 ?Tried to remove unassigned command 'manv_gelb' from object ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'manv_gruen' from object ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'manv_gelb' from object ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'manv_gruen' from object ch25...`' 5,0Y®1@ !Pat aussteigen 0 traffic_person04 ch25...`' 5,0Y®1@ !mod:/Audio/fx/fms/10129.wav !Abfahren? chr7...g' QP1Y®1@ chr7...g' QP1Y®1@ 2 !chr7...g' QP1Y®1@ Transported 1 pat !WitchDoc Action Start !WD Action : Escal 111 RandAct 57 Event -1 ?Tried to remove unassigned command 'ams' from object chr7...g' QP1Y®1@ !WT SOSI : Fz chr7...g' QP1Y®1@ Code 1 !Zum KH mit chr7...g' QP1Y®1@, chr7...g' QP1Y®1@ Pat :1 CID:0 sek:0 ext: 0 Einsatz : 0 !mod:/Audio/fx/fms/10487.wav !:FMS:48:7:11:23:15 !Aufsitzen ch25...`' 5,0Y®1@ Pl 3 Prs 2 ChildID 984 cid 0 ?Tried to remove unassigned command 'wama' from object ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'wama' from object ch25...`' 5,0Y®1@ !mod:/Audio/fx/fms/10487.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch25...`' 5,0Y®1@ !EmptyCar ch8....k'!.w2Y®1@ 0 GF 1 Koff 1 RD 1 Verso 0 mitNA 1 ?no door found for animation with name stretcher ?no door found for animation with name stretcher !Aufsitzen ch25...`' 5,0Y®1@ Pl 1 Prs 4 ChildID 984 cid 0 ?Tried to remove unassigned command 'wama' from object ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch25...`' 5,0Y®1@ !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Triage 8821... ' &!0M@0Q Equipment/triage_red.v3o !Triage 8821... ' &!0M@0Q Equipment/triage_red.v3o !Triage krkw... '!D‰?I@0V Equipment/triage_red.v3o !Triage ch8....k'!.w2Y®1@ Equipment/triage_red.v3o !Triage ch8....k'!.w2Y®1@ Equipment/triage_red.v3o !Triage ch8....k'!.w2Y®1@ Equipment/triage_red.v3o ?no door found for animation with name stretcher ?no door found for animation with name stretcher !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne ?Cannot add default animation set to C: incompatible bone structure? ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Aufsitzen ch8....k'!.w2Y®1@ Pl 3 Prs 2 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'wama' from object ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch8....k'!.w2Y®1@ !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne !Abfahren? ch8....k'!.w2Y®1@ ch8....k'!.w2Y®1@ 2 !EmptyCar stw2... ' -(0O@0T 0 GF 1 Koff 1 RD 0 Verso 0 mitNA 0 !ch8....k'!.w2Y®1@ Transported 1 pat !Abfahren? ch8....k'!.w2Y®1@ ch8....k'!.w2Y®1@ 2 !WitchDoc Action Start !WD Action : Escal 110 RandAct 14 Event -1 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object ch8....k'!.w2Y®1@ !ch8....k'!.w2Y®1@ Transported 1 pat !WitchDoc Action Start !WD Action : Escal 109 RandAct 65 Event -1 ?Tried to remove unassigned command 'ams' from object ch8....k'!.w2Y®1@ !WT SOSI : Fz ch8....k'!.w2Y®1@ Code 1 !Zum KH mit ch8....k'!.w2Y®1@, ch8....k'!.w2Y®1@ Pat :1 CID:0 sek:0 ext: 0 Einsatz : 0 !mod:/Audio/fx/fms/10877.wav !:FMS:87:7:11:32:42 !mod:/Audio/fx/fms/10877.wav !Aufsitzen stw2... ' -(0O@0T Pl 4 Prs 2 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'wama' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !Abfahren? stw2... ' -(0O@0T stw2... ' -(0O@0T 2 !Abfahren? stw2... ' -(0O@0T stw2... ' -(0O@0T 2 ?Tried to remove unassigned command 'ErwarteNA' from object stw2... ' -(0O@0T Rotation of GameObject: -0.068927 -0.997622 0.000000 0.997622 -0.068927 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 108 RandAct 57 Event -1 ?Tried to remove unassigned command 'ams' from object stw2... ' -(0O@0T !WT SOSI : Fz stw2... ' -(0O@0T Code 1 !Wasser anschliessen stw2... ' -(0O@0T stw2... ' -(0O@0T ?Tried to remove unassigned command 'wama' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'haswe' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !mod:/Audio/fx/fms/10081.wav !:FMS:8:1:11:33:39 !mod:/Audio/fx/fms/10081.wav !Aufsitzen stw1... ' ,'0O@0T Pl 2 Prs 2 ChildID 0 cid 112 !Abfahren? stw1... ' ,'0O@0T stw1... ' ,'0O@0T 2 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ErwarteNA' from object stw1... ' ,'0O@0T Rotation of GameObject: -0.093163 -0.995651 0.000000 0.995651 -0.093163 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 107 RandAct 53 Event -1 ?Tried to remove unassigned command 'ams' from object stw1... ' ,'0O@0T !WT SOSI : Fz stw1... ' ,'0O@0T Code 1 !Wasser anschliessen stw1... ' ,'0O@0T stw1... ' ,'0O@0T ?Tried to remove unassigned command 'wama' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'haswe' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10071.wav !:FMS:7:1:11:35:30 !mod:/Audio/fx/fms/10071.wav !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne !mod:/Audio/fx/fms/10489.wav !:FMS:48:9:11:37:8 !Extern Aussteigen chr7...g' QP1Y®1@ 6 ?Tried to remove unassigned command 'manv_gelb' from object chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'manv_gruen' from object chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'manv_gelb' from object chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'manv_gruen' from object chr7...g' QP1Y®1@ !Pat aussteigen 0 traffic_person04 chr7...g' QP1Y®1@ !mod:/Audio/fx/fms/10489.wav !Aufsitzen chr7...g' QP1Y®1@ Pl 3 Prs 2 ChildID 984 cid 0 ?Tried to remove unassigned command 'wama' from object chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'wama' from object chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object chr7...g' QP1Y®1@ ?no door found for animation with name stretcher ?no door found for animation with name stretcher !Aufsitzen chr7...g' QP1Y®1@ Pl 1 Prs 4 ChildID 984 cid 0 ?Tried to remove unassigned command 'wama' from object chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object chr7...g' QP1Y®1@ !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. ?Tried to remove unassigned command 'DUMMYIR' from object ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'ErwarteNA' from object ch25...`' 5,0Y®1@ !WitchDoc Action Start !WD Action : Escal 106 RandAct 13 Event -1 ?Tried to remove unassigned command 'ams' from object ch25...`' 5,0Y®1@ !WT SOSI : Fz ch25...`' 5,0Y®1@ Code 1 ?Tried to remove unassigned command 'DUMMYIR' from object ch25...`' 5,0Y®1@ !Wasser anschliessen ch25...`' 5,0Y®1@ ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'wama' from object ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'haswe' from object ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch25...`' 5,0Y®1@ !mod:/Audio/fx/fms/10121.wav !:FMS:12:1:11:45:36 !mod:/Audio/fx/fms/10121.wav !mod:/Audio/fx/fms/10879.wav !:FMS:87:9:11:46:16 !Extern Aussteigen ch8....k'!.w2Y®1@ 6 ?Tried to remove unassigned command 'manv_gelb' from object ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'manv_gruen' from object ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'manv_gelb' from object ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'manv_gruen' from object ch8....k'!.w2Y®1@ !Pat aussteigen 0 traffic_person04 ch8....k'!.w2Y®1@ !mod:/Audio/fx/fms/10879.wav !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne !Aufsitzen ch8....k'!.w2Y®1@ Pl 3 Prs 2 ChildID 984 cid 0 ?Tried to remove unassigned command 'wama' from object ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'wama' from object ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch8....k'!.w2Y®1@ |Loading Model mod:\Models\Objects\Equipment\triage_red.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage krkw... '!D‰?I@0V Equipment/triage_red.v3o ?no door found for animation with name stretcher ?no door found for animation with name stretcher !Aufsitzen ch8....k'!.w2Y®1@ Pl 1 Prs 4 ChildID 984 cid 0 ?Tried to remove unassigned command 'wama' from object ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ErwarteNA' from object stw3... ' .)0O½0T Rotation of GameObject: -0.105803 -0.994387 0.000000 0.994387 -0.105803 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 105 RandAct 30 Event -1 ?Tried to remove unassigned command 'ams' from object stw3... ' .)0O½0T !WT SOSI : Fz stw3... ' .)0O½0T Code 1 !Wasser anschliessen stw3... ' .)0O½0T stw3... ' .)0O½0T ?Tried to remove unassigned command 'wama' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'haswe' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !mod:/Audio/fx/fms/10091.wav !:FMS:9:1:11:48:33 !mod:/Audio/fx/fms/10091.wav !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10072.wav !:FMS:7:2:11:51:55 !Wache absitzen stw1... ' ,'0O@0T im Fz 2 Prs 2 Trans 0 !Inspektion stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !Fz Wache Funk aus stw1... ' ,'0O@0T !Fz Inspektion Ende stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10072.wav ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'sofa' from object stw2... ' -(0O@0T !FZ ALARM 101 0 8 stw2... ' -(0O@0T !mod:/Audio/fx/fms/100810.wav !:FMS:8:10:11:53:22 !mod:/Audio/fx/fms/100810.wav !Fz rueckt aus 5tongeber stw2... ' -(0O@0T 0 !TL Fz hinzufuegen stw2... ' -(0O@0T !Kein gueltiges Zug Ziel !mod:/Audio/fx/fms/10083.wav !:FMS:8:3:11:53:52 !Fz Raus stw2... ' -(0O@0T bungar 101 ?Tried to remove unassigned command 'wama' from object stw2... ' -(0O@0T !WT SOSI : Fz stw2... ' -(0O@0T Code 5 !SoSi Switch stw2... ' -(0O@0T 5 !SoSi AN stw2... ' -(0O@0T SoSi1082795 5 !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne !mod:/Audio/fx/fms/10083.wav ?Tried to remove unassigned command 'DUMMYIR' from object chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'ErwarteNA' from object chr7...g' QP1Y®1@ !WitchDoc Action Start !WD Action : Escal 104 RandAct 76 Event -1 |Loading Model mod:Models\Persons\Ambulance\sar41ra_injured.v3o |[VNUM=1.43] |Model contains 1826 vertices, 1398 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to S: incompatible bone structure? ?Tried to remove unassigned command 'ams' from object chr7...g' QP1Y®1@ !WT SOSI : Fz chr7...g' QP1Y®1@ Code 1 ?Tried to remove unassigned command 'DUMMYIR' from object chr7...g' QP1Y®1@ !FZ ALARM 700 4 11 asf....$+V,+0I@2@ !Wasser anschliessen chr7...g' QP1Y®1@ chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'wama' from object chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'haswe' from object chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object chr7...g' QP1Y®1@ !mod:/Audio/fx/fms/10481.wav !:FMS:48:1:11:54:18 !mod:/Audio/fx/fms/10481.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8821... ' &!0M@0Q !Aufsitzen krkw... '!D‰?I@0V Pl 3 Prs 1 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object krkw... '!D !WT SOSI : Fz stw2... ' -(0O@0T Code 10 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object krkw... '!D !Fz rueckt aus 5tongeber asf....$+V,+0I@2@ 0 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Mannschaft rufen 6 asf....$+V,+0I@2@ ?Nachbarfz !:FOG:10 ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object asf....$+V,+0I@2@ !TL Fz hinzufuegen asf....$+V,+0I@2@ !Kein gueltiges Zug Ziel !mod:/Audio/fx/fms/10113.wav !:FMS:11:3:11:55:16 !Fz Raus asf....$+V,+0I@2@ traffic_car12 700 ?Tried to remove unassigned command 'wama' from object asf....$+V,+0I@2@ !WT SOSI : Fz asf....$+V,+0I@2@ Code 5 !SoSi Switch asf....$+V,+0I@2@ 5 !mod:/Audio/fx/fms/10113.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch25...`' 5,0Y®1@ !mod:/Audio/fx/fms/10122.wav !:FMS:12:2:11:55:46 !Wache absitzen ch25...`' 5,0Y®1@ im Fz 3 Prs 3 Trans 0 !mod:/Audio/fx/fms/10122.wav !Inspektion ch25...`' 5,0Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch25...`' 5,0Y®1@ !Fz Wache Funk aus ch25...`' 5,0Y®1@ !Fz Inspektion Ende ch25...`' 5,0Y®1@ !:FOG:11 !:RAIN:22 !WT SOSI : Fz stw2... ' -(0O@0T Code 2 !mod:/Audio/fx/fms/10084.wav !:FMS:8:4:11:56:24 !mod:/Audio/fx/fms/10084.wav !EmptyCar stw2... ' -(0O@0T 14701 GF 1 Koff 1 RD 0 Verso 0 mitNA 0 !:FOG:12 !:RAIN:23 !:FOG:13 !:RAIN:25 !Dienstbeginn ? 11 8 8832... '!EŒAJµ0Q tenne !:FOG:14 !:RAIN:27 |Loading Model mod:\Models\Objects\Equipment\fireextinguisher.v3o |[VNUM=1.43] |Model contains 191 vertices, 88 polygons, 0 bones, 0 muscleanimframes !:FOG:15 !:RAIN:28 !Mannschaft rufen 101 stw1... ' ,'0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !:FOG:17 !:RAIN:30 !:FOG:18 !:RAIN:32 ?Tried to remove unassigned command 'abwarten' from object stw1... ' ,'0O@0T !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne !:FOG:19 !:RAIN:33 !Abfahren? krkw... '!D‰?I@0V krkw... '!D‰?I@0V 2 !krkw... '!D‰?I@0V Transported 1 pat !WitchDoc Action Start !WD Action : Escal 103 RandAct 44 Event -1 ?Tried to remove unassigned command 'ams' from object krkw... '!D !WT SOSI : Fz krkw... '!D‰?I@0V Code 1 !Zum KH mit krkw... '!D‰?I@0V, krkw... '!D‰?I@0V Pat :1 CID:0 sek:0 ext: 0 Einsatz : 0 ?Tried to remove unassigned command 'DUMMYHasUmfeld' from object krkw... '!D !mod:/Audio/fx/fms/11057.wav !:FMS:105:7:12:2:13 !:BETTEN:3:1:1 !WT SOSI : Fz krkw... '!D‰?I@0V Code 5 !SoSi Switch krkw... '!D‰?I@0V 5 !SoSi AN krkw... '!D‰?I@0V SoSi1083004 5 !mod:/Audio/fx/fms/11057.wav ?Tried to remove unassigned command 'DUMMYIR' from object ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'ErwarteNA' from object ch8....k'!.w2Y®1@ !WitchDoc Action Start !WD Action : Escal 102 RandAct 95 Event -1 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10602.wav !:FMS:60:2:12:2:25 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ErwarteNA' from object zpol1..X' 0[1TK1Q !WitchDoc Action Start !WD Action : Escal 101 RandAct 60 Event -1 !Wache absitzen zpol2..S' 2\1TK1Q im Fz 2 Prs 2 Trans 0 ?Tried to remove unassigned command 'ams' from object ch8....k'!.w2Y®1@ !WT SOSI : Fz ch8....k'!.w2Y®1@ Code 1 ?Tried to remove unassigned command 'ams' from object zpol1..X' 0[1TK1Q !Inspektion zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !Fz Wache Funk aus zpol2..S' 2\1TK1Q !Fz Inspektion Ende zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10602.wav !WT SOSI : Fz zpol1..X' 0[1TK1Q Code 1 ?Tried to remove unassigned command 'DUMMYIR' from object ch8....k'!.w2Y®1@ !Wasser anschliessen ch8....k'!.w2Y®1@ ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'wama' from object ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'haswe' from object ch8....k'!.w2Y®1@ !Wasser anschliessen zpol1..X' 0[1TK1Q zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'wama' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'haswe' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch8....k'!.w2Y®1@ !mod:/Audio/fx/fms/10871.wav !:FMS:87:1:12:2:36 !Aufsitzen 8821... ' &!0M@0Q Pl 2 Prs 2 ChildID 19292 cid 1083004 ?Tried to remove unassigned command 'wama' from object 8821... ' &!0M@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8821... ' &!0M@0Q ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !mod:/Audio/fx/fms/10591.wav !:FMS:59:1:12:2:40 !mod:/Audio/fx/fms/10591.wav ?SpawnPoint "traffic_car09": Assigned path "traffic_car09" is blocked. !:FOG:20 !:RAIN:35 |Loading Model mod:\Models\Objects\Equipment\scoop.v3o |[VNUM=1.43] |Model contains 99 vertices, 40 polygons, 0 bones, 0 muscleanimframes !mod:/Audio/fx/fms/10871.wav !Abfahren? 8821... ' &!0M@0Q 8821... ' &!0M@0Q 1 !WitchDoc Action Start !WD Action : Escal 100 RandAct 43 Event -1 ?Tried to remove unassigned command 'ams' from object 8821... ' &!0M@0Q !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 !mod:/Audio/fx/fms/10017.wav !:FMS:1:7:12:3:34 !mod:/Audio/fx/fms/10017.wav !:FOG:21 !:RAIN:37 !:FOG:22 !:RAIN:39 !:FOG:23 !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne !:RAIN:40 !:FOG:25 !:RAIN:42 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !:FOG:26 !:RAIN:44 !:FOG:27 !:RAIN:46 !:FOG:28 !:RAIN:47 !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne !Mannschaft rufen 103 zpol2..S' 2\1TK1Q ?Nachbarfz ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object chr7...g' QP1Y®1@ !mod:/Audio/fx/fms/10482.wav !:FMS:48:2:12:9:24 !Wache absitzen chr7...g' QP1Y®1@ im Fz 3 Prs 3 Trans 0 !mod:/Audio/fx/fms/10482.wav !Inspektion chr7...g' QP1Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object chr7...g' QP1Y®1@ !Fz Wache Funk aus chr7...g' QP1Y®1@ !Fz Inspektion Ende chr7...g' QP1Y®1@ !:FOG:29 !:RAIN:49 !:FOG:30 !:RAIN:50 !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne !WT SOSI : Fz asf....$+V,+0I@2@ Code 2 !mod:/Audio/fx/fms/10114.wav !:FMS:11:4:12:14:15 !Object Pull Flag Aufladen 2448 traffic_car12 4 !mod:/Audio/fx/fms/10114.wav !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch8....k'!.w2Y®1@ !mod:/Audio/fx/fms/10872.wav !:FMS:87:2:12:15:49 !Wache absitzen ch8....k'!.w2Y®1@ im Fz 3 Prs 3 Trans 0 !mod:/Audio/fx/fms/10872.wav !Inspektion ch8....k'!.w2Y®1@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object ch8....k'!.w2Y®1@ !Fz Wache Funk aus ch8....k'!.w2Y®1@ !Fz Inspektion Ende ch8....k'!.w2Y®1@ |Loading Model mod:Models\Vehicles\Winterberg\asf2.v3o |[VNUM=1.43] |Model contains 5582 vertices, 6689 polygons, 0 bones, 0 muscleanimframes !Aufsitzen stw2... ' -(0O@0T Pl 4 Prs 2 ChildID 14701 cid 112 ?Tried to remove unassigned command 'wama' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'wama' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !Aufsitzen asf....$+V,+0I@2@ Pl 0 Prs 2 ChildID 0 cid 112 |Loading Model mod:Models\Objects\Equipment\fireextinguisher.v3o |[VNUM=1.43] |Model contains 191 vertices, 88 polygons, 0 bones, 0 muscleanimframes !Abfahren? asf....$+V,+0I@2@ asf....$+V,+0I@2@ 2 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object asf....$+V,+0I@2@ ?Tried to remove unassigned command 'ErwarteNA' from object asf....$+V,+0I@2@ Rotation of GameObject: 0.999845 0.017582 0.000000 -0.017582 0.999845 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 99 RandAct 19 Event -1 ?Tried to remove unassigned command 'ams' from object asf....$+V,+0I@2@ !WT SOSI : Fz asf....$+V,+0I@2@ Code 1 !Wasser anschliessen asf....$+V,+0I@2@ asf....$+V,+0I@2@ ?Tried to remove unassigned command 'wama' from object asf....$+V,+0I@2@ ?Tried to remove unassigned command 'haswe' from object asf....$+V,+0I@2@ !mod:/Audio/fx/fms/10117.wav !:FMS:11:7:12:17:16 !mod:/Audio/fx/fms/10117.wav !Abfahren? stw2... ' -(0O@0T stw2... ' -(0O@0T 2 ?Tried to remove unassigned command 'ErwarteNA' from object stw2... ' -(0O@0T Rotation of GameObject: -0.068927 -0.997622 0.000000 0.997622 -0.068927 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 98 RandAct 33 Event -1 ?Tried to remove unassigned command 'ams' from object stw2... ' -(0O@0T !WT SOSI : Fz stw2... ' -(0O@0T Code 1 !Wasser anschliessen stw2... ' -(0O@0T stw2... ' -(0O@0T ?Tried to remove unassigned command 'wama' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'haswe' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !mod:/Audio/fx/fms/10081.wav !:FMS:8:1:12:17:42 !mod:/Audio/fx/fms/10081.wav ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !mod:/Audio/fx/fms/10092.wav !:FMS:9:2:12:21:13 !Wache absitzen stw3... ' .)0O½0T im Fz 2 Prs 2 Trans 0 !Inspektion stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !Fz Wache Funk aus stw3... ' .)0O½0T !Fz Inspektion Ende stw3... ' .)0O½0T !mod:/Audio/fx/fms/10092.wav !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne !Klinik anfahren khpark6 Rotation of GameObject: 0.043546 -0.999051 0.000000 0.999051 0.043546 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 !Klinik anfahren khpark5 Rotation of GameObject: 0.024335 -0.999704 0.000000 0.999704 0.024335 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz krkw... '!D‰?I@0V Code 1 !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !mod:/Audio/fx/fms/10018.wav !:FMS:1:8:12:28:21 !Warte auf RTW 8821... ' &!0M@0Q !mod:/Audio/fx/fms/10018.wav !Mannschaft rufen 101 stw3... ' .)0O½0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !Warte auf RTW 8821... ' &!0M@0Q ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !mod:/Audio/fx/fms/10082.wav !:FMS:8:2:12:30:6 !Wache absitzen stw2... ' -(0O@0T im Fz 2 Prs 2 Trans 0 !Inspektion stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !Fz Wache Funk aus stw2... ' -(0O@0T !Fz Inspektion Ende stw2... ' -(0O@0T !mod:/Audio/fx/fms/10082.wav !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne !Warte auf RTW 8821... ' &!0M@0Q !mod:/Audio/fx/fms/11058.wav !:FMS:105:8:12:31:51 ?Tried to remove unassigned command 'manv_gelb' from object 8821... ' &!0M@0Q ?Tried to remove unassigned command 'manv_gruen' from object 8821... ' &!0M@0Q ?Tried to remove unassigned command 'manv_gelb' from object krkw... '!D ?Tried to remove unassigned command 'manv_gruen' from object krkw... '!D !Pat aussteigen 0 Unnamed krkw... '!D‰?I@0V !mod:/Audio/fx/fms/11058.wav ?Tried to remove unassigned command 'abwarten' from object stw3... ' .)0O½0T !Warte auf RTW 8821... ' &!0M@0Q !In die Anstalt krkw... '!D‰?I@0V 0 !In die Anstalt 8821... ' &!0M@0Q 0 !Fz Da RTW 8821... ' &!0M@0Q ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "traffic_car10": Assigned path "traffic_car10" is blocked. ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !mod:/Audio/fx/fms/10112.wav !:FMS:11:2:12:37:20 !ASF Unload 1 Objects !ASF abladen traffic_car12 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object asf....$+V,+0I@2@ !ASF Unload fertig !mod:/Audio/fx/fms/10112.wav !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne !Mannschaft rufen 101 stw2... ' -(0O@0T ?no door found for animation with door-type 2 ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?no door found for animation with door-type 2 ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?Tried to remove unassigned command 'abwarten' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'sofa' from object 8831... ' '"0J@0Q !FZ ALARM 610 0 2 8831... ' '"0J@0Q !RD-Auftrag Nr. 6 !Alarmierung wird ausgelöst !Notfalleinsatz RTW 8-83-1 !:SIR:FAE:3:12:41:7 !Fz rueckt aus WEM4 72 20100501 8831... ' '"0J@0Q 1 !Mannschaft rufen 610 8831... ' '"0J@0Q !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne !Escorte Abmarsch 8821... ' &!0M@0Q 8821... ' &!0M@0Q locked : 1 !NEF / Doc Distance 8821... ' &!0M@0Q 257 800 !Alarm fuer Ort 4294967292 !Aufsitzen 8821... ' &!0M@0Q Pl 1 Prs 2 ChildID 19291 cid 19291 ?An der Wache !Abfahren? 8821... ' &!0M@0Q 8821... ' &!0M@0Q 1 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ErwarteNA' from object 8821... ' &!0M@0Q Rotation of GameObject: 0.997347 -0.072801 0.000000 0.072801 0.997347 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 97 RandAct 25 Event -1 ?Tried to remove unassigned command 'ams' from object 8821... ' &!0M@0Q !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 ?Tried to remove unassigned command 'DUMMYIR' from object 8821... ' &!0M@0Q !Wasser anschliessen 8821... ' &!0M@0Q 8821... ' &!0M@0Q ?Tried to remove unassigned command 'wama' from object 8821... ' &!0M@0Q ?Tried to remove unassigned command 'haswe' from object 8821... ' &!0M@0Q ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !Aufsitzen krkw... '!D‰?I@0V Pl 3 Prs 1 ChildID 985 cid 112 ?Tried to remove unassigned command 'wama' from object krkw... '!D ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object krkw... '!D !Parkplatz freigegeben 8821... ' &!0M@0Q khpark6 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !Wache absitzen zpol1..X' 0[1TK1Q im Fz 2 Prs 2 Trans 0 !Inspektion zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !Fz Wache Funk aus zpol1..X' 0[1TK1Q !Fz Inspektion Ende zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'DUMMYIR' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'DUMMYIR' from object 8831... ' '"0J@0Q Rotation of GameObject: -0.996862 0.079151 0.000000 -0.079151 -0.996862 0.000000 0.000000 0.000000 1.000000 !mod:/Audio/fx/fms/10592.wav !:FMS:59:2:12:43:57 !mod:/Audio/fx/fms/10592.wav !mod:/Audio/fx/fms/10016.wav !:FMS:1:6:12:44:18 !mod:/Audio/fx/fms/10016.wav !TL Fz hinzufuegen 8831... ' '"0J@0Q !Kein gueltiges Zug Ziel !BMA schockraum1 hat ID 202 !mod:/Audio/fx/fms/16021.wav !BMA schockraum1 hat ID 202 !:BMA:0:202:1:12:44:36 !mod:/Audio/fx/fms/10023.wav !:FMS:2:3:12:44:37 !Fz Raus 8831... ' '"0J@0Q traffic_person10 610 ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q !WT SOSI : Fz 8831... ' '"0J@0Q Code 3 !SoSi Switch 8831... ' '"0J@0Q 3 !mod:/Audio/fx/fms/10023.wav !mod:/Audio/fx/fms/10012.wav !:FMS:1:2:12:44:49 !Wache absitzen 8821... ' &!0M@0Q im Fz 1 Prs 1 Trans 0 !mod:/Audio/fx/fms/10012.wav !Inspektion 8821... ' &!0M@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8821... ' &!0M@0Q !Fz Wache Funk aus 8821... ' &!0M@0Q !Fz Inspektion Ende 8821... ' &!0M@0Q !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne !BMA schockraum1 hat ID 202 !mod:/Audio/fx/fms/16021.wav ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Tried to remove unassigned command 'abwarten' from object krkw... '!D !WT SOSI : Fz 8831... ' '"0J@0Q Code 10 !SoSi Switch 8831... ' '"0J@0Q 5 !SoSi AN 8831... ' '"0J@0Q SoSi1082770 5 !Aufsitzen krkw... '!D‰?I@0V Pl 2 Prs 3 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object krkw... '!D ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object krkw... '!D ?Tried to remove unassigned command 'DUMMYIR' from object krkw... '!D !Abfahren? krkw... '!D‰?I@0V krkw... '!D‰?I@0V 2 ?Tried to remove unassigned command 'ErwarteNA' from object krkw... '!D Rotation of GameObject: 0.391594 0.920138 0.000000 -0.920138 0.391594 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 96 RandAct 66 Event -1 ?Tried to remove unassigned command 'ams' from object krkw... '!D !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne !BMA klinik hat ID 201 !mod:/Audio/fx/fms/16011.wav !BMA klinik hat ID 201 !:BMA:0:201:1:12:48:33 !WT SOSI : Fz krkw... '!D‰?I@0V Code 1 !BMA klinik hat ID 201 !mod:/Audio/fx/fms/16011.wav ?Tried to remove unassigned command 'DUMMYIR' from object krkw... '!D !Wasser anschliessen krkw... '!D‰?I@0V krkw... '!D‰?I@0V ?Tried to remove unassigned command 'wama' from object krkw... '!D ?Tried to remove unassigned command 'haswe' from object krkw... '!D ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object krkw... '!D !mod:/Audio/fx/fms/11051.wav !:FMS:105:1:12:48:42 !mod:/Audio/fx/fms/11051.wav !Mannschaft rufen 103 zpol1..X' 0[1TK1Q ?Nachbarfz ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object zpol1..X' 0[1TK1Q !Parkplatz freigegeben krkw... '!D‰?I@0V khpark5 ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?SpawnPoint "weihnachtsmann" is blocked. ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'sofa' from object 11831..\' 6.1J@1Q !FZ ALARM 610 60 14 11831..\' 6.1J@1Q !RD-Auftrag Nr. 7 !Alarmierung wird ausgelöst !Notfalleinsatz RTW 11-83-1 !:SIR:FAE:4:12:58:34 !Fz rueckt aus WEM4 72 20100501 11831..\' 6.1J@1Q 1 !Mannschaft rufen 610 11831..\' 6.1J@1Q ?Nachbarfz !Alarm fuer Ort 4294967291 ?Nachbarfz !Dienstbeginn ? 12 8 8832... '!EŒAJµ0Q tenne !TL Fz hinzufuegen 11831..\' 6.1J@1Q !Kein gueltiges Zug Ziel !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne !mod:/Audio/fx/fms/10143.wav !:FMS:14:3:13:5:24 !mod:/Audio/fx/fms/10143.wav !WT SOSI : Fz 8831... ' '"0J@0Q Code 2 !mod:/Audio/fx/fms/10024.wav !:FMS:2:4:13:6:22 !mod:/Audio/fx/fms/10024.wav !Versorgen C 8831... ' '"0J@0Q T traffic_person10 !EmptyCar 8831... ' '"0J@0Q 0 GF 0 Koff 0 RD 1 Verso 1 mitNA 0 !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. |Loading Model mod:\Models\Objects\Equipment\emcase.v3o |[VNUM=1.43] |Model contains 559 vertices, 432 polygons, 0 bones, 10 muscleanimframes ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. |Loading Model mod:\Models\Objects\Equipment\triage_red.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage 8831... ' '"0J@0Q Equipment/triage_red.v3o ?Tried to remove unassigned command 'blutung' from object traffic_person10 ?Tried to remove unassigned command 'sofa' from object 8821... ' &!0M@0Q !FZ ALARM 602 0 1 8821... ' &!0M@0Q !RD-Auftrag Nr. 8 !mod:/Audio/fx/fms/10025.wav !:FMS:2:5:13:8:26 !mod:/Audio/fx/fms/10025.wav !Alarmierung wird ausgelöst !Einsatz Notarzt 8-82-1 !:SIR:FAE:0:13:8:44 !Fz rueckt aus WEM4 72 20100501 8821... ' &!0M@0Q 1 !Mannschaft rufen 610 8821... ' &!0M@0Q !Alarm fuer Ort 4294967295 ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8821... ' &!0M@0Q ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8821... ' &!0M@0Q !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ErwarteNA' from object stw1... ' ,'0O@0T Rotation of GameObject: -0.093163 -0.995651 0.000000 0.995651 -0.093163 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 95 RandAct 89 Event -1 ?Tried to remove unassigned command 'ams' from object stw1... ' ,'0O@0T !WT SOSI : Fz stw1... ' ,'0O@0T Code 1 !Wasser anschliessen stw1... ' ,'0O@0T stw1... ' ,'0O@0T ?Tried to remove unassigned command 'wama' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'haswe' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10071.wav !:FMS:7:1:13:13:21 !mod:/Audio/fx/fms/10071.wav !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne !Fz Raus 11831..\' 6.1J@1Q bungar 610 ?Tried to remove unassigned command 'wama' from object 11831..\' 6.1J@1Q !WT SOSI : Fz 11831..\' 6.1J@1Q Code 5 !SoSi Switch 11831..\' 6.1J@1Q 5 !SoSi AN 11831..\' 6.1J@1Q SoSi1082811 5 !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne !TL Fz hinzufuegen 8821... ' &!0M@0Q !Kein gueltiges Zug Ziel !mod:/Audio/fx/fms/10013.wav !:FMS:1:3:13:18:40 !Fz Raus 8821... ' &!0M@0Q 8831... ' '"0J@0Q 602 ?Tried to remove unassigned command 'wama' from object 8821... ' &!0M@0Q !WT SOSI : Fz 8821... ' &!0M@0Q Code 3 !SoSi Switch 8821... ' &!0M@0Q 3 !mod:/Audio/fx/fms/10013.wav ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !:FOG:29 !:RAIN:49 !:FOG:28 !:RAIN:47 !WT SOSI : Fz 8821... ' &!0M@0Q Code 10 !SoSi Switch 8821... ' &!0M@0Q 5 !SoSi AN 8821... ' &!0M@0Q SoSi1082768 5 !:FOG:27 !:RAIN:46 !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne !:RAIN:45 !:FOG:26 !:RAIN:44 ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'sofa' from object 7821...V' B:1M@1q !FZ ALARM 602 54 26 7821...V' B:1M@1q !RD-Auftrag Nr. 9 !Alarmierung wird ausgelöst !Einsatz Notarzt 7-82-1 !:SIR:FAE:1:13:22:43 !Fz rueckt aus WEM4 72 20100501 7821...V' B:1M@1q 1 !Mannschaft rufen 610 7821...V' B:1M@1q ?Nachbarfz !Alarm fuer Ort 4294967294 ?Nachbarfz !:FOG:24 !:RAIN:41 !TL Fz hinzufuegen 7821...V' B:1M@1q !Kein gueltiges Zug Ziel !:FOG:23 !:RAIN:40 !:RAIN:39 !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne !:FOG:22 !:RAIN:38 !:FOG:21 !:RAIN:36 ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !:FOG:20 !:RAIN:35 !mod:/Audio/fx/fms/10263.wav !:FMS:26:3:13:27:27 !mod:/Audio/fx/fms/10263.wav !:FOG:18 !:RAIN:33 !:RAIN:32 !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne !:FOG:17 !:RAIN:31 !:FOG:16 !:RAIN:30 !:FOG:15 !:RAIN:28 !:FOG:14 !:RAIN:26 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !:FOG:13 !:RAIN:24 !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object krkw... '!D !mod:/Audio/fx/fms/11052.wav !:FMS:105:2:13:32:30 !Wache absitzen krkw... '!D‰?I@0V im Fz 2 Prs 2 Trans 0 !Inspektion krkw... '!D‰?I@0V ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object krkw... '!D !Fz Wache Funk aus krkw... '!D‰?I@0V !Fz Inspektion Ende krkw... '!D‰?I@0V !mod:/Audio/fx/fms/11052.wav !:FOG:12 !:RAIN:23 !:FOG:11 !:RAIN:21 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ErwarteNA' from object zpol2..S' 2\1TK1Q !WitchDoc Action Start !WD Action : Escal 94 RandAct 18 Event -1 ?Tried to remove unassigned command 'ams' from object zpol2..S' 2\1TK1Q !WT SOSI : Fz zpol2..S' 2\1TK1Q Code 1 !Wasser anschliessen zpol2..S' 2\1TK1Q zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'wama' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'haswe' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10601.wav !:FMS:60:1:13:34:43 !:FOG:9 !:RAIN:19 !mod:/Audio/fx/fms/10601.wav !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne !WT SOSI : Fz 11831..\' 6.1J@1Q Code 2 !mod:/Audio/fx/fms/10144.wav !:FMS:14:4:13:38:43 !mod:/Audio/fx/fms/10144.wav !EmptyCar 11831..\' 6.1J@1Q 0 GF 1 Koff 0 RD 1 Verso 0 mitNA 0 !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne |Loading Model mod:\Models\Objects\Equipment\emcase.v3o |[VNUM=1.43] |Model contains 559 vertices, 432 polygons, 0 bones, 10 muscleanimframes !Fz Raus 7821...V' B:1M@1q bungar 602 ?Tried to remove unassigned command 'wama' from object 7821...V' B:1M@1q !WT SOSI : Fz 7821...V' B:1M@1q Code 5 !SoSi Switch 7821...V' B:1M@1q 5 !SoSi AN 7821...V' B:1M@1q SoSi1082861 5 !WT SOSI : Fz 8821... ' &!0M@0Q Code 2 !mod:/Audio/fx/fms/10014.wav !:FMS:1:4:13:41:49 !mod:/Audio/fx/fms/10014.wav !Versorgen C 8821... ' &!0M@0Q T traffic_person10 !EmptyCar 8821... ' &!0M@0Q 0 GF 0 Koff 1 RD 1 Verso 1 mitNA 1 |Loading Model mod:\Models\Objects\Equipment\triage_yellow.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage 11831..\' 6.1J@1Q Equipment/triage_yellow.v3o ?Tried to remove unassigned command 'blutung' from object Unnamed !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne |Loading Model mod:\Models\Objects\Equipment\emcase.v3o |[VNUM=1.43] |Model contains 559 vertices, 432 polygons, 0 bones, 10 muscleanimframes ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10072.wav !:FMS:7:2:13:49:42 !Wache absitzen stw1... ' ,'0O@0T im Fz 2 Prs 2 Trans 0 !Inspektion stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !Fz Wache Funk aus stw1... ' ,'0O@0T !Fz Inspektion Ende stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10072.wav !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne |Loading Model mod:\Models\Objects\Equipment\triage_red.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage 8821... ' &!0M@0Q Equipment/triage_red.v3o |Loading Model mod:\Models\Objects\Equipment\triage_red.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage 8821... ' &!0M@0Q Equipment/triage_red.v3o |Loading Model mod:\Models\Objects\Equipment\triage_red.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage 8831... ' '"0J@0Q Equipment/triage_red.v3o |Loading Model mod:\Models\Objects\Equipment\triage_red.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage 8831... ' '"0J@0Q Equipment/triage_red.v3o !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne |Loading Model mod:Models\Persons\Ambulance\paramedic02_injured_upgraded.v3o |[VNUM=1.43] |Model contains 1758 vertices, 1358 polygons, 42 bones, 0 muscleanimframes ?Cannot add default animation set to P: incompatible bone structure? |Loading Model mod:\Models\Objects\Equipment\emcase.v3o |[VNUM=1.43] |Model contains 559 vertices, 432 polygons, 0 bones, 10 muscleanimframes ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8821... ' &!0M@0Q !Aufsitzen 8831... ' '"0J@0Q Pl 3 Prs 1 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ErwarteNA' from object stw3... ' .)0O½0T Rotation of GameObject: -0.105803 -0.994387 0.000000 0.994387 -0.105803 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 93 RandAct 32 Event -1 ?Tried to remove unassigned command 'ams' from object stw3... ' .)0O½0T !WT SOSI : Fz stw3... ' .)0O½0T Code 1 !Wasser anschliessen stw3... ' .)0O½0T stw3... ' .)0O½0T ?Tried to remove unassigned command 'wama' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'haswe' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !mod:/Audio/fx/fms/10091.wav !:FMS:9:1:13:55:57 !mod:/Audio/fx/fms/10091.wav !Abfahren? 8831... ' '"0J@0Q 8831... ' '"0J@0Q 2 !8831... ' '"0J@0Q Transported 1 pat !WitchDoc Action Start !WD Action : Escal 92 RandAct 46 Event -1 ?Tried to remove unassigned command 'ams' from object 8831... ' '"0J@0Q !WT SOSI : Fz 8831... ' '"0J@0Q Code 1 !Zum KH mit 8831... ' '"0J@0Q, 8831... ' '"0J@0Q Pat :1 CID:0 sek:0 ext: 0 Einsatz : 0 ?Tried to remove unassigned command 'DUMMYHasUmfeld' from object 8831... ' '"0J@0Q !mod:/Audio/fx/fms/10027.wav !:FMS:2:7:13:56:27 !:BETTEN:3:1:1 !WT SOSI : Fz 8831... ' '"0J@0Q Code 5 !SoSi Switch 8831... ' '"0J@0Q 5 !SoSi AN 8831... ' '"0J@0Q SoSi1082770 5 !mod:/Audio/fx/fms/10027.wav ?SpawnPoint "traffic_car05": Assigned path "bus_town03" is blocked. !Aufsitzen 8821... ' &!0M@0Q Pl 2 Prs 2 ChildID 19292 cid 1082770 ?Tried to remove unassigned command 'wama' from object 8821... ' &!0M@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8821... ' &!0M@0Q !Mannschaft rufen 101 stw1... ' ,'0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !Abfahren? 8821... ' &!0M@0Q 8821... ' &!0M@0Q 1 !WitchDoc Action Start !WD Action : Escal 91 RandAct 7 Event -1 ?Tried to remove unassigned command 'ams' from object 8821... ' &!0M@0Q !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 !Dienstbeginn ? 13 8 8832... '!EŒAJµ0Q tenne !WT SOSI : Fz 7821...V' B:1M@1q Code 2 !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 !mod:/Audio/fx/fms/10264.wav !:FMS:26:4:13:57:46 !EmptyCar 7821...V' B:1M@1q 0 GF 1 Koff 1 RD 1 Verso 0 mitNA 1 !mod:/Audio/fx/fms/10264.wav ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ErwarteNA' from object stw2... ' -(0O@0T Rotation of GameObject: -0.068927 -0.997622 0.000000 0.997622 -0.068927 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 90 RandAct 96 Event -1 !WitchDoc Action Act 122 !Bombenfund |Loading Model mod:Models\Objects\Bomben\kmrd_bombe05.v3o |[VNUM=1.43] |Model contains 901 vertices, 664 polygons, 0 bones, 0 muscleanimframes !Klinik anfahren khpark6 Rotation of GameObject: 0.043546 -0.999051 0.000000 0.999051 0.043546 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 ?Tried to remove unassigned command 'ams' from object stw2... ' -(0O@0T !WT SOSI : Fz stw2... ' -(0O@0T Code 1 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Wasser anschliessen stw2... ' -(0O@0T stw2... ' -(0O@0T ?Tried to remove unassigned command 'wama' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'haswe' from object stw2... ' -(0O@0T ?TurnTo collision and no free position for new rotation found! ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !mod:/Audio/fx/fms/10081.wav !:FMS:8:1:13:58:3 !Parkplatz freigegeben 8821... ' &!0M@0Q khpark6 !mod:/Audio/fx/fms/10081.wav !Warte auf RTW 8821... ' &!0M@0Q !mod:/Audio/fx/fms/10018.wav !:FMS:1:8:13:58:14 !mod:/Audio/fx/fms/10018.wav ?Tried to remove unassigned command 'abwarten' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10017.wav !:FMS:1:7:13:58:44 !mod:/Audio/fx/fms/10017.wav !Warte auf RTW 8821... ' &!0M@0Q !Warte auf RTW 8821... ' &!0M@0Q !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne !Warte auf RTW 8821... ' &!0M@0Q !CheckWitchDoc 66 !CheckWitchDoc Ende !Warte auf RTW 8821... ' &!0M@0Q ?Tried to assign unknown command 'alarmdummy' to object b !Leitstelle Start !Leitstelle Neue Estelle !Leitstelle Estelle platzieren !Leitstelle EStelle Debung !Bungar Debung Modul Leitstelle bungar !Debunged !Leitstelle Alarm !Leitstelle Ende estelle !FZ ALARM 160 2 97 KMKDO..".$-0o@2T !FZ ALARM 161 2 34 Bomber.".$/B0M@2@ !Fz rueckt aus 5tongeber KMKDO..".$-0o@2T 0 !Alarmierung wird ausgelöst !Kampfmittelräumdienst an der EStelle erforderlich !:SIR:FAE:26:14:4:20 !FZ ALARM 162 2 96 KMLKW..".$2€0I@2@ !Fz rueckt aus WEM4 72 20100501 Bomber.".$/B0M@2@ 1 !Warte auf RTW 8821... ' &!0M@0Q !Mannschaft rufen 16 KMKDO..".$-0o@2T !Mannschaft rufen 5 Bomber.".$/B0M@2@ ?Nachbarfz ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne ?Nachbarfz ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object KMKDO..".$-0o@2T ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object KMKDO..".$-0o@2T ?Nachbarfz ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object KMKDO..".$-0o@2T !TL Fz hinzufuegen KMKDO..".$-0o@2T !TL Fz zufuegen Ende !Fz Raus KMKDO..".$-0o@2T estelle 160 ?Tried to assign unknown command 'rd197' to object e ?Tried to remove unassigned command 'wama' from object KMKDO..".$-0o@2T !WT SOSI : Fz KMKDO..".$-0o@2T Code 5 !SoSi Switch KMKDO..".$-0o@2T 5 !SoSi AN KMKDO..".$-0o@2T SoSi1085881 5 !Warte auf RTW 8821... ' &!0M@0Q !mod:/Audio/fx/fms/10973.wav !:FMS:97:3:14:6:8 !mod:/Audio/fx/fms/10973.wav !Alarmierung wird ausgelöst !Kampfmittelräumdienst an der EStelle erforderlich !:SIR:FAE:26:14:6:28 !TL Fz hinzufuegen Bomber.".$/B0M@2@ !TL Fz zufuegen Ende !Fz rueckt aus WEM4 72 20100501 KMLKW..".$2€0I@2@ 1 !Fz Raus Bomber.".$/B0M@2@ estelle 161 ?Tried to assign unknown command 'rd134' to object e ?Tried to remove unassigned command 'wama' from object Bomber.".$/B0M@2@ !WT SOSI : Fz Bomber.".$/B0M@2@ Code 5 !SoSi Switch Bomber.".$/B0M@2@ 5 !Warte auf RTW 8821... ' &!0M@0Q !Mannschaft rufen 5 KMLKW..".$2€0I@2@ ?Nachbarfz ?Nachbarfz !Warte auf RTW 8821... ' &!0M@0Q !mod:/Audio/fx/fms/10343.wav !:FMS:34:3:14:8:16 !mod:/Audio/fx/fms/10343.wav !TL Fz hinzufuegen KMLKW..".$2€0I@2@ !TL Fz zufuegen Ende !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne !mod:/Audio/fx/fms/10963.wav !:FMS:96:3:14:8:40 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7821...V' B:1M@1q !Fz Raus KMLKW..".$2€0I@2@ estelle 162 ?Tried to assign unknown command 'rd196' to object e ?Tried to remove unassigned command 'wama' from object KMLKW..".$2 ?Ungueltiger Stellplatz |Loading Model mod:Models\Vehicles\KmrD\kmrd_anhaenger.v3o |[VNUM=1.43] |Model contains 298 vertices, 422 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\KmrD\kmrd3_wheel01.v3o |[VNUM=1.43] |Model contains 884 vertices, 452 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\KmrD\kmrd_anhaenger_door01.v3o |[VNUM=1.43] |Model contains 48 vertices, 32 polygons, 0 bones, 0 muscleanimframes ?Tried to assign unknown command 'VCmdSiren' to object U !mod:/Audio/fx/fms/10963.wav !Anhaenger dran KMANH.. .(L‹0KA0@ an ZugFz KMLKW..".$2€0I@2@ Rotation of GameObject: 0.999845 0.017582 0.000000 -0.017582 0.999845 0.000000 0.000000 0.000000 1.000000 !WT SOSI : Fz KMLKW..".$2€0I@2@ Code 5 !SoSi Switch KMLKW..".$2€0I@2@ 5 !Warte auf RTW 8821... ' &!0M@0Q |Loading Model mod:\Models\Objects\Equipment\triage_yellow.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage 11831..\' 6.1J@1Q Equipment/triage_yellow.v3o !CheckWitchDoc 66 !CheckWitchDoc Ende ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Warte auf RTW 8821... ' &!0M@0Q !WT SOSI : Fz KMKDO..".$-0o@2T Code 2 !mod:/Audio/fx/fms/10974.wav !:FMS:97:4:14:11:42 !mod:/Audio/fx/fms/10974.wav !Warte auf RTW 8821... ' &!0M@0Q !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne !Warte auf RTW 8821... ' &!0M@0Q !WT SOSI : Fz Bomber.".$/B0M@2@ Code 2 !mod:/Audio/fx/fms/10344.wav !:FMS:34:4:14:13:40 !Aufsitzen 11831..\' 6.1J@1Q Pl 2 Prs 1 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 11831..\' 6.1J@1Q !mod:/Audio/fx/fms/10344.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 11831..\' 6.1J@1Q !Warte auf RTW 8821... ' &!0M@0Q !EmptyCar Bomber.".$/B0M@2@ 0 GF 1 Koff 0 RD 0 Verso 0 mitNA 0 !EmptyCar KMKDO..".$-0o@2T 0 GF 1 Koff 1 RD 0 Verso 0 mitNA 0 |Loading Model mod:\Models\Objects\Equipment\thwbag.v3o |[VNUM=1.43] |Model contains 60 vertices, 40 polygons, 0 bones, 0 muscleanimframes !Warte auf RTW 8821... ' &!0M@0Q !Klinik anfahren khpark6 Rotation of GameObject: 0.043546 -0.999051 0.000000 0.999051 0.043546 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 8831... ' '"0J@0Q Code 1 !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne !Warte auf RTW 8821... ' &!0M@0Q !CheckWitchDoc 66 !CheckWitchDoc Ende !Abfahren? 11831..\' 6.1J@1Q 11831..\' 6.1J@1Q 2 !11831..\' 6.1J@1Q Transported 1 pat !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 11831..\' 6.1J@1Q !WT SOSI : Fz 11831..\' 6.1J@1Q Code 1 !Zum KH mit 11831..\' 6.1J@1Q, 11831..\' 6.1J@1Q Pat :1 CID:0 sek:0 ext: 0 Einsatz : 43 ?Tried to remove unassigned command 'DUMMYHasUmfeld' from object 11831..\' 6.1J@1Q !mod:/Audio/fx/fms/10147.wav !:FMS:14:7:14:17:21 !:BETTEN:2:0:1 !WT SOSI : Fz 11831..\' 6.1J@1Q Code 5 !SoSi Switch 11831..\' 6.1J@1Q 5 !SoSi AN 11831..\' 6.1J@1Q SoSi1082811 5 !BMA schockraum1 hat ID 202 !mod:/Audio/fx/fms/16024.wav !BMA schockraum1 hat ID 202 !:BMA:0:202:4:14:17:25 !BMA schockraum1 hat ID 202 !mod:/Audio/fx/fms/16024.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10602.wav !:FMS:60:2:14:17:30 !Wache absitzen zpol2..S' 2\1TK1Q im Fz 2 Prs 2 Trans 0 !Inspektion zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !Fz Wache Funk aus zpol2..S' 2\1TK1Q !Fz Inspektion Ende zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10602.wav !Aufsitzen 7821...V' B:1M@1q Pl 2 Prs 2 ChildID 19292 cid 1082811 ?Tried to remove unassigned command 'wama' from object 7821...V' B:1M@1q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7821...V' B:1M@1q !mod:/Audio/fx/fms/10147.wav !Warte auf RTW 8821... ' &!0M@0Q !Abfahren? 7821...V' B:1M@1q 7821...V' B:1M@1q 1 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 7821...V' B:1M@1q !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 7821...V' B:1M@1q !WT SOSI : Fz 7821...V' B:1M@1q Code 1 ?Tried to remove unassigned command 'DUMMYIR' from object 7821...V' B:1M@1q !WT SOSI : Fz 7821...V' B:1M@1q Code 1 !mod:/Audio/fx/fms/10267.wav !:FMS:26:7:14:18:49 !mod:/Audio/fx/fms/10267.wav !Warte auf RTW 8821... ' &!0M@0Q !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne !WT SOSI : Fz KMLKW..".$2€0I@2@ Code 2 !mod:/Audio/fx/fms/10964.wav !:FMS:96:4:14:20:8 !mod:/Audio/fx/fms/10964.wav !Warte auf RTW 8821... ' &!0M@0Q !mod:/Audio/fx/fms/10028.wav !:FMS:2:8:14:20:56 ?Tried to remove unassigned command 'manv_gelb' from object 8821... ' &!0M@0Q ?Tried to remove unassigned command 'manv_gruen' from object 8821... ' &!0M@0Q ?Tried to remove unassigned command 'manv_gelb' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'manv_gruen' from object 8831... ' '"0J@0Q !Pat aussteigen 0 traffic_person10 8831... ' '"0J@0Q !mod:/Audio/fx/fms/10028.wav !In die Anstalt 8831... ' '"0J@0Q 0 !In die Anstalt 8821... ' &!0M@0Q 0 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Fz Da RTW 8821... ' &!0M@0Q !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ ?Tried to assign unknown command 'VCmdSiren' to object U !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !Mannschaft rufen 103 zpol2..S' 2\1TK1Q !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !CheckWitchDoc 66 !CheckWitchDoc Ende !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ ?Nachbarfz !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ ?Nachbarfz !ggvCheck !Bomber.".$/B0M@2@ ?Tried to remove unassigned command 'abwarten' from object zpol2..S' 2\1TK1Q !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggvCheck !Bomber.".$/B0M@2@ !ggv_check : abdichten / Entschaerfen / Reparieren ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne !Klinik anfahren khpark5 Rotation of GameObject: 0.024335 -0.999704 0.000000 0.999704 0.024335 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 11831..\' 6.1J@1Q Code 1 !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !Escorte Abmarsch 8821... ' &!0M@0Q 8821... ' &!0M@0Q locked : 1 !NEF / Doc Distance 8821... ' &!0M@0Q 28234 800 !NEF / Doc Distance zu gross 8821... ' &!0M@0Q !ggvCheck !Unnamed !ggvCheck !Unnamed !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 !ggvCheck !Unnamed !mod:/Audio/fx/fms/10017.wav !:FMS:1:7:14:29:52 !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !mod:/Audio/fx/fms/10017.wav !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !Klinik anfahren khpark7 Rotation of GameObject: 0.065965 -0.997822 0.000000 0.997822 0.065965 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !ggvCheck !Unnamed !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed ?TurnTo collision and no free position for new rotation found! !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !Parkplatz freigegeben 8821... ' &!0M@0Q khpark7 !ggvCheck !Unnamed !ggvCheck !Unnamed !mod:/Audio/fx/fms/10018.wav !:FMS:1:8:14:30:16 !ggvCheck !Unnamed !ggvCheck !Unnamed !Fz Da RTW 8821... ' &!0M@0Q !ggvCheck !Unnamed !ggvCheck !Unnamed !mod:/Audio/fx/fms/10018.wav !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed ?SpawnPoint "weihnachtsmann" is blocked. !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !Klinik anfahren khpark7 Rotation of GameObject: 0.065965 -0.997822 0.000000 0.997822 0.065965 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !ggvCheck !Unnamed !WT SOSI : Fz 7821...V' B:1M@1q Code 1 !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !CheckWitchDoc 66 !CheckWitchDoc Ende !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !Aufsitzen 8831... ' '"0J@0Q Pl 3 Prs 1 ChildID 985 cid 112 ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ErwarteNA' from object zpol1..X' 0[1TK1Q !ggvCheck !Unnamed !WitchDoc Action Start !WitchDoc Action warming up !ggvCheck !Unnamed !ggvCheck !Unnamed ?Tried to remove unassigned command 'ams' from object zpol1..X' 0[1TK1Q !ggvCheck !Unnamed !WT SOSI : Fz zpol1..X' 0[1TK1Q Code 1 !ggvCheck !Unnamed !ggvCheck !Unnamed !ggvCheck !Unnamed !Wasser anschliessen zpol1..X' 0[1TK1Q zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'wama' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'haswe' from object zpol1..X' 0[1TK1Q !ggvCheck !Unnamed ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !ggvCheck !Unnamed ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !mod:/Audio/fx/fms/10591.wav !:FMS:59:1:14:32:31 !ggvCheck !Unnamed !Beschleunigung/Vibration !mod:/Audio/fx/fms/10591.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !mod:/Audio/fx/fms/10092.wav !:FMS:9:2:14:33:6 !Wache absitzen stw3... ' .)0O½0T im Fz 2 Prs 2 Trans 0 !Inspektion stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !Fz Wache Funk aus stw3... ' .)0O½0T !Fz Inspektion Ende stw3... ' .)0O½0T !mod:/Audio/fx/fms/10092.wav !mod:/Audio/fx/fms/10148.wav !:FMS:14:8:14:33:33 ?Tried to remove unassigned command 'manv_gelb' from object 7821...V' B:1M@1q ?Tried to remove unassigned command 'manv_gruen' from object 7821...V' B:1M@1q ?Tried to remove unassigned command 'manv_gelb' from object 11831..\' 6.1J@1Q ?Tried to remove unassigned command 'manv_gruen' from object 11831..\' 6.1J@1Q !Pat aussteigen 0 Unnamed 11831..\' 6.1J@1Q !mod:/Audio/fx/fms/10148.wav ?SpawnPoint "BW_PHZ": Assigned path "BW_PHZ" is blocked. ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !mod:/Audio/fx/fms/10268.wav !:FMS:26:8:14:33:50 !Fz Da RTW 7821...V' B:1M@1q !mod:/Audio/fx/fms/10268.wav !In die Anstalt 7821...V' B:1M@1q 0 !In die Anstalt 11831..\' 6.1J@1Q 0 ?no door found for animation with door-type 2 !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'abwarten' from object 8831... ' '"0J@0Q !Aufsitzen 8831... ' '"0J@0Q Pl 2 Prs 3 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !Escorte Abmarsch 8821... ' &!0M@0Q 8821... ' &!0M@0Q locked : 1 !NEF / Doc Distance 8821... ' &!0M@0Q 28234 800 !NEF / Doc Distance zu gross 8821... ' &!0M@0Q !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 !mod:/Audio/fx/fms/10017.wav !:FMS:1:7:14:38:25 !CheckWitchDoc 66 !CheckWitchDoc Ende !mod:/Audio/fx/fms/10017.wav !Klinik anfahren khpark8 Rotation of GameObject: 0.053130 -0.998588 0.000000 0.998588 0.053130 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 ?TurnTo collision and no free position for new rotation found! !Parkplatz freigegeben 8821... ' &!0M@0Q khpark8 !mod:/Audio/fx/fms/10018.wav !:FMS:1:8:14:38:49 !Fz Da RTW 8821... ' &!0M@0Q !mod:/Audio/fx/fms/10018.wav !Abfahren? 8831... ' '"0J@0Q 8831... ' '"0J@0Q 2 ?Tried to remove unassigned command 'ErwarteNA' from object 8831... ' '"0J@0Q Rotation of GameObject: 0.996511 -0.083468 0.000000 0.083468 0.996511 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 119 RandAct 10 Event -1 ?Tried to remove unassigned command 'ams' from object 8831... ' '"0J@0Q !BMA klinik hat ID 201 !mod:/Audio/fx/fms/16011.wav !BMA klinik hat ID 201 !:BMA:0:201:1:14:39:32 !WT SOSI : Fz 8831... ' '"0J@0Q Code 1 !BMA klinik hat ID 201 !mod:/Audio/fx/fms/16011.wav ?Tried to remove unassigned command 'DUMMYIR' from object 8831... ' '"0J@0Q !Wasser anschliessen 8831... ' '"0J@0Q 8831... ' '"0J@0Q ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'haswe' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !mod:/Audio/fx/fms/10021.wav !:FMS:2:1:14:39:40 !mod:/Audio/fx/fms/10021.wav !Parkplatz freigegeben 8831... ' '"0J@0Q khpark6 !Mannschaft rufen 101 stw3... ' .)0O½0T !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !Escorte Abmarsch 7821...V' B:1M@1q 7821...V' B:1M@1q locked : 1 !NEF / Doc Distance 7821...V' B:1M@1q 470 800 !Aufsitzen 7821...V' B:1M@1q Pl 1 Prs 2 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 7821...V' B:1M@1q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7821...V' B:1M@1q Rotation of GameObject: -0.996862 0.079151 0.000000 -0.079151 -0.996862 0.000000 0.000000 0.000000 1.000000 ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. ?Tried to remove unassigned command 'abwarten' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !mod:/Audio/fx/fms/10022.wav !:FMS:2:2:14:44:28 !Wache absitzen 8831... ' '"0J@0Q im Fz 2 Prs 2 Trans 0 !mod:/Audio/fx/fms/10022.wav !Inspektion 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !Fz Wache Funk aus 8831... ' '"0J@0Q !Fz Inspektion Ende 8831... ' '"0J@0Q !FuehrungsFz KMKDO..".$-0o@2T !Aufsitzen KMKDO..".$-0o@2T Pl 4 Prs 4 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object KMKDO..".$-0o@2T ?Tried to remove unassigned command 'wama' from object KMKDO..".$-0o@2T ?Tried to remove unassigned command 'wama' from object KMKDO..".$-0o@2T ?Tried to remove unassigned command 'wama' from object KMKDO..".$-0o@2T !Aufsitzen Bomber.".$/B0M@2@ Pl 2 Prs 2 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object Bomber.".$/B0M@2@ ?Tried to remove unassigned command 'wama' from object Bomber.".$/B0M@2@ !Aufsitzen KMLKW..".$2€0I@2@ Pl 0 Prs 2 ChildID 0 cid 112 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object KMKDO..".$-0o@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object Bomber.".$/B0M@2@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object KMKDO..".$-0o@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object KMKDO..".$-0o@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object KMKDO..".$-0o@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object Bomber.".$/B0M@2@ !Abfahren? KMLKW..".$2€0I@2@ KMLKW..".$2€0I@2@ 2 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object KMLKW..".$2 ?Tried to remove unassigned command 'ErwarteNA' from object KMLKW..".$2 Rotation of GameObject: 0.999845 0.017582 0.000000 -0.017582 0.999845 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 118 RandAct 23 Event -1 ?Tried to remove unassigned command 'ams' from object KMLKW..".$2 !WT SOSI : Fz KMLKW..".$2€0I@2@ Code 1 !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne !Wasser anschliessen KMLKW..".$2€0I@2@ KMLKW..".$2€0I@2@ ?Tried to remove unassigned command 'wama' from object KMLKW..".$2 ?Tried to remove unassigned command 'haswe' from object KMLKW..".$2 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object KMLKW..".$2 !mod:/Audio/fx/fms/10961.wav !:FMS:96:1:14:45:6 !mod:/Audio/fx/fms/10961.wav !Abfahren? KMKDO..".$-0o@2T KMKDO..".$-0o@2T 4 !Abfahren? KMKDO..".$-0o@2T KMKDO..".$-0o@2T 4 !Abfahren? KMKDO..".$-0o@2T KMKDO..".$-0o@2T 4 !Abfahren? KMKDO..".$-0o@2T KMKDO..".$-0o@2T 4 ?Tried to remove unassigned command 'ErwarteNA' from object KMKDO..".$-0o@2T Rotation of GameObject: 0.999845 0.017582 0.000000 -0.017582 0.999845 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 117 RandAct 22 Event -1 ?Tried to remove unassigned command 'ams' from object KMKDO..".$-0o@2T ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !WT SOSI : Fz KMKDO..".$-0o@2T Code 1 !Wasser anschliessen KMKDO..".$-0o@2T KMKDO..".$-0o@2T ?Tried to remove unassigned command 'wama' from object KMKDO..".$-0o@2T ?Tried to remove unassigned command 'haswe' from object KMKDO..".$-0o@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object KMKDO..".$-0o@2T !mod:/Audio/fx/fms/10971.wav !:FMS:97:1:14:45:24 !mod:/Audio/fx/fms/10971.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !mod:/Audio/fx/fms/10082.wav !:FMS:8:2:14:45:36 !Wache absitzen stw2... ' -(0O@0T im Fz 2 Prs 2 Trans 0 !Inspektion stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !Fz Wache Funk aus stw2... ' -(0O@0T !Fz Inspektion Ende stw2... ' -(0O@0T !mod:/Audio/fx/fms/10082.wav !Abfahren? Bomber.".$/B0M@2@ Bomber.".$/B0M@2@ 2 ?Tried to remove unassigned command 'ErwarteNA' from object Bomber.".$/B0M@2@ Rotation of GameObject: 0.999845 0.017582 0.000000 -0.017582 0.999845 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 116 RandAct 18 Event -1 ?Tried to remove unassigned command 'ams' from object Bomber.".$/B0M@2@ !WT SOSI : Fz Bomber.".$/B0M@2@ Code 1 !Wasser anschliessen Bomber.".$/B0M@2@ Bomber.".$/B0M@2@ ?Tried to remove unassigned command 'wama' from object Bomber.".$/B0M@2@ ?Tried to remove unassigned command 'haswe' from object Bomber.".$/B0M@2@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object Bomber.".$/B0M@2@ !mod:/Audio/fx/fms/10341.wav !:FMS:34:1:14:46:30 !mod:/Audio/fx/fms/10341.wav !Escorte Abmarsch 8821... ' &!0M@0Q 8821... ' &!0M@0Q locked : 1 !NEF / Doc Distance 8821... ' &!0M@0Q 28234 800 !NEF / Doc Distance zu gross 8821... ' &!0M@0Q !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 !mod:/Audio/fx/fms/10017.wav !:FMS:1:7:14:46:57 !mod:/Audio/fx/fms/10017.wav !Klinik anfahren khpark6 Rotation of GameObject: 0.043546 -0.999051 0.000000 0.999051 0.043546 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 ?TurnTo collision and no free position for new rotation found! !Parkplatz freigegeben 8821... ' &!0M@0Q khpark6 !mod:/Audio/fx/fms/10018.wav !:FMS:1:8:14:47:21 !Fz Da RTW 8821... ' &!0M@0Q !mod:/Audio/fx/fms/10018.wav !Abfahren? 7821...V' B:1M@1q 7821...V' B:1M@1q 2 ?Tried to remove unassigned command 'ErwarteNA' from object 7821...V' B:1M@1q !WitchDoc Action Start !WD Action : Escal 115 RandAct 36 Event -1 ?Tried to remove unassigned command 'ams' from object 7821...V' B:1M@1q !BMA schockraum1 hat ID 202 !mod:/Audio/fx/fms/16021.wav !BMA schockraum1 hat ID 202 !:BMA:0:202:1:14:47:58 !WT SOSI : Fz 7821...V' B:1M@1q Code 1 !BMA schockraum1 hat ID 202 !mod:/Audio/fx/fms/16021.wav ?Tried to remove unassigned command 'DUMMYIR' from object 7821...V' B:1M@1q !Wasser anschliessen 7821...V' B:1M@1q 7821...V' B:1M@1q ?Tried to remove unassigned command 'wama' from object 7821...V' B:1M@1q ?Tried to remove unassigned command 'haswe' from object 7821...V' B:1M@1q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7821...V' B:1M@1q !mod:/Audio/fx/fms/10261.wav !:FMS:26:1:14:48:7 !mod:/Audio/fx/fms/10261.wav !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne !Parkplatz freigegeben 7821...V' B:1M@1q khpark7 !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne !Mannschaft rufen 101 stw2... ' -(0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !Escorte Abmarsch 8821... ' &!0M@0Q 8821... ' &!0M@0Q locked : 1 !NEF / Doc Distance 8821... ' &!0M@0Q 28234 800 !NEF / Doc Distance zu gross 8821... ' &!0M@0Q !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 !mod:/Audio/fx/fms/10017.wav !:FMS:1:7:14:55:30 ?Tried to remove unassigned command 'abwarten' from object stw2... ' -(0O@0T !mod:/Audio/fx/fms/10017.wav !Klinik anfahren khpark6 Rotation of GameObject: 0.043546 -0.999051 0.000000 0.999051 0.043546 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 ?TurnTo collision and no free position for new rotation found! !Parkplatz freigegeben 8821... ' &!0M@0Q khpark6 !mod:/Audio/fx/fms/10018.wav !:FMS:1:8:14:55:54 !Fz Da RTW 8821... ' &!0M@0Q !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne !mod:/Audio/fx/fms/10018.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object KMLKW..".$2 !mod:/Audio/fx/fms/10962.wav !:FMS:96:2:14:56:14 !Anhaenger weg 1 an ZugFz KMLKW..".$2€0I@2@ !mod:/Audio/fx/fms/10962.wav ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object Bomber.".$/B0M@2@ !mod:/Audio/fx/fms/10342.wav !:FMS:34:2:14:59:14 !mod:/Audio/fx/fms/10342.wav !Dienstbeginn ? 14 8 8832... '!EŒAJµ0Q tenne !Aufsitzen 8821... ' &!0M@0Q Pl 1 Prs 2 ChildID 0 cid 112 !Abfahren? 8821... ' &!0M@0Q 8821... ' &!0M@0Q 1 !WitchDoc Action Start !WD Action : Escal 114 RandAct 47 Event -1 ?Tried to remove unassigned command 'ams' from object 8821... ' &!0M@0Q !BMA schockraum1 hat ID 202 !mod:/Audio/fx/fms/16021.wav !BMA schockraum1 hat ID 202 !:BMA:0:202:1:15:1:55 !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 !BMA schockraum1 hat ID 202 !mod:/Audio/fx/fms/16021.wav ?Tried to remove unassigned command 'DUMMYIR' from object 8821... ' &!0M@0Q !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 !mod:/Audio/fx/fms/10017.wav !:FMS:1:7:15:2:2 !mod:/Audio/fx/fms/10017.wav !Klinik anfahren khpark6 Rotation of GameObject: 0.043546 -0.999051 0.000000 0.999051 0.043546 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 ?TurnTo collision and no free position for new rotation found! !Parkplatz freigegeben 8821... ' &!0M@0Q khpark6 !mod:/Audio/fx/fms/10018.wav !:FMS:1:8:15:2:26 !Fz Da RTW 8821... ' &!0M@0Q !mod:/Audio/fx/fms/10018.wav ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ErwarteNA' from object stw1... ' ,'0O@0T Rotation of GameObject: -0.093163 -0.995651 0.000000 0.995651 -0.093163 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 113 RandAct 47 Event -1 ?Tried to remove unassigned command 'ams' from object stw1... ' ,'0O@0T !WT SOSI : Fz stw1... ' ,'0O@0T Code 1 !Wasser anschliessen stw1... ' ,'0O@0T stw1... ' ,'0O@0T ?Tried to remove unassigned command 'wama' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'haswe' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10071.wav !:FMS:7:1:15:2:56 !mod:/Audio/fx/fms/10071.wav ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object KMKDO..".$-0o@2T !mod:/Audio/fx/fms/10972.wav !:FMS:97:2:15:5:20 !mod:/Audio/fx/fms/10972.wav !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne !FZ ALARM 700 2 11 asf...."/()+0I@2@ !Fz rueckt aus 5tongeber asf...."/()+0I@2@ 0 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Mannschaft rufen 6 asf...."/()+0I@2@ ?Nachbarfz ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object asf...."/()+0I@2@ !TL Fz hinzufuegen asf...."/()+0I@2@ !Kein gueltiges Zug Ziel !mod:/Audio/fx/fms/10113.wav !:FMS:11:3:15:9:14 !Fz Raus asf...."/()+0I@2@ 8821... ' &!0M@0Q 700 ?Tried to remove unassigned command 'wama' from object asf...."/()+0I@2@ !WT SOSI : Fz asf...."/()+0I@2@ Code 5 !SoSi Switch asf...."/()+0I@2@ 5 !mod:/Audio/fx/fms/10113.wav !Escorte Abmarsch 8821... ' &!0M@0Q 8821... ' &!0M@0Q locked : 1 !NEF / Doc Distance 8821... ' &!0M@0Q 28234 800 !NEF / Doc Distance zu gross 8821... ' &!0M@0Q !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 !mod:/Audio/fx/fms/10017.wav !:FMS:1:7:15:10:34 !mod:/Audio/fx/fms/10017.wav !Klinik anfahren khpark6 Rotation of GameObject: 0.043546 -0.999051 0.000000 0.999051 0.043546 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 ?TurnTo collision and no free position for new rotation found! !Parkplatz freigegeben 8821... ' &!0M@0Q khpark6 !mod:/Audio/fx/fms/10018.wav !:FMS:1:8:15:10:58 !Fz Da RTW 8821... ' &!0M@0Q !mod:/Audio/fx/fms/10018.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !mod:/Audio/fx/fms/10592.wav !:FMS:59:2:15:12:57 !Wache absitzen zpol1..X' 0[1TK1Q im Fz 2 Prs 2 Trans 0 !Inspektion zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !Fz Wache Funk aus zpol1..X' 0[1TK1Q !Fz Inspektion Ende zpol1..X' 0[1TK1Q !mod:/Audio/fx/fms/10592.wav !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne !Escorte Abmarsch 8821... ' &!0M@0Q 8821... ' &!0M@0Q locked : 1 !NEF / Doc Distance 8821... ' &!0M@0Q 28234 800 !NEF / Doc Distance zu gross 8821... ' &!0M@0Q !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 !mod:/Audio/fx/fms/10017.wav !:FMS:1:7:15:19:7 !mod:/Audio/fx/fms/10017.wav !Klinik anfahren khpark6 Rotation of GameObject: 0.043546 -0.999051 0.000000 0.999051 0.043546 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 8821... ' &!0M@0Q Code 1 ?TurnTo collision and no free position for new rotation found! !Mannschaft rufen 103 zpol1..X' 0[1TK1Q !Parkplatz freigegeben 8821... ' &!0M@0Q khpark6 !mod:/Audio/fx/fms/10018.wav !:FMS:1:8:15:19:31 !Fz Da RTW 8821... ' &!0M@0Q !mod:/Audio/fx/fms/10018.wav ?Nachbarfz ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object zpol1..X' 0[1TK1Q !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7821...V' B:1M@1q !mod:/Audio/fx/fms/10262.wav !:FMS:26:2:15:21:42 !Wache absitzen 7821...V' B:1M@1q im Fz 2 Prs 2 Trans 0 !mod:/Audio/fx/fms/10262.wav !Inspektion 7821...V' B:1M@1q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7821...V' B:1M@1q !Fz Wache Funk aus 7821...V' B:1M@1q !Fz Inspektion Ende 7821...V' B:1M@1q ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne !WT SOSI : Fz asf...."/()+0I@2@ Code 2 !mod:/Audio/fx/fms/10114.wav !:FMS:11:4:15:26:36 !Object Pull Flag Aufladen 2166192 8821... ' &!0M@0Q 4 ?Tried to remove unassigned command 'ams' from object 8821... ' &!0M@0Q !Wasser anschliessen 8821... ' &!0M@0Q 8821... ' &!0M@0Q ?Tried to remove unassigned command 'wama' from object 8821... ' &!0M@0Q ?Tried to remove unassigned command 'haswe' from object 8821... ' &!0M@0Q !mod:/Audio/fx/fms/10114.wav ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Aufsitzen asf...."/()+0I@2@ Pl 0 Prs 2 ChildID 0 cid 112 ?Tried to remove unassigned command 'abwarten' from object 8821... /;>!0M@0Q ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 8821... /;>!0M@0Q ?Tried to remove unassigned command 'ErwarteNA' from object 8821... /;>!0M@0Q Rotation of GameObject: 0.997347 -0.072801 0.000000 0.072801 0.997347 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 112 RandAct 36 Event -1 ?Tried to remove unassigned command 'ams' from object 8821... /;>!0M@0Q !WT SOSI : Fz 8821... /;>!0M@0Q Code 1 ?Tried to remove unassigned command 'DUMMYIR' from object 8821... /;>!0M@0Q !Wasser anschliessen 8821... /;>!0M@0Q 8821... /;>!0M@0Q ?Tried to remove unassigned command 'wama' from object 8821... /;>!0M@0Q ?Tried to remove unassigned command 'haswe' from object 8821... /;>!0M@0Q !mod:/Audio/fx/fms/10016.wav !:FMS:1:6:15:27:45 !Abfahren? asf...."/()+0I@2@ asf...."/()+0I@2@ 2 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object asf...."/()+0I@2@ ?Tried to remove unassigned command 'ErwarteNA' from object asf...."/()+0I@2@ Rotation of GameObject: 0.999845 0.017582 0.000000 -0.017582 0.999845 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 111 RandAct 44 Event -1 !mod:/Audio/fx/fms/10016.wav ?Tried to remove unassigned command 'ams' from object asf...."/()+0I@2@ !WT SOSI : Fz asf...."/()+0I@2@ Code 1 !Wasser anschliessen asf...."/()+0I@2@ asf...."/()+0I@2@ ?Tried to remove unassigned command 'wama' from object asf...."/()+0I@2@ ?Tried to remove unassigned command 'haswe' from object asf...."/()+0I@2@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object asf...."/()+0I@2@ !mod:/Audio/fx/fms/10111.wav !:FMS:11:1:15:27:58 !mod:/Audio/fx/fms/10111.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object asf...."/()+0I@2@ !mod:/Audio/fx/fms/10112.wav !:FMS:11:2:15:28:19 !ASF Unload 0 Objects ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object asf...."/()+0I@2@ !ASF Unload fertig !mod:/Audio/fx/fms/10112.wav !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne ?TurnTo collision and no free position for new rotation found! !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10072.wav !:FMS:7:2:15:37:7 !Wache absitzen stw1... ' ,'0O@0T im Fz 2 Prs 2 Trans 0 !Inspektion stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !Fz Wache Funk aus stw1... ' ,'0O@0T !Fz Inspektion Ende stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10072.wav ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'sofa' from object 8831... ' '"0J@0Q !FZ ALARM 610 0 2 8831... ' '"0J@0Q !RD-Auftrag Nr. 10 !Alarmierung wird ausgelöst !Notfalleinsatz RTW 8-83-1 !:SIR:FAE:3:15:38:6 !Fz rueckt aus WEM4 72 20100501 8831... ' '"0J@0Q 1 !Mannschaft rufen 610 8831... ' '"0J@0Q !Alarm fuer Ort 4294967292 ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'DUMMYIR' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'DUMMYIR' from object 8831... ' '"0J@0Q ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !TL Fz hinzufuegen 8831... ' '"0J@0Q !Kein gueltiges Zug Ziel !mod:/Audio/fx/fms/10023.wav !:FMS:2:3:15:41:36 !Fz Raus 8831... ' '"0J@0Q bungar 610 ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q !WT SOSI : Fz 8831... ' '"0J@0Q Code 3 !SoSi Switch 8831... ' '"0J@0Q 3 !mod:/Audio/fx/fms/10023.wav ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne !WT SOSI : Fz 8831... ' '"0J@0Q Code 10 !SoSi Switch 8831... ' '"0J@0Q 5 !SoSi AN 8831... ' '"0J@0Q SoSi1082770 5 ?ActionEnterHouse: Entrance door is too far away to enter house !Mannschaft rufen 101 stw1... ' ,'0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'abwarten' from object stw1... ' ,'0O@0T ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ErwarteNA' from object zpol2..S' 2\1TK1Q !WitchDoc Action Start !WD Action : Escal 110 RandAct 34 Event -1 ?Tried to remove unassigned command 'ams' from object zpol2..S' 2\1TK1Q !WT SOSI : Fz zpol2..S' 2\1TK1Q Code 1 !Wasser anschliessen zpol2..S' 2\1TK1Q zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'wama' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'haswe' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10601.wav !:FMS:60:1:15:49:57 ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !mod:/Audio/fx/fms/10601.wav !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house Rotation of GameObject: -0.996862 0.079151 0.000000 -0.079151 -0.996862 0.000000 0.000000 0.000000 1.000000 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10012.wav !:FMS:1:2:15:53:0 !Wache absitzen 8821... /;>!0M@0Q im Fz 1 Prs 1 Trans 0 !mod:/Audio/fx/fms/10012.wav !Inspektion 8821... /;>!0M@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8821... /;>!0M@0Q !Fz Wache Funk aus 8821... /;>!0M@0Q !Fz Inspektion Ende 8821... /;>!0M@0Q ?ActionEnterHouse: Entrance door is too far away to enter house !WT SOSI : Fz 8831... ' '"0J@0Q Code 2 !mod:/Audio/fx/fms/10024.wav !:FMS:2:4:15:53:24 !mod:/Audio/fx/fms/10024.wav !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !EmptyCar 8831... ' '"0J@0Q 0 GF 1 Koff 0 RD 1 Verso 0 mitNA 0 |Loading Model mod:\Models\Objects\Equipment\emcase.v3o |[VNUM=1.43] |Model contains 559 vertices, 432 polygons, 0 bones, 10 muscleanimframes ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 15 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to assign unknown command 'alarmdummy' to object b !Leitstelle Start !Leitstelle Neue Estelle !Leitstelle Estelle platzieren !Leitstelle EStelle Debung !Bungar Debung Modul Leitstelle bungar !Debunged !Leitstelle Alarm !Leitstelle Ende estelle !FZ ALARM 515 57 28 8481...Y' ;<0K@1d !Alarmierung wird ausgelöst !Einsatz Löschgruppe Grönebach !:SIR:SIR:13:16:0:34 !Fz rueckt aus WEM4 72 20100501 8481...Y' ;<0K@1d 1 !Mannschaft rufen 2 8481...Y' ;<0K@1d ?Nachbarfz !Alarm fuer Ort 107 ?Nachbarfz ?ActionEnterHouse: Entrance door is too far away to enter house ?Nachbarfz !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne ?Nachbarfz ?Nachbarfz ?Nachbarfz ?ActionEnterHouse: Entrance door is too far away to enter house !TL Fz hinzufuegen 8481...Y' ;<0K@1d !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'fuehrung' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'fuehrung' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'fuehrung' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'fuehrung' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'fuehrung' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'fuehrung' from object 8481...Y' ;<0K@1d !mod:/Audio/fx/fms/10283.wav !:FMS:28:3:16:3:25 !mod:/Audio/fx/fms/10283.wav ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !Fz Raus 8481...Y' ;<0K@1d estelle 515 !WT SOSI : Fz 8481...Y' ;<0K@1d Code 5 !SoSi Switch 8481...Y' ;<0K@1d 5 !SoSi AN 8481...Y' ;<0K@1d SoSi1082835 5 ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne !:FOG:10 !:STORM:9 ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:17 !:RAIN:17 !:STORM:8 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ErwarteNA' from object stw3... ' .)0O½0T Rotation of GameObject: -0.105803 -0.994387 0.000000 0.994387 -0.105803 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 109 RandAct 65 Event -1 ?Tried to remove unassigned command 'ams' from object stw3... ' .)0O½0T !WT SOSI : Fz stw3... ' .)0O½0T Code 1 !Wasser anschliessen stw3... ' .)0O½0T stw3... ' .)0O½0T ?Tried to remove unassigned command 'wama' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'haswe' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !mod:/Audio/fx/fms/10091.wav !:FMS:9:1:16:10:9 !mod:/Audio/fx/fms/10091.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'sofa' from object 7821...V' B:1M@1q !FZ ALARM 602 54 26 7821...V' B:1M@1q !RD-Auftrag Nr. 11 !Alarmierung wird ausgelöst !Einsatz Notarzt 7-82-1 !:SIR:FAE:1:16:10:40 !Fz rueckt aus WEM4 72 20100501 7821...V' B:1M@1q 1 !Mannschaft rufen 610 7821...V' B:1M@1q ?Nachbarfz !Alarm fuer Ort 4294967294 !:FOG:27 !:RAIN:14 !:STORM:7 ?Nachbarfz ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:34 !:RAIN:11 !:STORM:5 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ErwarteNA' from object stw2... ' -(0O@0T Rotation of GameObject: -0.068927 -0.997622 0.000000 0.997622 -0.068927 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 108 RandAct 39 Event -1 ?Tried to remove unassigned command 'ams' from object stw2... ' -(0O@0T !WT SOSI : Fz stw2... ' -(0O@0T Code 1 !Wasser anschliessen stw2... ' -(0O@0T stw2... ' -(0O@0T ?Tried to remove unassigned command 'wama' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'haswe' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !:FOG:38 !:RAIN:10 !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne !TL Fz hinzufuegen 7821...V' B:1M@1q !Kein gueltiges Zug Ziel !:FOG:42 !:RAIN:9 !:STORM:4 ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:49 !:RAIN:6 !:STORM:3 ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:56 !:RAIN:4 !:STORM:2 !mod:/Audio/fx/fms/10263.wav !:FMS:26:3:16:15:25 !:FOG:64 !:RAIN:1 !:STORM:0 !mod:/Audio/fx/fms/10263.wav !mod:/Audio/fx/fms/10081.wav !:FMS:8:1:16:15:45 ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10081.wav !:FOG:69 !:RAIN:0 !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne !:FOG:70 ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "weihnachtsmann" is blocked. !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Fz Raus 7821...V' B:1M@1q bungar 602 ?Tried to remove unassigned command 'wama' from object 7821...V' B:1M@1q !WT SOSI : Fz 7821...V' B:1M@1q Code 5 !SoSi Switch 7821...V' B:1M@1q 5 !SoSi AN 7821...V' B:1M@1q SoSi1082861 5 ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !WT SOSI : Fz 8481...Y' ;<0K@1d Code 2 !mod:/Audio/fx/fms/10284.wav !:FMS:28:4:16:24:21 !mod:/Audio/fx/fms/10284.wav !EmptyCar 8481...Y' ;<0K@1d 10872 GF 1 Koff 1 RD 0 Verso 0 mitNA 0 ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne ?no door found for animation with door-type 2 !Axt herausgegeben ?no door found for animation with door-type 2 ?ActionEnterHouse: Entrance door is too far away to enter house |Loading Model mod:\Models\Objects\Equipment\fireaxe.v3o |[VNUM=1.43] |Model contains 111 vertices, 73 polygons, 0 bones, 0 muscleanimframes ?no door found for animation with door-type 2 !UseAxe : aus dem Menue ?no door found for animation with door-type 2 ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10602.wav !:FMS:60:2:16:31:31 !Wache absitzen zpol2..S' 2\1TK1Q im Fz 2 Prs 2 Trans 0 !Inspektion zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !Fz Wache Funk aus zpol2..S' 2\1TK1Q !Fz Inspektion Ende zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10602.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !FuehrungsFz 8481...Y' ;<0K@1d !Aufsitzen 8481...Y' ;<0K@1d Pl 6 Prs 6 ChildID 10876 cid 112 ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d !FuehrungsFz 8481...Y' ;<0K@1d !Aufsitzen 8481...Y' ;<0K@1d Pl 6 Prs 6 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Abfahren? 8481...Y' ;<0K@1d 8481...Y' ;<0K@1d 6 ?Tried to remove unassigned command 'ErwarteNA' from object 8481...Y' ;<0K@1d !WitchDoc Action Start !WD Action : Escal 107 RandAct 52 Event -1 ?Tried to remove unassigned command 'ams' from object 8481...Y' ;<0K@1d !WT SOSI : Fz 8481...Y' ;<0K@1d Code 1 !Wasser anschliessen 8481...Y' ;<0K@1d 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'haswe' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'haswe' from object PU1082835 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d !mod:/Audio/fx/fms/10281.wav !:FMS:28:1:16:35:18 !mod:/Audio/fx/fms/10281.wav ?ActionEnterHouse: Entrance door is too far away to enter house !WT SOSI : Fz 7821...V' B:1M@1q Code 2 !mod:/Audio/fx/fms/10264.wav !:FMS:26:4:16:35:43 !EmptyCar 7821...V' B:1M@1q 0 GF 1 Koff 1 RD 1 Verso 0 mitNA 1 !mod:/Audio/fx/fms/10264.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Mannschaft rufen 103 zpol2..S' 2\1TK1Q ?Nachbarfz ?ActionEnterHouse: Entrance door is too far away to enter house ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object zpol2..S' 2\1TK1Q ?ActionEnterHouse: Entrance door is too far away to enter house |Loading Model mod:\Models\Objects\Equipment\triage_red.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage 7821...V' B:1M@1q Equipment/triage_red.v3o |Loading Model mod:\Models\Objects\Equipment\triage_red.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage 7821...V' B:1M@1q Equipment/triage_red.v3o ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:68 !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne !:FOG:67 |Loading Model mod:\Models\Objects\Equipment\triage_red.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage 8831... ' '"0J@0Q Equipment/triage_red.v3o ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !mod:/Audio/fx/fms/10092.wav !:FMS:9:2:16:42:18 !Wache absitzen stw3... ' .)0O½0T im Fz 2 Prs 2 Trans 0 !Inspektion stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !Fz Wache Funk aus stw3... ' .)0O½0T !Fz Inspektion Ende stw3... ' .)0O½0T !mod:/Audio/fx/fms/10092.wav !:FOG:63 !:FOG:59 ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:55 |Loading Model mod:\Models\Objects\Equipment\emcase.v3o |[VNUM=1.43] |Model contains 559 vertices, 432 polygons, 0 bones, 10 muscleanimframes ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:51 !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne !Aufsitzen 8831... ' '"0J@0Q Pl 3 Prs 1 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7821...V' B:1M@1q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !:FOG:47 ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:43 ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:39 !:FOG:36 !:FOG:34 !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:32 !Abfahren? 8831... ' '"0J@0Q 8831... ' '"0J@0Q 2 !8831... ' '"0J@0Q Transported 1 pat !WitchDoc Action Start !WD Action : Escal 106 RandAct 12 Event -1 ?Tried to remove unassigned command 'ams' from object 8831... ' '"0J@0Q !WT SOSI : Fz 8831... ' '"0J@0Q Code 1 !Zum KH mit 8831... ' '"0J@0Q, 8831... ' '"0J@0Q Pat :1 CID:0 sek:0 ext: 0 Einsatz : 0 ?Tried to remove unassigned command 'DUMMYHasUmfeld' from object 8831... ' '"0J@0Q !mod:/Audio/fx/fms/10027.wav !:FMS:2:7:16:49:45 !WT SOSI : Fz 8831... ' '"0J@0Q Code 5 !SoSi Switch 8831... ' '"0J@0Q 5 !SoSi AN 8831... ' '"0J@0Q SoSi1082770 5 !mod:/Audio/fx/fms/10027.wav !Aufsitzen 7821...V' B:1M@1q Pl 2 Prs 2 ChildID 19292 cid 1082770 ?Tried to remove unassigned command 'wama' from object 7821...V' B:1M@1q ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:27 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7821...V' B:1M@1q !Mannschaft rufen 101 stw3... ' .)0O½0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !Abfahren? 7821...V' B:1M@1q 7821...V' B:1M@1q 1 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 7821...V' B:1M@1q !WitchDoc Action Start !WD Action : Escal 105 RandAct 99 Event -1 !:FOG:23 ?Tried to remove unassigned command 'ams' from object 7821...V' B:1M@1q !WT SOSI : Fz 7821...V' B:1M@1q Code 1 ?Tried to remove unassigned command 'DUMMYIR' from object 7821...V' B:1M@1q !WT SOSI : Fz 7821...V' B:1M@1q Code 1 !mod:/Audio/fx/fms/10267.wav !:FMS:26:7:16:51:9 !WT SOSI : Fz 7821...V' B:1M@1q Code 5 !SoSi Switch 7821...V' B:1M@1q 5 !SoSi AN 7821...V' B:1M@1q SoSi1082861 5 !mod:/Audio/fx/fms/10267.wav ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:19 !:FOG:17 !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne !:FOG:15 ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'abwarten' from object stw3... ' .)0O½0T !:FOG:11 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:8 !:FOG:4 ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ErwarteNA' from object stw1... ' ,'0O@0T Rotation of GameObject: -0.093163 -0.995651 0.000000 0.995651 -0.093163 0.000000 0.000000 0.000000 1.000000 !:FOG:0 !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne !WitchDoc Action Start !WD Action : Escal 104 RandAct 97 Event -1 ?Tried to remove unassigned command 'ams' from object stw1... ' ,'0O@0T !WT SOSI : Fz stw1... ' ,'0O@0T Code 1 !Wasser anschliessen stw1... ' ,'0O@0T stw1... ' ,'0O@0T ?Tried to remove unassigned command 'wama' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'haswe' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10071.wav !:FMS:7:1:16:56:15 !mod:/Audio/fx/fms/10071.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !mod:/Audio/fx/fms/10082.wav !:FMS:8:2:16:59:27 !Wache absitzen stw2... ' -(0O@0T im Fz 2 Prs 2 Trans 0 !Inspektion stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !Fz Wache Funk aus stw2... ' -(0O@0T !Fz Inspektion Ende stw2... ' -(0O@0T !mod:/Audio/fx/fms/10082.wav !Dienstbeginn ? 16 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne !Teilzeit Fz Beginn 5 2 8851... ' F;@J¬0X !mod:/Audio/fx/fms/10276.wav !:FMS:27:6:17:3:46 !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne !mod:/Audio/fx/fms/10276.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ErwarteNA' from object zpol1..X' 0[1TK1Q !WitchDoc Action Start !WD Action : Escal 103 RandAct 66 Event -1 ?Tried to remove unassigned command 'ams' from object zpol1..X' 0[1TK1Q !WT SOSI : Fz zpol1..X' 0[1TK1Q Code 1 !Wasser anschliessen zpol1..X' 0[1TK1Q zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'wama' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'haswe' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !mod:/Audio/fx/fms/10591.wav !:FMS:59:1:17:5:20 !mod:/Audio/fx/fms/10591.wav ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne !Mannschaft rufen 101 stw2... ' -(0O@0T ?ActionEnterHouse: Entrance door is too far away to enter house ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Aufsitzen 8481...Y' ;<0K@1d Pl 0 Prs 6 ChildID 0 cid 112 !Abfahren? 8481...Y' ;<0K@1d 8481...Y' ;<0K@1d 6 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ErwarteNA' from object 8481...Y' ;<0K@1d !WitchDoc Action Start !WD Action : Escal 102 RandAct 19 Event -1 ?Tried to remove unassigned command 'ams' from object 8481...Y' ;<0K@1d !WT SOSI : Fz 8481...Y' ;<0K@1d Code 1 !Wasser anschliessen 8481...Y' ;<0K@1d 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'wama' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'haswe' from object 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'haswe' from object PU1082835 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d !mod:/Audio/fx/fms/10281.wav !:FMS:28:1:17:9:16 !mod:/Audio/fx/fms/10281.wav ?Tried to remove unassigned command 'abwarten' from object stw2... ' -(0O@0T ?ActionEnterHouse: Entrance door is too far away to enter house !WT SOSI : Fz 8831... ' '"0J@0Q Code 1 !mod:/Audio/fx/fms/10029.wav !:FMS:2:9:17:10:28 !Extern Aussteigen 8831... ' '"0J@0Q 1082762 ?Tried to remove unassigned command 'manv_gelb' from object 7821...V' B:1M@1q ?Tried to remove unassigned command 'manv_gruen' from object 7821...V' B:1M@1q ?Tried to remove unassigned command 'manv_gelb' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'manv_gruen' from object 8831... ' '"0J@0Q !Pat aussteigen 0 Unnamed 8831... ' '"0J@0Q !mod:/Audio/fx/fms/10029.wav !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne !mod:/Audio/fx/fms/10269.wav !:FMS:26:9:17:10:50 !mod:/Audio/fx/fms/10269.wav !Aufsitzen 8831... ' '"0J@0Q Pl 3 Prs 1 ChildID 984 cid 0 ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Aufsitzen 8831... ' '"0J@0Q Pl 2 Prs 3 ChildID 984 cid 0 ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d !mod:/Audio/fx/fms/10282.wav !:FMS:28:2:17:15:14 !Wache absitzen 8481...Y' ;<0K@1d im Fz 6 Prs 6 Trans 0 !Inspektion 8481...Y' ;<0K@1d ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8481...Y' ;<0K@1d !Fz Wache Funk aus 8481...Y' ;<0K@1d !Fz Inspektion Ende 8481...Y' ;<0K@1d !mod:/Audio/fx/fms/10282.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 11831..\' 6.1J@1Q !Ungueltiges FuehrungsFz !Aufsitzen 11831..\' 6.1J@1Q Pl 3 Prs 1 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 11831..\' 6.1J@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 11831..\' 6.1J@1Q ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne !Abfahren? 11831..\' 6.1J@1Q 11831..\' 6.1J@1Q 1 !11831..\' 6.1J@1Q Transported 1 pat !WitchDoc Action Start !WD Action : Escal 101 RandAct 30 Event -1 ?Tried to remove unassigned command 'ams' from object 11831..\' 6.1J@1Q !BMA klinik hat ID 201 !mod:/Audio/fx/fms/16011.wav !BMA klinik hat ID 201 !:BMA:0:201:1:17:18:15 !WT SOSI : Fz 11831..\' 6.1J@1Q Code 1 !BMA klinik hat ID 201 !mod:/Audio/fx/fms/16011.wav !Zum KH mit 11831..\' 6.1J@1Q, 11831..\' 6.1J@1Q Pat :1 CID:0 sek:0 ext: 0 Einsatz : 43 ?Tried to remove unassigned command 'DUMMYHasUmfeld' from object 11831..\' 6.1J@1Q !mod:/Audio/fx/fms/10147.wav !:FMS:14:7:17:18:21 !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne !:BETTEN:3:2:1 !WT SOSI : Fz 11831..\' 6.1J@1Q Code 5 !SoSi Switch 11831..\' 6.1J@1Q 5 !SoSi AN 11831..\' 6.1J@1Q SoSi1082811 5 !mod:/Audio/fx/fms/10147.wav ?ActionEnterHouse: Entrance door is too far away to enter house !Parkplatz freigegeben 11831..\' 6.1J@1Q khpark5 ?ActionEnterHouse: Entrance door is too far away to enter house !Klinik anfahren khpark6 Rotation of GameObject: 0.043546 -0.999051 0.000000 0.999051 0.043546 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 11831..\' 6.1J@1Q Code 1 !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10148.wav !:FMS:14:8:17:26:18 ?Tried to remove unassigned command 'manv_gelb' from object 11831..\' 6.1J@1Q ?Tried to remove unassigned command 'manv_gruen' from object 11831..\' 6.1J@1Q !Pat aussteigen 0 Unnamed 11831..\' 6.1J@1Q !mod:/Audio/fx/fms/10148.wav !In die Anstalt 11831..\' 6.1J@1Q 0 ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10072.wav !:FMS:7:2:17:30:26 !Wache absitzen stw1... ' ,'0O@0T im Fz 2 Prs 2 Trans 0 !Inspektion stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !Fz Wache Funk aus stw1... ' ,'0O@0T !Fz Inspektion Ende stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10072.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne !Aufsitzen 11831..\' 6.1J@1Q Pl 3 Prs 1 ChildID 985 cid 112 ?Tried to remove unassigned command 'wama' from object 11831..\' 6.1J@1Q ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 11831..\' 6.1J@1Q !Mannschaft rufen 101 stw1... ' ,'0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Tried to remove unassigned command 'abwarten' from object stw1... ' ,'0O@0T !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'abwarten' from object 11831..\' 6.1J@1Q ?ActionEnterHouse: Entrance door is too far away to enter house !Aufsitzen 11831..\' 6.1J@1Q Pl 2 Prs 3 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 11831..\' 6.1J@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 11831..\' 6.1J@1Q !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne !Abfahren? 11831..\' 6.1J@1Q 11831..\' 6.1J@1Q 2 ?Tried to remove unassigned command 'ErwarteNA' from object 11831..\' 6.1J@1Q !WitchDoc Action Start !WD Action : Escal 100 RandAct 8 Event -1 ?Tried to remove unassigned command 'ams' from object 11831..\' 6.1J@1Q !BMA klinik hat ID 201 !mod:/Audio/fx/fms/16011.wav !BMA klinik hat ID 201 !:BMA:0:201:1:17:44:14 !WT SOSI : Fz 11831..\' 6.1J@1Q Code 1 !BMA klinik hat ID 201 !mod:/Audio/fx/fms/16011.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'DUMMYIR' from object 11831..\' 6.1J@1Q !Wasser anschliessen 11831..\' 6.1J@1Q 11831..\' 6.1J@1Q ?Tried to remove unassigned command 'wama' from object 11831..\' 6.1J@1Q ?Tried to remove unassigned command 'haswe' from object 11831..\' 6.1J@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 11831..\' 6.1J@1Q !mod:/Audio/fx/fms/10141.wav !:FMS:14:1:17:44:22 !mod:/Audio/fx/fms/10141.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !mod:/Audio/fx/fms/10592.wav !:FMS:59:2:17:45:15 !Wache absitzen zpol1..X' 0[1TK1Q im Fz 2 Prs 2 Trans 0 !Inspektion zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !Fz Wache Funk aus zpol1..X' 0[1TK1Q !Fz Inspektion Ende zpol1..X' 0[1TK1Q !mod:/Audio/fx/fms/10592.wav !Parkplatz freigegeben 11831..\' 6.1J@1Q khpark6 ?ActionEnterHouse: Entrance door is too far away to enter house !Fz Da RTW 7821...V' B:1M@1q !Escorte Abmarsch 7821...V' B:1M@1q 7821...V' B:1M@1q locked : 1 !NEF / Doc Distance 7821...V' B:1M@1q 203 900 !Aufsitzen 7821...V' B:1M@1q Pl 1 Prs 2 ChildID 984 cid 0 ?Tried to remove unassigned command 'wama' from object 7821...V' B:1M@1q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7821...V' B:1M@1q ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne !Mannschaft rufen 103 zpol1..X' 0[1TK1Q ?Nachbarfz ?ActionEnterHouse: Entrance door is too far away to enter house ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object zpol1..X' 0[1TK1Q ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 17 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 17 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ErwarteNA' from object zpol2..S' 2\1TK1Q !WitchDoc Action Start !WD Action : Escal 99 RandAct 99 Event -1 ?Tried to remove unassigned command 'ams' from object zpol2..S' 2\1TK1Q !WT SOSI : Fz zpol2..S' 2\1TK1Q Code 1 !Wasser anschliessen zpol2..S' 2\1TK1Q zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'wama' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'haswe' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10601.wav !:FMS:60:1:18:2:28 !mod:/Audio/fx/fms/10601.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 11831..\' 6.1J@1Q !mod:/Audio/fx/fms/10142.wav !:FMS:14:2:18:17:49 !Wache absitzen 11831..\' 6.1J@1Q im Fz 2 Prs 2 Trans 0 !mod:/Audio/fx/fms/10142.wav !Inspektion 11831..\' 6.1J@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 11831..\' 6.1J@1Q !Fz Wache Funk aus 11831..\' 6.1J@1Q !Fz Inspektion Ende 11831..\' 6.1J@1Q ?Tried to remove unassigned command 'sofa' from object kripo.. '!"X1RK0Q !FZ ALARM 101 0 56 kripo.. '!"X1RK0Q ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ErwarteNA' from object stw3... ' .)0O½0T Rotation of GameObject: -0.105803 -0.994387 0.000000 0.994387 -0.105803 0.000000 0.000000 0.000000 1.000000 !Fz rueckt aus 5tongeber kripo.. '!"X1RK0Q 0 !WitchDoc Action Start !WD Action : Escal 98 RandAct 53 Event -1 ?ActionLeaveHouse: Entrance door is too far away to leave house ?Tried to remove unassigned command 'ams' from object stw3... ' .)0O½0T !WT SOSI : Fz stw3... ' .)0O½0T Code 1 !Wasser anschliessen stw3... ' .)0O½0T stw3... ' .)0O½0T ?Tried to remove unassigned command 'wama' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'haswe' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw3... ' .)0O½0T !mod:/Audio/fx/fms/10091.wav !:FMS:9:1:18:18:18 !mod:/Audio/fx/fms/10091.wav !Mannschaft rufen 103 kripo.. '!"X1RK0Q ?ActionEnterHouse: Entrance door is too far away to enter house ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object kripo.. '!"X1RK0Q ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object kripo.. '!"X1RK0Q !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to assign unknown command 'alarmdummy' to object b !Leitstelle Start !Leitstelle Neue Estelle !Leitstelle Estelle platzieren !Leitstelle EStelle Debung !Bungar Debung Modul Leitstelle bungar !Debunged !Leitstelle Alarm !Leitstelle Ende estelle !FZ ALARM 500 0 40 8111... ' 4H0j@0W ?Tried to remove unassigned command 'sofa' from object 8431... ' (#0I@0a !FZ ALARM 515 0 3 8431... ' (#0I@0a !Alarmierung wird ausgelöst !Einsatz Feuerwehr Winterberg !:SIR:FAE:18:18:20:13 !FZ ALARM 535 0 6 8331... ' *&0I@0a ?Tried to remove unassigned command 'sofa' from object 8442... ' )%1I@0a !FZ ALARM 515 0 5 8442... ' )%1I@0a !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Alarm fuer Ort 4294967277 ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "traffic_person04": Assigned path "traffic_person04" is blocked. ?Tried to remove unassigned command 'abwarten' from object kripo.. '!"X1RK0Q !TL Fz hinzufuegen kripo.. '!"X1RK0Q !Kein gueltiges Zug Ziel !Fz Raus kripo.. '!"X1RK0Q traffic_person04 101 ?Tried to remove unassigned command 'wama' from object kripo.. '!"X1RK0Q !WT SOSI : Fz kripo.. '!"X1RK0Q Code 3 !SoSi Switch kripo.. '!"X1RK0Q 3 ?Tried to remove unassigned command 'abwarten' from object kripo.. '!"X1RK0Q !Fz rueckt aus WEM4 72 20100501 8111... ' 4H0j@0W 1 !Mannschaft rufen 2 8111... ' 4H0j@0W ?ActionEnterHouse: Entrance door is too far away to enter house ?An der Wache !WT SOSI : Fz kripo.. '!"X1RK0Q Code 10 !SoSi Switch kripo.. '!"X1RK0Q 5 !SoSi AN kripo.. '!"X1RK0Q SoSi1082948 5 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?Tried to assign unknown command 'alarmdummy' to object b !Leitstelle Start !Leitstelle Neue Estelle !Leitstelle Estelle platzieren !Leitstelle EStelle Debung !Bungar Debung Modul Leitstelle bungar !Debunged !Leitstelle Alarm !Leitstelle Ende estelle ?Tried to remove unassigned command 'sofa' from object 8102...[' WT1j@1Q !FZ ALARM 500 59 52 8102...[' WT1j@1Q ?Tried to remove unassigned command 'sofa' from object 8421...[' HF1I@1g !FZ ALARM 515 59 38 8421...[' HF1I@1g ?An der Wache ?Tried to remove unassigned command 'sofa' from object 8212...[' G?1I@1c !FZ ALARM 515 59 31 8212...[' G?1I@1c ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W !WT SOSI : Fz 8111... ' 4H0j@0W Code 2 ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne !WT SOSI : Fz 8111... ' 4H0j@0W Code 2 !mod:/Audio/fx/fms/10563.wav !:FMS:56:3:18:24:2 !WT SOSI : Fz 8111... ' 4H0j@0W Code 2 !mod:/Audio/fx/fms/10563.wav !Alarmierung wird ausgelöst !Einsatz Löschgruppe Siedlinghausen !:SIR:FAE:19:18:24:22 !WT SOSI : Fz 8111... ' 4H0j@0W Code 2 !Alarm fuer Ort 4294967276 !WT SOSI : Fz 8111... ' 4H0j@0W Code 2 !WT SOSI : Fz 8111... ' 4H0j@0W Code 2 ?Tried to remove unassigned command 'abwarten' from object 8111... ' 4H0j@0W ?ActionEnterHouse: Entrance door is too far away to enter house !TL Fz hinzufuegen 8111... ' 4H0j@0W !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'fuehrung' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'fuehrung' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'fuehrung' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'fuehrung' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'fuehrung' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'fuehrung' from object 8111... ' 4H0j@0W !WT SOSI : Fz kripo.. '!"X1RK0Q Code 2 !Fz Raus 8111... ' 4H0j@0W estelle 500 !WT SOSI : Fz 8111... ' 4H0j@0W Code 3 !SoSi Switch 8111... ' 4H0j@0W 3 ?Tried to assign unknown command 'alarmdummy' to object b !Leitstelle Start !Leitstelle Neue Estelle !Leitstelle Estelle platzieren !Leitstelle EStelle Debung !Bungar Debung Modul Leitstelle bungar !Debunged !Leitstelle Alarm !Leitstelle Ende estelle |Loading Model mod:\Models\Objects\Equipment\gun.v3o |[VNUM=1.43] |Model contains 144 vertices, 56 polygons, 0 bones, 0 muscleanimframes !ArrestEm traffic_person04 1 !FZ ALARM 500 63 49 8101..._' RQ1j@1Q !Dummy Arrest Ganster ?Tried to remove unassigned command 'sofa' from object 8441..._' TS1H@1b !FZ ALARM 515 63 51 8441..._' TS1H@1b ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ErwarteNA' from object stw2... ' -(0O@0T Rotation of GameObject: -0.068927 -0.997622 0.000000 0.997622 -0.068927 0.000000 0.000000 0.000000 1.000000 ?Tried to remove unassigned command 'sofa' from object 8231..._' S$0I@1{ !WitchDoc Action Start !WD Action : Escal 97 RandAct 27 Event -1 !FZ ALARM 515 63 4 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ams' from object stw2... ' -(0O@0T !WT SOSI : Fz stw2... ' -(0O@0T Code 1 !Wasser anschliessen stw2... ' -(0O@0T stw2... ' -(0O@0T ?Tried to remove unassigned command 'wama' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'haswe' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne !WT SOSI : Fz 8111... ' 4H0j@0W Code 10 !SoSi Switch 8111... ' 4H0j@0W 5 !SoSi AN 8111... ' 4H0j@0W SoSi1082807 5 !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house !POL Arrest : Sichern !Fz rueckt aus WEM4 72 20100501 8431... ' (#0I@0a 2 !Mannschaft rufen 2 8431... ' (#0I@0a !Fz rueckt aus WEM4 72 20100501 8331... ' *&0I@0a 3 !Mannschaft rufen 2 8331... ' *&0I@0a !Fz rueckt aus WEM4 72 20100501 8442... ' )%1I@0a 4 !Mannschaft rufen 2 8442... ' )%1I@0a !Fz rueckt aus WEM4 72 20100501 8102...[' WT1j@1Q 1 !Mannschaft rufen 2 8102...[' WT1j@1Q !Fz rueckt aus WEM4 72 20100501 8421...[' HF1I@1g 2 !Mannschaft rufen 2 8421...[' HF1I@1g !Fz rueckt aus WEM4 72 20100501 8212...[' G?1I@1c 3 !Mannschaft rufen 2 8212...[' G?1I@1c ?Nachbarfz ?Nachbarfz ?Nachbarfz ?ActionEnterHouse: Entrance door is too far away to enter house ?Nachbarfz ?Nachbarfz ?Nachbarfz !mod:/Audio/fx/fms/10081.wav !:FMS:8:1:18:29:42 !mod:/Audio/fx/fms/10081.wav ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !mod:/Audio/fx/fms/10564.wav !:FMS:56:4:18:30:2 !mod:/Audio/fx/fms/10564.wav !mod:/Audio/fx/fms/10403.wav !:FMS:40:3:18:30:20 !mod:/Audio/fx/fms/10403.wav ?ActionEnterHouse: Entrance door is too far away to enter house !Alarmierung wird ausgelöst !Einsatz Löschzug Niedersfeld !:SIR:FAE:37:18:30:40 !Fz rueckt aus WEM4 72 20100501 8101..._' RQ1j@1Q 1 !Fz rueckt aus WEM4 72 20100501 8441..._' TS1H@1b 2 !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne !Aufsitzen kripo.. '!"X1RK0Q Pl 4 Prs 2 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object kripo.. '!"X1RK0Q ?Tried to remove unassigned command 'wama' from object kripo.. '!"X1RK0Q !Fz rueckt aus WEM4 72 20100501 8231..._' S$0I@1{ 3 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object kripo.. '!"X1RK0Q !Mannschaft rufen 2 8101..._' RQ1j@1Q !Mannschaft rufen 2 8441..._' TS1H@1b !TL Fz hinzufuegen 8102...[' WT1j@1Q !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8102...[' WT1j@1Q !Mannschaft rufen 2 8231..._' S$0I@1{ !Alarm fuer Ort 4294967258 ?Nachbarfz !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne ?Nachbarfz ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object kripo.. '!"X1RK0Q ?Nachbarfz ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Nachbarfz ?ActionEnterHouse: Entrance door is too far away to enter house ?Nachbarfz ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Nachbarfz !Abfahren? kripo.. '!"X1RK0Q kripo.. '!"X1RK0Q 2 ?Tried to remove unassigned command 'ErwarteNA' from object kripo.. '!"X1RK0Q Rotation of GameObject: -0.126964 -0.991907 0.000000 0.991907 -0.126964 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 96 RandAct 29 Event -1 ?Nachbarfz ?Tried to remove unassigned command 'ams' from object kripo.. '!"X1RK0Q !WT SOSI : Fz kripo.. '!"X1RK0Q Code 1 ?An der Wache !Wasser anschliessen kripo.. '!"X1RK0Q kripo.. '!"X1RK0Q ?Tried to remove unassigned command 'wama' from object kripo.. '!"X1RK0Q ?Tried to remove unassigned command 'haswe' from object kripo.. '!"X1RK0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Nachbarfz ?Nachbarfz ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Nachbarfz ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Nachbarfz ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a !WT SOSI : Fz 8431... ' (#0I@0a Code 2 ?Nachbarfz !WT SOSI : Fz 8431... ' (#0I@0a Code 2 ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a !WT SOSI : Fz 8431... ' (#0I@0a Code 2 ?Nachbarfz ?ActionEnterHouse: Entrance door is too far away to enter house ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Nachbarfz ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a !TL Fz hinzufuegen 8101..._' RQ1j@1Q !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'fuehrung' from object 8101..._' RQ1j@1Q ?Nachbarfz !WT SOSI : Fz 8431... ' (#0I@0a Code 2 !WT SOSI : Fz 8431... ' (#0I@0a Code 2 !WT SOSI : Fz 8431... ' (#0I@0a Code 2 |Loading Model mod:Models\Objects\Wrecks\wreck01.v3o |[VNUM=1.43] |Model contains 875 vertices, 607 polygons, 0 bones, 0 muscleanimframes !WT SOSI : Fz 8431... ' (#0I@0a Code 2 !WT SOSI : Fz 8431... ' (#0I@0a Code 2 ?Nachbarfz !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?Nachbarfz !WT SOSI : Fz 8431... ' (#0I@0a Code 2 !TL Fz hinzufuegen 8421...[' HF1I@1g !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'fuehrung' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'fuehrung' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'fuehrung' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'fuehrung' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'fuehrung' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'fuehrung' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'fuehrung' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'fuehrung' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'fuehrung' from object 8421...[' HF1I@1g !Kein TL erforderlich ?Nachbarfz !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?Nachbarfz ?Nachbarfz ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?Nachbarfz ?Nachbarfz ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?SpawnPoint "weihnachtsmann" is blocked. ?Nachbarfz ?Nachbarfz ?Nachbarfz ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10383.wav !:FMS:38:3:18:35:46 !mod:/Audio/fx/fms/10383.wav !TL Fz hinzufuegen 8431... ' (#0I@0a !TL Fz zufuegen Ende ?Nachbarfz ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8431... ' (#0I@0a !Kein TL erforderlich !mod:/Audio/fx/fms/10404.wav !:FMS:40:4:18:35:56 !Fz Raus 8431... ' (#0I@0a estelle 515 !WT SOSI : Fz 8431... ' (#0I@0a Code 3 !SoSi Switch 8431... ' (#0I@0a 3 !WT SOSI : Fz 8111... ' 4H0j@0W Code 2 !mod:/Audio/fx/fms/10404.wav !WT SOSI : Fz 8331... ' *&0I@0a Code 2 ?Nachbarfz !mod:/Audio/fx/fms/10033.wav !:FMS:3:3:18:36:14 !WT SOSI : Fz 8331... ' *&0I@0a Code 2 !mod:/Audio/fx/fms/10033.wav !WT SOSI : Fz 8331... ' *&0I@0a Code 2 ?Tried to remove unassigned command 'abwarten' from object 8331... ' *&0I@0a !TL Fz hinzufuegen 8331... ' *&0I@0a !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'fuehrung' from object 8331... ' *&0I@0a !Kein TL erforderlich !mod:/Audio/fx/fms/10063.wav !:FMS:6:3:18:36:27 !Fz Raus 8331... ' *&0I@0a estelle 535 !WT SOSI : Fz 8331... ' *&0I@0a Code 3 !SoSi Switch 8331... ' *&0I@0a 3 !mod:/Audio/fx/fms/10063.wav !TL Fz hinzufuegen 8212...[' G?1I@1c !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8212...[' G?1I@1c ?Tried to remove unassigned command 'fuehrung' from object 8212...[' G?1I@1c ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8212...[' G?1I@1c ?Tried to remove unassigned command 'fuehrung' from object 8212...[' G?1I@1c ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8212...[' G?1I@1c ?Tried to remove unassigned command 'fuehrung' from object 8212...[' G?1I@1c !Kein TL erforderlich !mod:/Audio/fx/fms/10313.wav !:FMS:31:3:18:36:44 !mod:/Audio/fx/fms/10313.wav ?SpawnPoint "traffic_car06": Assigned path "traffic_car06" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10493.wav !:FMS:49:3:18:37:19 !TL Fz hinzufuegen 8441..._' TS1H@1b !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'fuehrung' from object 8441..._' TS1H@1b !Kein TL erforderlich !Fz Raus 8102...[' WT1j@1Q estelle 500 !mod:/Audio/fx/fms/10513.wav !:FMS:51:3:18:37:24 !WT SOSI : Fz 8102...[' WT1j@1Q Code 5 !SoSi Switch 8102...[' WT1j@1Q 5 !SoSi AN 8102...[' WT1j@1Q SoSi1082936 5 !mod:/Audio/fx/fms/10513.wav ?Nachbarfz !mod:/Audio/fx/fms/10493.wav !WT SOSI : Fz 8431... ' (#0I@0a Code 10 !SoSi Switch 8431... ' (#0I@0a 5 !SoSi AN 8431... ' (#0I@0a SoSi1082772 5 ?Nachbarfz !mod:/Audio/fx/fms/10567.wav !:FMS:56:7:18:37:56 !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne !mod:/Audio/fx/fms/10567.wav ?Nachbarfz ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Nachbarfz !mod:/Audio/fx/fms/10523.wav !:FMS:52:3:18:38:16 !WT SOSI : Fz 8331... ' *&0I@0a Code 10 !SoSi Switch 8331... ' *&0I@0a 5 !SoSi AN 8331... ' *&0I@0a SoSi1082787 5 !mod:/Audio/fx/fms/10523.wav ?An der Wache ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne ?Nachbarfz ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Nachbarfz ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Nachbarfz ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Nachbarfz ?An der Wache !WT SOSI : Fz 8442... ' )%1I@0a Code 2 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Nachbarfz !WT SOSI : Fz 8442... ' )%1I@0a Code 2 ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !WT SOSI : Fz 8442... ' )%1I@0a Code 2 ?An der Wache ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !WT SOSI : Fz 8442... ' )%1I@0a Code 2 !WT SOSI : Fz 8442... ' )%1I@0a Code 2 !WT SOSI : Fz 8442... ' )%1I@0a Code 2 !TL Fz hinzufuegen 8231..._' S$0I@1{ !TL Fz zufuegen Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'fuehrung' from object 8231..._' S$0I@1{ !Kein TL erforderlich !mod:/Audio/fx/fms/10043.wav !:FMS:4:3:18:40:38 !mod:/Audio/fx/fms/10043.wav !WT SOSI : Fz 8442... ' )%1I@0a Code 2 ?ActionEnterHouse: Entrance door is too far away to enter house !WT SOSI : Fz 8442... ' )%1I@0a Code 2 !Fz Raus 8101..._' RQ1j@1Q estelle 500 !WT SOSI : Fz 8101..._' RQ1j@1Q Code 5 !SoSi Switch 8101..._' RQ1j@1Q 5 !SoSi AN 8101..._' RQ1j@1Q SoSi1082917 5 !Fz Raus 8421...[' HF1I@1g estelle 515 !:FOG:2 !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne !:FOG:3 !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne !WT SOSI : Fz 8421...[' HF1I@1g Code 5 !SoSi Switch 8421...[' HF1I@1g 5 !SoSi AN 8421...[' HF1I@1g SoSi1082881 5 !TL Fz hinzufuegen 8442... ' )%1I@0a !TL Fz zufuegen Ende ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'fuehrung' from object 8442... ' )%1I@0a !Kein TL erforderlich !:FOG:4 !mod:/Audio/fx/fms/10053.wav !:FMS:5:3:18:42:22 !Fz Raus 8442... ' )%1I@0a estelle 515 !WT SOSI : Fz 8442... ' )%1I@0a Code 3 !SoSi Switch 8442... ' )%1I@0a 3 !mod:/Audio/fx/fms/10053.wav ?Tried to remove unassigned command 'DUMMYIR' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ErwarteNA' from object 8831... ' '"0J@0Q Rotation of GameObject: 0.996511 -0.083468 0.000000 0.083468 0.996511 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 95 RandAct 50 Event -1 ?Tried to remove unassigned command 'ams' from object 8831... ' '"0J@0Q !WT SOSI : Fz 8831... ' '"0J@0Q Code 1 ?Tried to remove unassigned command 'DUMMYIR' from object 8831... ' '"0J@0Q !Fz Raus 8212...[' G?1I@1c estelle 515 !Wasser anschliessen 8831... ' '"0J@0Q 8831... ' '"0J@0Q ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'haswe' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !mod:/Audio/fx/fms/10021.wav !:FMS:2:1:18:43:14 !:FOG:5 !mod:/Audio/fx/fms/10021.wav ?ActionEnterHouse: Entrance door is too far away to enter house !WT SOSI : Fz 8212...[' G?1I@1c Code 5 !SoSi Switch 8212...[' G?1I@1c 5 !SoSi AN 8212...[' G?1I@1c SoSi1082871 5 !:FOG:7 !WT SOSI : Fz 8442... ' )%1I@0a Code 10 !SoSi Switch 8442... ' )%1I@0a 5 !SoSi AN 8442... ' )%1I@0a SoSi1082781 5 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10602.wav !:FMS:60:2:18:44:31 !Wache absitzen zpol2..S' 2\1TK1Q im Fz 2 Prs 2 Trans 0 !Inspektion zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !Fz Wache Funk aus zpol2..S' 2\1TK1Q !Fz Inspektion Ende zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10602.wav !:FOG:9 ?ActionEnterHouse: Entrance door is too far away to enter house !Fz Raus 8441..._' TS1H@1b estelle 515 !WT SOSI : Fz 8441..._' TS1H@1b Code 5 !SoSi Switch 8441..._' TS1H@1b 5 !SoSi AN 8441..._' TS1H@1b SoSi1082928 5 !:FOG:10 !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne !:FOG:11 !mod:/Audio/fx/fms/10562.wav !:FMS:56:2:18:46:16 !Wache absitzen kripo.. '!"X1RK0Q im Fz 2 Prs 2 Trans 1 !Person abladen kripo.. '!"X1RK0Q ?ActionEnterHouse: Entrance door is too far away to enter house !Inspektion kripo.. '!"X1RK0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object kripo.. '!"X1RK0Q !Fz Wache Funk aus kripo.. '!"X1RK0Q !Fz Inspektion Ende kripo.. '!"X1RK0Q !mod:/Audio/fx/fms/10562.wav !:FOG:12 !:FOG:14 ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !WT SOSI : Fz 8331... ' *&0I@0a Code 2 !mod:/Audio/fx/fms/10034.wav !:FMS:3:4:18:48:0 !WT SOSI : Fz 8431... ' (#0I@0a Code 2 !mod:/Audio/fx/fms/10034.wav !Fz Raus 8231..._' S$0I@1{ estelle 515 !WT SOSI : Fz 8231..._' S$0I@1{ Code 5 !SoSi Switch 8231..._' S$0I@1{ 5 !SoSi AN 8231..._' S$0I@1{ SoSi1082919 5 !:FOG:16 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ErwarteNA' from object stw1... ' ,'0O@0T Rotation of GameObject: -0.093163 -0.995651 0.000000 0.995651 -0.093163 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WD Action : Escal 94 RandAct 53 Event -1 ?Tried to remove unassigned command 'ams' from object stw1... ' ,'0O@0T !WT SOSI : Fz stw1... ' ,'0O@0T Code 1 !Wasser anschliessen stw1... ' ,'0O@0T stw1... ' ,'0O@0T ?Tried to remove unassigned command 'wama' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'haswe' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10071.wav !:FMS:7:1:18:48:51 !:FOG:17 !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne !mod:/Audio/fx/fms/10071.wav ?ActionEnterHouse: Entrance door is too far away to enter house |Loading Model mod:Models\Objects\Trees\smalltree01_hbrnd.v3o |[VNUM=1.43] |Model contains 334 vertices, 212 polygons, 0 bones, 0 muscleanimframes !:FOG:18 !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne !GF Absitzen 8331... ' *&0I@0a 0 !mod:/Audio/fx/fms/10064.wav !:FMS:6:4:18:49:34 !mod:/Audio/fx/fms/10064.wav !:FOG:19 ?ActionEnterHouse: Entrance door is too far away to enter house !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8331... ' *&0I@0a !Geraet aufbauen 20 8331... ' *&0I@0a 0 !EmptyCar 8431... ' (#0I@0a 15622 GF 1 Koff 1 RD 0 Verso 0 mitNA 0 !:FOG:21 !Mannschaft rufen 103 zpol2..S' 2\1TK1Q |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?Nachbarfz ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object zpol2..S' 2\1TK1Q ?ActionEnterHouse: Entrance door is too far away to enter house |Loading Model mod:\Models\Objects\Equipment\firehose_connector02.v3o |[VNUM=1.43] |Model contains 35 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:\Models\Objects\Equipment\firehose_connector01.v3o |[VNUM=1.43] |Model contains 28 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:\Models\Objects\Equipment\firehose02.v3o |[VNUM=1.43] |Model contains 67 vertices, 48 polygons, 0 bones, 0 muscleanimframes !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8431... ' (#0I@0a !Geraet aufbauen 20 8431... ' (#0I@0a 0 !:FOG:22 Rotation of GameObject: 0.884590 -0.466370 0.000000 0.466370 0.884590 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8331... ' *&0I@0a 8331... ' *&0I@0a !Jetz Korb betreten 8331... ' *&0I@0a ?SpawnPoint "traffic_car01": Assigned path "traffic_car01" is blocked. !Teilzeit Fz Beginn 5 3 stw3... ' .)0O½0T !Teilzeit 18 1 stw3... ' .)0O½0T tenne !mod:/Audio/fx/fms/10096.wav !:FMS:9:6:18:52:24 !Wache absitzen stw3... ' .)0O½0T im Fz 2 Prs 2 Trans 0 !Inspektion stw3... ' .)0O½0T !Fz Wache Funk aus stw3... ' .)0O½0T !Fz Inspektion Ende stw3... ' .)0O½0T !mod:/Audio/fx/fms/10096.wav !:FOG:24 !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:25 !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne !:FOG:26 !Wasser marsch/halt 8331... ' *&0I@0a 1 1086893 Rotation of GameObject: -0.823133 0.567849 0.000000 -0.567849 -0.823133 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8431... ' (#0I@0a 8431... ' (#0I@0a !WT SOSI : Fz 8442... ' )%1I@0a Code 2 !mod:/Audio/fx/fms/10054.wav !:FMS:5:4:18:54:10 ?ActionEnterHouse: Entrance door is too far away to enter house !Wasser marsch/halt 8331... ' *&0I@0a 1 1086893 !mod:/Audio/fx/fms/10054.wav !:FOG:28 !Wasser marsch/halt 8431... ' (#0I@0a 1 1086893 !Pumpe schalten 1086893 8431... ' (#0I@0a !:FOG:29 ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:30 !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 18 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 18 8 8832... '!EŒAJµ0Q tenne !GF Absitzen 8442... ' )%1I@0a 0 !mod:/Audio/fx/fms/10054.wav !:FMS:5:4:18:59:52 !mod:/Audio/fx/fms/10054.wav !Dienstbeginn ? 19 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Teilzeit Fz Beginn 5 2 chr7...g' QP1Y®1@ !mod:/Audio/fx/fms/10486.wav !:FMS:48:6:19:2:7 !Teilzeit Fz Beginn 5 2 ch8....k'!.w2Y®1@ !Teilzeit Fz Beginn 5 2 ch25...`' 5,0Y®1@ !Dienstbeginn ? 19 7 chr7...g' QP1Y®1@ tenne !mod:/Audio/fx/fms/10126.wav !:FMS:12:6:19:2:12 !Dienstbeginn ? 19 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 19 7 ch25...`' 5,0Y®1@ tenne !mod:/Audio/fx/fms/10126.wav !mod:/Audio/fx/fms/10876.wav !:FMS:87:6:19:2:52 !mod:/Audio/fx/fms/10876.wav ?Tried to assign unknown command 'alarmdummy' to object b !Verteiler vor 8442... ' )%1I@0a 0 0 2675 !mod:/Audio/fx/fms/10486.wav !WT SOSI : Fz 8102...[' WT1j@1Q Code 2 !mod:/Audio/fx/fms/10524.wav !:FMS:52:4:19:3:48 !mod:/Audio/fx/fms/10524.wav !Fw Geraete Start Geraet 100 !Geraet entnehmen 0 8442... ' )%1I@0a !Geraet aufbauen 0 8442... ' )%1I@0a 0 ?ActionEnterHouse: Entrance door is too far away to enter house |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?Tried to assign unknown command 'alarmdummy' to object b ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 19 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 19 7 8851... ' F;@J¬0X tenne |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes !Dienstbeginn ? 19 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 19 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 19 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house Rotation of GameObject: 0.117225 -0.993105 0.000000 0.993105 0.117225 0.000000 0.000000 0.000000 1.000000 ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 7821...V' B:1M@1q ?Tried to remove unassigned command 'ErwarteNA' from object 7821...V' B:1M@1q !WitchDoc Action Start !WD Action : Escal 93 RandAct 21 Event -1 ?Tried to remove unassigned command 'ams' from object 7821...V' B:1M@1q !WT SOSI : Fz 7821...V' B:1M@1q Code 1 ?Tried to remove unassigned command 'DUMMYIR' from object 7821...V' B:1M@1q !Wasser anschliessen 7821...V' B:1M@1q 7821...V' B:1M@1q ?Tried to remove unassigned command 'wama' from object 7821...V' B:1M@1q ?Tried to remove unassigned command 'haswe' from object 7821...V' B:1M@1q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7821...V' B:1M@1q !mod:/Audio/fx/fms/10261.wav !:FMS:26:1:19:13:12 !mod:/Audio/fx/fms/10261.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7821...V' B:1M@1q !Wache absitzen 7821...V' B:1M@1q im Fz 2 Prs 2 Trans 0 !mod:/Audio/fx/fms/10262.wav !:FMS:26:2:19:13:31 !Inspektion 7821...V' B:1M@1q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7821...V' B:1M@1q !Fz Wache Funk aus 7821...V' B:1M@1q !Fz Inspektion Ende 7821...V' B:1M@1q !mod:/Audio/fx/fms/10262.wav !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8442... ' )%1I@0a !Geraet aufbauen 20 8442... ' )%1I@0a 0 !Dienstbeginn ? 19 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 19 7 8851... ' F;@J¬0X tenne |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes !Dienstbeginn ? 19 7 chr7...g' QP1Y®1@ tenne Rotation of GameObject: -0.955037 0.296488 0.000000 -0.296488 -0.955037 0.000000 0.000000 0.000000 1.000000 !Dienstbeginn ? 19 7 ch8....k'!.w2Y®1@ tenne !Wasser anschliessen 8442... ' )%1I@0a 8442... ' )%1I@0a !Dienstbeginn ? 19 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !WT SOSI : Fz 8101..._' RQ1j@1Q Code 2 !mod:/Audio/fx/fms/10494.wav !:FMS:49:4:19:17:52 !mod:/Audio/fx/fms/10494.wav !Wasser marsch/halt 8442... ' )%1I@0a 1 1086893 !Pumpe schalten 1086893 8442... ' )%1I@0a !Wasser marsch/halt 8442... ' )%1I@0a 1 100 !Pumpe schalten 100 8442... ' )%1I@0a ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10524.wav !:FMS:52:4:19:20:48 !WT SOSI : Fz 8102...[' WT1j@1Q Code 2 !mod:/Audio/fx/fms/10524.wav !Dienstbeginn ? 19 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 19 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house !WT SOSI : Fz 8421...[' HF1I@1g Code 2 !mod:/Audio/fx/fms/10384.wav !:FMS:38:4:19:22:55 !mod:/Audio/fx/fms/10384.wav !mod:/Audio/fx/fms/10494.wav !:FMS:49:4:19:23:31 !WT SOSI : Fz 8101..._' RQ1j@1Q Code 2 !mod:/Audio/fx/fms/10494.wav ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 19 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 19 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 19 7 ch25...`' 5,0Y®1@ tenne !WT SOSI : Fz 8212...[' G?1I@1c Code 2 !mod:/Audio/fx/fms/10314.wav !:FMS:31:4:19:24:57 !mod:/Audio/fx/fms/10314.wav ?ActionEnterHouse: Entrance door is too far away to enter house !WT SOSI : Fz 8441..._' TS1H@1b Code 2 !mod:/Audio/fx/fms/10514.wav !:FMS:51:4:19:27:4 !mod:/Audio/fx/fms/10514.wav ?no door found for animation with door-type 2 ?ActionEnterHouse: Entrance door is too far away to enter house ?no door found for animation with door-type 2 |Loading Model mod:Models\Objects\Misc\burnedwoodobj01.v3o |[VNUM=1.43] |Model contains 114 vertices, 44 polygons, 0 bones, 0 muscleanimframes !Dienstbeginn ? 19 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Dienstbeginn ? 19 7 8851... ' F;@J¬0X tenne ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 19 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 19 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 19 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !GF Absitzen 8231..._' S$0I@1{ 0 !mod:/Audio/fx/fms/10044.wav !:FMS:4:4:19:33:48 !WT SOSI : Fz 8231..._' S$0I@1{ Code 2 !mod:/Audio/fx/fms/10044.wav ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 19 8 8832... '!EŒAJµ0Q tenne !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8231..._' S$0I@1{ !Geraet aufbauen 20 8231..._' S$0I@1{ 0 !Dienstbeginn ? 19 7 8851... ' F;@J¬0X tenne !GF Absitzen 8441..._' TS1H@1b 0 |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes !Dienstbeginn ? 19 7 chr7...g' QP1Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 19 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 19 7 ch25...`' 5,0Y®1@ tenne !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8441..._' TS1H@1b !Geraet aufbauen 20 8441..._' TS1H@1b 0 !EmptyCar 8212...[' G?1I@1c 10949 GF 1 Koff 1 RD 0 Verso 0 mitNA 0 Rotation of GameObject: 0.565899 -0.824475 0.000000 0.824475 0.565899 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8231..._' S$0I@1{ 8231..._' S$0I@1{ |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?ActionEnterHouse: Entrance door is too far away to enter house !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8212...[' G?1I@1c !Geraet aufbauen 20 8212...[' G?1I@1c 0 Rotation of GameObject: 0.664112 -0.747633 0.000000 0.747633 0.664112 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8441..._' TS1H@1b 8441..._' TS1H@1b |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes !GF Absitzen 8421...[' HF1I@1g 0 !Wasser marsch/halt 8231..._' S$0I@1{ 1 1086956 !Pumpe schalten 1086956 8231..._' S$0I@1{ !Dienstbeginn ? 19 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 19 7 8851... ' F;@J¬0X tenne Rotation of GameObject: 0.941687 -0.336491 0.000000 0.336491 0.941687 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8212...[' G?1I@1c 8212...[' G?1I@1c ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !mod:/Audio/fx/fms/10082.wav !:FMS:8:2:19:44:48 !Wache absitzen stw2... ' -(0O@0T im Fz 2 Prs 2 Trans 0 !Inspektion stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !Fz Wache Funk aus stw2... ' -(0O@0T !Fz Inspektion Ende stw2... ' -(0O@0T !mod:/Audio/fx/fms/10082.wav !Fw Geraete Start Geraet 120 !Geraet entnehmen 20 8421...[' HF1I@1g !Geraet aufbauen 20 8421...[' HF1I@1g 0 !Wasser marsch/halt 8441..._' TS1H@1b 1 1086956 !Pumpe schalten 1086956 8441..._' TS1H@1b !Dienstbeginn ? 19 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 19 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 19 7 ch25...`' 5,0Y®1@ tenne |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to assign unknown command 'alarmdummy' to object b !Verteiler vor 8421...[' HF1I@1g 0 0 2675 !Fw Geraete Start Geraet 100 !Geraet entnehmen 0 8421...[' HF1I@1g !Geraet aufbauen 0 8421...[' HF1I@1g 0 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10072.wav !:FMS:7:2:19:47:36 !Wache absitzen stw1... ' ,'0O@0T im Fz 2 Prs 2 Trans 0 Rotation of GameObject: 0.944684 0.327981 0.000000 -0.327981 0.944684 0.000000 0.000000 0.000000 1.000000 !Wasser anschliessen 8421...[' HF1I@1g 8421...[' HF1I@1g !Inspektion stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !Fz Wache Funk aus stw1... ' ,'0O@0T !Fz Inspektion Ende stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10072.wav ?Tried to assign unknown command 'alarmdummy' to object b |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Wasser marsch/halt 8212...[' G?1I@1c 1 1086933 !Pumpe schalten 1086933 8212...[' G?1I@1c ?ActionEnterHouse: Entrance door is too far away to enter house !Wasser marsch/halt 8421...[' HF1I@1g 1 1086933 !Pumpe schalten 1086933 8421...[' HF1I@1g !Wasser marsch/halt 8421...[' HF1I@1g 1 100 !Dienstbeginn ? 19 8 8832... '!EŒAJµ0Q tenne ?Tried to assign unknown command 'alarmdummy' to object b |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes !Dienstbeginn ? 19 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to assign unknown command 'alarmdummy' to object b !Dienstbeginn ? 19 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 19 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 19 7 ch25...`' 5,0Y®1@ tenne Rotation of GameObject: -0.692048 0.721852 0.000000 -0.721852 -0.692048 0.000000 0.000000 0.000000 1.000000 ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. ?Tried to assign unknown command 'alarmdummy' to object b !Verteiler vor 8441..._' TS1H@1b 0 0 2155196 !Fw Geraete Start Geraet 100 !Geraet entnehmen 0 8441..._' TS1H@1b !Geraet aufbauen 0 8441..._' TS1H@1b 0 ?Tried to assign unknown command 'alarmdummy' to object b ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 19 8 8832... '!EŒAJµ0Q tenne ?Tried to assign unknown command 'alarmdummy' to object b !Dienstbeginn ? 19 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to assign unknown command 'alarmdummy' to object b !Mannschaft rufen 101 stw2... ' -(0O@0T !Dienstbeginn ? 20 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 20 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 20 7 ch25...`' 5,0Y®1@ tenne ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T Rotation of GameObject: -0.886718 0.462311 0.000000 -0.462311 -0.886718 0.000000 0.000000 0.000000 1.000000 ?ActionEnterHouse: Entrance door is too far away to enter house !Mannschaft rufen 101 stw1... ' ,'0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Tried to remove unassigned command 'abwarten' from object stw2... ' -(0O@0T ?ActionEnterHouse: Entrance door is too far away to enter house |Loading Model mod:Models\Objects\Trees\smalltree01_fbrnd.v3o |[VNUM=1.43] |Model contains 271 vertices, 156 polygons, 0 bones, 0 muscleanimframes !Dienstbeginn ? 20 8 8832... '!EŒAJµ0Q tenne ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'abwarten' from object stw1... ' ,'0O@0T !Dienstbeginn ? 20 7 8851... ' F;@J¬0X tenne ?Tried to assign unknown command 'alarmdummy' to object b ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 20 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 20 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 20 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ErwarteNA' from object zpol1..X' 0[1TK1Q !WitchDoc Action Start !WD Action : Escal 92 RandAct 54 Event -1 ?Tried to remove unassigned command 'ams' from object zpol1..X' 0[1TK1Q !WT SOSI : Fz zpol1..X' 0[1TK1Q Code 1 !Wasser anschliessen zpol1..X' 0[1TK1Q zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'wama' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'haswe' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !mod:/Audio/fx/fms/10591.wav !:FMS:59:1:20:11:45 !mod:/Audio/fx/fms/10591.wav !Dienstbeginn ? 20 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 20 7 8851... ' F;@J¬0X tenne Rotation of GameObject: -0.996862 0.079151 0.000000 -0.079151 -0.996862 0.000000 0.000000 0.000000 1.000000 !Dienstbeginn ? 20 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 20 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 20 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !mod:/Audio/fx/fms/10022.wav !:FMS:2:2:20:18:31 !Wache absitzen 8831... ' '"0J@0Q im Fz 2 Prs 2 Trans 0 !mod:/Audio/fx/fms/10022.wav !Inspektion 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !Fz Wache Funk aus 8831... ' '"0J@0Q !Fz Inspektion Ende 8831... ' '"0J@0Q !Dienstbeginn ? 20 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Dienstbeginn ? 20 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 20 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 20 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 20 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to assign unknown command 'alarmdummy' to object b !Verteiler vor 8431... ' (#0I@0a 0 0 2155196 !Fw Geraete Start Geraet 100 !Geraet entnehmen 0 8431... ' (#0I@0a !Geraet aufbauen 0 8431... ' (#0I@0a 0 ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to assign unknown command 'alarmdummy' to object b |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes !Dienstbeginn ? 20 8 8832... '!EŒAJµ0Q tenne ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 20 7 8851... ' F;@J¬0X tenne ?Tried to assign unknown command 'alarmdummy' to object b ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 20 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 20 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 20 7 ch25...`' 5,0Y®1@ tenne ?Tried to assign unknown command 'alarmdummy' to object b ?ActionEnterHouse: Entrance door is too far away to enter house Rotation of GameObject: 0.529448 0.848342 0.000000 -0.848342 0.529448 0.000000 0.000000 0.000000 1.000000 ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 20 8 8832... '!EŒAJµ0Q tenne |Loading Model mod:Models\Objects\Bushes\burnedbush.v3o |[VNUM=1.43] |Model contains 80 vertices, 40 polygons, 0 bones, 0 muscleanimframes !Dienstbeginn ? 20 7 8851... ' F;@J¬0X tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 20 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 20 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 20 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 20 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 20 7 8851... ' F;@J¬0X tenne !Dienstbeginn ? 20 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 20 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 20 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 20 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 20 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 20 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 20 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 20 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?SpawnPoint "weihnachtsmann" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 20 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 20 7 8851... ' F;@J¬0X tenne |Loading Model mod:Models\Objects\Trees\smalltree01_hbrnd.v3o |[VNUM=1.43] |Model contains 334 vertices, 212 polygons, 0 bones, 0 muscleanimframes ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 20 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 20 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 20 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 21 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 21 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 21 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 21 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 21 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 21 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 21 7 8851... ' F;@J¬0X tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Dienstbeginn ? 21 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 21 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 21 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 21 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 21 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 21 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 21 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 21 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 21 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 21 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 21 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 21 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 21 7 ch25...`' 5,0Y®1@ tenne ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ErwarteNA' from object zpol2..S' 2\1TK1Q !WitchDoc Action Start !WD Action : Escal 91 RandAct 30 Event -1 ?Tried to remove unassigned command 'ams' from object zpol2..S' 2\1TK1Q !WT SOSI : Fz zpol2..S' 2\1TK1Q Code 1 !Wasser anschliessen zpol2..S' 2\1TK1Q zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'wama' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'haswe' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10601.wav !:FMS:60:1:21:31:4 !mod:/Audio/fx/fms/10601.wav ?SpawnPoint "traffic_car05": Assigned path "bus_town03" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 21 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !mod:/Audio/fx/fms/10592.wav !:FMS:59:2:21:33:12 !Wache absitzen zpol1..X' 0[1TK1Q im Fz 2 Prs 2 Trans 0 !Inspektion zpol1..X' 0[1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol1..X' 0[1TK1Q !Fz Wache Funk aus zpol1..X' 0[1TK1Q !Fz Inspektion Ende zpol1..X' 0[1TK1Q !mod:/Audio/fx/fms/10592.wav !Dienstbeginn ? 21 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 21 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 21 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 21 7 ch25...`' 5,0Y®1@ tenne ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Dienstbeginn ? 21 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 21 7 8851... ' F;@J¬0X tenne !Dienstbeginn ? 21 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 21 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 21 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Mannschaft rufen 103 zpol1..X' 0[1TK1Q ?Nachbarfz ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object zpol1..X' 0[1TK1Q !Dienstbeginn ? 21 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 21 7 8851... ' F;@J¬0X tenne !Dienstbeginn ? 21 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 21 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 21 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 21 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 21 7 8851... ' F;@J¬0X tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 21 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 21 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 21 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 22 8 8832... '!EŒAJµ0Q tenne !Dienstbeginn ? 22 7 8851... ' F;@J¬0X tenne ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 22 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 22 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 22 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 22 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 22 7 8851... ' F;@J¬0X tenne !Dienstbeginn ? 22 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 22 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 22 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 22 8 8832... '!EŒAJµ0Q tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 22 7 8851... ' F;@J¬0X tenne !Dienstbeginn ? 22 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 22 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 22 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !FuehrungsFz 8101..._' RQ1j@1Q !Aufsitzen 8101..._' RQ1j@1Q Pl 0 Prs 6 ChildID 0 cid 112 !FuehrungsFz 8101..._' RQ1j@1Q !Aufsitzen 8101..._' RQ1j@1Q Pl 0 Prs 6 ChildID 0 cid 112 !Aufsitzen 8231..._' S$0I@1{ Pl 2 Prs 9 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8231..._' S$0I@1{ !Aufsitzen 8441..._' TS1H@1b Pl 7 Prs 9 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'wama' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'wama' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'wama' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'wama' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'wama' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ !Abfahren? 8101..._' RQ1j@1Q 8101..._' RQ1j@1Q 6 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ErwarteNA' from object 8101..._' RQ1j@1Q !WitchDoc Action Start !WD Action : Escal 90 RandAct 100 Event -1 !WitchDoc Action Act 138 ?Tried to remove unassigned command 'ams' from object 8101..._' RQ1j@1Q !WT SOSI : Fz 8101..._' RQ1j@1Q Code 1 !Wasser anschliessen 8101..._' RQ1j@1Q 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'haswe' from object 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q !mod:/Audio/fx/fms/10491.wav !:FMS:49:1:22:22:14 ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10491.wav !Dienstbeginn ? 22 8 8832... '!EŒAJµ0Q tenne !FuehrungsFz 8102...[' WT1j@1Q !Aufsitzen 8102...[' WT1j@1Q Pl 0 Prs 6 ChildID 0 cid 112 !Aufsitzen 8212...[' G?1I@1c Pl 3 Prs 3 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8212...[' G?1I@1c ?Tried to remove unassigned command 'wama' from object 8212...[' G?1I@1c !Aufsitzen 8421...[' HF1I@1g Pl 7 Prs 9 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'wama' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'wama' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'wama' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'wama' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'wama' from object 8421...[' HF1I@1g !FuehrungsFz 8102...[' WT1j@1Q !Aufsitzen 8102...[' WT1j@1Q Pl 0 Prs 6 ChildID 0 cid 112 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8212...[' G?1I@1c ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8212...[' G?1I@1c !Abfahren? 8102...[' WT1j@1Q 8102...[' WT1j@1Q 6 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ErwarteNA' from object 8102...[' WT1j@1Q !WitchDoc Action Start !WD Action : Escal 0 RandAct 28 Event -1 !WitchDoc Action Act 26 !Zweig Verkehrsunfall 32 |Loading Model mod:\Models\Objects\Equipment\firehose01.v3o |[VNUM=1.43] |Model contains 136 vertices, 124 polygons, 0 bones, 0 muscleanimframes Rotation of GameObject: 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 |Loading Model mod:Models\Objects\Wrecks\civilbuswreck01_part1.v3o |[VNUM=1.43] |Model contains 711 vertices, 470 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Objects\Wrecks\civilbuswreck01_part2.v3o |[VNUM=1.43] |Model contains 781 vertices, 546 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck07.v3o |[VNUM=1.43] |Model contains 1234 vertices, 714 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck07_sliceable_door01.v3o |[VNUM=1.43] |Model contains 94 vertices, 58 polygons, 0 bones, 7 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck14.v3o |[VNUM=1.43] |Model contains 867 vertices, 532 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck14_door01.v3o |[VNUM=1.43] |Model contains 76 vertices, 56 polygons, 0 bones, 7 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck01.v3o |[VNUM=1.43] |Model contains 718 vertices, 589 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck01_sliceable_door01.v3o |[VNUM=1.43] |Model contains 77 vertices, 60 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck15.v3o |[VNUM=1.43] |Model contains 687 vertices, 600 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck15_door01.v3o |[VNUM=1.43] |Model contains 55 vertices, 38 polygons, 0 bones, 8 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck13.v3o |[VNUM=1.43] |Model contains 666 vertices, 524 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck13_door01.v3o |[VNUM=1.43] |Model contains 57 vertices, 44 polygons, 0 bones, 8 muscleanimframes Rotation of GameObject: 0.121869 -0.992546 0.000000 0.992546 0.121869 0.000000 0.000000 0.000000 1.000000 ?Verletzte verstreuen ?Verletzte verstreuen ?Verletzte verstreuen ?Verletzte verstreuen ?Verletzte verstreuen ?Tried to remove unassigned command 'ams' from object 8102...[' WT1j@1Q !Zum Geraet gehen 100 100 8441..._' TS1H@1b !WT SOSI : Fz 8102...[' WT1j@1Q Code 1 !Dienstbeginn ? 22 7 8851... ' F;@J¬0X tenne !Wasser anschliessen 8102...[' WT1j@1Q 8102...[' WT1j@1Q ?Tried to remove unassigned command 'haswe' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q !mod:/Audio/fx/fms/10521.wav !:FMS:52:1:22:24:33 !mod:/Audio/fx/fms/10521.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Dienstbeginn ? 22 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 22 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 22 7 ch25...`' 5,0Y®1@ tenne !CheckWitchDoc 10 !CheckWitchDoc Ende ?Geraeteobjekt loeschen 100 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ErwarteNA' from object stw1... ' ,'0O@0T Rotation of GameObject: -0.093163 -0.995651 0.000000 0.995651 -0.093163 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object stw1... ' ,'0O@0T !WT SOSI : Fz stw1... ' ,'0O@0T Code 1 !Wasser anschliessen stw1... ' ,'0O@0T stw1... ' ,'0O@0T ?Tried to remove unassigned command 'wama' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'haswe' from object stw1... ' ,'0O@0T !Abfahren? 8231..._' S$0I@1{ 8231..._' S$0I@1{ 9 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ErwarteNA' from object 8231..._' S$0I@1{ !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10071.wav !:FMS:7:1:22:27:26 ?Tried to remove unassigned command 'ams' from object 8231..._' S$0I@1{ !WT SOSI : Fz 8231..._' S$0I@1{ Code 1 !mod:/Audio/fx/fms/10071.wav ?ActionEnterHouse: Entrance door is too far away to enter house !Wasser anschliessen 8231..._' S$0I@1{ 8231..._' S$0I@1{ ?Tried to remove unassigned command 'wama' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'haswe' from object 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ !mod:/Audio/fx/fms/10041.wav !:FMS:4:1:22:27:45 !mod:/Audio/fx/fms/10041.wav !FuehrungsFz 8111... ' 4H0j@0W !Aufsitzen 8111... ' 4H0j@0W Pl 0 Prs 6 ChildID 0 cid 112 !Aufsitzen 8431... ' (#0I@0a Pl 9 Prs 9 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'wama' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'wama' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'wama' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'wama' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'wama' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'wama' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'wama' from object 8431... ' (#0I@0a !Aufsitzen 8442... ' )%1I@0a Pl 7 Prs 9 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'wama' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'wama' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'wama' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'wama' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'wama' from object 8442... ' )%1I@0a !FuehrungsFz 8111... ' 4H0j@0W !Aufsitzen 8111... ' 4H0j@0W Pl 0 Prs 6 ChildID 0 cid 112 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Geraeteobjekt loeschen 100 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b !Abfahren? 8111... ' 4H0j@0W 8111... ' 4H0j@0W 6 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ErwarteNA' from object 8111... ' 4H0j@0W Rotation of GameObject: 0.112408 0.993662 0.000000 -0.993662 0.112408 0.000000 0.000000 0.000000 1.000000 !Zum Geraet gehen 100 100 8421...[' HF1I@1g !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'ams' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b !WT SOSI : Fz 8111... ' 4H0j@0W Code 1 !Wasser anschliessen 8111... ' 4H0j@0W 8111... ' 4H0j@0W ?Tried to remove unassigned command 'haswe' from object 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W !mod:/Audio/fx/fms/10401.wav !:FMS:40:1:22:28:55 !mod:/Audio/fx/fms/10401.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a ?Geraeteobjekt loeschen 100 ?Verteiler |Loading Model mod:\Models\Objects\mod:Models\Vehicles\Winterberg\verteiler.v3o |[VNUM=1.43] |Model contains 2228 vertices, 3051 polygons, 0 bones, 0 muscleanimframes ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 22 8 8832... '!EŒAJµ0Q tenne !Abfahren? 8212...[' G?1I@1c 8212...[' G?1I@1c 3 ?Tried to remove unassigned command 'ErwarteNA' from object 8212...[' G?1I@1c !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8212...[' G?1I@1c !WT SOSI : Fz 8212...[' G?1I@1c Code 1 !Wasser anschliessen 8212...[' G?1I@1c 8212...[' G?1I@1c ?Tried to remove unassigned command 'wama' from object 8212...[' G?1I@1c ?Tried to remove unassigned command 'haswe' from object 8212...[' G?1I@1c ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8212...[' G?1I@1c !mod:/Audio/fx/fms/10311.wav !:FMS:31:1:22:31:40 !Dienstbeginn ? 22 7 8851... ' F;@J¬0X tenne !mod:/Audio/fx/fms/10311.wav !Zum Geraet gehen 100 100 8431... ' (#0I@0a !Zum Geraet gehen 100 100 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b !Aufsitzen 8331... ' *&0I@0a Pl 3 Prs 3 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'wama' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 22 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 22 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 22 7 ch25...`' 5,0Y®1@ tenne ?Geraeteobjekt loeschen 100 ?Verteiler |Loading Model mod:\Models\Objects\mod:Models\Vehicles\Winterberg\verteiler.v3o |[VNUM=1.43] |Model contains 2228 vertices, 3051 polygons, 0 bones, 0 muscleanimframes !CheckWitchDoc 10 !CheckWitchDoc Ende !Abfahren? 8441..._' TS1H@1b 8441..._' TS1H@1b 9 ?Tried to remove unassigned command 'ErwarteNA' from object 8441..._' TS1H@1b !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8441..._' TS1H@1b !WT SOSI : Fz 8441..._' TS1H@1b Code 1 !Wasser anschliessen 8441..._' TS1H@1b 8441..._' TS1H@1b ?Tried to remove unassigned command 'wama' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'haswe' from object 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b !mod:/Audio/fx/fms/10511.wav !:FMS:51:1:22:34:36 ?Tried to assign unknown command 'alarmdummy' to object b !Leitstelle Start !Leitstelle Neue Estelle !Leitstelle Estelle platzieren !Leitstelle EStelle Debung !Bungar Debung Modul Leitstelle bungar !Debunged !Leitstelle Alarm !Leitstelle Ende estelle !mod:/Audio/fx/fms/10511.wav !FZ ALARM 500 59 52 8102...[' WT1j@1Q ?Tried to remove unassigned command 'sofa' from object 8212...[' G?1I@1c !FZ ALARM 515 59 31 8212...[' G?1I@1c !mod:/Audio/fx/fms/105210.wav !:FMS:52:10:22:34:52 !mod:/Audio/fx/fms/103110.wav !:FMS:31:10:22:34:55 !mod:/Audio/fx/fms/103110.wav ?Geraeteobjekt loeschen 100 ?Verteiler |Loading Model mod:\Models\Objects\mod:Models\Vehicles\Winterberg\verteiler.v3o |[VNUM=1.43] |Model contains 2228 vertices, 3051 polygons, 0 bones, 0 muscleanimframes !Fz rueckt aus WEM4 72 20100501 8212...[' G?1I@1c 3 !mod:/Audio/fx/fms/105210.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?Geraeteobjekt loeschen 100 ?Verteiler |Loading Model mod:\Models\Objects\mod:Models\Vehicles\Winterberg\verteiler.v3o |[VNUM=1.43] |Model contains 2228 vertices, 3051 polygons, 0 bones, 0 muscleanimframes !TL Fz hinzufuegen 8212...[' G?1I@1c !TL Fz zufuegen Ende !Fz rueckt aus WEM4 72 20100501 8102...[' WT1j@1Q 3 !mod:/Audio/fx/fms/10313.wav !:FMS:31:3:22:35:55 !Fz Raus 8212...[' G?1I@1c estelle 515 !WT SOSI : Fz 8212...[' G?1I@1c Code 5 !SoSi Switch 8212...[' G?1I@1c 5 !SoSi AN 8212...[' G?1I@1c SoSi1082871 5 !mod:/Audio/fx/fms/10313.wav !TL Fz hinzufuegen 8102...[' WT1j@1Q !TL Fz zufuegen Ende !mod:/Audio/fx/fms/10523.wav !:FMS:52:3:22:36:43 !Fz Raus 8102...[' WT1j@1Q estelle 500 !WT SOSI : Fz 8102...[' WT1j@1Q Code 5 !SoSi Switch 8102...[' WT1j@1Q 5 !SoSi AN 8102...[' WT1j@1Q SoSi1082936 5 !mod:/Audio/fx/fms/10523.wav !Dienstbeginn ? 22 8 8832... '!EŒAJµ0Q tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a !Dienstbeginn ? 22 7 8851... ' F;@J¬0X tenne !Abfahren? 8331... ' *&0I@0a 8331... ' *&0I@0a 3 ?Tried to remove unassigned command 'ErwarteNA' from object 8331... ' *&0I@0a Rotation of GameObject: 0.112408 0.993662 0.000000 -0.993662 0.112408 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8331... ' *&0I@0a !WT SOSI : Fz 8331... ' *&0I@0a Code 1 !Wasser anschliessen 8331... ' *&0I@0a 8331... ' *&0I@0a ?Tried to remove unassigned command 'wama' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'haswe' from object 8331... ' *&0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a !mod:/Audio/fx/fms/10061.wav !:FMS:6:1:22:39:26 !Abfahren? 8421...[' HF1I@1g 8421...[' HF1I@1g 9 ?Tried to remove unassigned command 'ErwarteNA' from object 8421...[' HF1I@1g !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8421...[' HF1I@1g !mod:/Audio/fx/fms/10061.wav !WT SOSI : Fz 8212...[' G?1I@1c Code 10 !WT SOSI : Fz 8421...[' HF1I@1g Code 1 !Wasser anschliessen 8421...[' HF1I@1g 8421...[' HF1I@1g ?Tried to remove unassigned command 'wama' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'haswe' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g !mod:/Audio/fx/fms/10381.wav !:FMS:38:1:22:39:50 !mod:/Audio/fx/fms/10381.wav !WT SOSI : Fz 8102...[' WT1j@1Q Code 10 !Dienstbeginn ? 22 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 22 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 22 7 ch25...`' 5,0Y®1@ tenne ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ErwarteNA' from object stw2... ' -(0O@0T Rotation of GameObject: -0.068927 -0.997622 0.000000 0.997622 -0.068927 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ams' from object stw2... ' -(0O@0T !WT SOSI : Fz stw2... ' -(0O@0T Code 1 !Wasser anschliessen stw2... ' -(0O@0T stw2... ' -(0O@0T ?Tried to remove unassigned command 'wama' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'haswe' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !mod:/Audio/fx/fms/10081.wav !:FMS:8:1:22:41:7 !CheckWitchDoc 10 !CheckWitchDoc Ende !mod:/Audio/fx/fms/10081.wav ?Tried to assign unknown command 'alarmdummy' to object b !Leitstelle Start !Leitstelle Neue Estelle !Leitstelle Estelle platzieren !Leitstelle EStelle Debung !Bungar Debung Modul Leitstelle bungar !Debunged !Leitstelle Alarm !Leitstelle Ende estelle ?Tried to remove unassigned command 'sofa' from object LNA....V'!&@Am@1a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8851... ' F;@J¬0X !FZ ALARM 603 54 32 LNA....V'!&@Am@1a !RD-Auftrag Nr. 12 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8832... '!E !mod:/Audio/fx/fms/11082.wav !:FMS:108:2:22:41:31 !RTW Rufen 2082 4 !Abfahren? 8442... ' )%1I@0a 8442... ' )%1I@0a 9 ?Tried to remove unassigned command 'ErwarteNA' from object 8442... ' )%1I@0a Rotation of GameObject: 0.112408 0.993662 0.000000 -0.993662 0.112408 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up !mod:/Audio/fx/fms/11082.wav !FZ ALARM 650 54 35 SEG-RD.V6IDC0j@2T !RD-Auftrag Nr. 13 ?Tried to remove unassigned command 'ams' from object 8442... ' )%1I@0a !FZ ALARM 651 54 36 1234567V6IHD0J@2T !WT SOSI : Fz 8442... ' )%1I@0a Code 1 !Abfahren? 8431... ' (#0I@0a 8431... ' (#0I@0a 9 ?Tried to remove unassigned command 'ErwarteNA' from object 8431... ' (#0I@0a Rotation of GameObject: 0.112408 0.993662 0.000000 -0.993662 0.112408 0.000000 0.000000 0.000000 1.000000 !FZ ALARM 652 54 37 1234567V6IME0K@2f !WitchDoc Action Start !WitchDoc Action warming up !Wasser anschliessen 8442... ' )%1I@0a 8442... ' )%1I@0a ?Tried to remove unassigned command 'wama' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'haswe' from object 8442... ' )%1I@0a ?Tried to remove unassigned command 'ams' from object 8431... ' (#0I@0a !WT SOSI : Fz 8431... ' (#0I@0a Code 1 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !mod:/Audio/fx/fms/10051.wav !:FMS:5:1:22:42:0 !Wasser anschliessen 8431... ' (#0I@0a 8431... ' (#0I@0a ?Tried to remove unassigned command 'wama' from object 8431... ' (#0I@0a ?Tried to remove unassigned command 'haswe' from object 8431... ' (#0I@0a !mod:/Audio/fx/fms/10051.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a !mod:/Audio/fx/fms/10031.wav !:FMS:3:1:22:42:19 !mod:/Audio/fx/fms/10031.wav !mod:/Audio/fx/fms/10272.wav !:FMS:27:2:22:43:26 ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10272.wav ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Alarmierung wird ausgelöst !Einsatz Leitender Notarzt Hochsauerland !:SIR:FAE:24:22:44:19 !Fz rueckt aus WEM4 72 20100501 LNA....V'!&@Am@1a 1 !Alarm fuer Ort 4294967271 !Mannschaft rufen 603 LNA....V'!&@Am@1a ?Nachbarfz ?Nachbarfz |Loading Model mod:\Models\Objects\Equipment\emcase.v3o |[VNUM=1.43] |Model contains 559 vertices, 432 polygons, 0 bones, 10 muscleanimframes ?Tried to assign unknown command 'rufe_seg' to object L ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Dienstbeginn ? 22 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 22 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 22 7 ch25...`' 5,0Y®1@ tenne !TL Fz hinzufuegen LNA....V'!&@Am@1a !TL Fz zufuegen Ende ?ActionEnterHouse: Entrance door is too far away to enter house !CheckWitchDoc 10 !CheckWitchDoc Ende !mod:/Audio/fx/fms/10323.wav !:FMS:32:3:22:50:33 !mod:/Audio/fx/fms/10323.wav !Alarmierung wird ausgelöst !Einsatz SEG Rettung !:SIR:FAE:27:22:51:12 !Fz rueckt aus WEM4 72 20100501 SEG-RD.V6IDC0j@2T 1 !Fz rueckt aus WEM4 72 20100501 1234567V6IHD0J@2T 2 ?ActionEnterHouse: Entrance door is too far away to enter house !Alarm fuer Ort 4294967268 !Mannschaft rufen 651 SEG-RD.V6IDC0j@2T !Mannschaft rufen 19 1234567V6IHD0J@2T ?Nachbarfz ?Nachbarfz ?Nachbarfz ?Nachbarfz ?ActionEnterHouse: Entrance door is too far away to enter house ?Nachbarfz ?Nachbarfz !Dienstbeginn ? 22 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 22 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 22 7 ch25...`' 5,0Y®1@ tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !Wache absitzen zpol2..S' 2\1TK1Q im Fz 2 Prs 2 Trans 0 !Inspektion zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !Fz Wache Funk aus zpol2..S' 2\1TK1Q !Fz Inspektion Ende zpol2..S' 2\1TK1Q ?ActionEnterHouse: Entrance door is too far away to enter house !TL Fz hinzufuegen SEG-RD.V6IDC0j@2T !TL Fz zufuegen Ende !CheckWitchDoc 10 !CheckWitchDoc Ende ?Nachbarfz ?Nachbarfz ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10353.wav !:FMS:35:3:22:59:38 ?Nachbarfz !mod:/Audio/fx/fms/10353.wav ?Nachbarfz !mod:/Audio/fx/fms/10602.wav !:FMS:60:2:23:0:19 !mod:/Audio/fx/fms/10602.wav ?Nachbarfz ?Tried to assign unknown command 'rufe_lna' to object U ?Tried to remove unassigned command 'lna_start_triage' from object 1234567V6IHD0J@2T !Alarmierung wird ausgelöst !Einsatz SEG Rettung !:SIR:FAE:27:23:0:55 !Fz rueckt aus WEM4 72 20100501 1234567V6IME0K@2f 1 !Mannschaft rufen 651 1234567V6IME0K@2f !Alarm fuer Ort 4294967268 ?Nachbarfz ?ActionEnterHouse: Entrance door is too far away to enter house ?Nachbarfz !Dienstbeginn ? 23 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 23 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 23 7 ch25...`' 5,0Y®1@ tenne ?Nachbarfz ?Tried to assign unknown command 'rufe_lna' to object U ?Tried to remove unassigned command 'lna_start_triage' from object 1234567V6IHD0J@2T ?Tried to remove unassigned command 'abwarten' from object 1234567V6IHD0J@2T !TL Fz hinzufuegen 1234567V6IHD0J@2T !TL Fz zufuegen Ende ?ActionEnterHouse: Entrance door is too far away to enter house !TL Fz hinzufuegen 1234567V6IME0K@2f !TL Fz zufuegen Ende ?Tried to assign unknown command 'alarmdummy' to object b !Leitstelle Start !Leitstelle Neue Estelle !Leitstelle Estelle platzieren !Leitstelle EStelle Debung !Bungar Debung Modul Leitstelle bungar !Debunged !Leitstelle Alarm !Leitstelle Ende estelle ?Tried to remove unassigned command 'sofa' from object 8421...[' HF1I@1g !FZ ALARM 515 59 38 8421...[' HF1I@1g !CheckWitchDoc 10 !CheckWitchDoc Ende !WT SOSI : Fz 8102...[' WT1j@1Q Code 2 ?ActionEnterHouse: Entrance door is too far away to enter house !WT SOSI : Fz 8212...[' G?1I@1c Code 2 !mod:/Audio/fx/fms/10314.wav !:FMS:31:4:23:8:57 !mod:/Audio/fx/fms/10314.wav !Mannschaft rufen 103 zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10524.wav !:FMS:52:4:23:9:38 ?Nachbarfz !Dienstbeginn ? 23 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 23 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 23 7 ch25...`' 5,0Y®1@ tenne !mod:/Audio/fx/fms/10524.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/103810.wav !:FMS:38:10:23:10:16 !mod:/Audio/fx/fms/103810.wav Rotation of GameObject: -0.102485 -0.994734 0.000000 0.994734 -0.102485 0.000000 0.000000 0.000000 1.000000 !Fz rueckt aus WEM4 72 20100501 8421...[' HF1I@1g 1 !mod:/Audio/fx/fms/10373.wav !:FMS:37:3:23:10:55 !TL Fz hinzufuegen 8421...[' HF1I@1g !TL Fz zufuegen Ende !mod:/Audio/fx/fms/10373.wav !Fz Raus 8421...[' HF1I@1g estelle 515 !WT SOSI : Fz 8421...[' HF1I@1g Code 5 !SoSi Switch 8421...[' HF1I@1g 5 !SoSi AN 8421...[' HF1I@1g SoSi1082881 5 !mod:/Audio/fx/fms/10383.wav !:FMS:38:3:23:11:16 !mod:/Audio/fx/fms/10383.wav !mod:/Audio/fx/fms/10363.wav !:FMS:36:3:23:12:14 !mod:/Audio/fx/fms/10363.wav ?ActionEnterHouse: Entrance door is too far away to enter house !CheckWitchDoc 10 !CheckWitchDoc Ende !WT SOSI : Fz 8421...[' HF1I@1g Code 10 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W !mod:/Audio/fx/fms/10402.wav !:FMS:40:2:23:14:52 !Wache absitzen 8111... ' 4H0j@0W im Fz 6 Prs 6 Trans 0 !mod:/Audio/fx/fms/10402.wav !Inspektion 8111... ' 4H0j@0W ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8111... ' 4H0j@0W !Fz Wache Funk aus 8111... ' 4H0j@0W !Fz Inspektion Ende 8111... ' 4H0j@0W ?ActionEnterHouse: Entrance door is too far away to enter house !Ungueltiges FuehrungsFz !Dienstbeginn ? 23 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 23 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 23 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !CheckWitchDoc 10 !CheckWitchDoc Ende ?ActionEnterHouse: Entrance door is too far away to enter house !Fz Raus LNA....V'!&@Am@1a estelle 603 ?Tried to remove unassigned command 'wama' from object LNA....V'!&@Am@1a !WT SOSI : Fz LNA....V'!&@Am@1a Code 5 !SoSi Switch LNA....V'!&@Am@1a 5 !SoSi AN LNA....V'!&@Am@1a SoSi1082954 5 Rotation of GameObject: -0.116071 -0.993241 0.000000 0.993241 -0.116071 0.000000 0.000000 0.000000 1.000000 Rotation of GameObject: -0.109601 -0.993975 0.000000 0.993975 -0.109601 0.000000 0.000000 0.000000 1.000000 Rotation of GameObject: -0.102171 -0.994766 0.000000 0.994766 -0.102171 0.000000 0.000000 0.000000 1.000000 ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 23 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 23 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 23 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to assign unknown command 'alarmdummy' to object b !Verteiler vor 8212...[' G?1I@1c 0 0 2155196 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a !mod:/Audio/fx/fms/10062.wav !:FMS:6:2:23:26:43 !Wache absitzen 8331... ' *&0I@0a im Fz 3 Prs 3 Trans 0 !Inspektion 8331... ' *&0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8331... ' *&0I@0a !Fz Wache Funk aus 8331... ' *&0I@0a !Fz Inspektion Ende 8331... ' *&0I@0a !mod:/Audio/fx/fms/10062.wav !CheckWitchDoc 10 !CheckWitchDoc Ende !Fw Geraete Start Geraet 100 !Geraet entnehmen 0 8212...[' G?1I@1c !Geraet aufbauen 0 8212...[' G?1I@1c 0 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a !mod:/Audio/fx/fms/10032.wav !:FMS:3:2:23:27:45 !Wache absitzen 8431... ' (#0I@0a im Fz 9 Prs 9 Trans 0 !Inspektion 8431... ' (#0I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8431... ' (#0I@0a !Fz Wache Funk aus 8431... ' (#0I@0a !Fz Inspektion Ende 8431... ' (#0I@0a !mod:/Audio/fx/fms/10032.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !mod:/Audio/fx/fms/10052.wav !:FMS:5:2:23:28:7 !Wache absitzen 8442... ' )%1I@0a im Fz 9 Prs 9 Trans 0 !Inspektion 8442... ' )%1I@0a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8442... ' )%1I@0a !Fz Wache Funk aus 8442... ' )%1I@0a !Fz Inspektion Ende 8442... ' )%1I@0a !mod:/Audio/fx/fms/10052.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?no free position found to leave car !Fz Raus SEG-RD.V6IDC0j@2T estelle 650 ?Tried to assign unknown command 'rd135' to object e ?Tried to remove unassigned command 'wama' from object SEG-RD.V6IDC0j@2T !WT SOSI : Fz 8421...[' HF1I@1g Code 2 !WT SOSI : Fz SEG-RD.V6IDC0j@2T Code 5 !SoSi Switch SEG-RD.V6IDC0j@2T 5 !SoSi AN SEG-RD.V6IDC0j@2T SoSi1087894 5 !mod:/Audio/fx/fms/10384.wav !:FMS:38:4:23:29:24 !mod:/Audio/fx/fms/10384.wav |Loading Model mod:\Models\Objects\Equipment\firehose_connector02.v3o |[VNUM=1.43] |Model contains 35 vertices, 36 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:\Models\Objects\Equipment\firehose_connector01.v3o |[VNUM=1.43] |Model contains 28 vertices, 24 polygons, 0 bones, 0 muscleanimframes |Loading Model mod:\Models\Objects\Equipment\firehose02.v3o |[VNUM=1.43] |Model contains 67 vertices, 48 polygons, 0 bones, 0 muscleanimframes ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to assign unknown command 'alarmdummy' to object b !:FOG:27 !Dienstbeginn ? 23 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 23 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 23 7 ch25...`' 5,0Y®1@ tenne !GF Absitzen 8421...[' HF1I@1g 0 ?SpawnPoint "BW_PHZ": Assigned path "BW_PHZ" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house Rotation of GameObject: 0.839763 0.542953 0.000000 -0.542953 0.839763 0.000000 0.000000 0.000000 1.000000 !CheckWitchDoc 10 !CheckWitchDoc Ende !:FOG:21 ?Tried to assign unknown command 'alarmdummy' to object b !Fz Raus 1234567V6IHD0J@2T estelle 651 ?Tried to assign unknown command 'rd136' to object e ?Tried to remove unassigned command 'wama' from object 1234567V6IHD0J@2T !WT SOSI : Fz 1234567V6IHD0J@2T Code 5 !SoSi Switch 1234567V6IHD0J@2T 5 !SoSi AN 1234567V6IHD0J@2T SoSi1087896 5 !Fw Geraete Start Geraet 105 !Geraet entnehmen 5 8421...[' HF1I@1g !Geraet aufbauen 5 8421...[' HF1I@1g 0 ?ActionEnterHouse: Entrance door is too far away to enter house !Fz Raus 1234567V6IME0K@2f estelle 652 ?Tried to assign unknown command 'rd137' to object e ?Tried to remove unassigned command 'wama' from object 1234567V6IME0K@2f !WT SOSI : Fz 1234567V6IME0K@2f Code 5 !SoSi Switch 1234567V6IME0K@2f 5 !SoSi AN 1234567V6IME0K@2f SoSi1087898 5 |Loading Model mod:\Models\Objects\Equipment\jawsoflife.v3o |[VNUM=1.43] |Model contains 292 vertices, 160 polygons, 0 bones, 0 muscleanimframes !Fw Geraete Start Geraet 104 !Geraet entnehmen 4 8421...[' HF1I@1g !Geraet aufbauen 4 8421...[' HF1I@1g 0 Rotation of GameObject: -0.659223 -0.751947 0.000000 0.751947 -0.659223 0.000000 0.000000 0.000000 1.000000 !:FOG:13 !Dienstbeginn ? 23 7 chr7...g' QP1Y®1@ tenne !:FOG:12 !Dienstbeginn ? 23 7 ch8....k'!.w2Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 23 7 ch25...`' 5,0Y®1@ tenne |Loading Model mod:\Models\Objects\Equipment\thwbag.v3o |[VNUM=1.43] |Model contains 60 vertices, 40 polygons, 0 bones, 0 muscleanimframes ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10072.wav !:FMS:7:2:23:41:4 !Wache absitzen stw1... ' ,'0O@0T im Fz 2 Prs 2 Trans 0 ?SpawnPoint "weihnachtsmann" is blocked. !Inspektion stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !Fz Wache Funk aus stw1... ' ,'0O@0T !Fz Inspektion Ende stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10072.wav ?ActionEnterHouse: Entrance door is too far away to enter house !CheckWitchDoc 10 !CheckWitchDoc Ende !:FOG:6 Rotation of GameObject: 0.965684 0.259719 0.000000 -0.259719 0.965684 0.000000 0.000000 0.000000 1.000000 ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:0 !Dienstbeginn ? 23 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 23 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 23 7 ch25...`' 5,0Y®1@ tenne !WT SOSI : Fz LNA....V'!&@Am@1a Code 2 !mod:/Audio/fx/fms/10324.wav !:FMS:32:4:23:46:45 !EmptyCar LNA....V'!&@Am@1a 0 GF 1 Koff 0 RD 1 Verso 0 mitNA 0 ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10324.wav ?ActionEnterHouse: Entrance door is too far away to enter house !CheckWitchDoc 10 !CheckWitchDoc Ende ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q !mod:/Audio/fx/fms/10492.wav !:FMS:49:2:23:52:50 !Wache absitzen 8101..._' RQ1j@1Q im Fz 6 Prs 6 Trans 0 !Inspektion 8101..._' RQ1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8101..._' RQ1j@1Q !Fz Wache Funk aus 8101..._' RQ1j@1Q !Fz Inspektion Ende 8101..._' RQ1j@1Q !mod:/Audio/fx/fms/10492.wav !Dienstbeginn ? 23 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 23 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 23 7 ch25...`' 5,0Y®1@ tenne !Ungueltiges FuehrungsFz ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ !mod:/Audio/fx/fms/10042.wav !:FMS:4:2:23:55:40 !Wache absitzen 8231..._' S$0I@1{ im Fz 9 Prs 9 Trans 0 !Inspektion 8231..._' S$0I@1{ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8231..._' S$0I@1{ !Fz Wache Funk aus 8231..._' S$0I@1{ !Fz Inspektion Ende 8231..._' S$0I@1{ !mod:/Audio/fx/fms/10042.wav !Mannschaft rufen 101 stw1... ' ,'0O@0T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !CheckWitchDoc 10 !CheckWitchDoc Ende ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'abwarten' from object stw1... ' ,'0O@0T ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 0 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 0 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 0 7 ch25...`' 5,0Y®1@ tenne !GF Absitzen 8102...[' WT1j@1Q 0 !GF Absitzen 8102...[' WT1j@1Q 5 ?ActionEnterHouse: Entrance door is too far away to enter house !Rettung an Land EH 0 !Wasser marsch/halt PU1082871 2 1082871 !Pumpe schalten 1087867 8212...[' G?1I@1c !Wasser marsch/halt 8212...[' G?1I@1c 2 100 !Pumpe schalten 100 8212...[' G?1I@1c !CheckWitchDoc 10 !CheckWitchDoc Ende ?ActionEnterHouse: Entrance door is too far away to enter house |Loading Model mod:\Models\Objects\Equipment\fireextinguisher.v3o |[VNUM=1.43] |Model contains 191 vertices, 88 polygons, 0 bones, 0 muscleanimframes ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 0 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 0 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 0 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !CheckWitchDoc 10 !CheckWitchDoc Ende ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b !mod:/Audio/fx/fms/10512.wav !:FMS:51:2:0:13:21 !Wache absitzen 8441..._' TS1H@1b im Fz 9 Prs 9 Trans 0 !Inspektion 8441..._' TS1H@1b ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8441..._' TS1H@1b !Fz Wache Funk aus 8441..._' TS1H@1b !Fz Inspektion Ende 8441..._' TS1H@1b !mod:/Audio/fx/fms/10512.wav !Dienstbeginn ? 0 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 0 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 0 7 ch25...`' 5,0Y®1@ tenne !WT SOSI : Fz 1234567V6IHD0J@2T Code 2 !mod:/Audio/fx/fms/10364.wav !:FMS:36:4:0:15:28 !mod:/Audio/fx/fms/10364.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !mod:/Audio/fx/fms/10082.wav !:FMS:8:2:0:15:45 !Wache absitzen stw2... ' -(0O@0T im Fz 2 Prs 2 Trans 0 ?ActionEnterHouse: Entrance door is too far away to enter house !Inspektion stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !Fz Wache Funk aus stw2... ' -(0O@0T !Fz Inspektion Ende stw2... ' -(0O@0T !mod:/Audio/fx/fms/10082.wav !EmptyCar 1234567V6IHD0J@2T 0 GF 1 Koff 0 RD 1 Verso 0 mitNA 0 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?ActionEnterHouse: Entrance door is too far away to enter house ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 !CheckWitchDoc 10 !CheckWitchDoc Ende !EmptyCar 1234567V6IME0K@2f 0 GF 1 Koff 0 RD 1 Verso 0 mitNA 0 !mod:/Audio/fx/fms/10374.wav !:FMS:37:4:0:19:31 !WT SOSI : Fz 1234567V6IME0K@2f Code 2 !mod:/Audio/fx/fms/10374.wav ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 0 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 0 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 0 7 ch25...`' 5,0Y®1@ tenne ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Tried to assign unknown command 'alarmdummy' to object b !Fw Geraete Start Geraet 108 !Geraet entnehmen 8 1234567V6IME0K@2f !Geraet aufbauen 8 1234567V6IME0K@2f 1087892 ?ActionEnterHouse: Entrance door is too far away to enter house !EmptyCar SEG-RD.V6IDC0j@2T 0 GF 1 Koff 0 RD 1 Verso 0 mitNA 0 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 !mod:/Audio/fx/fms/10354.wav !:FMS:35:4:0:24:28 !mod:/Audio/fx/fms/10354.wav |Loading Model mod:\Models\Objects\Equipment\thwbag.v3o |[VNUM=1.43] |Model contains 60 vertices, 40 polygons, 0 bones, 0 muscleanimframes !WT SOSI : Fz SEG-RD.V6IDC0j@2T Code 2 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?ActionEnterHouse: Entrance door is too far away to enter house !CheckWitchDoc 10 !CheckWitchDoc Ende |Loading Model mod:\Models\Objects\Equipment\triage_yellow.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage LNA....V'!&@Am@1a Equipment/triage_yellow.v3o ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 0 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 0 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 0 7 ch25...`' 5,0Y®1@ tenne Rotation of GameObject: -0.968887 0.247503 0.000000 -0.247503 -0.968887 0.000000 0.000000 0.000000 1.000000 !Mannschaft rufen 101 stw2... ' -(0O@0T !Triage LNA....V'!&@Am@1a Equipment/triage_yellow.v3o ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?ActionEnterHouse: Entrance door is too far away to enter house ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !CheckWitchDoc 10 !CheckWitchDoc Ende ?ActionEnterHouse: Entrance door is too far away to enter house !Triage LNA....V'!&@Am@1a Equipment/triage_yellow.v3o ?Tried to remove unassigned command 'abwarten' from object stw2... ' -(0O@0T ?Tried to assign unknown command 'alarmdummy' to object b ?Tried to remove unassigned command 'sofa' from object zpol1..X' 0[1TK1Q !FZ ALARM 101 56 59 zpol1..X' 0[1TK1Q !Fz rueckt aus 5tongeber zpol1..X' 0[1TK1Q 0 !TL Fz hinzufuegen zpol1..X' 0[1TK1Q !Kein gueltiges Zug Ziel !mod:/Audio/fx/fms/10593.wav !:FMS:59:3:0:36:48 !Fz Raus zpol1..X' 0[1TK1Q bungar 101 ?Tried to remove unassigned command 'wama' from object zpol1..X' 0[1TK1Q !WT SOSI : Fz zpol1..X' 0[1TK1Q Code 5 !SoSi Switch zpol1..X' 0[1TK1Q 5 !SoSi AN zpol1..X' 0[1TK1Q SoSi1082801 5 !mod:/Audio/fx/fms/10593.wav ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 0 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 0 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 0 7 ch25...`' 5,0Y®1@ tenne !WT SOSI : Fz zpol1..X' 0[1TK1Q Code 10 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. ?no door found for animation with door-type 2 !CheckWitchDoc 10 !CheckWitchDoc Ende ?no door found for animation with door-type 2 !WT SOSI : Fz zpol1..X' 0[1TK1Q Code 2 !mod:/Audio/fx/fms/10594.wav !:FMS:59:4:0:41:57 !mod:/Audio/fx/fms/10594.wav ?ActionEnterHouse: Entrance door is too far away to enter house !EmptyCar zpol1..X' 0[1TK1Q 0 GF 1 Koff 1 RD 0 Verso 0 mitNA 0 !Triage LNA....V'!&@Am@1a Equipment/triage_yellow.v3o !Dienstbeginn ? 0 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 0 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 0 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T !CheckWitchDoc 10 !CheckWitchDoc Ende !Triage LNA....V'!&@Am@1a Equipment/triage_yellow.v3o |Loading Model mod:\Models\Objects\Equipment\scoop.v3o |[VNUM=1.43] |Model contains 99 vertices, 40 polygons, 0 bones, 0 muscleanimframes ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 0 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 0 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 0 7 ch25...`' 5,0Y®1@ tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T ?ActionEnterHouse: Entrance door is too far away to enter house !Triage LNA....V'!&@Am@1a Equipment/triage_yellow.v3o ?ActionEnterHouse: Entrance door is too far away to enter house !CheckWitchDoc 10 !CheckWitchDoc Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 0 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 0 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 0 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'sofa' from object 8831... ' '"0J@0Q !FZ ALARM 610 0 2 8831... ' '"0J@0Q !RD-Auftrag Nr. 14 !Alarmierung wird ausgelöst !Notfalleinsatz RTW 8-83-1 !:SIR:FAE:3:1:2:12 !Fz rueckt aus WEM4 72 20100501 8831... ' '"0J@0Q 1 ?Tried to remove unassigned command 'sofa' from object 11831..\' 6.1J@1Q !Mannschaft rufen 610 8831... ' '"0J@0Q !FZ ALARM 610 60 14 11831..\' 6.1J@1Q !RD-Auftrag Nr. 15 ?Tried to remove unassigned command 'sofa' from object 7831...V' A72J@1q !FZ ALARM 610 54 23 7831...V' A72J@1q !RD-Auftrag Nr. 16 !Alarm fuer Ort 4294967292 ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q |Loading Model mod:\Models\Objects\Equipment\triage_red.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage LNA....V'!&@Am@1a Equipment/triage_red.v3o ?ActionEnterHouse: Entrance door is too far away to enter house !CheckWitchDoc 10 !CheckWitchDoc Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'DUMMYIR' from object 8831... ' '"0J@0Q ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'DUMMYIR' from object 8831... ' '"0J@0Q !Dienstbeginn ? 1 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 1 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 1 7 ch25...`' 5,0Y®1@ tenne !Alarmierung wird ausgelöst !Notfalleinsatz RTW 11-83-1 !:SIR:FAE:4:1:6:45 !Fz rueckt aus WEM4 72 20100501 11831..\' 6.1J@1Q 1 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T !Triage LNA....V'!&@Am@1a Equipment/triage_yellow.v3o !Alarm fuer Ort 4294967291 !Mannschaft rufen 610 11831..\' 6.1J@1Q ?Nachbarfz ?Nachbarfz ?ActionEnterHouse: Entrance door is too far away to enter house !TL Fz hinzufuegen 8831... ' '"0J@0Q !Kein gueltiges Zug Ziel !Fz Raus 8831... ' '"0J@0Q 1234567V6IME0K@2f 610 ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q !WT SOSI : Fz 8831... ' '"0J@0Q Code 3 !SoSi Switch 8831... ' '"0J@0Q 3 ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !TL Fz hinzufuegen 11831..\' 6.1J@1Q !Kein gueltiges Zug Ziel !Triage LNA....V'!&@Am@1a Equipment/triage_yellow.v3o ?ActionEnterHouse: Entrance door is too far away to enter house !CheckWitchDoc 10 !CheckWitchDoc Ende !Dienstbeginn ? 1 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 1 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 1 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !WT SOSI : Fz 8831... ' '"0J@0Q Code 10 !SoSi Switch 8831... ' '"0J@0Q 5 !SoSi AN 8831... ' '"0J@0Q SoSi1082770 5 |Loading Model mod:\Models\Objects\Equipment\triage_red.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage 1234567V6IHD0J@2T Equipment/triage_red.v3o |Loading Model mod:\Models\Objects\Equipment\triage_red.v3o |[VNUM=1.43] |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes !Triage 1234567V6IHD0J@2T Equipment/triage_red.v3o ?Tried to remove unassigned command 'sofa' from object 4831...a' D83J@1Q !FZ ALARM 610 65 24 4831...a' D83J@1Q !RD-Auftrag Nr. 17 ?Tried to remove unassigned command 'sofa' from object si4831.S' @64J@1h !FZ ALARM 610 51 22 si4831.S' @64J@1h !RD-Auftrag Nr. 18 ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10143.wav !:FMS:14:3:1:18:21 !mod:/Audio/fx/fms/10143.wav !mod:/Audio/fx/fms/10023.wav !:FMS:2:3:1:19:2 !mod:/Audio/fx/fms/10023.wav ?ActionEnterHouse: Entrance door is too far away to enter house !CheckWitchDoc 10 !CheckWitchDoc Ende !Alarmierung wird ausgelöst !Notfalleinsatz RTW 7-83-1 !:SIR:FAE:5:1:19:38 !Fz rueckt aus WEM4 72 20100501 7831...V' A72J@1q 1 !FuehrungsFz 8102...[' WT1j@1Q !Aufsitzen 8102...[' WT1j@1Q Pl 5 Prs 6 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'wama' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'wama' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'wama' from object 8102...[' WT1j@1Q !Aufsitzen 8212...[' G?1I@1c Pl 3 Prs 3 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8212...[' G?1I@1c ?Tried to remove unassigned command 'wama' from object 8212...[' G?1I@1c ?Tried to remove unassigned command 'wama' from object 8212...[' G?1I@1c !FuehrungsFz 8102...[' WT1j@1Q !Aufsitzen 8102...[' WT1j@1Q Pl 5 Prs 6 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'wama' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'wama' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'wama' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'wama' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8212...[' G?1I@1c !Mannschaft rufen 610 7831...V' A72J@1q !Alarm fuer Ort 4294967290 ?Tried to remove unassigned command 'DUMMYIR' from object 8102...[' WT1j@1Q ?Nachbarfz !Dienstbeginn ? 1 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 1 7 ch8....k'!.w2Y®1@ tenne ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 1 7 ch25...`' 5,0Y®1@ tenne ?Tried to remove unassigned command 'DUMMYIR' from object 8102...[' WT1j@1Q ?Nachbarfz ?Tried to remove unassigned command 'DUMMYIR' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'DUMMYIR' from object 8212...[' G?1I@1c ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T !TL Fz hinzufuegen 7831...V' A72J@1q !Kein gueltiges Zug Ziel ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'DUMMYIR' from object 8212...[' G?1I@1c !Zum Geraet gehen 100 100 8212...[' G?1I@1c ?Tried to remove unassigned command 'DUMMYIR' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'DUMMYIR' from object 8102...[' WT1j@1Q !Abfahren? 8102...[' WT1j@1Q 8102...[' WT1j@1Q 6 ?Tried to remove unassigned command 'ErwarteNA' from object 8102...[' WT1j@1Q ?ActionEnterHouse: Entrance door is too far away to enter house !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8102...[' WT1j@1Q !WT SOSI : Fz 8102...[' WT1j@1Q Code 1 !Abfahren? 8102...[' WT1j@1Q 8102...[' WT1j@1Q 6 !CheckWitchDoc 10 !CheckWitchDoc Ende ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ErwarteNA' from object 8102...[' WT1j@1Q !WitchDoc Action Start !WitchDoc Action warming up !mod:/Audio/fx/fms/10233.wav !:FMS:23:3:1:27:26 ?Tried to remove unassigned command 'ams' from object 8102...[' WT1j@1Q !WT SOSI : Fz 8102...[' WT1j@1Q Code 1 !mod:/Audio/fx/fms/10233.wav !Wasser anschliessen 8102...[' WT1j@1Q 8102...[' WT1j@1Q ?Tried to remove unassigned command 'wama' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'haswe' from object 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q !mod:/Audio/fx/fms/10521.wav !:FMS:52:1:1:27:43 !mod:/Audio/fx/fms/10521.wav !Dienstbeginn ? 1 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 1 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 1 7 ch25...`' 5,0Y®1@ tenne !Alarmierung wird ausgelöst !Notfalleinsatz RTW 4-83-1 !:SIR:FAE:6:1:28:40 !Fz rueckt aus WEM4 72 20100501 4831...a' D83J@1Q 1 !WT SOSI : Fz 8831... ' '"0J@0Q Code 2 !Mannschaft rufen 610 4831...a' D83J@1Q !Alarm fuer Ort 4294967289 ?Nachbarfz ?ActionEnterHouse: Entrance door is too far away to enter house ?Nachbarfz ?Geraeteobjekt loeschen 100 ?Verteiler |Loading Model mod:\Models\Objects\mod:Models\Vehicles\Winterberg\verteiler.v3o |[VNUM=1.43] |Model contains 2228 vertices, 3051 polygons, 0 bones, 0 muscleanimframes !Aufsitzen 8421...[' HF1I@1g Pl 4 Prs 9 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'wama' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'wama' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g !Zum Geraet gehen 105 105 8421...[' HF1I@1g !Zum Geraet gehen 104 104 8421...[' HF1I@1g ?Tried to remove unassigned command 'DUMMYIR' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T !TL Fz hinzufuegen 4831...a' D83J@1Q !Kein gueltiges Zug Ziel ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Tried to remove unassigned command 'DUMMYIR' from object 1234567V6IME0K@2f ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8212...[' G?1I@1c ?Geraeteobjekt loeschen 104 ?LiMa |Loading Model mod:\Models\Objects\mod:Models\Vehicles\Winterberg\floodlight01.v3o |[VNUM=1.41] |Model contains 642 vertices, 362 polygons, 0 bones, 0 muscleanimframes ?Tried to remove unassigned command 'DUMMYIR' from object 8212...[' G?1I@1c ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 1 7 chr7...g' QP1Y®1@ tenne !CheckWitchDoc 10 !CheckWitchDoc Ende !Dienstbeginn ? 1 7 ch8....k'!.w2Y®1@ tenne ?Geraeteobjekt loeschen 105 ?Schnellangriff !Dienstbeginn ? 1 7 ch25...`' 5,0Y®1@ tenne !Abfahren? 8212...[' G?1I@1c 8212...[' G?1I@1c 3 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'ErwarteNA' from object 8212...[' G?1I@1c !WitchDoc Action Start !WitchDoc Action warming up !mod:/Audio/fx/fms/10243.wav !:FMS:24:3:1:35:55 ?Tried to remove unassigned command 'ams' from object 8212...[' G?1I@1c !WT SOSI : Fz 8212...[' G?1I@1c Code 1 !mod:/Audio/fx/fms/10243.wav !Wasser anschliessen 8212...[' G?1I@1c 8212...[' G?1I@1c ?Tried to remove unassigned command 'wama' from object 8212...[' G?1I@1c ?Tried to remove unassigned command 'haswe' from object 8212...[' G?1I@1c ?Tried to remove unassigned command 'haswe' from object PU1082871 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8212...[' G?1I@1c !mod:/Audio/fx/fms/10311.wav !:FMS:31:1:1:36:19 ?Tried to remove unassigned command 'DUMMYIR' from object 8421...[' HF1I@1g !mod:/Audio/fx/fms/10311.wav !Aufsitzen 8831... ' '"0J@0Q Pl 3 Prs 1 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !mod:/Audio/fx/fms/10024.wav !:FMS:2:4:1:37:16 !FZ ALARM 700 4 11 asf....$!E0+0I@2@ !Fz rueckt aus 5tongeber asf....$!E0+0I@2@ 0 !mod:/Audio/fx/fms/10024.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g !Alarmierung wird ausgelöst !Zu Ihnen kommt der RTW Bad Berleburg !:SIR:FAE:9:1:38:2 !Fz rueckt aus WEM4 72 20100501 si4831.S' @64J@1h 1 !FZ ALARM 700 1 11 asf....!!F'+0I@2@ !Mannschaft rufen 610 si4831.S' @64J@1h !Mannschaft rufen 6 asf....$!E0+0I@2@ !Fz rueckt aus 5tongeber asf....!!F'+0I@2@ 0 !Alarm fuer Ort 4294967286 ?Nachbarfz ?Nachbarfz !FZ ALARM 700 5 11 asf....%!FW+0I@2@ !Fz rueckt aus 5tongeber asf....%!FW+0I@2@ 0 !Mannschaft rufen 6 asf....%!FW+0I@2@ !Mannschaft rufen 6 asf....!!F'+0I@2@ ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object asf....$!E0+0I@2@ ?Nachbarfz !TL Fz hinzufuegen asf....$!E0+0I@2@ !Kein gueltiges Zug Ziel !Fz Raus asf....$!E0+0I@2@ WitchDc2 700 ?Tried to remove unassigned command 'wama' from object asf....$!E0+0I@2@ !WT SOSI : Fz asf....$!E0+0I@2@ Code 5 !SoSi Switch asf....$!E0+0I@2@ 5 ?Nachbarfz ?Nachbarfz ?Nachbarfz ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object asf....%!FW+0I@2@ ?Tried to remove unassigned command 'abwarten' from object asf....!!F'+0I@2@ !Fz Raus 11831..\' 6.1J@1Q 1234567V6IME0K@2f 610 ?Tried to remove unassigned command 'wama' from object 11831..\' 6.1J@1Q !TL Fz hinzufuegen asf....%!FW+0I@2@ !Kein gueltiges Zug Ziel !TL Fz hinzufuegen asf....!!F'+0I@2@ !Kein gueltiges Zug Ziel ?Tried to remove unassigned command 'DUMMYIR' from object 8421...[' HF1I@1g !FZ ALARM 700 1 11 asf....!!H$+0I@2@ !WT SOSI : Fz 11831..\' 6.1J@1Q Code 5 !SoSi Switch 11831..\' 6.1J@1Q 5 !SoSi AN 11831..\' 6.1J@1Q SoSi1082811 5 !Fz rueckt aus 5tongeber asf....!!H$+0I@2@ 0 !Fz Raus asf....%!FW+0I@2@ WitchDc6 700 ?Tried to remove unassigned command 'wama' from object asf....%!FW+0I@2@ !Fz Raus asf....!!F'+0I@2@ WitchDc1 700 ?Tried to remove unassigned command 'wama' from object asf....!!F'+0I@2@ ?ActionEnterHouse: Entrance door is too far away to enter house !WT SOSI : Fz asf....!!F'+0I@2@ Code 5 !SoSi Switch asf....!!F'+0I@2@ 5 !Abfahren? 8421...[' HF1I@1g 8421...[' HF1I@1g 9 ?Tried to remove unassigned command 'ErwarteNA' from object 8421...[' HF1I@1g !WitchDoc Action Start !WitchDoc Action warming up !Abfahren? 8831... ' '"0J@0Q 8831... ' '"0J@0Q 1 !Mannschaft rufen 6 asf....!!H$+0I@2@ !8831... ' '"0J@0Q Transported 1 pat !TL Fz entfernen 8421...[' HF1I@1g !TL Fz entfernen Ende !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8421...[' HF1I@1g !WT SOSI : Fz 8421...[' HF1I@1g Code 1 ?Tried to remove unassigned command 'ams' from object 8831... ' '"0J@0Q !WT SOSI : Fz 8831... ' '"0J@0Q Code 1 !Wasser anschliessen 8421...[' HF1I@1g 8421...[' HF1I@1g ?Tried to remove unassigned command 'wama' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'haswe' from object 8421...[' HF1I@1g ?Tried to remove unassigned command 'haswe' from object PU1082881 !Zum KH mit 8831... ' '"0J@0Q, 8831... ' '"0J@0Q Pat :1 CID:0 sek:0 ext: 0 Einsatz : 112 ?Tried to remove unassigned command 'DUMMYHasUmfeld' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g !:BETTEN:3:2:1 ?Nachbarfz !TL Fz hinzufuegen si4831.S' @64J@1h !Kein gueltiges Zug Ziel !WT SOSI : Fz asf....%!FW+0I@2@ Code 5 !SoSi Switch asf....%!FW+0I@2@ 5 ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object asf....!!H$+0I@2@ !TL Fz hinzufuegen asf....!!H$+0I@2@ !Kein gueltiges Zug Ziel !Fz Raus asf....!!H$+0I@2@ WitchDc0 700 ?Tried to remove unassigned command 'wama' from object asf....!!H$+0I@2@ !WT SOSI : Fz asf....!!H$+0I@2@ Code 5 !SoSi Switch asf....!!H$+0I@2@ 5 !:FOG:8 !Dienstbeginn ? 1 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 1 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 1 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !CheckWitchDoc 10 !CheckWitchDoc Ende !:FOG:10 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T !WT SOSI : Fz 8831... ' '"0J@0Q Code 0 !SoSi Switch 8831... ' '"0J@0Q 0 !SoSi AN 8831... ' '"0J@0Q SoSi1082770 0 ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10113.wav !:FMS:11:3:1:46:26 !mod:/Audio/fx/fms/10113.wav !mod:/Audio/fx/fms/10223.wav !:FMS:22:3:1:47:4 !mod:/Audio/fx/fms/10223.wav !mod:/Audio/fx/fms/10027.wav !:FMS:2:7:1:47:43 !mod:/Audio/fx/fms/10027.wav ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10381.wav !:FMS:38:1:1:48:24 !mod:/Audio/fx/fms/10381.wav !mod:/Audio/fx/fms/10113.wav !:FMS:11:3:1:49:4 !mod:/Audio/fx/fms/10113.wav !mod:/Audio/fx/fms/10113.wav !:FMS:11:3:1:49:40 !mod:/Audio/fx/fms/10113.wav !:FOG:23 !Dienstbeginn ? 1 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 1 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 1 7 ch25...`' 5,0Y®1@ tenne !mod:/Audio/fx/fms/10113.wav !:FMS:11:3:1:50:16 !mod:/Audio/fx/fms/10113.wav !CheckWitchDoc 10 !CheckWitchDoc Ende ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:25 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ErwarteNA' from object zpol2..S' 2\1TK1Q !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object zpol2..S' 2\1TK1Q !WT SOSI : Fz zpol2..S' 2\1TK1Q Code 1 !Wasser anschliessen zpol2..S' 2\1TK1Q zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'wama' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'haswe' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10601.wav !:FMS:60:1:1:52:16 !mod:/Audio/fx/fms/10601.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. !Fz Raus 7831...V' A72J@1q 1234567V6IME0K@2f 610 ?Tried to remove unassigned command 'wama' from object 7831...V' A72J@1q !WT SOSI : Fz 7831...V' A72J@1q Code 5 !SoSi Switch 7831...V' A72J@1q 5 !SoSi AN 7831...V' A72J@1q SoSi1082859 5 ?ActionEnterHouse: Entrance door is too far away to enter house !:FOG:30 !Dienstbeginn ? 1 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 1 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 1 7 ch25...`' 5,0Y®1@ tenne !CheckWitchDoc 10 !CheckWitchDoc Ende ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !WT SOSI : Fz asf....%!FW+0I@2@ Code 2 !mod:/Audio/fx/fms/10114.wav !:FMS:11:4:2:1:19 !Object Pull Flag Aufladen 2448 WitchDc6 4 ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10114.wav ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 2 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 2 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 2 7 ch25...`' 5,0Y®1@ tenne |Loading Model mod:Models\Vehicles\Winterberg\asf2.v3o |[VNUM=1.43] |Model contains 5582 vertices, 6689 polygons, 0 bones, 0 muscleanimframes !CheckWitchDoc 10 !CheckWitchDoc Ende !Aufsitzen asf....%!FW+0I@2@ Pl 0 Prs 2 ChildID 0 cid 112 ?ActionEnterHouse: Entrance door is too far away to enter house !Abfahren? asf....%!FW+0I@2@ asf....%!FW+0I@2@ 2 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object asf....%!FW+0I@2@ ?Tried to remove unassigned command 'ErwarteNA' from object asf....%!FW+0I@2@ Rotation of GameObject: -0.999695 0.024716 0.000000 -0.024716 -0.999695 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object asf....%!FW+0I@2@ !WT SOSI : Fz asf....%!FW+0I@2@ Code 1 !Wasser anschliessen asf....%!FW+0I@2@ asf....%!FW+0I@2@ ?Tried to remove unassigned command 'wama' from object asf....%!FW+0I@2@ ?Tried to remove unassigned command 'haswe' from object asf....%!FW+0I@2@ !mod:/Audio/fx/fms/10117.wav !:FMS:11:7:2:7:21 !mod:/Audio/fx/fms/10117.wav ?ActionEnterHouse: Entrance door is too far away to enter house !Klinik anfahren khpark6 Rotation of GameObject: 0.043546 -0.999051 0.000000 0.999051 0.043546 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 8831... ' '"0J@0Q Code 1 !WT SOSI : Fz asf....$!E0+0I@2@ Code 2 !mod:/Audio/fx/fms/10114.wav !:FMS:11:4:2:9:52 !Object Pull Flag Aufladen 2448 WitchDc2 4 !mod:/Audio/fx/fms/10114.wav !WT SOSI : Fz asf....!!F'+0I@2@ Code 2 !mod:/Audio/fx/fms/10114.wav !:FMS:11:4:2:10:31 !Object Pull Flag Aufladen 2448 WitchDc1 4 !mod:/Audio/fx/fms/10114.wav !WT SOSI : Fz 11831..\' 6.1J@1Q Code 2 !mod:/Audio/fx/fms/10144.wav !:FMS:14:4:2:10:57 !mod:/Audio/fx/fms/10144.wav !Dienstbeginn ? 2 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 2 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 2 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q !mod:/Audio/fx/fms/10522.wav !:FMS:52:2:2:13:0 !CheckWitchDoc 10 !CheckWitchDoc Ende !Wache absitzen 8102...[' WT1j@1Q im Fz 6 Prs 6 Trans 0 !Inspektion 8102...[' WT1j@1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8102...[' WT1j@1Q !Fz Wache Funk aus 8102...[' WT1j@1Q !Fz Inspektion Ende 8102...[' WT1j@1Q !mod:/Audio/fx/fms/10522.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 11831..\' 6.1J@1Q !Ungueltiges FuehrungsFz !Fz Raus si4831.S' @64J@1h 1234567V6IME0K@2f 610 ?Tried to remove unassigned command 'wama' from object si4831.S' @64J@1h !WT SOSI : Fz si4831.S' @64J@1h Code 5 !SoSi Switch si4831.S' @64J@1h 5 !SoSi AN si4831.S' @64J@1h SoSi1082857 5 ?ActionEnterHouse: Entrance door is too far away to enter house !Aufsitzen asf....$!E0+0I@2@ Pl 0 Prs 2 ChildID 0 cid 112 !Fz Raus 4831...a' D83J@1Q 1234567V6IME0K@2f 610 ?Tried to remove unassigned command 'wama' from object 4831...a' D83J@1Q !WT SOSI : Fz 4831...a' D83J@1Q Code 5 !SoSi Switch 4831...a' D83J@1Q 5 !SoSi AN 4831...a' D83J@1Q SoSi1082863 5 !WT SOSI : Fz asf....!!H$+0I@2@ Code 2 !Abfahren? asf....$!E0+0I@2@ asf....$!E0+0I@2@ 2 !mod:/Audio/fx/fms/10114.wav !:FMS:11:4:2:15:33 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object asf....$!E0+0I@2@ ?Tried to remove unassigned command 'ErwarteNA' from object asf....$!E0+0I@2@ Rotation of GameObject: 0.999845 0.017582 0.000000 -0.017582 0.999845 0.000000 0.000000 0.000000 1.000000 !Object Pull Flag Aufladen 2448 WitchDc0 4 !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object asf....$!E0+0I@2@ !mod:/Audio/fx/fms/10114.wav !WT SOSI : Fz asf....$!E0+0I@2@ Code 1 !Wasser anschliessen asf....$!E0+0I@2@ asf....$!E0+0I@2@ ?Tried to remove unassigned command 'wama' from object asf....$!E0+0I@2@ ?Tried to remove unassigned command 'haswe' from object asf....$!E0+0I@2@ !mod:/Audio/fx/fms/10117.wav !:FMS:11:7:2:15:55 !mod:/Audio/fx/fms/10117.wav ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 2 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 2 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 2 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Aufsitzen 11831..\' 6.1J@1Q Pl 3 Prs 1 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 11831..\' 6.1J@1Q !mod:/Audio/fx/fms/10028.wav !:FMS:2:8:2:20:4 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 11831..\' 6.1J@1Q ?Tried to remove unassigned command 'manv_gelb' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'manv_gruen' from object 8831... ' '"0J@0Q !Pat aussteigen 0 WitchDcPat 8831... ' '"0J@0Q !mod:/Audio/fx/fms/10028.wav !CheckWitchDoc 10 !CheckWitchDoc Ende !Aufsitzen asf....!!H$+0I@2@ Pl 0 Prs 2 ChildID 0 cid 112 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8212...[' G?1I@1c !mod:/Audio/fx/fms/10312.wav !:FMS:31:2:2:20:52 !Wache absitzen 8212...[' G?1I@1c im Fz 3 Prs 3 Trans 0 !In die Anstalt 8831... ' '"0J@0Q 0 !Inspektion 8212...[' G?1I@1c ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8212...[' G?1I@1c !Fz Wache Funk aus 8212...[' G?1I@1c !Fz Inspektion Ende 8212...[' G?1I@1c !mod:/Audio/fx/fms/10312.wav !Abfahren? asf....!!H$+0I@2@ asf....!!H$+0I@2@ 2 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object asf....!!H$+0I@2@ ?Tried to remove unassigned command 'ErwarteNA' from object asf....!!H$+0I@2@ Rotation of GameObject: -0.071779 -0.997421 0.000000 0.997421 -0.071779 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object asf....!!H$+0I@2@ !WT SOSI : Fz asf....!!H$+0I@2@ Code 1 !Wasser anschliessen asf....!!H$+0I@2@ asf....!!H$+0I@2@ ?Tried to remove unassigned command 'wama' from object asf....!!H$+0I@2@ ?Tried to remove unassigned command 'haswe' from object asf....!!H$+0I@2@ !mod:/Audio/fx/fms/10117.wav !:FMS:11:7:2:21:36 !Aufsitzen asf....!!F'+0I@2@ Pl 0 Prs 2 ChildID 0 cid 112 !mod:/Audio/fx/fms/10117.wav !Abfahren? asf....!!F'+0I@2@ asf....!!F'+0I@2@ 2 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object asf....!!F'+0I@2@ ?Tried to remove unassigned command 'ErwarteNA' from object asf....!!F'+0I@2@ Rotation of GameObject: -0.071779 -0.997421 0.000000 0.997421 -0.071779 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ErwarteNA' from object stw1... ' ,'0O@0T Rotation of GameObject: -0.093163 -0.995651 0.000000 0.995651 -0.093163 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object stw1... ' ,'0O@0T !WT SOSI : Fz stw1... ' ,'0O@0T Code 1 !Wasser anschliessen stw1... ' ,'0O@0T stw1... ' ,'0O@0T ?Tried to remove unassigned command 'wama' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'haswe' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10071.wav !:FMS:7:1:2:23:52 !mod:/Audio/fx/fms/10071.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ams' from object asf....!!F'+0I@2@ !WT SOSI : Fz asf....!!F'+0I@2@ Code 1 !Wasser anschliessen asf....!!F'+0I@2@ asf....!!F'+0I@2@ ?Tried to remove unassigned command 'wama' from object asf....!!F'+0I@2@ ?Tried to remove unassigned command 'haswe' from object asf....!!F'+0I@2@ !mod:/Audio/fx/fms/10117.wav !:FMS:11:7:2:25:48 !mod:/Audio/fx/fms/10117.wav !Abfahren? 11831..\' 6.1J@1Q 11831..\' 6.1J@1Q 1 !11831..\' 6.1J@1Q Transported 1 pat !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 11831..\' 6.1J@1Q !WT SOSI : Fz 11831..\' 6.1J@1Q Code 1 !Zum KH mit 11831..\' 6.1J@1Q, 11831..\' 6.1J@1Q Pat :1 CID:0 sek:0 ext: 0 Einsatz : 112 !NA angefordert 11831..\' 6.1J@1Q WitchDc4 1133903872 !Dienstbeginn ? 2 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 2 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 2 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !CheckWitchDoc 10 !CheckWitchDoc Ende ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g !mod:/Audio/fx/fms/10382.wav !:FMS:38:2:2:28:38 !Wache absitzen 8421...[' HF1I@1g im Fz 9 Prs 9 Trans 0 !Inspektion 8421...[' HF1I@1g ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8421...[' HF1I@1g !Fz Wache Funk aus 8421...[' HF1I@1g !Fz Inspektion Ende 8421...[' HF1I@1g !mod:/Audio/fx/fms/10382.wav ?Tried to remove unassigned command 'sofa' from object 8821... /;>!0M@0Q !FZ ALARM 602 0 1 8821... /;>!0M@0Q !RD-Auftrag Nr. 19 !Alarmierung wird ausgelöst !Einsatz Notarzt 8-82-1 !:SIR:FAE:0:2:29:33 !Fz rueckt aus WEM4 72 20100501 8821... /;>!0M@0Q 1 !Mannschaft rufen 610 8821... /;>!0M@0Q !Alarm fuer Ort 4294967295 ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8821... /;>!0M@0Q ?ActionEnterHouse: Entrance door is too far away to enter house ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8821... /;>!0M@0Q !ASF Unload 1 Objects !ASF abladen WitchDc6 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object asf....%!FW+0I@2@ !ASF Unload fertig !WT SOSI : Fz 7831...V' A72J@1q Code 2 ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 2 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 2 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 2 7 ch25...`' 5,0Y®1@ tenne !mod:/Audio/fx/fms/10234.wav !:FMS:23:4:2:34:4 !mod:/Audio/fx/fms/10234.wav ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !mod:/Audio/fx/fms/10112.wav !:FMS:11:2:2:34:45 !mod:/Audio/fx/fms/10112.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7831...V' A72J@1q ?ActionEnterHouse: Entrance door is too far away to enter house !CheckWitchDoc 10 !CheckWitchDoc Ende ?Tried to remove unassigned command 'DUMMYIR' from object 1234567V6IME0K@2f ?ActionEnterHouse: Entrance door is too far away to enter house !WT SOSI : Fz si4831.S' @64J@1h Code 2 !mod:/Audio/fx/fms/10224.wav !:FMS:22:4:2:38:43 !mod:/Audio/fx/fms/10224.wav !Aufsitzen 7831...V' A72J@1q Pl 3 Prs 1 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 7831...V' A72J@1q !Dienstbeginn ? 2 7 chr7...g' QP1Y®1@ tenne ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7831...V' A72J@1q !Dienstbeginn ? 2 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 2 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object si4831.S' @64J@1h !Aufsitzen 8831... ' '"0J@0Q Pl 3 Prs 1 ChildID 985 cid 112 ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !CheckWitchDoc 10 !CheckWitchDoc Ende ?ActionEnterHouse: Entrance door is too far away to enter house !Abfahren? 7831...V' A72J@1q 7831...V' A72J@1q 1 !7831...V' A72J@1q Transported 1 pat !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 7831...V' A72J@1q !WT SOSI : Fz 7831...V' A72J@1q Code 1 !Zum KH mit 7831...V' A72J@1q, 7831...V' A72J@1q Pat :1 CID:0 sek:0 ext: 0 Einsatz : 112 ?Tried to remove unassigned command 'DUMMYHasUmfeld' from object 7831...V' A72J@1q !mod:/Audio/fx/fms/10237.wav !:FMS:23:7:2:44:24 !:BETTEN:2:2:1 !WT SOSI : Fz 7831...V' A72J@1q Code 5 !SoSi Switch 7831...V' A72J@1q 5 !SoSi AN 7831...V' A72J@1q SoSi1082859 5 !mod:/Audio/fx/fms/10237.wav !WT SOSI : Fz 4831...a' D83J@1Q Code 2 !mod:/Audio/fx/fms/10244.wav !:FMS:24:4:2:46:9 !mod:/Audio/fx/fms/10244.wav ?ActionEnterHouse: Entrance door is too far away to enter house !Aufsitzen si4831.S' @64J@1h Pl 3 Prs 1 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object si4831.S' @64J@1h ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object si4831.S' @64J@1h !Dienstbeginn ? 2 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 2 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 2 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !TL Fz hinzufuegen 8821... /;>!0M@0Q !Kein gueltiges Zug Ziel !mod:/Audio/fx/fms/10013.wav !:FMS:1:3:2:49:9 !Fz Raus 8821... /;>!0M@0Q 11831..\' 6.1J@1Q 602 ?Tried to remove unassigned command 'wama' from object 8821... /;>!0M@0Q !WT SOSI : Fz 8821... /;>!0M@0Q Code 3 !SoSi Switch 8821... /;>!0M@0Q 3 !mod:/Audio/fx/fms/10013.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 4831...a' D83J@1Q !CheckWitchDoc 10 !CheckWitchDoc Ende !mod:/Audio/fx/fms/10112.wav !:FMS:11:2:2:50:43 !ASF Unload 1 Objects !ASF abladen WitchDc0 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object asf....!!H$+0I@2@ !ASF Unload fertig !mod:/Audio/fx/fms/10112.wav ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Tried to remove unassigned command 'sofa' from object asf....!!H$+0I@2@ ?ActionEnterHouse: Entrance door is too far away to enter house !Abfahren? si4831.S' @64J@1h si4831.S' @64J@1h 1 !si4831.S' @64J@1h Transported 1 pat !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object si4831.S' @64J@1h !WT SOSI : Fz si4831.S' @64J@1h Code 1 !Zum KH mit si4831.S' @64J@1h, si4831.S' @64J@1h Pat :1 CID:0 sek:0 ext: 0 Einsatz : 112 ?Tried to remove unassigned command 'DUMMYHasUmfeld' from object si4831.S' @64J@1h ?Tried to remove unassigned command 'sofa' from object asf....!!H$+0I@2@ !mod:/Audio/fx/fms/10227.wav !:FMS:22:7:2:52:16 !:BETTEN:1:2:1 !WT SOSI : Fz si4831.S' @64J@1h Code 5 !SoSi Switch si4831.S' @64J@1h 5 !SoSi AN si4831.S' @64J@1h SoSi1082857 5 !mod:/Audio/fx/fms/10227.wav ?Tried to remove unassigned command 'abwarten' from object 8831... ' '"0J@0Q !mod:/Audio/fx/fms/10112.wav !:FMS:11:2:2:52:40 !ASF Unload 1 Objects !ASF abladen WitchDc2 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object asf....$!E0+0I@2@ !ASF Unload fertig !mod:/Audio/fx/fms/10112.wav ?Tried to remove unassigned command 'sofa' from object asf....!!H$+0I@2@ !FZ ALARM 700 1 11 asf....!!H$+0I@2@ !Fz rueckt aus 5tongeber asf....!!H$+0I@2@ 0 !Aufsitzen 8831... ' '"0J@0Q Pl 2 Prs 3 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !FZ ALARM 700 1 11 asf....!"U?+0I@2@ !Fz rueckt aus 5tongeber asf....!"U?+0I@2@ 0 !Mannschaft rufen 6 asf....!!H$+0I@2@ !WT SOSI : Fz 8821... /;>!0M@0Q Code 10 !SoSi Switch 8821... /;>!0M@0Q 5 !SoSi AN 8821... /;>!0M@0Q SoSi1086259 5 !FZ ALARM 700 3 11 asf....#"V)+0I@2@ ?ActionEnterHouse: Entrance door is too far away to enter house !Fz rueckt aus 5tongeber asf....#"V)+0I@2@ 0 !Mannschaft rufen 6 asf....!"U?+0I@2@ ?Nachbarfz !Mannschaft rufen 6 asf....#"V)+0I@2@ !Dienstbeginn ? 2 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 2 7 ch8....k'!.w2Y®1@ tenne ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object asf....!"U?+0I@2@ !Dienstbeginn ? 2 7 ch25...`' 5,0Y®1@ tenne !TL Fz hinzufuegen asf....!"U?+0I@2@ !Kein gueltiges Zug Ziel !mod:/Audio/fx/fms/10113.wav !:FMS:11:3:2:55:38 ?Nachbarfz !Fz Raus asf....!"U?+0I@2@ WitchDcCore2 700 ?Tried to remove unassigned command 'wama' from object asf....!"U?+0I@2@ !Abfahren? 8831... ' '"0J@0Q 8831... ' '"0J@0Q 2 !WT SOSI : Fz asf....!"U?+0I@2@ Code 5 !SoSi Switch asf....!"U?+0I@2@ 5 ?Tried to remove unassigned command 'ErwarteNA' from object 8831... ' '"0J@0Q Rotation of GameObject: 0.996511 -0.083468 0.000000 0.083468 0.996511 0.000000 0.000000 0.000000 1.000000 !mod:/Audio/fx/fms/10113.wav !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8831... ' '"0J@0Q !BMA klinik hat ID 201 !mod:/Audio/fx/fms/16011.wav !BMA klinik hat ID 201 !:BMA:0:201:1:2:55:57 !WT SOSI : Fz asf....!"U?+0I@2@ Code 2 !WT SOSI : Fz 8831... ' '"0J@0Q Code 1 !BMA klinik hat ID 201 !mod:/Audio/fx/fms/16011.wav ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object asf....!"U?+0I@2@ ?Tried to remove unassigned command 'ErwarteNA' from object asf....!"U?+0I@2@ Rotation of GameObject: -0.071779 -0.997421 0.000000 0.997421 -0.071779 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'DUMMYIR' from object 8831... ' '"0J@0Q ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object asf....#"V)+0I@2@ !Wasser anschliessen 8831... ' '"0J@0Q 8831... ' '"0J@0Q ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'haswe' from object 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ams' from object asf....!"U?+0I@2@ !TL Fz hinzufuegen asf....#"V)+0I@2@ !Kein gueltiges Zug Ziel !WT SOSI : Fz asf....!"U?+0I@2@ Code 1 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !mod:/Audio/fx/fms/10021.wav !:FMS:2:1:2:56:14 !Wasser anschliessen asf....!"U?+0I@2@ asf....!"U?+0I@2@ ?Tried to remove unassigned command 'wama' from object asf....!"U?+0I@2@ ?Tried to remove unassigned command 'haswe' from object asf....!"U?+0I@2@ !Fz Raus asf....#"V)+0I@2@ WitchDcCore 700 ?Tried to remove unassigned command 'wama' from object asf....#"V)+0I@2@ !Aufsitzen 4831...a' D83J@1Q Pl 3 Prs 1 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 4831...a' D83J@1Q !mod:/Audio/fx/fms/10113.wav !:FMS:11:3:2:56:24 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object asf....!"U?+0I@2@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 4831...a' D83J@1Q !mod:/Audio/fx/fms/10111.wav !:FMS:11:1:2:56:33 !mod:/Audio/fx/fms/10111.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object asf....!"U?+0I@2@ !mod:/Audio/fx/fms/10112.wav !:FMS:11:2:2:56:52 !ASF Unload 0 Objects ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object asf....!"U?+0I@2@ !ASF Unload fertig ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10112.wav !mod:/Audio/fx/fms/10112.wav !:FMS:11:2:2:57:19 !ASF Unload 1 Objects !ASF abladen WitchDc1 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object asf....!!F'+0I@2@ !ASF Unload fertig !mod:/Audio/fx/fms/10112.wav !CheckWitchDoc 10 !CheckWitchDoc Ende !mod:/Audio/fx/fms/10113.wav !Parkplatz freigegeben 8831... ' '"0J@0Q khpark6 !mod:/Audio/fx/fms/10021.wav ?ActionEnterHouse: Entrance door is too far away to enter house !Abfahren? 4831...a' D83J@1Q 4831...a' D83J@1Q 1 !4831...a' D83J@1Q Transported 1 pat !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 4831...a' D83J@1Q !WT SOSI : Fz 4831...a' D83J@1Q Code 1 !Zum KH mit 4831...a' D83J@1Q, 4831...a' D83J@1Q Pat :1 CID:0 sek:0 ext: 0 Einsatz : 112 ?Tried to remove unassigned command 'DUMMYHasUmfeld' from object 4831...a' D83J@1Q !mod:/Audio/fx/fms/10247.wav !:FMS:24:7:3:0:38 !mod:/Audio/fx/fms/10247.wav !:BETTEN:1:2:1 !WT SOSI : Fz 4831...a' D83J@1Q Code 5 !SoSi Switch 4831...a' D83J@1Q 5 !SoSi AN 4831...a' D83J@1Q SoSi1082863 5 !WT SOSI : Fz asf....#"V)+0I@2@ Code 5 !SoSi Switch asf....#"V)+0I@2@ 5 !WT SOSI : Fz asf....#"V)+0I@2@ Code 2 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object asf....#"V)+0I@2@ ?Tried to remove unassigned command 'ErwarteNA' from object asf....#"V)+0I@2@ Rotation of GameObject: -0.071779 -0.997421 0.000000 0.997421 -0.071779 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object asf....#"V)+0I@2@ !WT SOSI : Fz asf....#"V)+0I@2@ Code 1 !Wasser anschliessen asf....#"V)+0I@2@ asf....#"V)+0I@2@ ?Tried to remove unassigned command 'wama' from object asf....#"V)+0I@2@ ?Tried to remove unassigned command 'haswe' from object asf....#"V)+0I@2@ ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object asf....#"V)+0I@2@ !mod:/Audio/fx/fms/10111.wav !:FMS:11:1:3:2:7 ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10111.wav Rotation of GameObject: -0.996862 0.079151 0.000000 -0.079151 -0.996862 0.000000 0.000000 0.000000 1.000000 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object asf....#"V)+0I@2@ !mod:/Audio/fx/fms/10112.wav !:FMS:11:2:3:2:33 !ASF Unload 0 Objects ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object asf....#"V)+0I@2@ !ASF Unload fertig !Dienstbeginn ? 3 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 3 7 ch8....k'!.w2Y®1@ tenne !mod:/Audio/fx/fms/10112.wav !Dienstbeginn ? 3 7 ch25...`' 5,0Y®1@ tenne !WT SOSI : Fz 8821... /;>!0M@0Q Code 2 !mod:/Audio/fx/fms/10014.wav !:FMS:1:4:3:4:0 !mod:/Audio/fx/fms/10014.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8821... /;>!0M@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !mod:/Audio/fx/fms/10022.wav !:FMS:2:2:3:5:24 !Wache absitzen 8831... ' '"0J@0Q im Fz 2 Prs 2 Trans 0 !mod:/Audio/fx/fms/10022.wav !Inspektion 8831... ' '"0J@0Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !Fz Wache Funk aus 8831... ' '"0J@0Q !Fz Inspektion Ende 8831... ' '"0J@0Q !CheckWitchDoc 10 !CheckWitchDoc Ende !Abfahren? 8821... /;>!0M@0Q 11831..\' 6.1J@1Q 2 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 11831..\' 6.1J@1Q !11831..\' 6.1J@1Q Transported 1 pat !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 11831..\' 6.1J@1Q !WT SOSI : Fz 11831..\' 6.1J@1Q Code 1 !Zum KH mit 11831..\' 6.1J@1Q, 11831..\' 6.1J@1Q Pat :1 CID:0 sek:0 ext: 0 Einsatz : 112 ?Tried to remove unassigned command 'DUMMYHasUmfeld' from object 11831..\' 6.1J@1Q !mod:/Audio/fx/fms/10147.wav !:FMS:14:7:3:7:14 !:BETTEN:0:1:1 !WT SOSI : Fz 11831..\' 6.1J@1Q Code 5 !SoSi Switch 11831..\' 6.1J@1Q 5 !SoSi AN 11831..\' 6.1J@1Q SoSi1082811 5 !BMA klinik hat ID 201 !mod:/Audio/fx/fms/16014.wav !BMA klinik hat ID 201 !:BMA:0:201:4:3:7:21 !BMA klinik hat ID 201 !mod:/Audio/fx/fms/16014.wav ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10147.wav !Aufsitzen 8821... /;>!0M@0Q Pl 1 Prs 2 ChildID 19292 cid 1082811 !Abfahren? 8821... /;>!0M@0Q 8821... /;>!0M@0Q 1 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object 8821... /;>!0M@0Q !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object 8821... /;>!0M@0Q !WT SOSI : Fz 8821... /;>!0M@0Q Code 1 ?Tried to remove unassigned command 'DUMMYIR' from object 8821... /;>!0M@0Q !WT SOSI : Fz 8821... /;>!0M@0Q Code 1 !mod:/Audio/fx/fms/10017.wav !:FMS:1:7:3:8:28 !mod:/Audio/fx/fms/10017.wav ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ErwarteNA' from object stw2... ' -(0O@0T Rotation of GameObject: -0.068927 -0.997622 0.000000 0.997622 -0.068927 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object stw2... ' -(0O@0T !WT SOSI : Fz stw2... ' -(0O@0T Code 1 !Wasser anschliessen stw2... ' -(0O@0T stw2... ' -(0O@0T ?Tried to remove unassigned command 'wama' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'haswe' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw2... ' -(0O@0T !mod:/Audio/fx/fms/10081.wav !:FMS:8:1:3:9:24 !mod:/Audio/fx/fms/10081.wav !Dienstbeginn ? 3 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 3 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 3 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !CheckWitchDoc 10 !CheckWitchDoc Ende ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 3 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 3 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 3 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "weihnachtsmann" is blocked. !Klinik anfahren khpark6 Rotation of GameObject: 0.043546 -0.999051 0.000000 0.999051 0.043546 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 7831...V' A72J@1q Code 1 !CheckWitchDoc 10 !CheckWitchDoc Ende !Klinik anfahren khpark5 Rotation of GameObject: 0.024335 -0.999704 0.000000 0.999704 0.024335 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz si4831.S' @64J@1h Code 1 ?ActionEnterHouse: Entrance door is too far away to enter house ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 3 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 3 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 3 7 ch25...`' 5,0Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house ?SpawnPoint "zivi_path": Assigned path "zivi_path" is blocked. ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10602.wav !:FMS:60:2:3:26:57 !Wache absitzen zpol2..S' 2\1TK1Q im Fz 2 Prs 2 Trans 0 !Inspektion zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !Fz Wache Funk aus zpol2..S' 2\1TK1Q !Fz Inspektion Ende zpol2..S' 2\1TK1Q !mod:/Audio/fx/fms/10602.wav !CheckWitchDoc 10 !CheckWitchDoc Ende ?ActionEnterHouse: Entrance door is too far away to enter house !Klinik anfahren khpark7 Rotation of GameObject: 0.065965 -0.997822 0.000000 0.997822 0.065965 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 4831...a' D83J@1Q Code 1 !mod:/Audio/fx/fms/10238.wav !:FMS:23:8:3:29:31 ?Tried to remove unassigned command 'manv_gelb' from object 7831...V' A72J@1q ?Tried to remove unassigned command 'manv_gruen' from object 7831...V' A72J@1q !Pat aussteigen 0 WitchDcPat 7831...V' A72J@1q !mod:/Audio/fx/fms/10238.wav !In die Anstalt 7831...V' A72J@1q 0 !mod:/Audio/fx/fms/10228.wav !:FMS:22:8:3:31:2 ?Tried to remove unassigned command 'manv_gelb' from object si4831.S' @64J@1h ?Tried to remove unassigned command 'manv_gruen' from object si4831.S' @64J@1h !Pat aussteigen 0 WitchDc6 si4831.S' @64J@1h !mod:/Audio/fx/fms/10228.wav ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'sofa' from object 8831... ' '"0J@0Q !FZ ALARM 610 0 2 8831... ' '"0J@0Q !RD-Auftrag Nr. 20 !Alarmierung wird ausgelöst !Notfalleinsatz RTW 8-83-1 !:SIR:FAE:3:3:31:38 !Fz rueckt aus WEM4 72 20100501 8831... ' '"0J@0Q 1 !Dienstbeginn ? 3 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 3 7 ch8....k'!.w2Y®1@ tenne ?SpawnPoint "traffic_person05": Assigned path "traffic_person05" is blocked. !Dienstbeginn ? 3 7 ch25...`' 5,0Y®1@ tenne !In die Anstalt si4831.S' @64J@1h 0 ?Tried to remove unassigned command 'sofa' from object kb9183.W' E95J@1Q !FZ ALARM 610 55 25 kb9183.W' E95J@1Q !RD-Auftrag Nr. 21 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !Wache absitzen stw1... ' ,'0O@0T im Fz 2 Prs 2 Trans 0 !Alarm fuer Ort 4294967292 !Inspektion stw1... ' ,'0O@0T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !Fz Wache Funk aus stw1... ' ,'0O@0T !Fz Inspektion Ende stw1... ' ,'0O@0T ?Tried to remove unassigned command 'sofa' from object 5831...h'! b6J@1s !FZ ALARM 610 72 66 5831...h'! b6J@1s !RD-Auftrag Nr. 22 !Mannschaft rufen 610 8831... ' '"0J@0Q ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 8831... ' '"0J@0Q !Klinik anfahren khpark8 Rotation of GameObject: 0.053130 -0.998588 0.000000 0.998588 0.053130 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 8821... /;>!0M@0Q Code 1 ?ActionEnterHouse: Entrance door is too far away to enter house !RTW Rufen 0 0 !RTW Rufen 108610 1 ?Tried to remove unassigned command 'sofa' from object 8832... '!E !FZ ALARM 610 0 108 8832... '!EŒAJµ0Q !RD-Auftrag Nr. 23 !Klinik anfahren khpark9 Rotation of GameObject: -0.999121 -0.041927 0.000000 0.041927 -0.999121 0.000000 0.000000 0.000000 1.000000 !Klinik Anfahrt Ende !WT SOSI : Fz 11831..\' 6.1J@1Q Code 1 ?Tried to remove unassigned command 'DUMMYIR' from object 8831... ' '"0J@0Q !CheckWitchDoc 10 !CheckWitchDoc Ende !mod:/Audio/fx/fms/10072.wav !:FMS:7:2:3:35:57 ?Tried to remove unassigned command 'DUMMYIR' from object 8831... ' '"0J@0Q !mod:/Audio/fx/fms/10072.wav ?Tried to remove unassigned command 'sofa' from object 5832...h'!2z7J@1s !FZ ALARM 610 72 90 5832...h'!2z7J@1s !RD-Auftrag Nr. 24 ?ActionEnterHouse: Entrance door is too far away to enter house !Alarmierung wird ausgelöst !Zu Ihnen kommt der Rot-Kreuz Korbach 91/83 !:SIR:FAE:8:3:36:33 !Fz rueckt aus WEM4 72 20100501 kb9183.W' E95J@1Q 1 !Alarm fuer Ort 4294967287 !Mannschaft rufen 610 kb9183.W' E95J@1Q ?Nachbarfz !Warte auf RTW 8821... /;>!0M@0Q ?Nachbarfz !Dienstbeginn ? 3 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 3 7 ch8....k'!.w2Y®1@ tenne ?ActionEnterHouse: Entrance door is too far away to enter house !Dienstbeginn ? 3 7 ch25...`' 5,0Y®1@ tenne !TL Fz hinzufuegen 8831... ' '"0J@0Q !Kein gueltiges Zug Ziel !Fz Raus 8831... ' '"0J@0Q 1234567V6IME0K@2f 610 ?Tried to remove unassigned command 'wama' from object 8831... ' '"0J@0Q !WT SOSI : Fz 8831... ' '"0J@0Q Code 3 !SoSi Switch 8831... ' '"0J@0Q 3 ?Tried to remove unassigned command 'manv_gelb' from object 4831...a' D83J@1Q ?Tried to remove unassigned command 'manv_gruen' from object 4831...a' D83J@1Q !Pat aussteigen 0 WitchDcPat 4831...a' D83J@1Q !Mannschaft rufen 103 zpol2..S' 2\1TK1Q ?Nachbarfz !Warte auf RTW 8821... /;>!0M@0Q !TL Fz hinzufuegen kb9183.W' E95J@1Q !Kein gueltiges Zug Ziel !In die Anstalt 4831...a' D83J@1Q 0 ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'manv_gelb' from object 11831..\' 6.1J@1Q ?Tried to remove unassigned command 'manv_gruen' from object 11831..\' 6.1J@1Q ?Tried to remove unassigned command 'manv_gelb' from object 8821... /;>!0M@0Q ?Tried to remove unassigned command 'manv_gruen' from object 8821... /;>!0M@0Q !Pat aussteigen 0 WitchDc4 11831..\' 6.1J@1Q ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ErwarteNA' from object zpol2..S' 2\1TK1Q !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object zpol2..S' 2\1TK1Q !WT SOSI : Fz zpol2..S' 2\1TK1Q Code 1 !Wasser anschliessen zpol2..S' 2\1TK1Q zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'wama' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'haswe' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !In die Anstalt 11831..\' 6.1J@1Q 0 !In die Anstalt 8821... /;>!0M@0Q 0 !Wache absitzen zpol2..S' 2\1TK1Q im Fz 2 Prs 2 Trans 0 !Inspektion zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !Fz Wache Funk aus zpol2..S' 2\1TK1Q !Fz Inspektion Ende zpol2..S' 2\1TK1Q !Fz Da RTW 8821... /;>!0M@0Q !CheckWitchDoc 10 !CheckWitchDoc Ende !WT SOSI : Fz 8831... ' '"0J@0Q Code 10 !SoSi Switch 8831... ' '"0J@0Q 5 !SoSi AN 8831... ' '"0J@0Q SoSi1082770 5 ?ActionEnterHouse: Entrance door is too far away to enter house !FuehrungsFz SEG-RD.V6IDC0j@2T !Aufsitzen SEG-RD.V6IDC0j@2T Pl 7 Prs 6 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'wama' from object SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'wama' from object SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'wama' from object SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'wama' from object SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'wama' from object SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?Tried to remove unassigned command 'DUMMYIR' from object SEG-RD.V6IDC0j@2T ?no door found for animation with door-type 3 ?Tried to remove unassigned command 'DUMMYIR' from object SEG-RD.V6IDC0j@2T ?no door found for animation with door-type 3 ?Tried to remove unassigned command 'DUMMYIR' from object SEG-RD.V6IDC0j@2T ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?Tried to remove unassigned command 'DUMMYIR' from object SEG-RD.V6IDC0j@2T !mod:/Audio/fx/fms/10602.wav !:FMS:60:2:3:46:19 !Dienstbeginn ? 3 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 3 7 ch8....k'!.w2Y®1@ tenne !Dienstbeginn ? 3 7 ch25...`' 5,0Y®1@ tenne !mod:/Audio/fx/fms/10602.wav !mod:/Audio/fx/fms/10601.wav !:FMS:60:1:3:47:0 ?ActionEnterHouse: Entrance door is too far away to enter house !Mannschaft rufen 101 stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10601.wav ?An der Wache !mod:/Audio/fx/fms/10148.wav !:FMS:14:8:3:47:36 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !Aufsitzen 1234567V6IHD0J@2T Pl 6 Prs 6 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object 1234567V6IHD0J@2T ?Tried to remove unassigned command 'wama' from object 1234567V6IHD0J@2T ?Tried to remove unassigned command 'wama' from object 1234567V6IHD0J@2T ?Tried to remove unassigned command 'wama' from object 1234567V6IHD0J@2T ?Tried to remove unassigned command 'wama' from object 1234567V6IHD0J@2T ?Tried to remove unassigned command 'wama' from object 1234567V6IHD0J@2T !mod:/Audio/fx/fms/10148.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 1234567V6IHD0J@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 1234567V6IHD0J@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 1234567V6IHD0J@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 1234567V6IHD0J@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 1234567V6IHD0J@2T ?An der Wache ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10253.wav !:FMS:25:3:3:48:16 ?no door found for animation with door-type 2 !mod:/Audio/fx/fms/10253.wav ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 !mod:/Audio/fx/fms/10248.wav !:FMS:24:8:3:48:52 !mod:/Audio/fx/fms/10248.wav ?no door found for animation with door-type 2 ?Tried to remove unassigned command 'DUMMYIR' from object SEG-RD.V6IDC0j@2T ?no door found for animation with door-type 3 !mod:/Audio/fx/fms/10023.wav !:FMS:2:3:3:49:33 !FuehrungsFz LNA....V'!&@Am@1a !Aufsitzen LNA....V'!&@Am@1a Pl 2 Prs 2 ChildID 0 cid 112 ?Tried to remove unassigned command 'wama' from object LNA....V'!&@Am@1a ?Tried to remove unassigned command 'wama' from object LNA....V'!&@Am@1a ?no door found for animation with door-type 3 ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object LNA....V'!&@Am@1a ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10023.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object LNA....V'!&@Am@1a !Abfahren? SEG-RD.V6IDC0j@2T SEG-RD.V6IDC0j@2T 6 ?Tried to remove unassigned command 'ErwarteNA' from object SEG-RD.V6IDC0j@2T Rotation of GameObject: 0.999845 0.017582 0.000000 -0.017582 0.999845 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up !TL Fz entfernen SEG-RD.V6IDC0j@2T !TL Fz entfernen Ende ?Tried to remove unassigned command 'ams' from object SEG-RD.V6IDC0j@2T !WT SOSI : Fz SEG-RD.V6IDC0j@2T Code 1 !mod:/Audio/fx/fms/10018.wav !:FMS:1:8:3:50:12 ?Tried to remove unassigned command 'DUMMYIR' from object SEG-RD.V6IDC0j@2T !Wasser anschliessen SEG-RD.V6IDC0j@2T SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'wama' from object SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'haswe' from object SEG-RD.V6IDC0j@2T !mod:/Audio/fx/fms/10018.wav ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object SEG-RD.V6IDC0j@2T ?Tried to remove unassigned command 'abwarten' from object stw1... ' ,'0O@0T !mod:/Audio/fx/fms/10351.wav !:FMS:35:1:3:50:31 !mod:/Audio/fx/fms/10351.wav !CheckWitchDoc 10 !CheckWitchDoc Ende !Alarmierung wird ausgelöst !Einsatz RTW Brilon !:SIR:FAE:46:3:51:36 !Fz rueckt aus WEM4 72 20100501 5831...h'! b6J@1s 1 !Mannschaft rufen 610 5831...h'! b6J@1s !Aufsitzen 7831...V' A72J@1q Pl 3 Prs 1 ChildID 985 cid 112 ?Tried to remove unassigned command 'wama' from object 7831...V' A72J@1q !Alarm fuer Ort 4294967249 ?Nachbarfz ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 7831...V' A72J@1q !Aufsitzen si4831.S' @64J@1h Pl 3 Prs 1 ChildID 985 cid 112 ?Tried to remove unassigned command 'wama' from object si4831.S' @64J@1h ?ActionEnterHouse: Entrance door is too far away to enter house ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object si4831.S' @64J@1h ?Nachbarfz !Abfahren? 1234567V6IHD0J@2T 1234567V6IHD0J@2T 6 ?Tried to remove unassigned command 'ErwarteNA' from object 1234567V6IHD0J@2T Rotation of GameObject: 0.999845 0.017582 0.000000 -0.017582 0.999845 0.000000 0.000000 0.000000 1.000000 !WitchDoc Action Start !WitchDoc Action warming up !TL Fz entfernen 1234567V6IHD0J@2T !TL Fz entfernen Ende ?Tried to remove unassigned command 'ams' from object 1234567V6IHD0J@2T !WT SOSI : Fz 1234567V6IHD0J@2T Code 1 !Dienstbeginn ? 3 7 chr7...g' QP1Y®1@ tenne !Dienstbeginn ? 3 7 ch8....k'!.w2Y®1@ tenne ?Tried to remove unassigned command 'DUMMYIR' from object 1234567V6IHD0J@2T !Dienstbeginn ? 3 7 ch25...`' 5,0Y®1@ tenne !Wasser anschliessen 1234567V6IHD0J@2T 1234567V6IHD0J@2T ?Tried to remove unassigned command 'wama' from object 1234567V6IHD0J@2T ?Tried to remove unassigned command 'haswe' from object 1234567V6IHD0J@2T ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object 1234567V6IHD0J@2T !Mannschaft rufen 103 zpol2..S' 2\1TK1Q ?ActionEnterHouse: Entrance door is too far away to enter house !TL Fz hinzufuegen 5831...h'! b6J@1s !Kein gueltiges Zug Ziel ?Nachbarfz ?Nachbarfz ?Tried to remove unassigned command 'abwarten' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ErwarteNA' from object zpol2..S' 2\1TK1Q !WitchDoc Action Start !WitchDoc Action warming up ?Tried to remove unassigned command 'ams' from object zpol2..S' 2\1TK1Q !WT SOSI : Fz zpol2..S' 2\1TK1Q Code 1 !Wasser anschliessen zpol2..S' 2\1TK1Q zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'wama' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'haswe' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !Wache absitzen zpol2..S' 2\1TK1Q im Fz 2 Prs 2 Trans 0 !Inspektion zpol2..S' 2\1TK1Q ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object zpol2..S' 2\1TK1Q !Fz Wache Funk aus zpol2..S' 2\1TK1Q !Fz Inspektion Ende zpol2..S' 2\1TK1Q !Abfahren? LNA....V'!&@Am@1a LNA....V'!&@Am@1a 2 ?Tried to remove unassigned command 'DUMMYHasWarningLights' from object LNA....V'!&@Am@1a ?Tried to remove unassigned command 'ErwarteNA' from object LNA....V'!&@Am@1a !WitchDoc Action Start !WitchDoc Action warming up !TL Fz entfernen LNA....V'!&@Am@1a !TL Fz entfernen Ende ?Tried to remove unassigned command 'ams' from object LNA....V'!&@Am@1a !WT SOSI : Fz LNA....V'!&@Am@1a Code 1 ?Tried to remove unassigned command 'DUMMYIR' from object LNA....V'!&@Am@1a !Wasser anschliessen LNA....V'!&@Am@1a LNA....V'!&@Am@1a ?Tried to remove unassigned command 'wama' from object LNA....V'!&@Am@1a ?Tried to remove unassigned command 'haswe' from object LNA....V'!&@Am@1a ?Tried to remove unassigned command 'ich_bin_nicht_frei' from object LNA....V'!&@Am@1a ?ActionEnterHouse: Entrance door is too far away to enter house !mod:/Audio/fx/fms/10321.wav !:FMS:32:1:3:58:48 !mod:/Audio/fx/fms/10321.wav !WARNING: global listener object is still registered! Unregister listener before destroying object!